User:ANSI Soderstrom/Extended Dialog Example
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Extended Dialog Example
Some People in SL are asking me, how would myself realize a extended dialog menu (with timeout, dynamic content, sort-option, ...)
Before i invent the wheel every week new, i will post my "best" code here, so in future i can simply refer to this page.
<lsl> // Extended Dialog Example for your Items // (C) 09/2010 ANSI Soderstrom
// First, let us define some example choices... list TEST_DIALOG_CHOICES = ["A","B","C","1","2","3","a","b","c","test1","test3","test2"];
float TimeOut = 30; // (in Seconds) We need a Timeout for the Listener, not least because laaaaag. float maxButtons = 12; // How many Buttons shall we have per Page ? (12 is the maximum)
integer Sort = TRUE; // Should i Sort the List ? (Logically) 0..9 --> a...b --> A...B integer Sort_Ascending = TRUE; // (TRUE = Ascending, FALSE = Descending) permute the list vertically. Have only Effect if Sort == TRUE;
integer CHANNEL; // We need a global channel... integer PAGE; // ...and a global memory for the actual Pagenumber
key LastMenuUser; // ...and don´t forget who is the actual controluser.
list CreateNavigation(integer PAGES) {
list navi = ["No Clue"];
if((PAGE < 1 || PAGE == PAGES) && PAGES != 1) {
PAGE = PAGES;
navi += ["<<<","FIRST"];
} else if((PAGE > PAGES || PAGE == 1) && PAGES != 1) {
PAGE = 1;
navi += ["LAST",">>>"];
} else if (PAGES != 1) {
navi += ["<<<",">>>"];
}
if(PAGES==1) {
navi += [" "," "];
}
return navi;
}
list Padding(integer FillUp) {
list PlaceHolder;
if(FillUp<0) {
do {
PlaceHolder += ["~"]; // Nr# 126 in ASCII Table (Highest one, will be ever the last Letter in List?)
++FillUp;
} while(FillUp!=0);
}
return PlaceHolder;
}
CreateMenu(key id, list menu) {
if(Sort) {
menu = llListSort(menu,1,Sort_Ascending);
}
integer PAGES = llCeil(llGetListLength(menu)/(maxButtons-3));
list NAVIGATION = CreateNavigation(PAGES);
integer length = (integer)maxButtons-llGetListLength(NAVIGATION);
list NEW_MENU = llList2List(menu,(PAGE*length-length),(PAGE*length-1)) + Padding(llGetListLength(menu)-(PAGE*length));
llDialog(id, "(Page " + (string)PAGE + "/" + (string)PAGES + ")\n \nSelect your Height",NAVIGATION + NEW_MENU, CHANNEL);
}
default {
state_entry() {
// prevent errormessages
if(maxButtons > 12) {
maxButtons = 12;
}
// Let us scramble the List... (...as example)
TEST_DIALOG_CHOICES = llListRandomize(TEST_DIALOG_CHOICES,1);
// and clear the timerview
llSetText("",<1,1,1>,1);
}
touch_start(integer i) {
// If we touch in this state, iam sure we are on the first Page
PAGE = 1;
// Let us find a random channel
CHANNEL = -llRound(llFrand(1000000));
// remember for the user
LastMenuUser = llDetectedKey(0);
// All done, we have the point to create our first menupage
CreateMenu(LastMenuUser,TEST_DIALOG_CHOICES);
// and for better code reading, we use a new state !
state Dialog;
}
}
state Dialog {
state_entry() {
// Listen to the opened channel
llListen(CHANNEL,"",NULL_KEY,"");
// and count the time down to our timeout
llSetTimerEvent(1);
// Reset the timer...
llResetTime();
}
listen(integer channel, string name, key id, string message) {
// if we have clicked a menuchoice, we can find the answer from the dialog here
if(~llListFindList(TEST_DIALOG_CHOICES,[message])) {
// for debugging, tell us our choice
llSay(0, "Your Choice : " + message);
// and back to standby
state default;
} else {
// we have clicked a Navigation button, find out which button ...
if(message == "<<<" || message == "BACK") {
--PAGE;
} else if(message == ">>>") {
++PAGE;
} else if(message == "FIRST") {
PAGE = 1;
} else if(message == "LAST") {
PAGE = llCeil(llGetListLength(TEST_DIALOG_CHOICES)/(maxButtons-3));
} else {
// ... or for confusing, abort all :) (will reached with the "No Clue"-Button)
state default;
}
// if we click a button, be sure we reset the timercount and start a new timeout-counter
llResetTime();
// We are still in the listen event, so we can draw a new menu
CreateMenu(id,TEST_DIALOG_CHOICES);
}
}
touch_start(integer i) {
// listen only to the control-user and give him the chance to draw a new menu if one page is not appearing...
if(llDetectedKey(0) == LastMenuUser) {
CreateMenu(llDetectedKey(0),TEST_DIALOG_CHOICES);
}
}
timer() {
// draw the timeout-counter on the prim
llSetText((string)(llRound(TimeOut - llGetTime())) + " seconds left",<1,1,1>,1);
// and tell us if we run out of time...
if(llGetTime() > TimeOut) {
llSay(0,"Dialog expired");
// back to standby
state default;
}
}
} </lsl>