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  • {{LSL_Function/de ...[[mouselook/de|Mouselook]] Modus gezwungen, wenn [[TRUE/de|TRUE]]. [[FALSE/de|FALSE]] macht dies Rückgängig.
    2 KB (327 words) - 15:18, 9 August 2009
  • {{LSL Header/de}} == Willkommen im Second Life LSL Portal! ==
    9 KB (1,149 words) - 07:44, 27 March 2015
  • {{LSL Header{{#var:lang}}}} __NOTOC__ == ¡Bienvenido al Portal de LSL de Second Life! ==
    8 KB (1,012 words) - 21:57, 3 January 2011
  • {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==
    7 KB (884 words) - 11:52, 25 June 2010
  • Dit is een verzameling van gedachten en suggesties over de Second Life Railroad ( [[Acronyms|SLRR]] ) ...r geplande ontwikkeling van bestaande en nieuwe constructies, alsmede voor de onwikkeling van voertuigen.
    4 KB (554 words) - 04:22, 7 September 2010
  • ...tor|p1_name=offset|p1_desc=Décalage du point d'assise dans le repére local de la prim ...tation|p2_name=rot|p2_desc=Rotation du point d'assise dans le repére local de la prim
    4 KB (566 words) - 05:02, 1 September 2010
  • '''''Guidance''''' ''is the actual way the vehicle "knows" where the track is and uses it to steer itself.'' ...s rail as a physical steering mechanism. A vehicle linear motor pushes the vehicle and collisions with the rail steers it.
    14 KB (2,270 words) - 12:07, 10 May 2012
  • * {{Jira|STORM-1672}} [VWR-26120] As an Avatar/Vehicle/Jewelry designer, I want access to the Neck and Root attachment point menu * {{Jira|STORM-959}} LSL multiline comments
    6 KB (767 words) - 11:30, 15 November 2011
  • * {{Jira|STORM-1672}} [VWR-26120] As an Avatar/Vehicle/Jewelry designer, I want access to the Neck and Root attachment point menu * {{Jira|STORM-959}} LSL multiline comments
    6 KB (774 words) - 14:29, 2 November 2011
  • {{LSL Header|ml=*}}{{RightToc}} The LSL '''rotation''' type is one of several ways to represent an orientation in 3
    26 KB (4,318 words) - 09:18, 11 March 2024
  • ...color=#0900c5><b>Erick Gregan</b><nowiki>: vous savez.. je n'ai pas envie de faire des blagues, en ce moment.. lol</nowiki></font> ...font color=#0900c5><b>Erick Gregan</b><nowiki>: l'avenir des constructeurs de vehicule, comme moi, et fortement attaqué... a cause du probleme des fail
    43 KB (6,880 words) - 15:32, 27 March 2013
  • ...kelly.linden)</b><nowiki>: If you can reduce the number of scripts on your vehicle you will get an improvement.</nowiki></font> ...nfortunately I was not able to make a similarly spectacular improvement to de-rez at this time.</nowiki></font>
    43 KB (6,746 words) - 10:53, 10 January 2012
  • ...us le souhaitez je peux vous envoyer une copie de chat de groupe qui parle de ce probleme</nowiki></font> ...fait parvenir une notecard pour expliquer le probleme... je n'ai pas recu de reponse</nowiki></font>
    54 KB (8,709 words) - 09:45, 6 February 2013
  • ** 一部のメインランドは土地の編集できません。これには、Bay City regions, Boardman, Brown, De Haro, Horizons, Kama City regions, Nautilus City regions, Nova Albion regio ||車両の物理量 Physics weight for a vehicle
    42 KB (1,610 words) - 17:11, 25 September 2023
  • ** There are lots of fixes in here and some new LSL functions. * [15:09] Falcon Linden: including Chief, Ahern, De Haro, Immaculate, Kapor, Rosedale, Sandbox - Bispinor, Sandbox - Weapons te
    35 KB (4,963 words) - 11:46, 7 October 2011
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012
  • ...>Talarus Luan</b><nowiki>: ..and everyone trolls the noobs by freezing the vehicle in edit mode :P</nowiki></font> [12:34] <font color=#0700a5><b>Kitto Flora</b><nowiki>: When a KFM driven 'vehicle' crosses a border it has the same probelm. Drive stops even though its inco
    47 KB (7,315 words) - 08:56, 19 June 2013
  • ...0><b>Rex Cronon</b><nowiki>: simon. it would be even better if there was a lsl function that did that:)</nowiki></font> ...we happen to know whether regions will need to be restarted to activate / de-activate Server Side Appearance / Baking ?</nowiki></font>
    52 KB (8,374 words) - 09:18, 25 April 2013
  • * [15:35] [[User:Malarthi Behemoth|Malarthi Behemoth]]: Sigma, every vehicle every time? * [15:41] [[User:Donlad Avro|Donlad Avro]]: wants updated vehicle physics :-(
    43 KB (6,135 words) - 08:58, 24 May 2010
  • ...r=#000f44><b>Simon Linden</b><nowiki>: There's not much difference between de-rezzing something from one sim and then rezzing in another one, Rex</nowiki ...0f44><b>Simon Linden</b><nowiki>: but it's obviously painful to do this in LSL</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012

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