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- Persons who wish to demonstrate competence in intermediate LSL scripting. Scripting includes a wide variety of categories. At the intermediate level the different categories a18 KB (2,980 words) - 08:01, 6 September 2010
- * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ...as [[llGetMass]]() or [[llGetPos]]()) but don't actually change any object parameters, since most of those calls have built-in delays that automatically throttle36 KB (5,126 words) - 23:14, 13 December 2011
- ...] Mæstro Linden (maestro.linden): (those two are on the project that adds LSL support for materials) ...uld've promoted that LSL materials project this week, but since there were LSL changes, we wanted to give people more time to report any problems30 KB (4,152 words) - 15:27, 3 July 2014
- ...omorrow the RC are NOT getting updated so we'll have the same version grid-wide, likely until next Wednesday</nowiki></font> ...05] <font color=#00c530><b>Duckie Dickins</b><nowiki> crashes his mainland sim to restart it.</nowiki></font>49 KB (7,756 words) - 12:45, 22 October 2013
- ...3 Statistics Bar] now correctly shows 0ms when scripts are disabled in the sim ({{JIRA|BUG-311}}) ** Includes a new LSL function to access simulator statistics, [[llGetSimStats]].37 KB (5,142 words) - 14:01, 17 December 2012
- ...3 Statistics Bar] now correctly shows 0ms when scripts are disabled in the sim ({{JIRA|BUG-311}}) ...3 Statistics Bar] now correctly shows 0ms when scripts are disabled in the sim ({{JIRA|BUG-311}})44 KB (6,060 words) - 07:50, 19 December 2012
- ...3 Statistics Bar] now correctly shows 0ms when scripts are disabled in the sim ({{JIRA|BUG-311}}) *** Fixed a performance issue with LSL sensors70 KB (10,027 words) - 15:29, 7 January 2013
- ...easy - SVC-6350: that is not a scripting issue, and should be taken to the Sim user group that andrew hosts.</nowiki></font> ...days copybots are easily available and very user frieendly. I dont see the LSL way to copy items very big threat. Not worth ruining the item by making it33 KB (4,991 words) - 14:37, 9 January 2012
- ...easy - SVC-6350: that is not a scripting issue, and should be taken to the Sim user group that andrew hosts.</nowiki></font> ...days copybots are easily available and very user frieendly. I dont see the LSL way to copy items very big threat. Not worth ruining the item by making it33 KB (5,003 words) - 09:51, 10 January 2012
- ...en</b><nowiki>: to try to get the groupban services and backend stuff grid-wide on aditi</nowiki></font> ...for LSL control of materials? 2. Any roadmap for LSL control of projector parameters (texture/FOV/Focus/Ambiance)?</nowiki></font>36 KB (5,718 words) - 12:44, 8 April 2014
- * Addition of extra parameters * Execution of older versions (with fewer parameters)24 KB (3,553 words) - 17:59, 29 March 2023
- ...3 Statistics Bar] now correctly shows 0ms when scripts are disabled in the sim ({{JIRA|BUG-311}}) ...3 Statistics Bar] now correctly shows 0ms when scripts are disabled in the sim ({{JIRA|BUG-311}})37 KB (5,049 words) - 07:50, 19 December 2012
- ...olor=#58b200><b>Jonathan Yap</b><nowiki>: Masetro announced the new estate LSL functions at Oskar's meeting last night</nowiki></font> ...nt color=#330026><b>Andrew Linden</b><nowiki>: I haven't heard about those LSL functions yet. Did he say which project those were in?</nowiki></font>60 KB (9,265 words) - 16:57, 14 October 2011
- ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)47 KB (6,673 words) - 14:46, 19 January 2012
- ...fill in some empty space I decided to try to make an optimization pass on LSL script operations...</nowiki></font> ...lor=#330026><b>Andrew Linden</b><nowiki>: I'm testing my work against some LSL benchmarks I found on the web</nowiki></font>44 KB (6,663 words) - 12:58, 16 August 2011
- * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.35 KB (5,135 words) - 13:47, 19 July 2012
- ** The performance improvement will be most notable with LSL functions that access object properties * [15:04] xstorm Radek: seen bluesteel sim not wishing to restart47 KB (6,767 words) - 15:20, 6 October 2011
- ...44><b>Simon Linden</b><nowiki>: Yes Tiberious - the materials code is grid-wide now</nowiki></font> ...lace? I mean, could we already load-up some normalmap and specularmap prim parameters so they'll be showing right away when the viewer is out?</nowiki></font>54 KB (8,510 words) - 10:15, 27 February 2013
- ...o many scripts in their attachments that if they were to use 256k than all sim memory allocated for scripts would run out:)</nowiki></font> ...iki>: the script text size does not directly effect the memory used on the sim, only the compiled size.</nowiki></font>53 KB (8,558 words) - 18:38, 17 December 2013
- ...nt color=#5a00b5><b>Helena Lycia</b><nowiki>: I haven't dared try it on my sim</nowiki></font> ...because he opted-in to the new accounting by changing some of the physics parameters - but not enough of them to optimize the content.</nowiki></font>52 KB (8,024 words) - 09:55, 10 January 2012