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  • ...d space. Some systems even allow the scene to be located far away from its control panel, offering the convenience of large, rez-on-demand structures without * '''The Virtual Reality Room''' by Stephane Zugzwang (Panocube)
    5 KB (754 words) - 21:35, 24 January 2015
  • ...updates or animation triggers. This creates an easy way for developers to control the viewer by simply sending small network packets. This design will also * [http://www.cs.unc.edu/Research/vrpn/ VRPN : Virtual Reality Peripheral Network]
    3 KB (517 words) - 10:15, 6 January 2010
  • ...all the way to the right will make the camera very rigid, giving complete control to the joystick. Setting the slider all the way to the left will make the ...he SpaceNavigator could only control the "Flycam", whereas now it can also control objects in Build/Edit mode ("Build" column) as well as Avatar motion ("Avat
    12 KB (1,975 words) - 09:36, 1 July 2008
  • [15:32] Roberto Salubrius: however that control is slow ...] Roberto Salubrius: that you never even notice them until you are out of control
    53 KB (7,560 words) - 23:21, 6 November 2009
  • ...n in virtual worlds like Second Life because of their immense potential as reality making kinds of systems. ...here was a time in which there started to be a significant number of mixed reality events, probably 2006, I am looking at Robin.
    39 KB (7,378 words) - 16:17, 9 July 2008
  • ...e technically inclined: it's basically just a refinement of automatic gain control. ...ds on the level of reality expected, which in turn depends on the level of reality of the animated characters. For SecondLife, the energy-based lip sync is p
    20 KB (3,488 words) - 07:17, 19 February 2009
  • * [9:55] [[User:Tao Takashi|Tao Takashi]]: but that will make it harder to control things ...Tao Takashi|Tao Takashi]]: but in RL you usually don't have that level of control.. although e.g. the music industry is trying hard
    32 KB (5,037 words) - 10:57, 19 August 2008
  • because of their immense potential as reality making kinds of systems. ...here was a time in which there started to be a significant number of mixed reality events, probably 2006, I am looking at Robin.
    99 KB (7,476 words) - 05:22, 13 August 2008
  • * Administrative User manipulates Access Control List (*) ...xamples of this use case include mass live music events, spectator sports, reality TV, and online education.
    21 KB (3,223 words) - 12:37, 3 February 2011
  • We fantasized about alternative input devices, and how they might be used to control and interface with Second Life. * Avatar gesture / puppeteering control
    86 KB (10,984 words) - 17:47, 22 January 2009
  • ...e and instaneously make SL perfect. it's good to keep requests grounded in reality :) Eggy Lippmann: mixed reality conferences. Could we somehow have a media repeater installed on our sim fo
    22 KB (3,863 words) - 13:17, 7 May 2008
  • ...ething, like identity, why does SL need to reinvent the wheel for "virtual reality"? * Jarod Godel: But this is Virtual Reality! Why are you trying to use 2D web metaphors?! Oh, right: because they work.
    24 KB (4,274 words) - 17:55, 26 February 2008
  • *[2009/04/14 09:37] [Inner Strength] 1.00 [script:Physics Control]: Script run-time error *[2009/04/14 09:37] [Inner Strength] 1.00 [script:Physics Control]: Stack-Heap Collision
    34 KB (4,603 words) - 13:26, 14 April 2009
  • *[10:20] Zha Ewry: in a consnesus reality, you want people to see as many (ideally all) of the intermediate states *[10:23] Tao Takashi: sure but the server has control over the caching headers
    32 KB (4,953 words) - 23:13, 11 April 2009
  • ...limitations as this version allows for complete customization and computer control command creation ...enu items that one can affect by saying "press <name of key>" (i.e. "press Control Shift H" to teleport home).
    27 KB (4,469 words) - 08:59, 29 April 2012
  • | style="white-space:normal;"|I've had HUDs for av control -- usually special effects ...e:normal;"|would be nice to see HUDs get used more for augmented (virtual) reality
    74 KB (9,620 words) - 17:10, 6 November 2008
  • ...T_MOUSELOOK flag is often incorrect when llGetAgentInfo() is called within control() event" ...ns when they think you're in mouselook) and certain vehicles (which change control behavior when they think you're in mouselook)
    18 KB (2,444 words) - 16:10, 17 April 2014
  • ...e technically inclined: it's basically just a refinement of automatic gain control. ...ds on the level of reality expected, which in turn depends on the level of reality of the animated characters. For SecondLife, the energy-based lip sync is p
    20 KB (3,499 words) - 15:08, 13 October 2009
  • '''Pastrami Linden:''' [13:11] Zante Zapedzki: Have you seen the augmented reality versions of Second Life yet? If so, do you have any plans to support the te ...ial. I have seen some VERY KEWL (tm) YouTube videos showing that augmented reality shiznit.<br>
    37 KB (6,263 words) - 01:55, 14 February 2008
  • ...QL based signup system with database for performance monitoring, a backend control panel with a variety of configurable options, as well as a standalone deskt # Audio, video, machinima and mixed reality event production (on site & remotely)
    12 KB (1,757 words) - 13:04, 7 May 2015

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