Talk:Go transparent when walking
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(has also been corrected on main page
There is an error in this script - this is the corrected version:
Go transparent when walking
key owner;//instead of key owner = llGetOwner();
default
{
on_rez(integer start_param)
{
llResetScript();
}
changed(integer change)
{
if (change & (CHANGED_OWNER | CHANGED_INVENTORY))
llResetScript();
}
state_entry()
{
owner = llGetOwner();
llSetTimerEvent(1.0);
}
timer()
{
integer ownerInfo = llGetAgentInfo(owner);
if(ownerInfo & AGENT_WALKING)
llSetAlpha((float)FALSE, ALL_SIDES);
else
llSetAlpha((float)TRUE, ALL_SIDES);
}
}