User Experience Interest Group/Transcripts/2008-11-06
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[15:06] | Malbers Linden: | Yes, Geneko is correct -- HUDs and Big Spaceship | |
[15:06] | Squirrel Wood: | yumyum spam ^^ | |
[15:06] | McCabe Maxsted: | will ben be stopping by? | |
[15:06] | Crane Zenovka: | Hi Benjamin | |
[15:06] | McCabe Maxsted: | aha, speak of the devil :) | |
[15:06] | Malbers Linden: | speak of the devil.... | |
[15:06] | Squirrel Wood: | Hellos Benjamin! | |
[15:06] | McCabe Maxsted: | ahoy ben! *waves* | |
[15:07] | Jacek Antonelli: | Ahoy Ben! | |
[15:07] | McCabe Maxsted: | (jinx on malbers) | |
[15:07] | Geneko Nemeth: | People seems to like to poke fun on their full-Flash website. | |
[15:07] | Benjamin Linden: | oh now I'm the devil | |
[15:07] | Squirrel Wood: | you have been promoted? ;) | |
[15:07] | Benjamin Linden: | lol | |
[15:07] | Malbers Linden: | large blue staticy devil | |
[15:07] | Benjamin Linden: | hi all | |
[15:07] | Squirrel Wood: | Hellos ^^ | |
[15:07] | Crane Zenovka: | lol =) | |
[15:07] | Charlette Proto: | hi Ben I'll be Avatar just for today | |
[15:07] | Benjamin Linden: | sorry I'm late | |
[15:07] | Theodore Folsom: | whoops ... Hullows @ll | |
[15:07] | Theo says: | Get your Squirrelly Hand off my nosey. | |
[15:07] | Benjamin Linden: | but it wouldn't be me if I wasn't! | |
[15:07] | Benjamin Linden: | :-) | |
[15:08] | Malbers Linden: | I know that I'm really a n00b when it comes to HUDs | |
[15:08] | Malbers Linden: | I don't really use any | |
[15:08] | Squirrel Wood: | You are not late. You are just in time ^^ | |
[15:08] | Geneko Nemeth: | My poinion that more people need to come here still holds. | |
[15:08] | McCabe Maxsted: | need to pick up a mystitool malbers | |
[15:08] | Malbers Linden: | what kinds of functionality are best suited for HUDs? | |
[15:08] | Male Equine - Tail: Theodore Folsom Get your hand off my tail or you will make it dirty! | ||
[15:09] | Squirrel Wood: | usually information displays, avatar controls and the like | |
[15:09] | Malbers Linden: | what does the mystitool do? | |
[15:09] | McCabe Maxsted uses his hud for radar | ||
[15:09] | Avatar Genira: | I hate the way huds have such inconsistent interfaces and visual presentation | |
[15:09] | Geneko Nemeth does not use HUDs. | ||
[15:09] | Malbers Linden: | I've had HUDs for av control -- usually special effects | |
[15:09] | Aimee Trescothick: | radar most common, though that would be nicer in the client | |
[15:09] | Geneko Nemeth: | They take up screen space and hard to move. | |
[15:09] | Avatar Genira: | hugs kisses etc | |
[15:09] | Squirrel Wood: | Mystitool: http://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=120285 | |
[15:09] | Malbers Linden: | radar for combat systems? | |
[15:09] | McCabe Maxsted: | most huds I've seen do radar or combat controls | |
[15:10] | McCabe Maxsted: | no, just for detecting nearby avs | |
[15:10] | McCabe Maxsted: | who's in chat range, etc | |
[15:10] | Geneko Nemeth: | Detecting griefers... | |
[15:10] | Aimee Trescothick: | would be nice to see HUDs get used more for augmented (virtual) reality | |
[15:10] | McCabe Maxsted: | you're limited to 16 due to llsensor, but it's so handy | |
[15:10] | McCabe Maxsted: | wouldn't recommend anyone use SL™ without some form of radar | |
[15:10] | Malbers Linden: | oh, so radar with extra info -- more than the mini-map? | |
[15:10] | Geneko Nemeth: | For example, names. | |
[15:10] | Jacek Antonelli: | Some sailboats use a HUD to displaying wind direction, speed, etc., and offer buttons for raising and lowering the sails and so forth | |
[15:10] | Avatar Genira: | I have a griefing/combat hug with the biggest screen realestate waste - the Quantom Core | |
[15:11] | Aimee Trescothick: | C:SI does a nice thing when selecting someone to challenge to a dual by placing a box round the avatar in the world view that you can click to select them | |
[15:11] | Geneko Nemeth: | Avatar control should go without saying. | |
[15:11] | McCabe Maxsted: | I pass out the crystal gadget radar to noobs; they never know who's in chat distance and who isn't | |
[15:11] | Malbers Linden wants to see Chareltte's combat hug | ||
[15:11] | Squirrel Wood: | I have seen an attempt to create a HUD that would map avatar positions from 3D to 2D, take the camera position and stuff into account to 'draw' boxes around avatars | |
[15:11] | Geneko Nemeth: | Whoa, how cute! | |
[15:11] | Avatar Genira: | only use it to read the User Support IM chat | |
[15:11] | Geneko Nemeth: | Hmm,,, a linden? | |
[15:11] | Avatar Genira: | hehe notworth the money otherwise | |
[15:12] | Geneko Nemeth: | And hiding behind a console... >_> | |
[15:12] | Aimee Trescothick: | Squirrel, that's what C:SI does | |
[15:12] | Jacek Antonelli: | Interesting | |
[15:12] | Chaley May: | I used a hud to make a snapshot to use as a sculptie :) | |
[15:12] | Jacek Antonelli: | How does that work, Chaley? | |
[15:12] | Malbers Linden: | any HUDs that would be especially useful for new residents? | |
[15:13] | Chaley May: | it didnt work well too blurry | |
[15:13] | Malbers Linden: | maybe the radar ones? | |
[15:13] | Avatar Genira: | my opinion is that a standard interface for HUD building should be developed | |
[15:13] | Avatar Genira: | there used to be one for noobs | |
[15:13] | Avatar Genira: | it was badly received | |
[15:13] | Malbers Linden: | yes, I heard (back there somewhere) that HUD UIs are too disparate | |
[15:13] | Theodore Folsom: | there was that new users guide once for newbies ... was available on the OIs .... was helpful imho | |
[15:13] | Theodore Folsom: | was a HUD* | |
[15:13] | Jacek Antonelli: | Yeah, helpful when it worked... | |
[15:13] | Geneko Nemeth: | Gesture controls that intergrate with the client, oh that would be sweet~ | |
[15:13] | McCabe Maxsted nods. I'd throw a radar one in by default | ||
[15:14] | Chaley May: | i like making HUDs | |
[15:14] | Avatar Genira: | but I think a noob HUD is a better way to learn than any notecard system would | |
[15:14] | Geneko Nemeth: | Yeah, I was pretty confused by that Orientation HUD too (among other problems like lag connection across the pacific). | |
[15:14] | Theodore Folsom: | agreed Avatar | |
[15:14] | McCabe Maxsted: | hud interfaces would be so much nicer if we had that text-prim idea that was brought up a while back ;) | |
[15:14] | Avatar Genira: | radar and a few poses, maybe basic AO | |
[15:14] | Jacek Antonelli: | I have my AO as a HUD. It has buttons for turning on and off, for using a sit pose, etc. Based on ZHAO-II | |
[15:15] | Squirrel Wood: | HUDs that use a mysql database in the background could be used to provide information for players... like, cool places to visit and such | |
[15:15] | Avatar Genira: | above att access to help notes | |
[15:15] | Geneko Nemeth: | These, though, really should be built into the viewer by default. | |
[15:15] | Avatar Genira: | SQL backend would be great - up to date | |
[15:15] | McCabe Maxsted would rather see aos become built into the client, but yeah, that's another *really* common. AOs are a right of passage in SL™ culture | ||
[15:15] | Jacek Antonelli: | Another interesting HUD is the FilterCam. It puts image overlays on your screen for special effects when taking pictures. There's one that's white with a picture of an iPhone, but the iPhone screen is transparent so you can see the scene through it, hehe | |
[15:15] | McCabe Maxsted: | "you have stepped up from a noob! here's a new walk" | |
[15:16] | Avatar Genira: | but a HUD is a way to keep it in one place and detach when no longer used | |
[15:16] | Malbers Linden: | so I've heard the notion of a "tourguide" HUD for new residents, yes? | |
[15:16] | Avatar Genira: | that sounds like a gimmick | |
[15:16] | Jacek Antonelli: | Yep, Malbers | |
[15:16] | Squirrel Wood: | I may have such a "tourguide" hud | |
[15:17] | McCabe Maxsted nods | ||
[15:17] | Avatar Genira: | that is what I was remembering (main account) | |
[15:17] | Squirrel Wood: | basically its a pda-style image viewer | |
[15:17] | Theodore Folsom: | i found it | |
[15:17] | Malbers Linden: | is that better as a HUD or just built into the Viewer in other ways? | |
[15:17] | Theodore Folsom: | i have one | |
[15:17] | Aimee Trescothick: | thing with tour type things is that they need to be actively kept up to date | |
[15:17] | Theodore Folsom: | who needs? | |
[15:17] | Avatar Genira: | for noobs I think a video would be the best way to introduce SL like games do | |
[15:17] | Geneko Nemeth: | It's best if HUDs can run on the Viewer, makes things faster. | |
[15:17] | Aimee Trescothick: | they easily get out of date | |
[15:18] | Avatar Genira: | know the video is a problem | |
[15:18] | McCabe Maxsted: | you mean like a video intro? | |
[15:18] | Avatar Genira: | yes like all the games | |
[15:18] | Geneko Nemeth: | Not all the games... | |
[15:18] | Chaley May: | would be more fun if the tour guide was a well made robot they could follow in world | |
[15:18] | Avatar Genira: | this is what it is this is what you are this is what you do | |
[15:18] | Geneko Nemeth: | Navi? Is that you? | |
[15:18] | McCabe Maxsted: | interesting idea. Good excuse to put a guitar solo into the viewer XD | |
[15:18] | Avatar Genira: | hehe | |
[15:18] | Aimee Trescothick: | heh, virtual tourguide rendered as an avatar only they can see | |
[15:19] | Aimee Trescothick: | invisible friend lol | |
[15:19] | Jacek Antonelli: | hah | |
[15:19] | Geneko Nemeth: | Although I wouldn't say no to the Navi idea. | |
[15:19] | Avatar Genira: | my own mentor to torture | |
[15:19] | Geneko Nemeth: | Invisible friend FTW~ | |
[15:19] | Avatar Genira: | SL Mental Griefer | |
[15:19] | Geneko Nemeth: | Being able to contact a mentor through the Navi. Would also be an interesting idea. | |
[15:19] | Geneko Nemeth: | Ohmygosh. It grew big. | |
[15:20] | Malbers Linden sees that Squirrel is using his vast knowledge of SL to rez things sneakily | ||
[15:20] | McCabe Maxsted: | haha. Noobhelper Linden says "I see that you've logged into SL. Would you like to create a spreadsheet?" | |
[15:20] | Jacek Antonelli: | hahahaha | |
[15:20] | Aimee Trescothick: | :D | |
[15:20] | Geneko Nemeth: | Nothing says that you can rez stuff on another parcel and drag it in the client strings... >_< | |
[15:21] | Aimee Trescothick: | you could have different ones for different entry channels | |
[15:21] | Malbers Linden: | are there HUDs that are well tuned for Builders? | |
[15:21] | Geneko Nemeth: | Or let people make their own. | |
[15:21] | Avatar Genira: | I had a parrot freestandin here last week, great pictures | |
[15:21] | Squirrel Wood points out that this is a hud that only uses a few key control elements | ||
[15:21] | Aimee Trescothick: | "FightClub Linden breaks your legs and says "NOW learn to walk"" | |
[15:21] | Avatar Genira: | we need menus for HUDs like the rest of the viewer | |
[15:22] | Avatar Genira: | instead of dialogs | |
[15:22] | Squirrel Wood: | I think there are HUDs for builders that let you rez differently shaped prims | |
[15:22] | Jacek Antonelli: | I've heard of a good builder tool in a HUD, Prim.Docker? | |
[15:22] | Jacek Antonelli: | Or something like that. | |
[15:22] | Aimee Trescothick: | yeah, a lot of people use Prim.Docker for building | |
[15:22] | McCabe Maxsted nods. I've used that from time to time, it's not bad | ||
[15:22] | Jacek Antonelli: | It has a lot of texture and prim alignment options. But it requires you to put a script in every prim you're building with | |
[15:22] | Aimee Trescothick: | I generally find it quicker to just do things by numbers | |
[15:23] | Aimee Trescothick: | than keep dropping scripts around | |
[15:23] | Avatar Genira: | that is bad news if it requires scripts, unless it wipes them | |
[15:23] | Jacek Antonelli: | Also, there's a HUD that will rez megaprims for you at your current location, since they can be hard to place. | |
[15:23] | Aimee Trescothick: | it does wipe them | |
[15:23] | McCabe Maxsted: | I'd really like to see stuff like tutorials put into huds rather than built into the viewer, as they could show wrong information when people travel around the open grid | |
[15:24] | Avatar Genira: | good that is essential (too many scripts running already) | |
[15:24] | Aimee Trescothick: | yup the megaprim searching HUD "Salt is handy | |
[15:24] | Benjamin Linden: | what do you mean McCabe? | |
[15:24] | McCabe Maxsted: | ooh have you used the salt hud? it searches a database of all the megaprims made | |
[15:24] | Avatar Genira: | McCabe is right | |
[15:24] | Aimee Trescothick: | gives you the closest sizes it can find to what you ask for | |
[15:24] | McCabe Maxsted: | well, if you have NUE stuff built into a viewer, and someone's logging into say litesim, it'll be inaccurate | |
[15:24] | Avatar Genira: | it should stand out from the interface and be optional | |
[15:25] | Avatar Genira: | get new different HUDs inworld | |
[15:25] | Geneko Nemeth: | That's why we have [APP_NAME] all over in the SL client. | |
[15:25] | Geneko Nemeth: | Unfortunately there still are a lot of strings that involves SL or Lindens... | |
[15:26] | McCabe Maxsted: | well, there's already been a "balkanization" of viewers; all the new grids that are starting to pop up are releasing their own viewers | |
[15:26] | Benjamin Linden: | so you're saying use huds so they can be customized for the particular server they're on? | |
[15:26] | Jacek Antonelli: | That's it, Ben | |
[15:26] | McCabe Maxsted nods. That'd be nice | ||
[15:26] | Geneko Nemeth: | It does make more sense: normally people won't think that "I want to connect to Second Life" yet, | |
[15:27] | Geneko Nemeth: | instead just "I want to use Second Life[application]". | |
[15:27] | Avatar Genira: | HUDs are a very good way to customise the viewer inworld | |
[15:27] | Geneko Nemeth: | Although all people going to alt grids know the distinction well already. | |
[15:27] | Squirrel Wood: | Aye. | |
[15:27] | Avatar Genira: | the Cool viewer lets you select the grid | |
[15:28] | Squirrel Wood: | HUDs allow for dynamic change that quickly adapts to new stuff whereas the UI itself is somewhat static | |
[15:28] | Avatar Genira: | Cool patch I should have said (old interface however) | |
[15:28] | Benjamin Linden: | how does the server you're on affect tutorial content? | |
[15:28] | McCabe Maxsted: | new people won't know though, especially when the agent domain is up and we can tp around to other grids; you want your viewer to be able to adapt to that | |
[15:28] | Geneko Nemeth: | For example, on GenekoSim there won't be any Lindens, | |
[15:28] | Avatar Genira: | hehe | |
[15:28] | Benjamin Linden: | the tutorial in the current viewer actually references a web site | |
[15:28] | Benjamin Linden: | which can be easily updated | |
[15:28] | Geneko Nemeth: | Instead administrators will be called Kittens. | |
[15:29] | Avatar Genira: | and avatars would all be animals | |
[15:29] | Geneko Nemeth: | So there won't be any Governor Linden either, this means "give up to Governor Linden" won't make any sense. | |
[15:29] | Squirrel Wood: | Give up to Governor Kitten | |
[15:30] | Malbers Linden: | Do/Have any of you created a HUD? | |
[15:30] | Malbers Linden: | Is it easy? | |
[15:30] | McCabe Maxsted: | it could reference something on the server, that each person's grid could modify | |
[15:30] | Geneko Nemeth: | Nope, never. | |
[15:30] | McCabe Maxsted: | yeah, a few times | |
[15:30] | Chaley May: | i made incomplete HUDs :) | |
[15:30] | Jacek Antonelli: | I have. It's just a scripted attachment. The difficulty of it depends on the complexity of the functionality | |
[15:30] | McCabe Maxsted: | it's tricksy :) especially whe you own land and "drop" is disabled (always hated that ui bug) | |
[15:30] | Squirrel Wood: | HUDs have the downside that you have to build them pretty small inworld or they will clog up two and a half screens when you attach them | |
[15:31] | Aimee Trescothick: | It would be nice to be able to go beyond the 2D HUD and be able to provide 3D interfaces projected in-world that only you can see | |
[15:31] | Avatar Genira: | just a bunch of scripts and UI graphics | |
[15:31] | Chaley May: | i think you can do that with HUDs | |
[15:31] | Avatar Genira: | HUDs inworld would have to be attached to avatar, not the best look and not secret | |
[15:31] | McCabe Maxsted: | I've been thinking about something like that for the movement controls aimee; transparent arrows surrounding your avatar instead of wasting screen space on a window | |
[15:31] | Chaley May: | make them look more 3D | |
[15:31] | Avatar Genira: | private | |
[15:32] | Avatar Genira: | all prims look flat when attached to HUD | |
[15:32] | Aimee Trescothick nods, that sort of thing | ||
[15:32] | Geneko Nemeth: | Field of Vision. | |
[15:32] | Avatar Genira: | I like to see my avatar as a person, no arrows | |
[15:32] | Squirrel Wood: | the prims look flat until you rotate them. though for proper perspective you will have to employ a number of tricks. | |
[15:32] | Aimee Trescothick: | a hugger "hud" for example could show buttons next to each avatar in view | |
[15:32] | Squirrel Wood: | and that involves icky math | |
[15:33] | Avatar Genira: | image is the most important thing to most users | |
[15:33] | Jacek Antonelli: | One of the difficulties of HUDs is that there are no standard widgets or UI controls. No text fields or scroll bars. Only prims that you can click on. | |
[15:33] | Avatar Genira: | yes the math would be ugly | |
[15:33] | Chaley May: | im not sure if light sorces affect HUDs at all too so surfaces look the same color | |
[15:33] | Avatar Genira: | and dependant on the camera position | |
[15:33] | McCabe Maxsted: | one problem: huds remember screen resolution, but don't adjust position when resultion changes. so if somenoe builds a hud on a widescreen monitor, it won't show up on your regular monitor since it's being drawn off screen | |
[15:33] | Avatar Genira: | 2D HUDs are the norm | |
[15:33] | Geneko Nemeth: | Also it would be hard to make text that align to screen pixels. | |
[15:33] | Malbers Linden: | So, the HUD-building tools are nonexistant and the lack of a standard set of HUD controls hamper HUD development? | |
[15:34] | Squirrel Wood: | another problem with huds: floating text size depends on UI scale | |
[15:34] | McCabe Maxsted: | yeah | |
[15:34] | Avatar Genira: | HUDs are just script texture and animation files in a prim really | |
[15:34] | Jacek Antonelli: | Yes. As well as the built-in limitations of LSL | |
[15:34] | Geneko Nemeth: | Give me XUI+client side script HUDs and that would be super! | |
[15:34] | Aimee Trescothick: | the maths for coping with the 3D aspect are in the client, you just need to render them as "local only" prims | |
[15:34] | McCabe Maxsted: | huds really need to be abstracted from attachments | |
[15:34] | Avatar Genira: | LSL is the weakest point | |
[15:35] | McCabe Maxsted: | even wearing them is a pain | |
[15:35] | McCabe Maxsted: | because when you change outfits, it changes your huds | |
[15:35] | Avatar Genira: | that can be good and a pain at the same time | |
[15:35] | Geneko Nemeth: | On the other hand though building HUDs from Prims does have the advantage thta you can show them to everyone ^^ | |
[15:35] | Chaley May: | yes its annoting how everything detaches | |
[15:35] | Chaley May: | we need to be able to lock attachments | |
[15:35] | Avatar Genira: | eg my TinyMatic is with an outfit which is appropriate | |
[15:35] | Chaley May: | especially HUDs | |
[15:36] | Squirrel Wood: | I just put the HUDs I always use in a separate folder and after changing outfits I shift-drag & drop that folder onto me avatar | |
[15:36] | McCabe Maxsted: | locking huds, interesting idea | |
[15:36] | Geneko Nemeth: | ... that kinda makes you want to suggest XUI on a prim... | |
[15:36] | Avatar Genira: | look above Tiny need diff stuff | |
[15:36] | McCabe Maxsted: | that'd work for avatars that use a custom ao hud... | |
[15:36] | McCabe Maxsted: | adn rely on forced switching | |
[15:36] | Avatar Genira: | some outfits need their own HUDs like Neko tails and ears | |
[15:37] | Chaley May: | i think its possible to create a fully 3D world entirely on HUDs | |
[15:37] | Squirrel Wood: | HUDs are also dependent on script performance. If the sim is bogged down, your HUD will react slow, if at all. | |
[15:37] | Chaley May: | i mean the HUDs are the world | |
[15:37] | Geneko Nemeth: | Not to mention connection delay. | |
[15:37] | Aimee Trescothick: | hah, a second life client HUD | |
[15:37] | Avatar Genira: | so not all HUDs are universal (mine are mostly related to outfit) except for navigation and combat HUDs | |
[15:37] | Aimee Trescothick: | we like recursion | |
[15:37] | Chaley May: | each attachment could be an avatar | |
[15:38] | Avatar Genira: | hehe | |
[15:38] | McCabe Maxsted: | huds could be pretty awesome if there were some sort of development kit... and we didn't have to use laggy xyzzy-text... | |
[15:38] | Chaley May: | one attachment for environments | |
[15:38] | Geneko Nemeth: | And common animation/effect HUDs... | |
[15:38] | Squirrel Wood: | xyzzy is ten times less laggy if you compile it to mono ^^ | |
[15:38] | McCabe Maxsted: | ugh, that makes me sad | |
[15:38] | McCabe Maxsted: | oh, less | |
[15:38] | McCabe Maxsted: | thought you said more, der | |
[15:39] | Malbers Linden: | There are benefts to HUD attachment to avatar? | |
[15:39] | Geneko Nemeth: | Uncaught ParseException. | |
[15:39] | McCabe Maxsted: | wonder how long it'll take for people to use mono versions, especially since I think a lot of people get it from freebie boxes and scripts in inv are only LSL.. | |
[15:40] | Jacek Antonelli: | Sort of. Because it's attached, it can do things in LSL like override animations and move your avatar around | |
[15:40] | Jacek Antonelli: | But if those limitations weren't there in LSL, there would be no reason to have them attached | |
[15:40] | McCabe Maxsted nods | ||
[15:41] | Avatar Genira: | I think there is nothing wrong with HUDs being attached as it is | |
[15:41] | Jacek Antonelli: | Well, it is a bit troublesome that there are a limited number of attachment points for HUDs | |
[15:41] | Geneko Nemeth: | .... | |
[15:41] | Theodore Folsom: | ack | |
[15:42] | McCabe Maxsted: | that does seem like an artificial limitation | |
[15:42] | Geneko Nemeth: | Nice Sound Effect, Squirrel ^^ | |
[15:42] | Geneko Nemeth: | But, it does seem a bit big... how large of a screen would this need? | |
[15:43] | Squirrel Wood: | this one is optimized for a 4:3 display | |
[15:43] | Avatar Genira: | that is true but you can edit them into position which could be replaced with more fixed attachment points | |
[15:43] | Avatar Genira: | 4:3 is dead now | |
[15:43] | Geneko Nemeth: | Yeah, but for the floating text to fit in the buttons... | |
[15:43] | Jacek Antonelli: | Not dead yet, Avatar | |
[15:43] | McCabe Maxsted: | give it a while | |
[15:44] | Squirrel Wood: | floating text depends on UI scale/size | |
[15:44] | McCabe Maxsted: | getting there, though | |
[15:44] | Squirrel Wood: | 1.0 or smaller will look ok | |
[15:44] | Geneko Nemeth: | Oh, right... | |
[15:44] | Avatar Genira: | nearly even if I love my 24" Compaq screen | |
[15:45] | Avatar Genira: | the size is a prob now because it is texture based | |
[15:45] | Jacek Antonelli: | Could we take the last 15 minutes to talk about Big Spaceship? | |
[15:45] | Geneko Nemeth: | Agreed. | |
[15:45] | Hyper-Flute Composer Edition v3 (HUD1-Upper): Playing Score 'Close Encounters Theme... (Transcribed for Hyper-Flute by Gunkeeper Nabob)' | ||
[15:45] | Avatar Genira: | should be able to make them of UI elements like the build floater | |
[15:46] | Benjamin Linden: | sure, were folks finished discussing HUDs? | |
[15:46] | McCabe Maxsted: | fine by me | |
[15:46] | Benjamin Linden: | Malbers, did you get what you needed? | |
[15:46] | Geneko Nemeth: | I think we'll probably still keep it next week... | |
[15:46] | Malbers Linden: | Good start. There is always more. | |
[15:46] | Jacek Antonelli: | We could talk for days about HUDs, hehe | |
[15:46] | Squirrel Wood: | ^^ | |
[15:46] | McCabe Maxsted grins | ||
[15:46] | Geneko Nemeth: | Why nobody talked on sl-ux about HUDs? | |
[15:46] | Squirrel Wood: | 't was a pain to script that one behind me :p | |
[15:46] | Malbers Linden: | Could continue the talk about HUDs on SL-UX. | |
[15:47] | Jacek Antonelli: | I have six questions I've prepared about Big Spaceship and the project | |
[15:47] | Jacek Antonelli: | The big one is: What will Big Spaceship be working on, specifically? The viewer interface? New user orientation? On the web, in-world? | |
[15:47] | Malbers Linden thinks Jacek comes TOO prepared | ||
[15:47] | Benjamin Linden: | Jacek comes prepared :-) | |
[15:48] | Malbers Linden: | would you like Ben to take these one at a time OR wait until you ask all 6 Qs? | |
[15:49] | Jacek Antonelli: | Let's do one at a time, I think | |
[15:49] | Benjamin Linden: | right now Big Spaceship is putting together a set of recommendations related to the new user experience, from the minute the user hits sl.com, through registration, into the client and their first in-world experiences | |
[15:49] | Mm Alder: | Based on them being newbies? | |
[15:49] | Geneko Nemeth: | Hopefully that doesn't include gratuitous amounts of Flash ^_^ | |
[15:49] | Avatar Genira: | will it help track griefers | |
[15:49] | Jacek Antonelli: | Okay. I take it there aren't any specific plans about what they're going to change, then? | |
[15:49] | Benjamin Linden: | they are doing design explorations and prototypes but not building anything functional in this phase | |
[15:49] | Avatar Genira: | or just criminals | |
[15:49] | Benjamin Linden: | that's correct Jacek | |
[15:50] | Benjamin Linden: | we're in the very preliminary phases | |
[15:50] | McCabe Maxsted: | "in this phase" meaning no viewer work is planned for now, but what about the future? | |
[15:50] | Mm Alder: | What problem are they trying to solve? | |
[15:50] | Jacek Antonelli: | Will they be building something functional after the design phase? | |
[15:50] | Jacek Antonelli: | Or will LL be doing the building? | |
[15:50] | Geneko Nemeth: | Whoa that's a lot of questions. | |
[15:51] | Mm Alder: | ...and not many answers. | |
[15:51] | Jacek Antonelli: | hehe | |
[15:51] | Benjamin Linden: | I'm scrolling back | |
[15:52] | Benjamin Linden: | McCabe, we have done some preliminary thinking about the Viewer UI but detailed design hasn't yet begun | |
[15:53] | Benjamin Linden: | Mm, at a high level the problem we're trying to solve with Big Spaceship's help is user retention | |
[15:53] | Benjamin Linden: | or lack thereof :-) | |
[15:53] | Jacek Antonelli: | hehe | |
[15:53] | Benjamin Linden: | Jacek, implementation details haven't yet been worked out | |
[15:53] | Mm Alder: | Have you surveyed users to see why they leave? | |
[15:53] | Avatar Genira: | need to be prepared for high churn since about half come here to find dates | |
[15:54] | Geneko Nemeth: | Or a game. | |
[15:54] | Avatar Genira: | no kidding I practicall live 24/7 in a welcome area | |
[15:54] | Geneko Nemeth: | You can only type so fast, unless you are an AMS agent and need to kill zombies with your typing. | |
[15:54] | Benjamin Linden: | implementation will likely be handled through a combination of internal and external development resources | |
[15:54] | Geneko Nemeth: | Is it even possible to survey leaving users... oh yeah maybe on uninstalling client... | |
[15:54] | Squirrel Wood: | I hope they are taking suggestions from the community into account | |
[15:54] | Avatar Genira: | the gamers don't fing extrinsic rewards, daters don't find partners | |
[15:55] | Jacek Antonelli: | I'm curious about how Big Spaceship was chosen. Am I correct in assuming that LL chose to outsource it because of limited resources (personell) within the Lab? Or to leverage BS's design experience? | |
[15:55] | Avatar Genira: | so they both give up | |
[15:55] | Benjamin Linden: | that's an interesting observation Avatar | |
[15:55] | Benjamin Linden: | why do you spend so much time in welcome areas? | |
[15:55] | Avatar Genira: | I said I live in a welcome area, practically sleep by the PC | |
[15:55] | Benjamin Linden: | yes we have surveyed users | |
[15:56] | Benjamin Linden: | Squirrel, we're working on a plan to gather and respond to community feedback during the course of the project | |
[15:56] | Avatar Genira: | just look at the logs from Korea1 and you will be surprised | |
[15:56] | Mm Alder: | So what did the survey say? | |
[15:56] | Benjamin Linden: | Jacek, the decision was a combination of both the factors you mentioned | |
[15:57] | Avatar Genira: | people don't tell truth in surveys and those that take them are never a representative sample | |
[15:57] | Benjamin Linden: | Big Spaceship was chosen during a competitive pitch process with several other design agencies | |
[15:57] | Camber Front Door: Gaio Kiranov is at the door. | ||
[15:57] | Jacek Antonelli: | Great, that answers my next question :) | |
[15:57] | Geneko Nemeth: | Kinda makes me curious who are the other candidates. | |
[15:57] | Avatar Genira: | read the logs listen for a few days and you get a better opinion | |
[15:57] | Geneko Nemeth: | Welcome area eh. | |
[15:58] | Benjamin Linden: | Avatar, what are you referring to? | |
[15:58] | Benjamin Linden: | logs from welcome areas? | |
[15:58] | Jacek Antonelli: | Is there a timeframe for the project? Or is it too early for that yet? | |
[15:58] | Avatar Genira: | what users come here for and the reasons for the hight churn | |
[15:59] | Benjamin Linden: | Jacek, it's too early to know specific timelines | |
[15:59] | Jacek Antonelli: | Okay | |
[15:59] | Avatar Genira: | the high churn is inevitable and we should not run LL based on trying to change that | |
[15:59] | Pop Lubitsch: | Boo! | |
[15:59] | Benjamin Linden: | we're nearly at time, Jacek did you have another question we can answer quickly? | |
[15:59] | Geneko Nemeth: | .... | |
[15:59] | Mm Alder: | Do you even know if the problem is usability? | |
[15:59] | Jacek Antonelli: | My curiosity has been satisfied, thanks :) | |
[16:00] | Benjamin Linden: | Mm, my sense is that usability one part of a multi-faceted problem | |
[16:00] | Benjamin Linden: | ok great, thanks for those questions Jacek | |
[16:00] | McCabe Maxsted nods agreement to that | ||
[16:00] | Malbers Linden: | Yeah, almost all problems we have now are multifaceted with experience design as one facet | |
[16:00] | Benjamin Linden: | alright folks, I have to run. thanks again for your participation | |
[16:00] | Geneko Nemeth: | Okay, seeya. | |
[16:00] | Jacek Antonelli: | Thanks for taking the time, Ben. Take care! | |
[16:00] | Avatar Genira: | bye Benj | |
[16:00] | Malbers Linden: | Yes, thanks for HUD and Big Space ship discussions | |
[16:00] | Benjamin Linden: | I guess we're reconvening officially again next month? | |
[16:00] | Theodore Folsom: | Byes ^^ | |
[16:01] | McCabe Maxsted: | take care ben :) | |
[16:01] | Benjamin Linden: | I may try to pop in between now and then | |
[16:01] | Squirrel Wood: | Have a nice weekend ^^ | |
[16:01] | Benjamin Linden: | just to check on you guys :-) | |
[16:01] | Malbers Linden: | Yep, we are now on our once-a-month scehdule | |
[16:01] | Jacek Antonelli: | Correct, Ben. But we'll still be having unofficial discussions here each week :D | |
[16:01] | Geneko Nemeth: | Cool then. So next week's topic? | |
[16:01] | Benjamin Linden: | ok cool, thanks Jacek | |
[16:01] | Malbers Linden: | I'm sure we'll be communicating in the SL-UX alias. | |
[16:01] | Avatar Genira: | so next week is out? | |
[16:01] | Geneko Nemeth: | Anyone have an idea on the topic, put it on the Wiki pages and/or in the mailing list! | |
[16:01] | Benjamin Linden: | take care everybody! | |
[16:02] | Avatar Genira: | pooff | |
[16:02] | Squirrel Wood: | name the wiki url ? | |
[16:02] | Malbers Linden: | we have something on the wiki already. Looking..... | |
[16:02] | Jacek Antonelli: | I've made a wiki page about the interest group. There's a link to a page for people to add topics -- https://wiki.secondlife.com/wiki/User_Experience_Interest_Group | |
[16:02] | Jacek Antonelli: | Topics: https://wiki.secondlife.com/wiki/User_Experience_Interest_Group/Topics | |
[16:02] | Avatar Genira: | good i was waiting for that, do we have to register? | |
[16:02] | Malbers Linden: | oh crap. we already have this: https://wiki.secondlife.com/wiki/Resident_Experience | |
[16:03] | Geneko Nemeth: | Where do we put the logs though? On Malbers' page on the RXIG page? | |
[16:03] | Malbers Linden: | we'll have to make sure we have pointers back-and-forth | |
[16:03] | Jacek Antonelli: | No problem, Malbers | |
[16:03] | Geneko Nemeth: | Now where did I put that formatting script to? | |
[16:03] | Jacek Antonelli: | I'll post up today's transcript, by the way | |
[16:04] | Malbers Linden: | awesome. thanks Jacek |