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  • |func=llGiveInventory |func_footnote=If {{LSLP|destination}} is an object then it must be in the same [[region]].<br/>If {{LSLP|destination}} is an avatar th
    4 KB (629 words) - 09:19, 19 March 2023
  • ...this in an object with a big inventory (well, doesn't have to have LOTS in it) and touch to receive a random object. llGiveInventory(id, itemName);
    613 bytes (70 words) - 21:03, 24 January 2015
  • ...s inventory beforehand to set it. Just drop the script into a prim to use it. The owner menu options are Set minimum price, Set base item, Set bonus it llGiveInventory(id, baseItem);
    4 KB (429 words) - 19:25, 24 January 2015
  • ...by a change in any child prim, unless the child prim has a handler for it. It is not triggered in any other linked prim. if (change & CHANGED_INVENTORY) //note that it's & and not &&... it's bitwise!
    2 KB (213 words) - 11:41, 21 November 2016
  • * You can get no-copy object if the it was shared by a previous owner that didn't want the next owner to have copy # Using (wearing, playing, display) it in-world behaves/displays as expected
    7 KB (1,022 words) - 17:32, 9 September 2015
  • ...e object will disappear from your inventory, but you will still be wearing it. ## You can drop the attachment and take it again.
    6 KB (994 words) - 16:59, 31 July 2015
  • ...im, there is nothing else to do. Otherwise, when the script tells you that it is ready, unrez/re-rez the object and set all scripts to running using the // When the script tells that it is ready, unrez and rerez the linkset
    3 KB (405 words) - 14:03, 5 December 2023
  • *As the UUID produced is versioned, it should never return a value of [[NULL_KEY]]. llGiveInventory(avatarKey, itemName);
    2 KB (244 words) - 01:30, 22 January 2015
  • ...ain. This time it will actually send the thing to the people! (Then edit it and change ACTUALLY_SEND back to FALSE, so you don't forget next time and s ...hen you touch it. Otherwise it will complain and not do anything. To use it to send a texture or a script or a notecard or something, rather than an ob
    5 KB (658 words) - 18:13, 24 January 2015
  • ...tive channel, it does not activate an llListen *every time* someone clicks it. ...hing else, and this causes the bartender to get a bunch of garbage inputs, it will automatically change to a new random channel, and optionally inform th
    7 KB (702 words) - 14:05, 24 January 2015
  • It answers these two questions: ** and it is an [[attachment]], the active group of the owner*
    5 KB (715 words) - 21:52, 3 February 2023
  • ...have been sent, the rezzer will send a message to the new object, letting it know the process is finished. // has finished receiving everything it needs.
    7 KB (947 words) - 16:08, 27 January 2024
  • ...aki (ρακή) + meli (μέλι), meaning honey) is a Greek mixed alcoholic drink. It is a digestive spirit, high in powerful antioxidants such as flavonoids and ...y and several spices, such as cinnamon, cardamom, or other regional herbs. It is produced in Crete and other islands of the Aegean Sea and on the Greek m
    4 KB (526 words) - 05:06, 31 August 2018
  • llEmail( email_address, "Look it's an email subject line!", "Testing 1 2 3" ); llGiveInventory(llList2Key(info,0), llList2String(info,1));
    8 KB (442 words) - 04:41, 25 February 2016
  • ...ference, which points to the asset used to originally create the item when it was read but this won't reflect any changes made since rez. We don't save ...help keep your inventory loading faster, depending on how much you do it. It doesn't have any effect on (ASC) load though.
    4 KB (674 words) - 14:06, 7 August 2020
  • ...ents are visible in mouselook mode" : Took that one on, created patch, got it reviewed by davep, merged into beta ...dev branch. Builds on TC. Testing that on Linux and Windows before calling it done.
    4 KB (630 words) - 18:00, 13 October 2010
  • ...to the object's owner.<br/>If the object is owned by or deeded to a group it is divvied up amongst the group members immediately (which is why groups ca ...in most applications where money is being transfered ([[llSetPayPrice]]), it makes paying money to the object easier.
    6 KB (800 words) - 08:25, 27 June 2017
  • ...: Please don't push to V-D until yesterday's issue with changes not making it into latest build is resolved ...TORY-36 (As a User, I want to control how long a chat toast appears before it fades. Please add fade time back to Chat preferences)
    5 KB (708 words) - 11:14, 1 November 2010
  • ...e ''lucky chairs'' and made something of my own and decided to open source it // CONVERT IT ALL INTO LOWERCASE
    9 KB (1,080 words) - 20:21, 24 January 2015
  • ...emoves all contents from the prim so you can drag new updates objects onto it. // updates objects onto it.
    13 KB (1,393 words) - 21:41, 24 January 2015

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