Template:LSL Constants/GroundTexture
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Constant | Format | Description | |
---|---|---|---|
TERRAIN_DETAIL_1 | 0 | [ TERRAIN_DETAIL_#, texture_id ] |
Sets the texture to use for the current terrain detail layer. texture_id must be the UUID of a texture or material, or the name of a texture or material in the object's inventory. Passing NULL_KEY or an empty string will set the terrain texture to the default. |
TERRAIN_DETAIL_2 | 1 | ||
TERRAIN_DETAIL_3 | 2 | ||
TERRAIN_DETAIL_4 | 3 | ||
TERRAIN_HEIGHT_RANGE_SW | 4 | [ TERRAIN_HEIGHT_RANGE_XX, float low, float high ] |
Sets the height range for terrain for texture blending in the region. low is the maximum height for texture 1 and high is the minimum height for texture 4, textures 2 and 3 will mix in between these values. |
TERRAIN_HEIGHT_RANGE_SE | 5 | ||
TERRAIN_HEIGHT_RANGE_NW | 6 | ||
TERRAIN_HEIGHT_RANGE_NE | 7 | ||
TERRAIN_PBR_SCALE_1 | 8 | [ TERRAIN_PBR_SCALE_#, vector uv_scale ] |
Sets the UV scale used for each layer's terrain texture in repeats per meter.
|
TERRAIN_PBR_SCALE_2 | 9 | ||
TERRAIN_PBR_SCALE_3 | 10 | ||
TERRAIN_PBR_SCALE_4 | 11 | ||
TERRAIN_PBR_ROTATION_1 | 12 | [ TERRAIN_PBR_ROTATION_#, float rotation ] |
Sets the rotation of the PBR texture for each layer, in radians.
|
TERRAIN_PBR_ROTATION_2 | 13 | ||
TERRAIN_PBR_ROTATION_3 | 14 | ||
TERRAIN_PBR_ROTATION_4 | 15 | ||
TERRAIN_PBR_OFFSET_1 | 16 | [ TERRAIN_PBR_OFFSET_#, vector uv_offset ] |
Sets the UV offset for drawing each terrain layer.
|
TERRAIN_PBR_OFFSET_2 | 17 | ||
TERRAIN_PBR_OFFSET_3 | 18 | ||
TERRAIN_PBR_OFFSET_4 | 19 |