User:Andrew Linden/Office Hours/2008 10 02
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Transcript of Andrew Linden's office hours:
[17:20] | Leendert Meriman gave you Leendert Meriman Phantom train collisions. | |
[17:21] | Sindy Tsure: | heya andrew |
[17:21] | Kitto Flora: | I didint try this before |
[17:21] | Andrew Linden: | hello, I got totally sidetracked today |
[17:21] | Kitto Flora: | Trying it in a new very weird vehicle |
[17:22] | Arawn Spitteler: | hi, Andrew, come join us, we're just making bets, on whether Simon will show |
[17:22] | Rex Cronon: | hi andrew |
[17:22] | Kitto Flora: | Hello Andrew |
[17:22] | Andrew Linden: | unfortunately I can't stay too late, I've got to be somehwere before 19:00 |
[17:22] | Kitto Flora: | Yo uare somewhere already :) |
[17:22] | Andrew Linden: | yes, but not that somewhere |
[17:23] | Sindy Tsure: | can't just teleport there?? |
[17:23] | Kitto Flora things 'over the rainbow' | |
[17:23] | Arawn Spitteler: | Have your wife go there, with a streaming Server. I keep telling CG to get one for his airplane |
[17:23] | Andrew Linden: | maybe these hours can get along withou me ;-) |
[17:23] | Sindy Tsure eeks! | |
[17:23] | Andrew Linden: | Should I grab the chat logs from the beginning of the hour? |
[17:23] | Kitto Flora: | No no, we need someone to rag on :) |
[17:24] | Sindy Tsure: | i don't think you missed a ton, andrew |
[17:24] | Rex Cronon: | no, need for logs |
[17:24] | Andrew Linden: | ok lessee if I have any news... |
[17:24] | Kitto Flora: | Only new item I'm looking at has to do with Permissions and border crossings. Not exactly H$ stuff |
[17:25] | Arawn Spitteler: | Any news on SVC-2931? |
[17:25] | Andrew Linden: | Alas, not much has happened since Tuesday, and I don't have much personal progress to report (I had to take Wed off) |
[17:26] | Andrew Linden: | The feeling on SVC-2931 is that we don't want to fix it, but would like to make an official feature that works for what people were using it for. |
[17:26] | Sindy Tsure: | that's the slpp tp stuff? |
[17:26] | Andrew Linden: | yes |
[17:27] | Sindy Tsure: | http://jira.secondlife.com/browse/SVC-212 !!! 291 votes! |
[17:27] | Andrew Linden: | I haven't had a chance to talk to the people who know why the LLTeleport idea had to be abandoned. |
[17:27] | Sindy Tsure: | llTeleportAgent feature request |
[17:27] | Sindy Tsure: | oh |
[17:27] | Andrew Linden: | There was some grief mode that they didn't have a good solution for |
[17:28] | Sindy Tsure: | is there such a capability as use-once permissions? |
[17:28] | Andrew Linden: | no I don't think so Sindy |
[17:28] | Sindy Tsure: | like, if you ask for debit or animate and it's accepted, it's good forever |
[17:28] | Sindy Tsure thought that having a use-once permission would be good for the teleport stuff | |
[17:29] | Andrew Linden: | I think that was perhaps the problem... people giving perms to teleport and then getting teleported endlessly by malicious object |
[17:29] | Andrew Linden: | but not sure |
[17:29] | Arawn Spitteler: | Even llTeleportAgent has to be owned by parcel owner |
[17:29] | Arawn Spitteler: | llTeleportAgentHome |
[17:29] | Andrew Linden: | that would wreak some havoc on some of our servers I'm sure... 1000 people in never-ending-teleport loop |
[17:29] | Sindy Tsure: | having no idea how the sim code works, it sounds easy enough to do |
[17:30] | Sindy Tsure: | the use-once perms |
[17:30] | Andrew Linden: | It is always easier said than done |
[17:30] | Kitto Flora: | Problem is how to disciminate between say a stargate - what yo walk thru and expect to move many sims away... and a grifer object that you get near and get teleported many sims away |
[17:30] | Sindy Tsure: | but how much easier?? :) |
[17:31] | Andrew Linden: | I've got this notion that the designers involved didn't work too hard to come up with a clever solution/feature-design that would make it possible to do |
[17:31] | Andrew Linden: | however, I'm not sure how valid that notion is |
[17:31] | Andrew Linden: | which is why I wanted to ask around to see what people remember about that feature discussion |
[17:31] | Sindy Tsure: | would would be nice would be a permission popup that said the slurl it was going to |
[17:31] | Kitto Flora: | Yeah |
[17:32] | Sindy Tsure: | "object MyStarGate would like to teleport you to RegionX" |
[17:32] | Arawn Spitteler: | If you get teleported, you should get a notice of by what |
[17:32] | Kitto Flora: | Like if the llTeleport() is for more than say 20 M it pops up a yes/no query to the target Av |
[17:32] | Sindy Tsure: | or "object Skybox would like to teleport you to location x/y on this region you're already on" |
[17:32] | Kitto Flora: | Mmm - anything like that |
[17:32] | Andrew Linden: | wheneve you include UI popups (a sequence of UI actions that need to complete before something happens) they it starts to get complicated pretty quickly |
[17:32] | Arawn Spitteler: | I'm not sure that even exists for bans. It's causing some problems at Mystic Academy |
[17:33] | Kitto Flora: | Well Buying stuff uses a UI yes/no |
[17:33] | Kitto Flora: | Also 'quit' does :) |
[17:33] | Sindy Tsure: | that's driven by the UI, though |
[17:33] | Sindy Tsure wonders if that makes a difference | |
[17:33] | Andrew Linden: | oh it can be done, just saying that the implementation starts to get much harder than just saying it |
[17:34] | Kitto Flora: | Yep |
[17:34] | Sindy Tsure nods | |
[17:34] | Arawn Spitteler: | Soylent Green Collectors would be moving entire parties, without asking |
[17:34] | Kitto Flora: | And we know what a lazy lot programmers are! |
[17:34] | Rex Cronon: | really kitto |
[17:34] | Rex Cronon: | i thought the motto was "work smart not hard" :) |
[17:34] | Arawn Spitteler: | If they weren't lazy, they wouldnt strive so for efficiency |
[17:35] | Sindy Tsure: | lazy is ok.. it's unmotivated that's the problem |
[17:35] | Sindy Tsure spends much time enabling her lazyness | |
[17:35] | Andrew Linden: | the properly lazy programmer would have implemented generic UI paths that could be easily co-opted for various types of pop-up, give permissions, complete features |
[17:35] | Kitto Flora: | That needs programmers who think ahead |
[17:35] | Andrew Linden: | some of those generic UI paths probably exist. I don't dig into the SL viewer code much these days |
[17:35] | Kitto Flora: | Thinking ahead needs experience |
[17:36] | Sindy Tsure mentions http://jira.secondlife.com/browse/SVC-22 before she forgets.. vehicle sim crossing to a full parcel bug | |
[17:36] | Sindy Tsure: | :) |
[17:36] | Andrew Linden: | Thanks for that Sindy (twitch) |
[17:36] | Kitto Flora: | But yes - the pop-up dialog stuff is in the client... and would need to be triggered out of the script engine |
[17:36] | Kitto Flora: | Its more like a Dialog op than anything |
[17:36] | Sindy Tsure: | i can dig up a targetomega one to mention every week instead, if you'd like |
[17:37] | Kitto Flora: | Special call on Dialog |
[17:37] | Andrew Linden: | oof |
[17:37] | Sindy Tsure: | lol |
[17:37] | Andrew Linden: | I like SVC-22 better than any TargetOmega bug |
[17:37] | Andrew Linden: | especially since I actually aspire to fixing SVC-22 someday |
[17:37] | Sindy Tsure: | yay! |
[17:38] | Sindy Tsure: | oh.. there's another one i was hoping for an opinion on.. dunno if it's your area, though |
[17:38] | Sindy Tsure digs for the number | |
[17:38] | Andrew Linden: | There was some activity on SVC-2511 this week. Mostly someone complaining about why it hasn't been delivered yet. |
[17:39] | Arawn Spitteler: | What's SVC-2511? |
[17:39] | Andrew Linden: | the 1.25-Server is waiting for some finished projects to get merged back in |
[17:39] | Sindy Tsure: | "Serious Object-Avatar collision problems in 1.22.2 and above" |
[17:39] | Kitto Flora: | -22 looks messy. and old. Whats the current situation with that? |
[17:39] | Andrew Linden: | SVC-2511 is about bullets not colliding with an avatar, going right through |
[17:39] | Arawn Spitteler: | I just flew through a roof, in Burning Lag |
[17:39] | Sindy Tsure: | http://jira.secondlife.com/browse/SVC-1224 is the one i was wondering about.. feature request for llParcelSay |
[17:40] | Andrew Linden: | -22 is related to a few other bugs about how objects can be moved or created over sim boundaries even when the far parcel doesn't allow it |
[17:40] | Kitto Flora: | The griefers ... er 'combat operative' always seem to get attention. |
[17:40] | Arawn Spitteler: | I then fell a couple hundred meterus underground |
[17:40] | Kitto Flora: | Arawan - sounds like the usual packet loss problem |
[17:41] | Sindy Tsure: | no.. there's some semi-new bug there.. prims start acting as phantom for certain people for a while |
[17:41] | Sindy Tsure: | clears up if you move away or sit on something |
[17:41] | Arawn Spitteler: | PAcket loss wouldn't have explained my moving through an object, and staying moved through |
[17:41] | Andrew Linden: | I'll have to read SVC-1224 in more detail later |
[17:41] | Kitto Flora: | Oh yeah - temp phantom prims. Already talked about that with Andrew |
[17:42] | Kitto Flora: | I dont like the temp phantom solution - its weird |
[17:42] | Sindy Tsure: | it just asks for llParcelSay.. similar to llRegionSay but only goes to objects/people on the parcel that the script is on |
[17:42] | Andrew Linden: | SVC-2511, and the "objects sometimes phantom for some people" bugs are not packet loss problems. |
[17:42] | Kitto Flora: | Yes Andrew |
[17:42] | Andrew Linden: | I'm unfamiliar with llRegionSay() what is that about? |
[17:42] | Sindy Tsure: | it's like llSay but goes to the entire region |
[17:42] | Kitto Flora: | (my packet loss comment was directed at 'going many meters underground) |
[17:43] | Arawn Spitteler: | Object to object communication |
[17:43] | Andrew Linden: | ah I see |
[17:43] | Andrew Linden: | llParcelSay() would communicate to... objects on the parcel? |
[17:43] | Sindy Tsure: | yep |
[17:43] | Andrew Linden: | All objects? Just those specified? |
[17:43] | Sindy Tsure: | or avatars, if you said channel 0 |
[17:43] | Andrew Linden: | hrm... |
[17:44] | Sindy Tsure: | just like llSay but is parcel-bound, not volume-bound |
[17:44] | Andrew Linden: | well I'll think about it, and maybe mention it to Babbage |
[17:44] | Andrew Linden: | as I've mentioned before, new LSL functionality has been waiting for MONO to settle |
[17:44] | Sindy Tsure: | great! it doesn't have a ton of votes but it'd be really helpful |
[17:44] | Sindy Tsure: | yepyep.. i understand |
[17:44] | Andrew Linden: | however, I haven't seen much discussion about banging out some new LSL features |
[17:45] | Andrew Linden: | so I wonder how those are faring on the busy schedule |
[17:45] | Andrew Linden: | perhaps I'm not haning out on the right communication channels to get some of the chatter |
[17:46] | Sindy Tsure: | babbage is one of the office hours i'd like to attend.. rl work expects me to show up when he has his, though |
[17:47] | Andrew Linden: | I've got some internal utility project coming up that I'm going to be inheriting from on of the other devs when he goes on extended vacation |
[17:47] | Sindy Tsure: | anything fun? |
[17:47] | Andrew Linden: | other than that, I've been participating in one of the internal bug triage queues |
[17:48] | Andrew Linden: | and am trying to wrap up gcc-4 stuff on the side, and fix a few maintenance bugs when I get a chance |
[17:48] | Kitto Flora: | Oh - I looked at the 'Show in Search' flags on my stuff - they were still set ok. |
[17:48] | Andrew Linden: | that's what I've been doing lately. Not a lot of time to devote to all these bugs that need to get fixed. |
[17:48] | Andrew Linden: | I'm hoping to wrap up this util project as soon as I can so I can get back to fixing bugs. |
[17:49] | Arawn Spitteler: | What's a utility? |
[17:49] | Sindy Tsure: | things still being reorg'ed into layers? |
[17:49] | Kitto Flora: | So its official - the doubling of sim load for vehicles will never be fixed? |
[17:49] | Andrew Linden: | ah right, the mysterious "show on search bit gets cleared" problem |
[17:50] | Andrew Linden: | hrm... mabye no Kitto. I think the sim performance team is still going at it, however they've also been picking up emergency problems too |
[17:50] | Andrew Linden: | Simon was eyeing some performance problems with vehicles earlier |
[17:50] | Arawn Spitteler: | Draining the swamp waits on the alligators |
[17:51] | Kitto Flora: | Elephants and camles |
[17:51] | Kitto Flora: | And snakes |
[17:51] | Sindy Tsure: | and frog |
[17:51] | Kitto Flora: | 'Animated animals' |
[17:51] | Andrew Linden: | right, frog |
[17:51] | Rex Cronon: | tanks? |
[17:51] | Arawn Spitteler: | I was trying to rez that |
[17:51] | Kitto Flora: | Those are the latest big sim loads |
[17:51] | Andrew Linden: | oh, the gadget only listens to you Sindy? |
[17:51] | Rex Cronon: | u want it back? |
[17:52] | Sindy Tsure: | yep |
[17:52] | Sindy Tsure: | hm.. you didn't get a frog tho, andrew.. do scripts not hear chat from people in god mode? |
[17:52] | Leaving god mode, level 200 | |
[17:52] | Kitto Flora: | Anyone know if Animated Animals use vehicle script? |
[17:53] | Andrew Linden: | frog (non admin mode) |
[17:53] | Sindy Tsure: | oops.. misread.. no - it listens to everybody |
[17:53] | Andrew Linden: | ah there is my frog |
[17:53] | Andrew Linden: | seems to be working now |
[17:53] | Sindy Tsure: | avoid the plural... |
[17:53] | Andrew Linden: | must have to do with admin mode |
[17:53] | Kitto Flora: | Plagues |
[17:54] | Sindy Tsure: | particles? i can't seem to snag one.. |
[17:54] | Arawn Spitteler: | Is this vehicle hung up, or just slow? |
[17:54] | Kitto Flora: | Which vehicle? |
[17:54] | Andrew Linden: | ah, Arwan are you riing that blue column we see? |
[17:55] | Sindy Tsure: | ooo.. it's a tornado |
[17:55] | Kitto Flora: | I see it now |
[17:55] | Kitto Flora: | was out of frame for me |
[17:55] | Sindy Tsure: | i think you're hung up, arawn |
[17:55] | Andrew Linden: | looks like is just slow Arawn |
[17:56] | Andrew Linden: | the simulator performance appears to be fine |
[17:56] | Kitto Flora: | This sim is running LSL slow |
[17:56] | Kitto Flora: | But its a 'open space' ? |
[17:56] | Sindy Tsure: | it's an openspace |
[17:56] | Andrew Linden: | oh right, this is an open space region |
[17:56] | Sindy Tsure: | yep |
[17:57] | Sindy Tsure: | oh.. speaking of lsl feature requests.. having a say to tell openspace vs full sim is another popular one |
[17:57] | Sindy Tsure: | though what most people would like is to be able to see it in the Buy Land floater |
[17:57] | Andrew Linden: | yes, that would be nice |
[17:57] | Kitto Flora: | Too many new SL land renters/owners getting duped |
[17:58] | Andrew Linden: | ugh |
[17:58] | Andrew Linden: | yes, there should be some UI indication |
[17:58] | Sindy Tsure: | have you seen the tornado hud by Tryptofaa Sands, Arawn? it's pretty wild |
[17:58] | Kitto Flora: | Not just indication - education ... |
[17:58] | Andrew Linden: | I'd rather get rid of open-space entirely, but I think that would be hard |
[17:58] | Arawn Spitteler: | This one was for the DMV, but is too slow, in my opinion |
[17:58] | Sindy Tsure: | jack would have kittens, i think |
[17:58] | Kitto Flora: | many I talk to know its 'open space' but not how thats going to burn em |
[17:59] | Sindy Tsure: | said oPINion.. |
[17:59] | Andrew Linden: | why is a large pushpin associated with opinion? |
[17:59] | Kitto Flora: | o PIN ion |
[17:59] | Andrew Linden: | oh, pin |
[17:59] | Sindy Tsure: | again, avoid the plural |
[17:59] | Kitto Flora: | pin pin pin pin |
[17:59] | Arawn Spitteler: | Ion means Gone, though |
[18:00] | Kitto Flora: | Line no pins? |
[18:00] | Andrew Linden: | just one per chat |
[18:00] | Kitto Flora: | We are sooo stuck up |
[18:00] | Sindy Tsure: | yep.. it'd be spam city at my place if i did more than the 1st one on a line |
[18:00] | Andrew Linden: | ack, it is 18:00. I'm going to have to leave very soon' |
[18:01] | Kitto Flora: | ANyways - I'd be educating a 'open space' ower/renter every week now, if it wernt that sales have tanked |
[18:01] | Sindy Tsure: | the forums usually have some rant about it.. |
[18:01] | Sindy Tsure: | again, that seems like it'd be low-hanging fruit.. the sim has to know if it's openspace, doesn't it? |
[18:01] | Arawn Spitteler: | Oh, I found a counter theory, on why the recent surge. The Lehman Brothers have more time to explore |
[18:02] | Andrew Linden: | yes Sindy, it shouldn't be too hard |
[18:02] | Crayon Katyusha (trail) whispers: Use Mouselook (press 'M') to shoot me. | |
[18:02] | Crayon Katyusha (trail) whispers: Choose 'Detach' from my menu to take me off. | |
[18:02] | Sindy Tsure: | the linden that fixes that will be up to their ears in resident brownie points |
[18:02] | Arawn Spitteler: | Do new customers not known, that it's prims that cost? |
[18:03] | Kitto Flora: | Its scripted items that kill em |
[18:03] | Arawn Spitteler: | Sounds like a Torly Video, comeing |
[18:03] | Kitto Flora: | They put 3000 scripts out and wonder why nothing works |
[18:03] | Andrew Linden: | alright, gotta go, sorry I was late |
[18:03] | Sindy Tsure: | cya, andrew! ty! |
[18:03] | Arawn Spitteler: | See you, Andrew |
[18:04] | Kitto Flora: | Byebye Andrew |
[18:04] | Rex Cronon: | bye andrew |