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  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} ...nning on the [[resident]]'s desktop, where the local video card is used to render the visual appearance of everything. (Rendering on the server would probabl
    5 KB (758 words) - 10:38, 4 September 2023
  • ...] Mæstro Linden (maestro.linden): (those two are on the project that adds LSL support for materials) ...uld've promoted that LSL materials project this week, but since there were LSL changes, we wanted to give people more time to report any problems
    30 KB (4,152 words) - 16:27, 3 July 2014
  • ...and include a plus sign in the exponent are not parsed as json numbers by LSL” ...Land impact shown in build tool is not immediately recalculated when first material is added to the child prim of a linkset” ({{Jira|BUG-3414}})
    13 KB (1,796 words) - 16:05, 3 April 2016
  • ...UG-359? As it is, it feels like it's been implemented only in half. Adding LSL functionality that'll allow creators to change normal and specular maps alo [12:10] <font color=#440044><b>Andrew Linden</b><nowiki>: I think that the material system is a bit different... not just a set of UUID's on faces.</nowiki></f
    49 KB (7,756 words) - 13:45, 22 October 2013
  • ...metal reflects light differs from that of a polished plastic or some other material, and these differences have been quantified by science. By mimicking real- Lastly, while we are attempting to mimic real-world reflections and material properties, Second Life has to run on a wide variety of devices, so some sh
    50 KB (8,013 words) - 00:23, 21 June 2024
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole Life render pipeline to use GLSL (OpenGL Shader Language). The reason
    34 KB (5,195 words) - 03:03, 23 December 2013
  • ...and include a plus sign in the exponent are not parsed as json numbers by LSL” ...and include a plus sign in the exponent are not parsed as json numbers by LSL” ({{Jira|BUG-6466}})
    15 KB (1,916 words) - 17:25, 8 December 2014
  • ...wiki>: I don't have a firm date yet but we're getting closer to having the LSL materials functions ready to test out</nowiki></font> [12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: The LSL is new parameters and lists for llSetPrimitiveParams() and the like</nowiki></font>
    26 KB (4,088 words) - 15:07, 27 May 2014
  • [2014/01/16 15:14] Nal (nalates.urriah): If you see he texture fully render, then cler, go blurry and then sharp, you are seeing what is known as "text ...all I got was this lousy DN (tankmaster.finesmith): cus it still needs to render the texture
    25 KB (3,608 words) - 17:13, 16 January 2014
  • ...and include a plus sign in the exponent are not parsed as json numbers by LSL” ...and include a plus sign in the exponent are not parsed as json numbers by LSL” ({{Jira|BUG-6466}})
    18 KB (2,451 words) - 17:24, 8 December 2014
  • <br>[12:05] Falcon Linden: For the render cost, that's the current number, yes ...ntation. The tool lets you choose how much to simplify it, and has lots of parameters to play with. The advantage is that it will cost much less if you use the t
    50 KB (7,886 words) - 13:10, 15 September 2010
  • ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font> ...lor=#330026><b>Andrew Linden</b><nowiki>: I'm testing my work against some LSL benchmarks I found on the web</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • |width=100% style="padding:0 6px;"|Water is an expensive render. |width=100% style="padding:0 6px;"|so you'd like an LSL function to get those values?
    225 KB (28,294 words) - 14:15, 13 August 2012