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  • {{LSL Function |func_footnote=There are no parameters or return value for this function, as only one [[llSensorRepeat]] can be sp
    1 KB (189 words) - 12:19, 17 January 2016
  • ...by hitting '''Ctrl-Alt-Shift-U''' or '''Develop>Show Info>Show Updates to Objects'''. .... This is a relatively large data packet sent to your computer. If you see objects that are showing a constant stream of red, they're contending for your band
    2 KB (353 words) - 13:56, 2 January 2014
  • ...stantiate {{LSLP|inventory}} object at {{LSLP|pos}} with an initial set of parameters specified in {{LSLP|params}}. {{:LSL Constants/llRezObjectWithParams}}
    5 KB (725 words) - 21:50, 18 October 2024
  • {{#vardefine:omega_const|{{LSL Const|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's ll *[[PRIM_OMEGA]] on nonphysical objects, and child prims of physical objects, is only a client side effect; the object or prim will collide as non-movin
    4 KB (482 words) - 12:07, 10 November 2022
  • {{LSL Function/damping|damping}} {{LSL Function/strength|strength}}
    3 KB (422 words) - 16:17, 26 March 2020
  • {{#vardefine:omega_const|{{LSL Const/ja|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's *[[PRIM_OMEGA/ja]] on nonphysical objects, and child prims of physical objects, is only a client side effect; the object or prim will collide as non-movin
    4 KB (494 words) - 00:15, 8 October 2023
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    3 KB (558 words) - 12:46, 24 January 2015
  • ...are sometimes called ''NPCs'' (non-player characters) or ''mobs'' (mobile objects). ...creating characters that can move around in the world. Characters can use LSL functions to avoid obstacles, move around corners, climb inclines, and move
    4 KB (504 words) - 05:23, 15 July 2014
  • |func_desc=Sets multiple camera parameters at once. ...*Camera control currently (server 1.38) only supported for attachments and objects on which you are sitting. An attempt otherwise will result in an error bein
    8 KB (955 words) - 08:29, 16 November 2024
  • {{Multi-lang|2=/ko}}{{LSL Header/ko}}
    5 KB (641 words) - 04:58, 24 April 2010
  • {{LSL Header}} ...[Getting Ready to Learn LSL|Готовимся к изучению LSL]]:''' Перед изучением LSL полезно ознакомиться с основами Second Life. С
    6 KB (661 words) - 04:58, 24 April 2010
  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face|link}}{{LSL PrimitiveParam Categorize|Link}}
    14 KB (1,722 words) - 10:01, 27 October 2023
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    5 KB (848 words) - 12:40, 24 January 2015
  • ...P|start}} to {{LSLP|end}} and report collision data for intersections with objects. ...|p3_desc=can consists of any number of [[#options|option flag]]s and their parameters.
    15 KB (2,230 words) - 08:48, 5 November 2023
  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} A '''primitive''', or '''prim''', is a single-part [[object]]. Multi-part objects will have multiple parts ("prims").
    5 KB (758 words) - 09:38, 4 September 2023
  • {{LSL Header}} [[LSL Protocol|Back to Protocol page]]
    3 KB (414 words) - 11:40, 25 January 2015
  • {{LSL Header/ja|ml=*}}
    20 KB (1,807 words) - 09:43, 21 February 2016
  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face/ja|link}}{{LSL PrimitiveParam Categorize|Link}}
    14 KB (1,444 words) - 23:10, 7 October 2023
  • {{LSL Header|ml=*}} '''[[Getting Ready to Learn LSL]]:''' Before learning [[LSL]], it is helpful to learn the basics of Second Life. Here are some pointers
    8 KB (1,181 words) - 02:13, 19 December 2022
  • Simulator FPS? yes - physical objects slow simulator FPS<br> Asset server? yes - taking or deleting objects will create assets<br>
    11 KB (1,697 words) - 09:54, 22 August 2009

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