User:Andrew Linden/Office Hours/2008 07 10

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Transcript of Andrew Linden's office hours:

[17:02] Teleport completed from http://slurl.com/secondlife/Chronocules/33/244/25
[17:03] Arawn Spitteler: AWG is not inclined, to speak English
[17:03] Sindy Tsure: hiya andrew
[17:04] Chair: Press Page Up to move chair up, or Page Down to move chair down
[17:04] Andrew Linden: Hello
[17:04] Sindy Tsure: the egg bomber is temp.. they'll poof soon..
[17:04] Arawn Spitteler: Where'd the eggs come from?
[17:04] Yuu Nakamichi: howdy
[17:04] Sindy Tsure will do it again in a minute..
[17:04] Arawn Spitteler: Hey, Yuu
[17:04] Sindy Tsure: i've got a silly magic wand that rezzes stuff when it hears keywords in chat
[17:05] Arawn Spitteler: fire
[17:05] Arawn Spitteler: water
[17:05] Arawn Spitteler: eggs
[17:05] Sindy Tsure mumbles the word eggs again.. watch to the east
[17:05] Andrew Linden: is that Starax's wand?
[17:05] Sindy Tsure: nooooo
[17:05] Sindy Tsure: wish it was..
[17:05] Sindy Tsure: :\
[17:05] Sindy Tsure: he bailed before i joined sl :(
[17:05] Arawn Spitteler: DE PROFUNDIS IZARWI!!
[17:05] Sindy Tsure: i have silly stuff.. nothing like he had
[17:06] Andrew Linden: You gotta love some of the wacky stuff people make in SL
[17:06] Sindy Tsure: pies
[17:06] Andrew Linden: cows
[17:06] Sindy Tsure: no.. i do have frogs, tho
[17:06] Andrew Linden: yes, not Starax's
[17:06] Andrew Linden: I broke some of his wand rezzies
[17:06] Sindy Tsure: if his cost a million, mine would be included in a pack of pop-tarts.. it's a whole different thing..
[17:07] Andrew Linden: and then he left SL shortly after 8-O
[17:07] Sindy Tsure thinks he was unhappy about several things
[17:07] Andrew Linden: I eventually fixed most of them... they were hitting some newly minted temp-on-rez limits of small parcels
[17:07] Sindy Tsure: at least he's back with an alt :)
[17:07] Sindy Tsure takes off the wand, knowing that somebody's gonna get one pie too many by mistake
[17:08] Andrew Linden: That's good to hear. It seemed like he was tapping into some unique modes of creativity.
[17:08] Sindy Tsure: he did greenies!
[17:08] Sindy Tsure: oh.. oops.. disclosure..
[17:08] Sindy Tsure: pretty public knowledge, tho
[17:08] Andrew Linden: Lessee... RacerX Gullwing is asking me via IM for news about SVC-1179...
[17:09] Andrew Linden must actually look that up again (my brain is too full of jira numbers!!!!)
[17:09] Arawn Spitteler: That the one of unsteady impulse?
[17:09] Sindy Tsure: http://jira.secondlife.com/browse/SVC-1179
[17:09] Arawn Spitteler: Hi, Cindy, you'll want to check out Sindy's wand, later
[17:09] Andrew Linden: but that also means I probably don't have any progress to report...
[17:09] Sindy Tsure: lol
[17:09] Cindy Anatine: great
[17:09] Cindy Anatine: looking forward to it
[17:10] Andrew Linden: Yeah, no progress on that, however I did fix SVC-2511 today in my code sandbox
[17:10] Arawn Spitteler: I haven't tested, to see if it's a megaprim issue, or a tube issue, that my bridge turns phantom.
[17:11] Arawn Spitteler: Hi, Rex
[17:11] Andrew Linden: Ok, other announcements... Looks like I'm going to be the main senior developer in charge of simulator maintenance for the next several months
[17:11] Rex Cronon: hi arawn
[17:11] Rex Cronon: hi everybody
[17:11] Sindy Tsure: andrew the grid monkey?
[17:11] Yuu Nakamichi: w00t andrew
[17:12] Simon Linden: Naw, The Bug Czar
[17:12] Andrew Linden: so if you have complaints, questions, or comments about simulator maintenance then these hours will be a good place to bring them
[17:12] Sindy Tsure: oh..
[17:12] Rex Cronon: i just had to install the rc
[17:12] Simon Linden: yes, new RC today
[17:12] Andrew Linden: No, not grid monkey but just in charge of managing the bug queue, and making sure the really important ones have someone working on them
[17:12] Arawn Spitteler: Were those Particle Eggs, Sindy?
[17:12] Yuu Nakamichi: great
[17:13] Sindy Tsure: nope.. temp/physical until they collide then physics gets turned off
[17:13] Yuu Nakamichi: are you going to be working with the Battery St Irregular group as well?
[17:13] Rex Cronon: what does simulator maintanance involve?
[17:13] Andrew Linden: I also installed the RC today, but I don't think I'm running it now...
[17:13] Arawn Spitteler: BSI is Viewer Side
[17:14] Andrew Linden: Battery Street Irregular Group? That one is new to me.
[17:14] Yuu Nakamichi: right arawn
[17:14] Sindy Tsure: bug hunting group.. there's info at bridies place, i think
[17:14] Yuu Nakamichi: yup, viewer
[17:14] Andrew Linden: Rex, I'm taking over most of the duties that Don Linden had as director of our #blacklight studio.
[17:14] Arawn Spitteler: The application form is at CG's. Volunteers to try the nightly builds.
[17:15] Yuu Nakamichi: how many studios are there?
[17:15] Andrew Linden: Mostly that meant helping new dev's learn the codebase, and also focusing on the high-priority bugs, and also general maintenance bugs.
[17:15] Andrew Linden: Studios are going away
[17:15] Andrew Linden: We now have "layers"
[17:15] Andrew Linden: hence the codename "cake" for the re-organization
[17:16] Sindy Tsure has always thought, no offense at all!, that andrew would look like shrek if he was greener.. talk more about layers!!
[17:16] Sindy Tsure waits to get ejected
[17:16] fixer Karu: jajaja esta verga la liga de la justicia?
[17:16] Andrew Linden: there are fewer "layers" than there were studios... 5 layers I think
[17:16] Rex Cronon: ok, congrats, next u might become ceo:)
[17:16] Andrew Linden: LL developers are like cakes, we have layers
[17:16] Sindy Tsure: not onions?
[17:16] Andrew Linden: but everybody likes cake
[17:16] Arawn Spitteler: And get eaten by the users?
[17:16] Yuu Nakamichi is convinced the cake is a lie
[17:17] Andrew Linden: Nobody likes onions.
[17:17] Joeseph Albanese: fruit?
[17:17] Joeseph Albanese: Sorry I couldnt resist.
[17:17] Andrew Linden: When I'm not actually sorting through bugs, and coordinating the testing and deploy of various maintenance code branches I'll be fixing bugs.
[17:18] Andrew Linden: I accepted the maintenance responsibilities since I was planning on continuing Havok4 maintenance through the cake re-organization anyway
[17:19] Sindy Tsure hopes andrew is excited about this and will find it interesting work!
[17:19] Andrew Linden: I was just mentioning that since my office hours now become a good place to complain about server bugs and to hear about the latest updates on that front.
[17:19] Andrew Linden would prefer to write fresh buggy code.
[17:20] Arawn Spitteler wonders: Could bugs be fixed, so they don't have any little bugs?
[17:20] Andrew Linden: On the other hand... I consider some of the megaprim liberation stuff to almost be bugs, so maybe I'll be able to get some of that done too.
[17:20] Simon Linden: We try to fix them all the time :)
[17:20] Rex Cronon: megaprims as bugs?
[17:21] Andrew Linden: bugs spontaneusly generate, no previous bugs are required
[17:21] Rex Cronon: those are some "small" bugs
[17:21] Sindy Tsure: and hide when you look for them.. hiesenbugs..
[17:21] Andrew Linden: lessee... I think that is all of the announcements I had.
[17:21] Cindy Anatine: sory, i dont belong here i guess, dont have a clue what u guys are talking about..;LOL...nice meeting u all! have fun!
[17:21] Sindy Tsure: cya, cindy!!
[17:21] Rex Cronon: bye cindy
[17:21] Cindy Anatine: bye all!
[17:21] Andrew Linden: Soon I'm going to be making more passes through the public jira bug list
[17:22] Simon Linden: Thanks for dropping by
[17:22] Rex Cronon: this is a good place to ask about h4
[17:22] Andrew Linden: I did one small pass today, and found a bunch of stale bugs that had been fixed
[17:22] Yuu Nakamichi: I'm always keen to know what is happening on the performance side of things
[17:22] Rex Cronon: h4=havok 4
[17:22] Yuu Nakamichi: re. TD etc.
[17:23] Andrew Linden: Simon will be focusing on simulator performance
[17:23] Yuu Nakamichi: and what impact, if any, mono might have on it
[17:23] Sindy Tsure was distracted by IMs.. sorry if this was asked but are you going to change the way bugs are prioritized, anderw?
[17:23] Sindy Tsure: more weight on votes or something, maybe?
[17:23] Arawn Spitteler: Well, scripts will work faster, and efficiently, so of course, more people will be scripting
[17:23] Simon Linden: Yuu - we're doing some groundwork to get code and systems in place to measure performance well. Making sure we can get good test results when measuring performance
[17:24] Simon Linden: Then we'll start hitting some of the slowdowns
[17:24] Yuu Nakamichi: ah ok
[17:24] Andrew Linden: Probably not Sindy. Votes and general comment traffice influence bug prioritization certainly
[17:24] Sindy Tsure nods
[17:24] Andrew Linden: however the final prioritzation has never been as simple as counting votes
[17:24] Simon Linden: I've also done some work on teleport arrivals and trying to use more CPU power from empty sims
[17:24] Yuu Nakamichi: yes!
[17:25] Andrew Linden: someone could enter an *impossible* freature request and it could generate a great many votes, but still be *impossible*.
[17:25] Yuu Nakamichi: have you decided what you want to do re. empty sim slow-down?
[17:25] Sindy Tsure: 1000-groups!
[17:25] Arawn Spitteler: Asset Servers are parts of Simulator Communications, that connect to the Central DB?
[17:25] Sindy Tsure: guarenteed to get a vote from everybody..
[17:25] Andrew Linden: Meanwhile there is a smooth range between *very easy* bugs and *nigh impossible* bugs
[17:26] Andrew Linden: a *nigh imposible* bug would be one that requires a huge amount of overhaul in order to fix
[17:26] Sindy Tsure understands.. low-hanging fruit is sometimes the good stuff..
[17:26] Simon Linden: Yuu - no, not yet. It seems very safe to slow down some scripts, but dropping frame rate is controversial, plus it messes up our systems that track health based on frame rate
[17:26] Rex Cronon: i request that sims allow at least 1000 user:)
[17:26] Andrew Linden: usually such major overhauls should be done piecemeal, in my opinion -- they should be broken up into smaller deliverable pieces
[17:26] Yuu Nakamichi: Simon - interesting
[17:27] Andrew Linden: so the original bug is not very helpful... better to identify the smaller pre-requisites that could get us there
[17:27] Yuu Nakamichi: I recall we had a lot of divergent opinions on this question in these hours
[17:27] Yuu Nakamichi: a few weeks ago
[17:28] Arawn Spitteler: Major Overhauls might turn out to be the needed repairs. Work out the design philosophy, so that everything scales smoothly.
[17:28] Yuu Nakamichi: might be interesting to put it to practice on the preview grid
[17:28] Arawn Spitteler: I've been kicked off line, by some Data Base Issue, a couple times, recently.
[17:29] Yuu Nakamichi: so that resis could get a feel for it
[17:29] Andrew Linden: honestly, comments in these office hours also influence bug priority. If everyone here is complaining about one bug it will definitely get my attention.
[17:29] Simon Linden: Yes, I think that's actually the next major step, but I need to sort out the problems with the monitoring systems
[17:29] Arawn Spitteler: I must be registered on a troublesome server.
[17:29] Sindy Tsure: in that case, i'd like to bring up http://jira.secondlife.com/browse/SVC-22 :)
[17:29] Yuu Nakamichi: k
[17:30] Andrew Linden: egads... a border crossing bug
[17:30] Arawn Spitteler'sn't going to page on ckicking
[17:31] Andrew Linden reads the description...
[17:31] Sindy Tsure: if the parcel on the other side of the border is full and you're in a vehicle, you get tossed and the vehicle poofs.. there's a lot of viewer weirdness too, tho - you're still in the old anims and positions, even tho the vehicle is gone
[17:31] Sindy Tsure: it gets weird enough that i aways relog when it happens
[17:31] Sindy Tsure: it's painful if it roam the grid in a vehicle
[17:31] Sindy Tsure: *if you
[17:32] Arawn Spitteler: Oh, you've got to ride my car, three prims, from Neumogen to Hector. (If you can.)
[17:32] Andrew Linden: hrm... the vehicle is not supposed to count against the parcel prim limits while it has an occupant
[17:32] Andrew Linden: so there is definitely a bug there
[17:33] Andrew Linden: it is fixable, I think
[17:33] Andrew Linden makes a note
[17:33] Andrew Linden: Next bug.
[17:33] Arawn Spitteler: I don't see particles on this torch, but that's a viewer issue
[17:33] Joeseph Albanese: I have a similar issue crossing a particular region I get region_handoff_error.
[17:33] Simon Linden: the flames? I see that OK
[17:33] Sindy Tsure sees them, arawn
[17:34] Yuu Nakamichi: yes, me too (see them)
[17:34] Andrew Linden: I see the flames. They look like particle flames
[17:34] Sindy Tsure: not sure the jira tag but there's a suggestion to allow scripts to see across sim borders - basically to see if it's ok for a vehicle to cross or if there's ban lines up
[17:34] Arawn Spitteler: Cindy was showing me a particle spell, earlier, and I could only see the particles, on another viewer.
[17:34] Andrew Linden: Arawn, you have particles enabled in your client preferences?
[17:35] Arawn Spitteler: Render -> Types -> Particles is Xed
[17:35] Sindy Tsure: View menu -> Beacons.. is Hide PArticles checked?
[17:35] Andrew Linden: That's how I'll bolster attendance in my office hours. I'll just require bugs to be nominated here in person!
[17:35] Sindy Tsure: lol
[17:36] Ellla McMahon: LOL
[17:36] Yuu Nakamichi: heh
[17:36] Andrew Linden: or else I won't bother prioritizing them ;-)
[17:36] Simon Linden: Extra votes if you show up here?
[17:37] Yuu Nakamichi wonders if there's a way to coordinate better with the monday bug triage
[17:37] Andrew Linden: The monday bug triage is a public meeting where recent bugs are scrutinized?
[17:38] Andrew Linden: I haven't actually attended that meeting yet, I might have to start
[17:38] Yuu Nakamichi: yes, Soft
[17:38] Rex Cronon: more, like looked over
[17:38] Yuu Nakamichi: holds them at Hippotropolis
[17:38] Andrew Linden: however I'm interested in keeping the number of meetings I attend to a minimum
[17:39] Andrew Linden: We're currently re-designing how we handle triage of bugs internally
[17:39] Andrew Linden: there was a meeting today where a lot of people had opinions, but I didn't have many to offer
[17:39] Yuu Nakamichi: perhaps we could flag simulator specific issues for follow-up
[17:39] Andrew Linden: perhaps if I were to be on maintenance for a long time I would develop some opinions
[17:40] Sindy Tsure finally finds the other bug she was looking for.. http://jira.secondlife.com/browse/SVC-221
[17:40] Andrew Linden: but I found myself just wishing the rest of the attendees would hammer out the plan and then just tell me what it was
[17:40] Sindy Tsure: "llGetParcelFlags(), llScriptDanger(), and llGetLandOwnerAt() should be able to peek accross sim boundaries"
[17:40] Rex Cronon: isn't the plan to fix them?
[17:40] Andrew Linden: hrm... yeah those could be done...
[17:41] Andrew Linden: are those "bugs" or "feature requests"?
[17:41] Simon Linden: That's pretty interesting (and useful) but internally it's a lot of code since it involves checking another region's current state
[17:41] Sindy Tsure: i'd be fine with seeing what's on the other side of the border.. especially if it's got a ban line. this is more vehicle stuff
[17:41] Sindy Tsure: it's one feature request.. basically asking that vehicles can see what's on the other side of the line
[17:42] Sindy Tsure nods at simon. i thought it sounded harder than it looked.. it'd still be nice, tho
[17:42] Andrew Linden: An LL developer could make a busy carreer fixing border crossing bugs
[17:42] Simon Linden: maybe it should be a new function ... llCanMove() or such ... just an idea
[17:42] Sindy Tsure: that might work
[17:43] Andrew Linden: simon, perhaps it would be a good idea for neighboring regions to transmit all of that data to their neighbors...
[17:43] Rex Cronon: isn't llScriptDanger used for that?
[17:43] Sindy Tsure afks to stop the phone ringing
[17:44] Andrew Linden: no, wait, we already have some simulator web-services that answer some of those questions... parcel ownership, for example
[17:44] Andrew Linden: we chould just query through that pipeline
[17:45] Andrew Linden: I'd really like to start doing more work with what we call the "simulator namespace URI" system
[17:45] Andrew Linden: basically the simulators each have a little simple http server embedded, that can read and write XML
[17:45] Sindy Tsure: already?
[17:46] Andrew Linden: they then handle various well-formatted XML info requests, internal requests from other simulators or automated scripts, for example
[17:46] Sindy Tsure sees the 'already' word above.. scratch that last question
[17:46] Andrew Linden: yes, this functionality exists in the simulators, but I don't think we're taking full advantage of it yet
[17:47] Arawn Spitteler: Might not be documented
[17:47] Andrew Linden: and every once in a while I get an idea that would work really well through that feature... but I haven't yet actually coded one up yet
[17:48] Andrew Linden: well, the simulator namespace URI stuff is not accessible from external networks yet, that I know of
[17:48] Andrew Linden: I talked to some web devs about how we might open some simulator web services up to public access
[17:48] Sindy Tsure wonders what kind of data they pass around.. is this for, say, people flying across the border? or more for stuff that prospero does?
[17:48] Sindy Tsure: or "whatever we want to pass"?
[17:48] Andrew Linden: but the consensus was that we would definitley need some authentication wrapper for those services
[17:49] Andrew Linden: since many estate owners would NOT want just anyone to be able to query their region for whatever
[17:49] Andrew Linden: well, someone was asking me for a feature that would have worked well with some kind of simulator web service...
[17:49] Andrew Linden: I think they wanted to be able to tell if a region had crashed or not
[17:50] Arawn Spitteler: That's an idea, I was thinking of, earlier. Where we have Ban Lines and Access Lines, perhaps we could have Interest List Exclusions, as on OI
[17:50] Andrew Linden: so they wanted to be able to query the UNIX process ID (PID) of the simulator
[17:50] Rex Cronon: there is one feature that is quite needed, the ability to get the keys off all the avatars in a sim
[17:50] Andrew Linden: so, why wouldn't that info just be public? You send an XML request to the simulator and get a reply with info about the process... uptime, pid, memory footprint, etc
[17:50] Arawn Spitteler: They'd have to know what server the Simulator was on, to find out if it was, wouldn't it? Classic Halting Problem.
[17:51] Yuu Nakamichi: top level info
[17:51] Yuu Nakamichi: I would think that's great
[17:51] Andrew Linden: Arawn, the current locations of the simulators could be published, or better yet accessible through some DNS namespace system
[17:51] Yuu Nakamichi: it would also help estate managers make smarter decisions
[17:51] Sindy Tsure: that sounds great but opening it up to non-lindens sounds scary..
[17:51] Simon Linden: Having looked at performance I'm paranoid about adding new services, especially ones open to the public and possible DOS attacks
[17:52] Sindy Tsure nods!
[17:52] Andrew Linden: Sindy, some estate owners might want to be able to query their regions... avatar count, sim stats, remote parcel operations, etc
[17:52] Andrew Linden: via scripts rather than logging in
[17:52] Sindy Tsure: absolutely
[17:53] Simon Linden: We're finding some of the performance dips -- when the fps drops for a bit -- aren't due to anything in the region, but another region on the same host, or a back-end process
[17:53] Sindy Tsure was worrying more about DOS attacks
[17:53] Arawn Spitteler: So, they should be able to register the interogative data bas.
[17:53] Andrew Linden: Right Simon, all of those services would have to be throttled or go through a squid
[17:53] Yuu Nakamichi: hi sidewinder :)
[17:53] Sindy Tsure: especially if any internal stuff ends up on the server replying
[17:53] Andrew Linden: squid = http proxy
[17:53] Sidewinder Linden: hi yuu
[17:53] Simon Linden: Sort of the chaos theory of a phyiscal butterfly in China causing a region in Kansas to slow down
[17:53] Arawn Spitteler: If it's their sim, they've as much right, though less training, as the Lindens who're Estate Agents of Mainland.
[17:54] Andrew Linden: Yes but... perhaps some info should be public?
[17:54] Sindy Tsure: wow.. chat spasm.. *especially if other internal things rely on that web server replying in a timly fashion
[17:54] Andrew Linden: Perhaps public regions should have some info publicly available?
[17:54] Sindy Tsure: hiya sidewinder
[17:54] Andrew Linden: Perhaps parcel owners should be able to decide if their parcel info is public?
[17:55] Sidewinder Linden: /hi sindy
[17:55] Sindy Tsure: a lot already is, thu bots..
[17:55] Sindy Tsure: onrez had some bots wandering the mainland, indexing everything that was for sale
[17:55] Arawn Spitteler: Visibility occured to me, since a parcel that's visibly closed is easier to avoid, than an access line
[17:55] Andrew Linden: right Sindy, and these web services would be less load on the system, espeially if we routed it through the squid
[17:56] Andrew Linden: (every simulator host already runs a squid)
[17:56] Sindy Tsure: hard to argue with that, as long as there's no added potential for grief!
[17:57] Sindy Tsure: less work for people getting the data, less load on the system.. /me w00ts
[17:57] Joeseph Albanese: I would love to be able to pull land info from my estate to import to a website.
[17:57] Arawn Spitteler: More people will want the data
[17:57] Andrew Linden: anyway, that is a system I'
[17:57] Andrew Linden: I'd like to work on, and we've kicked the idea around the lab
[17:58] Arawn Spitteler: I think Zarf has his scripts accessing his website
[17:58] Andrew Linden: however the last time I queried some web devs about it they sighed wistfully
[17:58] Andrew Linden: at the idea that they could ever find time to write the authentication layer for it
[17:58] Sindy Tsure: er.. just hire a dozen more!
[17:58] Sindy Tsure ducks
[17:58] Yuu Nakamichi: hehe
[17:58] Yuu Nakamichi: offer a bounty :)
[17:59] Sindy Tsure: before time runs out, there was a question from the forums..
[17:59] Sindy Tsure tries to sum it up, or you can see http://forums.secondlife.com/showthread.php?t=269760
[18:00] Andrew Linden: ooff, an llTargetOmega() problem/bug/question
[18:00] Sindy Tsure: about llTargetOmega.. two issues.. one is that prims don't rotate unless the camera is close - not sure i buy that as it seems to work for me
[18:01] Andrew Linden: I think I will tell Kelly Linden to reply to that thread.
[18:01] Sidewinder Linden: this sounds like a tree in the forest problem
[18:01] Sindy Tsure: other is that is seems inconsistant in how it acts when you right-click on it
[18:01] Andrew Linden: He's been missing llTargetOmega() I'm sure.
[18:01] Andrew Linden: He dreams about it...
[18:01] Sidewinder Linden: how can you tell if it's spinnning without a camera around? :)
[18:01] Andrew Linden: in his nightmares.
[18:01] Sindy Tsure knows you guys love it and miss the bugs there
[18:01] Sidewinder Linden: hahaha
[18:01] Sindy Tsure: lol - excellent point, sidewinder
[18:02] Andrew Linden: hrm... that bug appears to be partially a client-side problem
[18:02] Andrew Linden: although it could be caused by our "interest list" system which is basically a culling sort on the simulator that figures out what objects can be seen and what info to send
[18:03] Andrew Linden: personally... llTargetOmega() on static objects is an egregious HACK and I'm against it.
[18:03] Andrew Linden: That said... people love it and use it to make some cool stuff.
[18:04] Sindy Tsure is a little fuzzy on how llTargetOmega works.. know there was Havok4 issues with it earlier this year but "it's all client-side" so..
[18:04] Arawn Spitteler: I was thinking, that llTargetOmega on Child Prims could be treated as on Static
[18:04] Andrew Linden: And it is mostly cheap on the simulator resources (if you ignore the special case code that threads through the interestlist to make it possible)
[18:05] Andrew Linden: it is both client-side and server-side... the object (whold object or even individual prim) isn't actually rotating
[18:05] Andrew Linden: but the simulator pretends it is, and the client also pretends it is
[18:05] Andrew Linden: anyway, the feature is fragile
[18:05] Arawn Spitteler: i've had TargetOmega on a child of a vehicle, and it spun the entire vehicle
[18:06] Sindy Tsure: on purpose?
[18:06] Andrew Linden: and the priority of the llTargetOmega0 glitches will probably build up until we actually fix it
[18:06] Andrew Linden: I'd rate that bug as "major" rather than "critical"
[18:06] Sindy Tsure: when h4 first hit the grid, there was lots of screaming about the llTargetOmega bugs.. this is the first one i've heard in months, tho
[18:06] Sindy Tsure: maybe it's some corner case
[18:07] Andrew Linden: perhaps I'll suggest to some LL developer that they fix it... when I find someone I really want to punish ;-)
[18:07] Sindy Tsure: lol
[18:07] Simon Linden: The really hard-to-kill bug was one where stuff stopped rotating due to it's selection state getting lost, but Kelly did some work on it and it should be periodically cleaned up
[18:08] Andrew Linden: I'm going to have to go now... got somewhere to be this evening and I'm going to be late.
[18:08] Sindy Tsure: cya, andrew!
[18:08] Andrew Linden: thanks for coming everyone
[18:08] Rex Cronon: bye andrew
[18:08] Rex Cronon: bye everybody
[18:08] Rex Cronon: have fun
[18:08] Sidewinder Linden: see you andrew thanks!
[18:08] Sindy Tsure: i think the interesting part of that thread may be "I guess the real question is, is it worth trying to find some kind of order/pattern here and try to work with it? Or is this behavior likely to be completely different in a couple of releases?"
[18:09] Sindy Tsure: it sounds like you all aren't really messing around in there too much any more, unless you need to
[18:09] Sindy Tsure: which would make the answer "no.. it's not going to be totally different any time soon"
[18:10] Andrew Linden: Sindy, I think we'll eventually try to fix it and remove those glitches.