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- ...L PBR material assets, with the exception of double-sided and alpha blend. Material assets with these unsupported features cannot be applied to terrain. Before you can apply PBR terrain, you will need to acquire some PBR material items.5 KB (721 words) - 14:49, 17 October 2024
- {{#vardefine:normal_const|{{LSL Const/ja|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav6 KB (781 words) - 03:16, 8 October 2023
- {{#vardefine:normal_const|{{LSL Const|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the [[ * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav6 KB (821 words) - 07:17, 2 July 2024
- {{#vardefine:specular_const|{{LSL Const/ja|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} t * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav6 KB (873 words) - 03:18, 8 October 2023
- {{#vardefine:specular_const|{{LSL Const|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav7 KB (909 words) - 07:20, 2 July 2024
- [[Category:LSL 101]] {{LSL Wikibook Index}}5 KB (747 words) - 12:38, 24 January 2015
- *Different animation modes override some of the prim's texture parameters, but others can still be used: {{!}}{{LSL Hex||1|chars=2}}8 KB (1,123 words) - 09:50, 28 September 2024
- {{#vardefine:normal_const|{{LSL Const|PRIM_GLTF_BASE_COLOR|integer|48|c=Used to {{GetSet|{{{1|}}}|get|set|/ {{#vardefine:p_double_sided_desc|render material as double sided}}5 KB (796 words) - 06:06, 29 June 2024
- *Different animation modes override some of the prim's texture parameters, but others can still be used: {{!}}{{LSL Hex||1|chars=2}}7 KB (1,148 words) - 06:10, 18 December 2023
- {{Otheruses4|primitives|[[LSL]] related information|:Category:LSL Prim}} .../size, [[rotation]], [[cut]], [[hollow]], [[twist]], [[shear]], etc. These parameters are sent from a [[server]] to the [[viewer]] running on the [[resident]]'s5 KB (758 words) - 09:38, 4 September 2023
- - Material: Glass - Material: Glass10 KB (1,690 words) - 16:04, 24 January 2012
- ...7] Mæstro Linden (maestro.linden): secondly, a quick performance test for LSL materials ...ch spam a bunch of materials updates using the new materials functions for LSL38 KB (5,119 words) - 15:42, 12 June 2014
- ...and include a plus sign in the exponent are not parsed as json numbers by LSL” ...Land impact shown in build tool is not immediately recalculated when first material is added to the child prim of a linkset” ({{Jira|BUG-3414}})13 KB (1,796 words) - 15:05, 3 April 2016
- ==== LSL ==== ...representado por un set de parámetros, posición, escala, rotación, forma, material, transparencia, etc. Los prims pueden ser unidos entre sí construyendo de7 KB (1,190 words) - 09:04, 18 October 2010
- ...] Mæstro Linden (maestro.linden): (those two are on the project that adds LSL support for materials) ...uld've promoted that LSL materials project this week, but since there were LSL changes, we wanted to give people more time to report any problems30 KB (4,152 words) - 15:27, 3 July 2014
- *** Fixed a performance issue with LSL sensors ** {{jira|SVC-8146}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.26304770 KB (10,027 words) - 15:29, 7 January 2013
- ...metal reflects light differs from that of a polished plastic or some other material, and these differences have been quantified by science. By mimicking real- Lastly, while we are attempting to mimic real-world reflections and material properties, Second Life has to run on a wide variety of devices, so some sh51 KB (8,093 words) - 19:26, 7 November 2024
- ...UG-359? As it is, it feels like it's been implemented only in half. Adding LSL functionality that'll allow creators to change normal and specular maps alo [12:10] <font color=#440044><b>Andrew Linden</b><nowiki>: I think that the material system is a bit different... not just a set of UUID's on faces.</nowiki></f49 KB (7,756 words) - 12:45, 22 October 2013
- {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole * llSetPrimitiveParams parameters for light and flexible objects now consistent with UI34 KB (5,195 words) - 02:03, 23 December 2013
- ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]]. *** [[OPT_MATERIAL_VOLUME]] - returned for material volumes37 KB (5,142 words) - 14:01, 17 December 2012