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- Para el lenguaje de todos los dias, no técnico, ver Second Life Wiki (Inglés): [[Viewerhelp:G ...o a otro. Es identificado con un UUID, llamado comunmente “agent_id” en el código fuente.7 KB (1,190 words) - 09:04, 18 October 2010
- {{LSL Header/ja|ml=*}} changed(integer c)20 KB (1,807 words) - 09:43, 21 February 2016
- {{LSL Header|ml=*}} changed(integer c)18 KB (2,342 words) - 10:02, 29 April 2019
- ...us le souhaitez je peux vous envoyer une copie de chat de groupe qui parle de ce probleme</nowiki></font> ...fait parvenir une notecard pour expliquer le probleme... je n'ai pas recu de reponse</nowiki></font>54 KB (8,709 words) - 08:45, 6 February 2013
- ...nowiki>: ok, let's see ... first news: Andrew is out for the day, so I'm M.C.</nowiki></font> ...r=#000f44><b>Simon Linden</b><nowiki>: There's not much difference between de-rezzing something from one sim and then rezzing in another one, Rex</nowiki46 KB (7,344 words) - 13:31, 31 January 2012
- [12:10] <font color=#c55800><b>Jonathan Yap</b><nowiki>: Rex, lsl is not interpreted</nowiki></font> ...the "source" in comments in the text. And/or extremely verbosely commented LSL</nowiki></font>53 KB (8,558 words) - 18:38, 17 December 2013
- | I'll try to de-mystify a bit.... Geenz is being careful | and if you want your mesh to morph around those parameters, you simply add your morph target to that group in whatever 3D application71 KB (10,535 words) - 15:46, 3 July 2012