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- {{LSL Function |func_footnote=There are no parameters or return value for this function, as only one [[llSensorRepeat]] can be sp1 KB (189 words) - 12:19, 17 January 2016
- ...by hitting '''Ctrl-Alt-Shift-U''' or '''Develop>Show Info>Show Updates to Objects'''. .... This is a relatively large data packet sent to your computer. If you see objects that are showing a constant stream of red, they're contending for your band2 KB (353 words) - 13:56, 2 January 2014
- ...stantiate {{LSLP|inventory}} object at {{LSLP|pos}} with an initial set of parameters specified in {{LSLP|params}}. {{:LSL Constants/llRezObjectWithParams}}5 KB (725 words) - 21:50, 18 October 2024
- {{#vardefine:omega_const|{{LSL Const|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's ll *[[PRIM_OMEGA]] on nonphysical objects, and child prims of physical objects, is only a client side effect; the object or prim will collide as non-movin4 KB (482 words) - 12:07, 10 November 2022
- {{LSL Function/damping|damping}} {{LSL Function/strength|strength}}3 KB (422 words) - 16:17, 26 March 2020
- {{#vardefine:omega_const|{{LSL Const/ja|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's *[[PRIM_OMEGA/ja]] on nonphysical objects, and child prims of physical objects, is only a client side effect; the object or prim will collide as non-movin4 KB (494 words) - 00:15, 8 October 2023
- [[Category:LSL 101]] {{LSL Wikibook Index}}3 KB (558 words) - 12:46, 24 January 2015
- ...are sometimes called ''NPCs'' (non-player characters) or ''mobs'' (mobile objects). ...creating characters that can move around in the world. Characters can use LSL functions to avoid obstacles, move around corners, climb inclines, and move4 KB (504 words) - 05:23, 15 July 2014
- |func_desc=Sets multiple camera parameters at once. ...*Camera control currently (server 1.38) only supported for attachments and objects on which you are sitting. An attempt otherwise will result in an error bein8 KB (955 words) - 08:29, 16 November 2024
- {{Multi-lang|2=/ko}}{{LSL Header/ko}}5 KB (641 words) - 04:58, 24 April 2010
- {{LSL Header}} ...[Getting Ready to Learn LSL|Готовимся к изучению LSL]]:''' Перед изучением LSL полезно ознакомиться с основами Second Life. С6 KB (661 words) - 04:58, 24 April 2010
- {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face|link}}{{LSL PrimitiveParam Categorize|Link}}14 KB (1,722 words) - 10:01, 27 October 2023
- [[Category:LSL 101]] {{LSL Wikibook Index}}5 KB (848 words) - 12:40, 24 January 2015
- ...P|start}} to {{LSLP|end}} and report collision data for intersections with objects. ...|p3_desc=can consists of any number of [[#options|option flag]]s and their parameters.15 KB (2,230 words) - 08:48, 5 November 2023
- {{Otheruses4|primitives|[[LSL]] related information|:Category:LSL Prim}} A '''primitive''', or '''prim''', is a single-part [[object]]. Multi-part objects will have multiple parts ("prims").5 KB (758 words) - 09:38, 4 September 2023
- {{LSL Header}} [[LSL Protocol|Back to Protocol page]]3 KB (414 words) - 11:40, 25 January 2015
- {{LSL Header/ja|ml=*}}20 KB (1,807 words) - 09:43, 21 February 2016
- {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face/ja|link}}{{LSL PrimitiveParam Categorize|Link}}14 KB (1,444 words) - 23:10, 7 October 2023
- {{LSL Header|ml=*}} '''[[Getting Ready to Learn LSL]]:''' Before learning [[LSL]], it is helpful to learn the basics of Second Life. Here are some pointers8 KB (1,181 words) - 02:13, 19 December 2022
- Simulator FPS? yes - physical objects slow simulator FPS<br> Asset server? yes - taking or deleting objects will create assets<br>11 KB (1,697 words) - 09:54, 22 August 2009