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- |func_footnote=For imaginary results (val < 0.0), a {{LSLGC|Error/Math|Math Error}} is triggered under LSO , or 'NaN' (Not A Number) is returned under |also_functions={{LSL DefineRow||[[llLog]]|}}1 KB (163 words) - 12:51, 11 October 2023
- ...le, llPow is dramatically slower than simple repeated multiplication, i.e. it's much faster to do <code>val = base*base*base</code> instead of <code>val *Triggers a {{LSLGC|Error/Math|Math Error}} for imaginary results if not compiled in Mono.1 KB (181 words) - 08:38, 1 November 2023
- {{LSL Function |spec|caveats=*Triggers a {{LSLGC|Error/Math|Math Error}} for complex results if not compiled in Mono.1 KB (196 words) - 12:25, 21 May 2024
- {{LSL Function |other_languages={{LSL OL|C++|[http://www.cplusplus.com/reference/cmath/fabs/ fabs]}}1 KB (177 words) - 15:11, 28 October 2023
- |return_text='''{{LSL Param|val}}'''的反餘弦值 |examples=<lsl>// Touch the object with this script in it to see the arccosine of random numbers!1 KB (134 words) - 20:03, 7 May 2011
- {{multi-lang|1=LSL Portal|2=/it}} {{LSL Header{{#var:lang}}}} __NOTOC__6 KB (817 words) - 13:01, 1 November 2009
- |examples=<source lang="lsl2">// Touch the object with this script in it to see the tangent of random numbers! {{LSL DefineRow|[[llSin]]|[[llAsin]]|sine & inverse Sine}}992 bytes (143 words) - 14:40, 14 September 2015
- [[Category:LSL 101]] {{LSL Wikibook Index}}3 KB (439 words) - 21:37, 22 January 2015
- |examples=<source lang="lsl2">// Touch the object with this script in it to see the cosine of random numbers! {{LSL DefineRow|[[llSin]]|[[llAsin]]|sine & inverse Sine}}1,010 bytes (145 words) - 14:31, 14 September 2015
- |examples=<source lang="lsl2">// Touch the object with this script in it to see the sine of random numbers! {{LSL DefineRow||[[llAsin]]|inverse Sine}}1 KB (162 words) - 15:11, 14 September 2015
- , because a rotation is not really a rotation (it is more of a rigid motion/mirroring) ...oesn't matter wether you rotate left by 90 degrees or right by 270 degrees it will return the same rotation)2 KB (218 words) - 23:40, 21 January 2015
- {{LSL Header|ml=*}} ...a community effort to provide an accurate & open documentation resource on LSL for scripters of all skill levels.7 KB (916 words) - 02:04, 13 August 2024
- {{LSL Function |other_languages={{LSL OL|C++|[http://www.cplusplus.com/reference/cstdlib/abs/ abs]}}2 KB (224 words) - 14:49, 28 October 2023
- {{LSL Function |also_functions={{LSL DefineRow||[[llLog10]]|}}2 KB (236 words) - 12:19, 22 January 2015
- {{LSL Header}} In the LSL Portal area of the wiki there are several templates in use for standardizin13 KB (1,732 words) - 12:29, 25 January 2015
- {{Multi-lang}}{{LSL Header}}{{LSLC|}} The LSL Test Harness is a platform for testing LSL scripts developed for Linden Lab by {{strike|1=[http://www.i3dnow.com i3D I4 KB (668 words) - 07:31, 21 June 2023
- {{LSL Header|ml=*}} ...y the programmer, but implicit typecasts are put in place by the compiler. LSL implicitly typecasts strings to keys and integers to floats where the latte5 KB (629 words) - 08:49, 30 May 2024
- ...of an object to what you want by adjusting the density of the root prim. It is a little tricky for multi-prim objects. Here is an example script which // adjust_root_density_to_hit_target_mass.lsl5 KB (646 words) - 13:12, 7 January 2025
- ...alent of pressing the texture panel '''Align''' button from Linden Script (LSL). ...300x200 pixels. This will help make it easier to see what's happening when it's rendered inworld.3 KB (546 words) - 19:49, 12 September 2015
- The local frame is used in two ways in [[LSL]]: ...ng animations don't affect the positions and rotations returned or used by LSL, they only affect how the viewer displays the position of the attachments.}4 KB (575 words) - 11:53, 10 June 2023