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- {{LSL Header|ml=*}}{{RightToc}} ||Script to easily move/rotate large builds that exceed the linkable size limit (30 meters).655 bytes (85 words) - 16:09, 3 April 2011
- {{LSL Header|ml=*}} On top of that I introduce a little checksum/password system to limit potential abuse.4 KB (535 words) - 19:27, 24 January 2015
- Attachment offset limit Linked object prim limit11 KB (1,697 words) - 09:54, 22 August 2009
- *Automatic avatar render limit and feedback system * Extra particle parameters: [[llParticleSystem|http://wiki.secondlife.com/wiki/LlParticleSystem]]8 KB (1,048 words) - 21:48, 13 September 2013
- {{LSL Function/Headless |constants={{LSL Constants Linkset_Data Returns}}14 KB (1,749 words) - 10:57, 14 August 2024
- http://community.secondlife.com/t5/LSL-Scripting/RFC-LSL-Documentation-Rating-System/td-p/1392455 The goal of this project is to improve the LSL documentation by providing a sane rating system for articles. The rating sy5 KB (845 words) - 15:44, 20 February 2012
- *Automatic avatar render limit and feedback system * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem9 KB (1,202 words) - 11:01, 19 September 2013
- {{LSL Header}} This script can show you how the [[llSensor]] radius and range parameters work.7 KB (694 words) - 07:56, 25 January 2015
- ...], the texture applied to the prim functions normally; reverting to normal parameters if previously set to [[TRUE]]. {{!}}{{LSL Hex||1|chars=2}}6 KB (888 words) - 13:05, 22 January 2015
- {{LSL Header}}{{LSLC|Dialog}}{{LSLC|Communications}} ...e. As well, we could just type the list of choices right into the llDialog parameters, but often you'll draw on them from other sources, such as a notecard, for20 KB (2,964 words) - 14:44, 13 August 2018
- *Automatic avatar render limit and feedback system * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem9 KB (1,207 words) - 07:52, 24 September 2013
- // * The coordinator does not need to be a single lsl script. // SetRegTimeoutLength - registration time limit48 KB (3,716 words) - 12:35, 25 January 2015
- Pre-Viewer 2.0 interfacing with an LSL script is a jumble of [[llDialog]], chats, touches and possibly external we ...iaParams]] to set the URL and various parameters on the face of a prim via LSL.12 KB (1,731 words) - 08:34, 29 April 2024
- {{LSL Header}} ...to the dynamic nature of the object-data used to identify an object (UUID, LSL-URL), which changes either when a sim is restarted or an object is taken an15 KB (1,908 words) - 19:45, 24 January 2015
- : Other parameters after a second "/" should be ignored, as they could be used for a future ex : [[LSL http server]] or [[llEmail]] may be a better way to keep contact between th7 KB (1,266 words) - 17:51, 7 December 2011
- {{LSL Function/Headless |inject-2={{LSL Function/link|link|mode=Set}}10 KB (1,513 words) - 00:00, 14 April 2024
- The following parameters are used. To limit the results to specific categories, the {{code|s}} parameter is used. This15 KB (2,371 words) - 10:14, 27 February 2024
- *Automatic avatar render limit and feedback system * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem10 KB (1,329 words) - 23:16, 4 October 2013
- * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ...as [[llGetMass]]() or [[llGetPos]]()) but don't actually change any object parameters, since most of those calls have built-in delays that automatically throttle36 KB (5,126 words) - 23:14, 13 December 2011
- ...rew Linden</b><nowiki>: I've got this sticky note on my monitor that says "LSL syntax as a service!" but I haven't been able to work on that in my copious [12:05] <font color=#00b5b5><b>Rex Cronon</b><nowiki>: what would a lsl syntax service provide?</nowiki></font>59 KB (9,389 words) - 08:31, 19 June 2012