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- {{LSL Header/de}} == Willkommen im Second Life LSL Portal! ==9 KB (1,149 words) - 07:44, 27 March 2015
- {{LSL Header{{#var:lang}}}} __NOTOC__ == ¡Bienvenido al Portal de LSL de Second Life! ==8 KB (1,012 words) - 21:57, 3 January 2011
- {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==7 KB (884 words) - 11:52, 25 June 2010
- {{LSL Header{{#var:lang}}}} __NOTOC__ == Bem vindo ao Portal LSL do Second Life! ==6 KB (841 words) - 18:33, 23 January 2012
- {{LSL Function/color/fr}}{{LSL Function/alpha/fr}}{{LSL_Function/fr|func_id=229|func_sleep=0.0|func_energy ...me=règles|p1_desc=Les effets de particules sont gérés à l'aide d'une série de règles communiquées dans une liste au format [règle-1, donnée-1, règle23 KB (3,532 words) - 04:29, 21 September 2010
- * Semaphore signal are high standing light signals on movable arms. Currently (09-2010) they are only used to indicate * Dwarf signals are low ground light signals. Currently (09-2010) they are only used to indicate a set track dir14 KB (2,270 words) - 12:07, 10 May 2012
- ...Zed de Tremont (zed.tremont)]{{#ifexist: User:Zed de Tremont| ''[[User:Zed de Tremont|(User's Wiki Page)]]''|}} |width=100% style="padding:0 6px;"|a bit light on topics this week, feel free to add more: http://wiki.secondlife.com/wiki89 KB (11,466 words) - 13:15, 26 November 2012
- ...” without actually reaching out and touching it. The way a metal reflects light differs from that of a polished plastic or some other material, and these d Bringing PBR to Second Life means updating the basic calculations of how light is represented and interacts with the world of Second Life. The goal is to51 KB (8,154 words) - 12:24, 31 January 2025
- ...ting to the point where they shouild be about ready to handle a relatively light client (maybe)</nowiki></font> ...29] <font color=#005ab5><b>Vincent Nacon</b><nowiki>: or shove fiber optic light in your eyes! muhaha!</nowiki></font>46 KB (7,344 words) - 14:31, 31 January 2012
- * [15:09] [[User:Maestro Linden|Maestro Linden]]: We have some good LSL script crashers ...den]]: With the current version of the simulator on aditi, 1.38.0.202539, LSL permissions in attachments and seats are revoked immediately, which leads t46 KB (6,543 words) - 11:10, 12 March 2010
- ...0><b>Rex Cronon</b><nowiki>: simon. it would be even better if there was a lsl function that did that:)</nowiki></font> ...we happen to know whether regions will need to be restarted to activate / de-activate Server Side Appearance / Baking ?</nowiki></font>52 KB (8,374 words) - 09:18, 25 April 2013
- * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.36 KB (5,208 words) - 16:30, 26 July 2012
- | I'll try to de-mystify a bit.... Geenz is being careful | by my light71 KB (10,535 words) - 16:46, 3 July 2012
- * [15:05] [[User:Oskar Linden|Oskar Linden]]: light crowd today ...er:Latif Khalifa|Latif Khalifa]]: I have urged Simon to take into account de-rezzing too, they cause big sim freezes too. So far I have not managed to c46 KB (6,526 words) - 19:54, 3 February 2011
- ...the top rightside of the menu bar, click on Buy Currency button which is a light blue "L$". Click Purchase or Cancel. ****6.4.5.1.b De-select the same checkbox "Friend can edit your objects." Review the Dialog77 KB (12,047 words) - 15:12, 1 July 2009
- ** There are lots of fixes in here and some new LSL functions. * [15:09] Falcon Linden: including Chief, Ahern, De Haro, Immaculate, Kapor, Rosedale, Sandbox - Bispinor, Sandbox - Weapons te35 KB (4,963 words) - 11:46, 7 October 2011
- *** Add [[llRegionSayTo]] LSL function. ** New Script Profiling LSL Functions281 KB (34,813 words) - 11:59, 28 April 2011