Talk:Why UUID Flipping is Bad
RE: Falcon Linden
I can understand why UUID flipping is bad but removing the ability to change the mesh by script is a bit drastic. Couldn't it be throttled instead? Like once per 10 seconds? -- Strife (talk|contribs) 22:21, 27 October 2010 (UTC)
- Oh never mind, the article says you are doing exactly that. -- Strife (talk|contribs) 22:23, 27 October 2010 (UTC)
Sculpty UUID Flipping
One of the suggestions is to use texture swapping where possible since we shouldn't/can't use mesh swap. But isn't a sculpty UUID swap the same as a texture swap? Since the sculptmaps are textures I'd assume they'd have the same impact on LL's servers. Is there more to it than that? -Adeon Writer 17:13, 10 December 2010 (UTC)
- Sure, in this instance the client would have to rebuild the sculpty mesh from scratch, the polygon positions, normals, etc. Re-creating the sculpty mesh 10 times every second for a 10fps object. That's like constantly changing the LOD that fast. --Nexii Malthus 23:19, 23 February 2011 (PST)
LSL Functions?
As stated in the article UUID flipping will be throttled, but I can't find any information about lsl functions. Is it planned to implement lsl functions for mesh(flipping) until the mesh release? --Kuraiko Yoshikawa 12:48, 29 June 2011 (PDT)
- Hi, "throttled" became "won't be possible at all", so we won't get functions for it. :/ --Cerise Sorbet 13:14, 29 June 2011 (PDT)
- Heya, really? That's a real shame! --Kuraiko Yoshikawa 14:00, 29 June 2011 (PDT)