Uhre Continent
Uhre is a private continent, owned probably by a single estate. The name comes from the fact that the majority of the sims share the Uhre name. This continent has Water, but it's anything else then a tropical beach paradise.
Geography
Altitude map shows that Uhre is not like any other private-owned continent. Altitude map is the prove that overall ground elevation is anything but not smooth. These are the highest valuse found for a private-owned continent, they indicate the presence of a highly fragmented terrain. Mountains, hills, depressions and sea water, everything exists here.
The highest mountain is certainly higher then 130 meters (many high peaks are over 100 meters here). They are not always real mountains, many of them are sculpted prims. In many places, flying is not allowed. If the mountain has a very high declivity, climbing is not possible and altitude could not be measured.
There are also skyboxes, sometimes as large as an entire sim, with unexpected wilderness worlds. You might find even underground places like Caves & Mines.
Transportation and accesibility
Uhre has water, but water access is limited to certain areas. There are roads, paths, stairs, bridges and even caves that can be followed. Navigation is limited to certain areas, also flying is allowed only in some places. There is a sim with restricted access.
Waterway Efficiency Index is 5.847.
Road efficiency index is estimated to be 3.000.
Total transportation efficiency is 8.847.
Statistic data
Size in sims: 39 (North-South 10, East-West 9)
Size in meters: 2.56 square km (2.56/2.304 km)
Sea sims (covered with water): 0
Coast sims (with water access): 38
Land sims (no water): 1
Sims with roads: probably 0
Sims with no direct access: 0
Population density: average
Landscapes
Uhre continent is full of incredible middle-age and fantasy landscapes and themes. Many sims are created for roleplay. To travel this continent from one end to the other, is a real adventure.
Coordinates
The Coordinates are given in longitude min-max / latitude min/max format, like every sim has coordinates. They are available at Gridsurvey [1] or inworld from detectors.
Continent: 856-864/939-943
North sims: 859-864/940-943
South sims: 859-864/934-939
West sims: 856-859/939-939
Grid Sector: H9
REGIONS OF THE EMPIRE OF UHRE
Asgeir (Rivendell)
The great High Elven Kingdom adorned in forests and waterfalls and gleaming towers.
Midholm (Anurum)
A human colony and seaport island in the southern reaches of the Empire. Independently ruled by King William.
Asgard
Home of Tagart the Trader and his workers and warehouses.
Edhellond Aear
An ancient wilderness adjacent to Sylvhara, echoing with memories and now a quiet forlorn place of reflection. This is the boundary land between the Realm of Sylvhara and the Empire of Uhre.
Alqualonde
Alqualonde, the Swanhaven, is the eternal home of the Teleri elves, under the rule of Olwe, King of the Teleri, the largest of the elven clans to go to the West. The Dawn of the 4th Age is a Tolkien inspired, fantasy roleplay that takes places after the LOTR.
Tempus of Uhre
A realm of warriors, pixies and lake monsters ruled by an undead Dragon.
Here is a summary of the other long standing regions:
Auchter
Extraordinarily built region of the Dwarven Catacombs of Mulgore, a multi-leveled Underdark, and the Wildwood forest. The Dwarves are ruled by King Errick of the Stormbeard Clan. There are deep mines resulting from excavation by the Dwarves.
Vana
A mystical realm of fae and mythics with great forested floating islands. Ruled by Queen Fae Fur Yiffu
Lundene Vana known as Kingdom of Lundene
A Shadow realm of Lycans, Dragons and humans with a great mountain range dropping down to the sea wherein lies a port of tall ships. Ruled by Queen Beatrix.
Singing Woods known as Uhre Eldemar (Elf Home) Protectorate
Beautiful forests topped by an eligant castle. Inhabitants are Elves for the most part. The land is a Protectorate or Province of the Empire and the clan is ruled by Storm, Heru Edhel en' Uhre and Lady Beverley, Tari Edhel en' Uhre.
DragonLolth known as Uhre Tauremorna (Dark Forest) Protectorate.
A land designated as a protectorate or province of the Empire of Uhre but has been forsaken by the Tyr and taken over by the Drow, demons and an evil Dragon. A great dark tower looms from it's center with caves and caverns harboring great magic crystals.
Nurutumbo
The tower of the Dark Lord Melkor emiting strong dark magic is surrounded by great battlements and guarded by orcs and other foul dark creatures.
Uhre Dragon Reach known as Ghioz.
The center of the Empire of Uhre wherein lies the main city, the manor of the Duchess and the castle of the Tyr. Here also is the highest mountain in the Empire.
Uhre Dragon Sea known as Anaea.
An island that is home to the Citadel of Anaea and the shipyards of the Empire of Uhre. Anaea is governed by Vex, Duke of Anaea.
Uhre Dragons Forge known as Old Uldam
A fetid swampland with an ancient graveyard and marauding orcs.
Uhre Dragon Quest known as Hypatia
Heavily forested with waterfalls and ruins of an ancient civilization and worship sites. Home to the Wolves of Uhre and bordering the lands of the Noldor Elves of the First Age of Tolkien.
Uhre Dragon Song
The enchanted Forest of Bant and also the Port of Sadda Vale, shipping center for the Empire of Uhre.
Uhre Lava Dome
Actively volcanic wasteland and said to be the legendary home of the dragon god Bahamut and origin of the First Dragons.
Here is a summary of Uhre's Maritime Regions:
Uhre Sunstruck Sea
Northernmost open water seaway to the Realm of Sylvhara. Borders Edhellond Aear and Vana.
Uhre Ulfenhiem Sea
Seaway dotted with fertile islands bording Eledmar Protectorate and Tauremorna.
Uhre Baeshra Sea
Open seaway between Anaea and Lundene bordering Auchter.
Uhre Belegaer Sea
Southernmost seaway to the Teleri Realm bordering Lundene, Auchter and Rivendell
Sea of Swans
The open water seaway leading from Belegaer Sea to the Teleri Realm of Alqualonde.