Search results

Jump to navigation Jump to search
  • |func=llAxisAngle2Rot , because a rotation is not really a rotation (it is more of a rigid motion/mirroring)
    2 KB (218 words) - 23:40, 21 January 2015
  • |func_footnote=Use in conjunction with [[llRot2Axis]].<br/>To undo use [[llAxisAngle2Rot]]. |caveats=This always returns a positive angle <= PI radians, that is, it is the unsigned minimum angle. A rotation of 3/2 PI radians (270 degrees) w
    2 KB (296 words) - 15:44, 22 March 2022
  • ...asic script. I'm not the first to post this in Second Life but I can't see it in the Script Library :P. rX = llAxisAngle2Rot( <1,0,0>, 0 * DEG_TO_RAD); //cartwheel
    3 KB (277 words) - 08:33, 25 January 2015
  • ...s is the position of the camera's eye, not the [[llSetCameraAtOffset|point it looks at]]. * Setting this will not update the cameras of seated avatars, it will only effect avatars that subsequently sit down. The camera settings h
    2 KB (253 words) - 15:01, 22 January 2015
  • * Setting this will not update the cameras of seated avatars, it will only effect avatars that subsequently sit down. The camera settings ha ...ewer_coordinate_frames#Local|locally relative]] to the object, if you want it relative to the seated [[Viewer_coordinate_frames#Agent|avatar]] (which lik
    2 KB (257 words) - 15:02, 22 January 2015
  • ...text of quaternion interpolation for the purpose of animating 3D rotation. It refers to constant speed motion along a unit radius great circle arc, given return llAxisAngle2Rot( llRot2Axis(b /= a), t * llRot2Angle(b)) * a;
    1 KB (229 words) - 06:58, 28 March 2024
  • * The routine: "KeyFramedOmega" is easy to use for [[llTargetOmega]]: It takes the first two parameters in [[llTargetOmega]]: axis and spinrate * The object will keep the rotation it has when spin is stopped
    2 KB (345 words) - 18:16, 22 October 2022
  • ...be that the script displays a somewhat flaky behavior, but for most cases it will work nicely. ...rim. This will make appear as if it is swinging on its edge and not around it's middle.
    4 KB (452 words) - 09:21, 25 January 2015
  • ...how fast the rotation damps out. Low values relative to the strength make it bouncy, often overshooting the target, high values sluggish. The strength a ...arget. Depending on the shape of the object, the strength and the damping, it may well settle out at a different rotation pointing in a different directi
    4 KB (580 words) - 12:21, 22 January 2015
  • .... This script will cause the object to orient it's positive X axis towards it's owner's avatar when touched. ...EG_TO_RAD) ); //Uncommenting this line will cause the prim to point one of it's corners towards the avatar, instead of the forward face.
    8 KB (1,076 words) - 15:11, 17 November 2022
  • // Here's one way to do it. llSetRot(llAxisAngle2Rot(<0.0,0.0,1.0> ,++iStep *PI/8)); // Rotate at the same speed as llTargetOme
    6 KB (936 words) - 14:24, 18 April 2024
  • 軸回転を行いたい場合は、回転の軸と回転角度を{{LSLG/ja|llAxisAngle2Rot}}関数に挿入し、これにより{{LSLG/ja|rotation}}が返されます rotation rot30X = llAxisAngle2Rot(<1, 0, 0>, 30.0*DEG_TO_RAD); // 度をラジアンに変換してから、
    32 KB (1,534 words) - 17:41, 3 October 2023
  • ...pecific skills for different topic areas. It is part of a standard to make it easier for people to demonstrate their abilities. ...he second level of the building. Look for the plain Linden cube, and touch it to get the samples.
    10 KB (1,566 words) - 15:49, 8 December 2009
  • ...t in three dimensional space, and the orientation of an object is how much it has been twisted around from whichever axes we are using - normally the reg It is a mathematical object called a [[quaternion]]. You can think of a quat
    26 KB (4,318 words) - 09:18, 11 March 2024
  • ! Who is working on it ? | [[llAxisAngle2Rot|llAxisAngle2Rot]] || [[llAxisAngle2Rot/fr|llAxisAngle2Rot]] ||- ||- ||-
    34 KB (3,514 words) - 01:46, 24 September 2010
  • ...erent ways scripts can manipulate an object are included in this category. It does not include the ways to interact between objects and agents. The inter # Each face on a prim has a number associated with it.
    18 KB (2,980 words) - 09:01, 6 September 2010
  • {{Multi-lang|2=/it}} {{LSL Header/it}}
    25 KB (3,784 words) - 05:51, 24 April 2010
  • | style="white-space: nowrap" |= [[llAxisAngle2Rot]](<1, 0, 0>, 30 * [[DEG_TO_RAD]]);
    44 KB (1,606 words) - 20:05, 27 December 2015
  • ;; ; This software has been given to the PUBLIC DOMAIN. Use it as you see ;; thorougly, but it works well enough for me. If you have any
    26 KB (3,070 words) - 12:08, 5 January 2014
  • ...amp;</code> will have to be escaped as <code>&amp;amp;</code> when putting it in the list of items for the operator syntax. <item>llAxisAngle2Rot</item>
    50 KB (5,120 words) - 08:53, 20 May 2015

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)