User:Andrew Linden/Office Hours/2008 10 30
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Transcript of Andrew Linden's office hours:
[17:03] | Meta Mart Warehouse ( 6 Prim ): Doubledown Tandino is now following your updates on metaLIFE. To see Doubledown Tandino's profile, wear metaHUD, go to Friends tab and click 'Friend Requests' | |
[17:04] | TIGGS Beaumont gave you Jack Linden. | |
[17:04] | Simon Linden: | That would do it |
[17:04] | Lela Parx gave you problems in Nova Albion not being taken care of!!. | |
[17:04] | Seemok Capalini gave you Question about vehicle behaviour from Seemok Capalini. | |
[17:05] | Sindy Tsure: | hiya andrew |
[17:05] | Sindy Tsure: | just saying that the status blog says logins are disabled.. |
[17:05] | Andrew Linden: | hello |
[17:05] | Sindy Tsure no longer sees andrew | |
[17:05] | Sindy Tsure: | oops! |
[17:06] | Sindy Tsure: | if you didn't see it.. |
[17:06] | Sindy Tsure: | [17:05] Sindy Tsure: just saying that the status blog says logins are disabled.. |
[17:06] | Andrew Linden: | status page for the main SL grid? |
[17:06] | Sindy Tsure: | yep |
[17:06] | Andrew Linden: | hrm... |
[17:07] | Sindy Tsure: | http://status.secondlifegrid.net/2008/10/30/post301/ |
[17:07] | Sindy Tsure: | possibly the cause of the small crowd here tonight |
[17:07] | Sindy Tsure: | if you guys want to bail early, i don't really have anything... |
[17:07] | Sindy Tsure was gonna ask about openspaces but i can live without it :) | |
[17:07] | Andrew Linden: | Well our internal grid tool says it is "up"... but that doesn't necessarily mean logins are working |
[17:08] | Sindy Tsure: | sometimes the blog takes a bit to be updated too |
[17:08] | Sindy Tsure: | logins are going back up.. 60k now.. was 58 or so a few minutes ago |
[17:09] | Andrew Linden: | Ok. I wonder what kind of excitement was going on in our #ops IRC channel |
[17:09] | Simon Linden: | yeah, let's not use the 'O' word here |
[17:09] | Sindy Tsure: | we can talk about sheep instead, if you'd like |
[17:09] | Sindy Tsure amuses herself | |
[17:10] | Simon Linden: | looks like our database was unhappy but has recovered |
[17:10] | Andrew Linden: | my sound was way down... I felt disconnected because I couldn't hear the typing sound |
[17:10] | Andrew Linden: | much better |
[17:11] | Simon Linden: | I actually have a sheep - incredibly hard to shear them (particularly when you don't have experience) |
[17:11] | Andrew Linden: | Alas Sindy I don't have much news to report. |
[17:11] | Andrew Linden: | Simon how many sheep to you have? |
[17:11] | Simon Linden: | all of 1 - plus a goat |
[17:11] | Andrew Linden: | ah |
[17:11] | Sindy Tsure waffles between having her rezzer on and off.. | |
[17:11] | Sindy Tsure: | i need to change 'pin' to trigger on 'tack' or something.. pin is too easy |
[17:12] | Simon Linden: | They are cast-offs - the goat was a school classroom pet, and I forget the she-p's story but they came as a pair |
[17:12] | Andrew Linden: | Alright, well Simon do you have any interesting SL news ? |
[17:13] | Andrew Linden: | We could cut this hour short. I've got lots of C++ code to write ;-) |
[17:13] | Simon Linden: | Not really |
[17:13] | Sindy Tsure cant tell is simon is joking about the animals.. | |
[17:14] | Simon Linden: | No, it's real. I live out in the country |
[17:14] | Sindy Tsure: | oh.. |
[17:14] | Sindy Tsure: | 1.25 getting close? saw prospero talking about beta grid but haven't payed much attention? |
[17:15] | Andrew Linden: | server-1.25 had a crash bug that I had introduced with the 64bit project |
[17:15] | Andrew Linden: | however luckily we discovered it early and it is already fixed |
[17:15] | Andrew Linden: | I think the server-1.25 deployment is set for next week? lemme double check |
[17:16] | Sindy Tsure: | you had talked about cutting the fps of empty sims down, simon.. did that make it in? |
[17:16] | Andrew Linden: | No, not next week... the week after. |
[17:16] | Simon Linden: | I see the start of the roll on 11/3, but sitting on a few sims for a week |
[17:17] | Simon Linden: | Sindy - no, that's sitting on my machine as prototype code. The big problem with it is it totally messes up our back-end monitoring systems |
[17:17] | Sindy Tsure: | oh.. they always expect it to be 45 fps? |
[17:17] | Simon Linden: | All of a sudden we'd have a ton of regions reporting slow frame rates and messing with alarms, historical data, etc |
[17:17] | Sindy Tsure nods | |
[17:17] | Sindy Tsure: | some other perf stuff made it into 1.25? |
[17:17] | Simon Linden: | We have lots of tracking systems that report on the grid health and such |
[17:18] | Simon Linden: | I'd have to look ... I think there are a few things in there, nothing really major but hopefully some incremental improvements |
[17:18] | Sindy Tsure will take them! | |
[17:19] | Sindy Tsure: | hm.. checked about sheep, 1.25 update, got told not to ask about the O word.. |
[17:19] | Sindy Tsure: | that's all i've got |
[17:19] | Simon Linden: | The following release (1.26) will have more |
[17:19] | Sindy Tsure has to figure out why they don't always stand up.. driving me nuts.. | |
[17:20] | Sindy Tsure: | short meeting then? |
[17:20] | Andrew Linden: | Why the she*p don't always stand up? |
[17:20] | Sindy Tsure nods | |
[17:20] | Sindy Tsure: | sheep |
[17:20] | Andrew Linden: | how is it supposed to stand? |
[17:20] | Simon Linden: | I'd guess on feet? |
[17:20] | Sindy Tsure: | they just drop.. then the script does a physical look at 0,0,whatever |
[17:20] | Sindy Tsure: | and moveToTarget up a bit |
[17:21] | Andrew Linden: | oh hrm... |
[17:21] | Sindy Tsure also put a hack in so that every turn, they go non-physical and llSetRot to 0 x and y if they're leaning at all | |
[17:21] | Simon Linden: | Maybe you should just set the rotation at some point |
[17:21] | Andrew Linden: | I think you could get them to stand up with some special vehicle parameters |
[17:21] | Sindy Tsure: | llSetRot gets ignored on physical object.. think i have to do a llLookAt |
[17:21] | Simon Linden: | Are they vehicles? |
[17:22] | Sindy Tsure: | could be, andrew! |
[17:22] | Sindy Tsure: | no.. you can ride them, though |
[17:22] | Andrew Linden: | no probably not vehicles, but you could make them vehicles and get them to land on their feet |
[17:22] | Andrew Linden: | however, cats always land on their feet |
[17:22] | Andrew Linden: | not necessarily sheep |
[17:22] | Sindy Tsure: | wasn't intended that way but they sorta came out a bit non-pg |
[17:22] | Andrew Linden: | Yeah, let |
[17:23] | Sindy Tsure: | drat.. a leaner |
[17:23] | Sindy Tsure asks for another sheep | |
[17:23] | Andrew Linden: | sheep |
[17:23] | Sindy Tsure: | anyway.. you get the idea :) |
[17:24] | Sindy Tsure: | the script is crap.. just wrote it up quick |
[17:24] | Sindy Tsure: | then poked at it |
[17:24] | Sindy Tsure turns temp off on that one | |
[17:25] | Sindy Tsure: | i suspect i'm not doing a stopLookAt or something when i try to force it to stand |
[17:25] | Sindy Tsure will figure it out | |
[17:25] | Simon Linden: | ok, I'm going to run. Thanks for coming Sindy |
[17:25] | Andrew Linden: | Yeah, I suspect script error, but I didn't see it after a quick examination. |
[17:25] | Sindy Tsure: | ty, guys! |
[17:25] | Simon Linden: | bye |
[17:25] | Andrew Linden: | ok Sindy, see ya. |
[17:25] | Sindy Tsure: | cyas! |
[17:26] | Sindy Tsure: | ty for looking, andrew :) |
[17:26] | Sindy Tsure drops sheeps on andrew and runs away | |
[17:26] | Andrew Linden: | hehe |