User:Andrew Linden/Office Hours/2009 02 12

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Transcript of Andrew Linden's office hours:

[17:01] KFengine3 10.9 Black: Initialized.
[17:01] KFengine3 10.9 Black whispers: Home set
[17:01] Sindy Tsure: hey andrew
[17:01] Morgaine Dinova: Ah, that's good if you're hiring people.
[17:01] Kitto Flora: Hello Andrew, Gregory
[17:02] Morgaine Dinova: Hiya Andrew
[17:02] Andrew Linden: hello
[17:02] Morgaine Dinova: Hiya Gregory
[17:02] Gregory Maurer: hello all
[17:02] Gregory Maurer: Is there a 11118?
[17:02] Sindy Tsure: yep
[17:02] Gregory Maurer: or does it mean http://jira.secondlife.com/browse/SVC-1118?
[17:03] Sindy Tsure: http://jira.secondlife.com/browse/VWR-11118
[17:03] Gregory Maurer: oh, right
[17:03] Sindy Tsure: :)
[17:03] Andrew Linden: I don't think I've got any announcements today, except that Simon fixed some texture download bugs in maint-server-7 branch. I think he's mentioned them before.
[17:03] Morgaine Dinova: I've always wonder, how large is your Ops teams roughly? Hell of a large farm, but might be highly automated so not many people.
[17:03] Sindy Tsure: great, simon!
[17:03] Kitto Flora: Goody - afster sharper textures?
[17:03] Kitto Flora: faster
[17:03] Morgaine Dinova: Hi again Charlette :-)
[17:04] Andrew Linden: some of the ops stuff is automated
[17:04] Charlette Proto: hi there evryone (thanks Morgaine)
[17:04] Sindy Tsure: hiya charlette
[17:04] Andrew Linden: I wonder how big the team is... 20 people maybe?
[17:04] Kitto Flora: What team?
[17:04] Sindy Tsure: ops
[17:04] Morgaine Dinova: That's small for the number of servers. Cool, sounds efficient.
[17:05] Sindy Tsure: it'd be insane if they had a big mix of hardware and versions..
[17:05] Andrew Linden: I think one of the most interesting things about our server setup is that the vast majority of the servers basically reinstall all packages every day
[17:05] Kitto Flora: Oh ops team ok
[17:05] Gregory Maurer: I'd imagine it would become difficult for alot of people
[17:05] Gregory Maurer: *if there were
[17:05] Andrew Linden: we're using system-imager for all of the simulator hosts and most of the others
[17:05] Simon Linden: Should be some better texture loading, but the biggest fix for that is in the RC viewer already
[17:06] Sindy Tsure: most servers reload every day? even to the same version?
[17:06] Andrew Linden: each host has a config file in some repository. It looks up its hostname by MAC address to figure out who it is, then uses the config files that map to it.
[17:06] Morgaine Dinova: Andrew: you mean you do live migrate to fresh image?
[17:06] Andrew Linden: so almost all the hosts have the exact same software installed
[17:06] Kitto Flora: Why do servers reinsall all packages every day? Sims I look after go weeks without a restart
[17:07] Andrew Linden: debian sarge right now, debian etch is getting rolled out right now
[17:07] Rex Cronon: hello everybody
[17:07] Simon Linden: We're not doing a restart every day
[17:07] Simon Linden: Hi Rex
[17:07] Morgaine Dinova: Hi Rex
[17:07] Andrew Linden: meanwhile, debian lenny, the newest version, is supposed to be officially released any day now
[17:07] Rex Cronon: hiii
[17:07] Gregory Maurer: Hi rex
[17:07] Andrew Linden: kitto, with debian you don't need to restart the host to reinstall the packages
[17:07] Andrew Linden: apt-get install package
[17:08] Sindy Tsure: hey rex
[17:08] Kitto Flora: Oh - OS upgrade ok
[17:08] Gregory Maurer: Just out of curiosity, is there anywhere I can find the hardware info for these servers
[17:08] Rex Cronon: this time i checked 10 minutes before loging in, so i had time to download the new rc. usually when i want to log in it say i have to download a new version
[17:08] Morgaine Dinova: Do you have live migrate though? Or do sims have to be restarted unavoidably?
[17:09] Andrew Linden: when I log into one of our simulator hosts and need a packagge I can just install it (sudo apt-get install gvim, for example)
[17:09] Andrew Linden: however, the next day that package is no longer available
[17:09] Andrew Linden: unless it was added to the system-image list
[17:09] Sindy Tsure: only place i've seen hardware specs talked about is here, greg: http://blog.secondlife.com/2006/10/16/looking-forward-to-class-5/
[17:09] Kitto Flora: Humm
[17:09] Kitto Flora: dont they keep a decent editor around?
[17:09] Andrew Linden: I don't have much info on hand for hardware specs
[17:09] Morgaine Dinova: Haha
[17:10] Andrew Linden: most of our simulator hosts and other hosts are 1U pizzaboxen, dual-core dual-cpu stuff
[17:10] Andrew Linden: some of it is intel, some AMD
[17:10] Kitto Flora: Andrew: Do you know anything about this new AV kick/punch greifer tool thats becoming a bit too popular?
[17:11] Andrew Linden: sorry, gvim isn't a real debian package. the right package woudl be something like vim-gtk or vim-gui, I think
[17:11] Charlette Proto: that is absolutely horrid and it comes from one shop
[17:11] Andrew Linden: no kitto, I haven't heard of that yet
[17:11] Morgaine Dinova: Oh, so moving to class 5 dropped your electricity bill hugely. Presumably sim pricing was dropped to match. /me ducks ;-)
[17:11] Kitto Flora: I was told its private distribution only
[17:12] Andrew Linden: hrm... I wonder if the #support team knows about it.
[17:12] Kitto Flora: Someones found a loophole in mo-push
[17:12] Kitto Flora: I AR'd a guy in Ahern for it, a few days ago
[17:12] Andrew Linden: mo-push?
[17:12] Charlette Proto: lots of trolls come to Korea 1 wearing it
[17:12] Gregory Maurer: Without using invisible prims?
[17:12] Kitto Flora: With pictures of the guy in action
[17:12] Charlette Proto: yep aher (sewer) is where it started to spread
[17:12] Kitto Flora: I could not see anything in show transparent
[17:12] Gregory Maurer: well
[17:13] Gregory Maurer: I have made prims that don't highlight before
[17:13] Kitto Flora: It works in no-rez / no script areas
[17:13] Kitto Flora: It appears to be a scripted attachment
[17:13] Gregory Maurer: Near a border?
[17:13] Sindy Tsure: no script isn't hard to get around..
[17:13] Andrew Linden: hrm...
[17:13] Kitto Flora: It was near a border yes
[17:13] Sindy Tsure: dunno how to do no-rez, tho.. unless you sit on it and drag it over
[17:13] Kitto Flora: Ahern WA is all borders
[17:13] Gregory Maurer: Linking
[17:14] Gregory Maurer: It could dump the avatar into you
[17:14] Gregory Maurer: bump
[17:14] Charlette Proto: same in Korea
[17:14] Kitto Flora: I could not see the offending avatar move noticably toward the hit avatar
[17:15] Kitto Flora: Theres a animation - right arm upper-cut
[17:15] Kitto Flora: And the 'struck' av gets moved several meters
[17:15] Charlette Proto: not animation but a move avatar script
[17:15] Andrew Linden: well, I'll try to ask #support to see what they know about it.
[17:15] Sindy Tsure: did help->show bumps/hits reveal anything
[17:15] Kitto Flora: No
[17:15] Sindy Tsure: hi xstorm
[17:15] Gregory Maurer: I don't know about how push works over borders (aka push land -> no push land)
[17:16] Sindy Tsure: tiny night! hi patty
[17:16] Rex Cronon: the show bumps is useless:(
[17:16] Kitto Flora: All that area is no-push
[17:16] Kitto Flora: Ahern WA has no rez no push no script for many Meteres around
[17:16] Charlette Proto: plywood cubes are blind
[17:16] Object: Hello, Avatar!
[17:17] Rex Cronon: sometimes mega chopsticks have uses:)
[17:17] xstorm Radek: ?
[17:17] Simon Linden: I just fixed a bug about show-bumps; you can whack someone with a physical object and the owner is reported, not the person dragging the object around
[17:17] Charlette Proto: poor tinies appear to be discriminated against in context of a roundtable talks
[17:17] xstorm Radek: whats save our hippos ?
[17:18] Andrew Linden: you can raise your chair with PgUp I think
[17:18] Kitto Flora: There was an Av in Waterhead last nite, complaining about the 'Kick' version, and looking for any Av shield to protect against it - said so far he'd found none
[17:18] Charlette Proto: Hippo OS viewer perhaps
[17:18] Sindy Tsure: xstorm: http://jira.secondlife.com/browse/VWR-11118 !!
[17:18] Gregory Maurer: Another question that's been on my mind lately... What will become of posJump (llSetPrimitiveParams( [ PRIM_POSITION , < 1.304382E+19 , 1.304382E+19 , 0.0 > , PRIM_POSITION , target_pos , PRIM_POSITION , start_pos , PRIM_POSITION , target_pos ] );)?
[17:18] Simon Linden: We should edit this script - pgup doesn't go that far
[17:19] Andrew Linden: as I recall posJump is dead, warPos is not dead
[17:19] Gregory Maurer: It still works on the 1.26 sims on the beta grid
[17:19] Andrew Linden: er... maybe it was that someone claimed posJump is fixed in server-1.26?
[17:19] xstorm Radek: so any one know why the stuff in sims are moving ?
[17:19] Sindy Tsure: like 'take to the vet' fixed or 'working again' fixed?
[17:19] Kitto Flora: Where they going?
[17:20] xstorm Radek: drift
[17:20] Gregory Maurer: let me check the history on the wiki page
[17:20] Andrew Linden: more context on "moving stuff" xstorm?
[17:20] Andrew Linden: oh, rotation drift or linear drift?
[17:20] Kitto Flora: Havent seen any drift for ages
[17:20] Sindy Tsure has heard prim drift mentioned a few times on the forums lately
[17:20] Sindy Tsure: after not hearing it for like a year
[17:20] Andrew Linden: there is a rotation drift problem that I have a fix for, just fixed it yesterday
[17:21] Andrew Linden: however the drift I found was very small
[17:21] xstorm Radek: ok then thats it
[17:21] Andrew Linden: if it isn't a very small rotation drift then perhaps someone has a jira?
[17:21] Gregory Maurer: It appears that Soft Linden said posJump will no longer work
[17:21] Andrew Linden: I think the number was SVC-15
[17:21] Gregory Maurer: "http://wiki.secondlife.com/w/index.php?title=PosJump&diff=next&oldid=95114"
[17:21] Rex Cronon: which way do they drift, vertically, horizontally, or both?
[17:22] Sindy Tsure: or rotation?
[17:23] xstorm Radek: we have prims in Hyde Park London England moving out drom the center of the sim
[17:23] Andrew Linden: hrm... the comments in that bug are not decisive
[17:23] xstorm Radek: from
[17:23] Andrew Linden: someone claims their pieces moved 5 meters
[17:23] xstorm Radek: but its like a 0.002 drift
[17:23] Andrew Linden: but I have trouble believing they moved that far spontaneously
[17:23] xstorm Radek: the sim is restarted every day
[17:23] Andrew Linden: linear drift xstorm? xyz position?
[17:24] Charlette Proto: there would be visible evidence of drift like 5m so it sounds bogus to me
[17:24] xstorm Radek: from center out like there is no grav in the sim
[17:24] Andrew Linden: I'll assign that bug to me and comment
[17:25] Andrew Linden: currently closed, but there is a small known drift
[17:25] xstorm Radek: but the prims are locked even
[17:25] Sindy Tsure: are they on or really close to the ground?
[17:25] xstorm Radek: so how can a lock prim drift ?
[17:25] xstorm Radek: off the ground now
[17:26] xstorm Radek: trees and signs and more
[17:26] Sindy Tsure: i've seen things appear to drift vs the ground.. a while ago, though. iirc, i thought it was rendering wierdness
[17:26] Sindy Tsure: ..in height
[17:26] Kitto Flora: Anyone been editing land in the area?
[17:26] xstorm Radek: so every day i move them all back down
[17:27] xstorm Radek: i hope not
[17:27] Charlette Proto: precission of rotations has always been a prob onless the angles are round fractions of radians for what i know
[17:27] Andrew Linden: there is another "bug" of sorts that can cause the ground to move slightly.
[17:27] Kitto Flora: If you edit land up past the prim, it may force the prim 'out of the ground'
[17:27] Simon Linden: Does this happen without a region restart?
[17:27] xstorm Radek: hhhmmm gound moving ?
[17:27] Andrew Linden: and then there is a rotation precision problem from limitations in the UI
[17:27] xstorm Radek: no it seems only when the sim restarts
[17:27] Sindy Tsure: if it's the same object that keeps moving and you have mod perms, maybe add a script that checks the position once an hour or so?
[17:28] Andrew Linden: does burying the prim in the ground really move it up? I thought that if you bury it deep enough it just gets returned
[17:28] Kitto Flora: Dunno how to bury deep
[17:28] xstorm Radek: yes even in the ground they move
[17:28] Charlette Proto: just set Z to burry it
[17:29] Kitto Flora: If you edit a prim - move it down - its sticks at the ground surface
[17:29] Kitto Flora: Charlette: Last I saw it just wont obey your edit entry
[17:29] Andrew Linden: well, find the relevant jira and add your reproduction recipe in the comments
[17:29] Andrew Linden: then ping me about the jira number
[17:29] xstorm Radek: is there a way to find out if some one is messing with a sim ?
[17:29] Kitto Flora: Whether one can edit the land UP and bury deep - havent tried that
[17:30] Andrew Linden: what kind of "messing" xstorm
[17:30] xstorm Radek: moving settings or moving prims ?
[17:30] Sindy Tsure: private island or mainland?
[17:30] xstorm Radek: Hyde Park London England is a island
[17:30] xstorm Radek: a welcome place
[17:31] Charlette Proto: in some sims the surface is well above 0m so there may be leaway there eg terraforming mesh is very rough and may be rounded off at times
[17:31] Andrew Linden: there are some logs about who is messing with the terrain
[17:31] Charlette Proto: precisely
[17:31] Andrew Linden: moving objects around does not necessarily produce any logs, but rezzing objects does
[17:31] Kitto Flora: A sim settings change log would be useful
[17:32] xstorm Radek: i will have debs ask for that data
[17:32] Kitto Flora: I manage a sim where the owner swears 'some one is messing with the settings' ... and theres no way to tell
[17:32] Andrew Linden: hrm... "messing" with the estate or region settings?
[17:32] Kitto Flora: Yes andrew - either
[17:32] Andrew Linden: those may be logged. I'm not sure. I'd have to go examine the code.
[17:32] Kitto Flora: But if its only a console message - no good to us
[17:32] Andrew Linden: If not, they probably should be logged.
[17:33] Andrew Linden makes a note
[17:33] Kitto Flora: Needs like a transaction history
[17:33] Sindy Tsure: that could get big quickly..
[17:33] Kitto Flora: Last 24 hours or so
[17:33] Sindy Tsure: er.. for the land map changes
[17:34] Andrew Linden: Hrm... we definitely don't keep a history of changes in simulator memory, but that might not be too hard.
[17:34] Kitto Flora: Certainly one of the sims I look after suddenly lost all its region managers, and the 'no access if age not verified' flag got turned on
[17:35] Sindy Tsure: i think estate managers would find that useful, andrew
[17:35] Andrew Linden: yes I think it would be useful
[17:36] Andrew Linden: Cg Linden was just telling me about some of the pain our own #support team is experiencing -- they can't get much developer love for features that woudl help them out or reduce their workload
[17:36] Andrew Linden: I'm thinking maybe I should set up a semi-regular meeting with some of them so they can submit their requests directly to me
[17:37] Brie Janick: hello
[17:37] Andrew Linden wonders if he would even have time to spare...
[17:37] Rex Cronon: hi
[17:37] Patty1 Rosca: hi Brie
[17:37] xstorm Radek: Brie welcome
[17:37] Sindy Tsure: we have a similar problem at my rl work.. i think it's probably common at lots of companies
[17:37] Kitto Flora: Did anyone come up with ideas about best new llFunctions to add?
[17:37] Brie Janick: ive lost voice x just relogging 2 secs
[17:37] Brie Janick: brb
[17:37] Sindy Tsure: llParcelSay, kitto!
[17:37] Andrew Linden: we're not using voice Brie
[17:37] Sindy Tsure: hi brie
[17:37] xstorm Radek: Brie knows of all the drifting in Hyde Park London England
[17:37] Gregory Maurer: llCreateTime(float time);
[17:38] Sindy Tsure: llPaySindy ?
[17:38] Kitto Flora: I suggest two 0 having thought about it:
[17:38] xstorm Radek: drats
[17:38] Andrew Linden: oh right, llParcelSay would only propagate on the parcel
[17:38] Kitto Flora: 1) llUnsitPos(<...>)
[17:38] xstorm Radek: she crashed
[17:38] Andrew Linden: but... a parcel might include two totally distinct pieces on opposite corners of the region
[17:38] Patty1 Rosca: *:::* WELCOME BACK *:::*
[17:38] Patty1 Rosca: Brie
[17:38] Brie Janick: hi everyone
[17:38] Brie Janick: ty
[17:38] Kitto Flora: Lack has been a problem for so long
[17:38] Kitto Flora: And work arounds are all expensive
[17:39] Charlette Proto: llSetPrimFaceText(string, color, font, size, etc)
[17:39] Brie Janick: nice to meet you all
[17:39] Andrew Linden: would llParcelSay reach objects from one part of the parcel to the other, despite the distance?
[17:39] Rex Cronon: hi again
[17:39] Sindy Tsure: there's a jira for llparcelsay, andrew.. one of the comments was that it should take a bool to say if the chat should go to unconnected parcels
[17:39] Gregory Maurer: What about allowing llRegionSay on channel 0 for estate owner/manager?
[17:39] Sindy Tsure: or maybe it was if it should go to all land owned by the same group..
[17:39] Andrew Linden: oy, that little bool just killed the project ;-)
[17:39] Sindy Tsure: no!
[17:39] Charlette Proto: we really need programable text on prims to save uploading of textures used to make posters and stuff (prices etc0
[17:39] Sindy Tsure: http://jira.secondlife.com/browse/SVC-1224 is the llParcelSay one
[17:40] Kitto Flora: The second one is a way to read 'Pending DOwnloads' from the Stats Panel. int llGetPendingDownloads() ?
[17:40] Rex Cronon: i have a good one llObjectSay(uuid obj, string txt)
[17:40] Andrew Linden: ah, text on prim surface
[17:40] xstorm Radek: you can put ascii on peims
[17:40] Andrew Linden: how does that one work Rex?
[17:40] Charlette Proto: absolutely critical to commerce Andrew
[17:40] Kitto Flora: The reason for that is to disable vendows when the Asset Server has problems
[17:40] xstorm Radek: and you can put a webpage on a prim
[17:40] Andrew Linden: llObjectSay() goes directly from one object to another... does it span region boundaries?
[17:40] Rex Cronon: sends a txt msg to only one object
[17:40] Sindy Tsure: object/object communciations
[17:40] Charlette Proto: webpage is very resource heavy
[17:41] Sindy Tsure: regex filters for listen/chat is a common suggestion
[17:41] Rex Cronon: at least in same sim
[17:41] Morgaine Dinova: Yes, pure text is really poorly supported. You'd think we could write text natively on prims, without ourselves munging textures
[17:41] Rex Cronon: svg on prims:)
[17:41] Sindy Tsure: custom damping for llmovetotarget would be great.. i started coming to these meetings to push for that.. :)
[17:41] xstorm Radek: ok what about a plot map on the prim ?
[17:41] Andrew Linden: btw, if you know of any jira that mention these wish-list function calls please paste them into text for posterity
[17:42] Andrew Linden: (so I can find them more easily later)
[17:42] Gregory Maurer: there is the list on the wiki
[17:42] Charlette Proto: text would be used in many ways even the current HUDs could use for UI
[17:42] Sindy Tsure: http://jira.secondlife.com/browse/SVC-1479 - llMoveToTarget with custom damping
[17:42] Andrew Linden: paste the wiki link Gregory
[17:42] Gregory Maurer: http://wiki.secondlife.com/wiki/LSL_Useful_Function_WishList
[17:42] Andrew Linden: thanks Sindy
[17:42] Sindy Tsure: http://jira.secondlife.com/browse/SVC-791 - llListenRegex
[17:42] Andrew Linden: Ah, excellent Gregory
[17:42] Rex Cronon: if svg on prim was possible, than we could really have witheboards:)
[17:43] Sindy Tsure: http://jira.secondlife.com/browse/SVC-713 - meta issue for new lsl comms stuff
[17:43] Kitto Flora: Is the present problem with llMoveToTarget() being exponential due to that it simply uses the PID controller, Anderw?
[17:43] xstorm Radek: is that not just prims ?
[17:43] Sindy Tsure: http://jira.secondlife.com/browse/SVC-301 - meta issue for new lsl stuff in general
[17:43] Simon Linden: Kitto - what do you mean by that problem?
[17:44] Kitto Flora: Sorry
[17:44] Andrew Linden: PID controller?
[17:44] Kitto Flora: I mean llSetPos() - that moves in jerks
[17:44] Morgaine Dinova: In this new MMOX workgroup we have at the IETF, we'll be looking at extensible protocols, so SVG will definitely be on the table. As well as hierarchical objects.
[17:44] xstorm Radek: yes thats prims
[17:44] Andrew Linden: llSetPos() is actually instantaneous on the server, but the client does a little interpolation magic
[17:44] Kitto Flora: You no grok PID controller?
[17:44] Andrew Linden: no, you'll have to explain PID controller to me./
[17:45] Kitto Flora: Ah ok ANdrew
[17:45] Kitto Flora: Its a servo-loop system
[17:45] Charlette Proto: does that explain anything Kitto?
[17:45] xstorm Radek: prims like the ones that say {Connect} can make prim trash
[17:45] Andrew Linden: ok, so if I had taken a course in robotics I would recognize the term?
[17:46] xstorm Radek: and is not good for lagy sims
[17:46] Kitto Flora: But if SetPos() is instant with the the client smoothing - OK - I see where the problems with fixing it would be
[17:46] Gregory Maurer: Temp
[17:46] Gregory Maurer: Is that why there is a 0.2 sec delay? or part of the reason
[17:46] Kitto Flora: Er - study control systems - yes
[17:46] Andrew Linden: oh right... I just rememberd my ideas for smooth-movable static objects (one of my favorite ideas since Havok4)
[17:46] Sindy Tsure: i think they put the delay in on anything that might be abused and cause bad lag
[17:47] xstorm Radek: can you not do a plot mesh script ?
[17:47] Gregory Maurer: Its fairly easy to use child scripts to get around it
[17:47] Andrew Linden: xstorm, you mean a sort of animation movement sequence? That sorta overlaps with my ideas.
[17:47] Kitto Flora: Seems that one would have to break down the moves into frame-by-frame steps, the step size being distance x speed / frametime.
[17:47] xstorm Radek: yes
[17:48] Kitto Flora: Then the client would smooth it nicely
[17:48] Andrew Linden: yeah... but it would be nice to be able to save a sequence of moves to some data object, and then be able to invoke various data objects
[17:49] Andrew Linden: well, I don't think I'll tackle that right away, but it is always fun to think about.
[17:49] Kitto Flora: Hah - yeah but I might. These days I work on OpenSIm.
[17:49] Sindy Tsure: it'd be great to be able to do scripted movement without having to do physics stuff
[17:49] Sindy Tsure: *smootly
[17:49] Kitto Flora: and the vehicle stuff is a lot more difficult
[17:50] Andrew Linden: ok, I'm going to try to revisit those links later
[17:50] Andrew Linden: we've got about 10 more minutes. Anyone have last minute questions/issues that they have been saving for last?
[17:51] Kitto Flora: Andrew: Is anyone likely to care about this latest griefing problem?
[17:51] Sindy Tsure goes off on a bit of a tangent.. somebody asked if i could get opinions on what people thought of sl easter eggs.. like the hippos in http://jira.secondlife.com/browse/VWR-11118
[17:51] Gregory Maurer: Invest in renewable hippos
[17:51] Andrew Linden: Yes Kitto, I care... sorta.
[17:51] xstorm Radek: can there be a inworld blog board so we can read inside SL
[17:52] Andrew Linden: Sorta in the sense that I cringe at the idea of needing to fit yet another emergency into my schedule
[17:52] Rex Cronon: kitto,, u need to have an AR party:)
[17:52] Patty1 Rosca: LOL
[17:52] Patty1 Rosca: lol
[17:52] Andrew Linden: but if you have an offending object, or know of the details about a grief event, I can probably find some time to investigate
[17:52] Andrew Linden: what I need is avatar name, region, and approximate time of event
[17:53] Charlette Proto: llMoveAgentJoint(joint limb/part, vector rotateby) or position to animate avatars without animation files (is that possible)
[17:53] Andrew Linden: then I would go into the logs and see what I can figure out
[17:53] Andrew Linden: grab assets and examine the objects involved
[17:53] Kitto Flora: I can try to get the object - I already did .. so far its like trying to get U238
[17:53] Kitto Flora: Av name region and time I can get
[17:53] Andrew Linden: if you know owner and location I can probably find the object
[17:53] Andrew Linden: send me an email, or IM when I'm offline
[17:54] Rex Cronon: an AR party is when u invite everybody u know to abuse a specifc person
[17:54] Kitto Flora: But - at the rate you get IMs - its gonna be 12 hours stale
[17:54] Andrew Linden: (whichis most of the time;-)
[17:54] xstorm Radek: i may have to do up a test recording prim in the sim
[17:54] Rex Cronon: to abuse report*
[17:54] Andrew Linden: yes, but the 12hours stale is not too stale
[17:54] Kitto Flora: OK
[17:54] Brie Janick: Hi feebs you know JohnnyD Posthorn hes an ass i have banned him from london. he rezzed a phone box in the club got 2 people to have sex for a photo shoot and broadcatsed you gave him permisson i said no i dont think so He was told to stop told clive to go fuck him self and was rude and disgusting. the 2 people having sex one compleyt naked refused to stop i ejected the 2 people having sex . johnny was rude and gae ma mouthful in im , hes been ar by me and clive
[01:10:47] brie janick says: and hes not to come back here hes asked fr his things to be retured , he did this with 31 people in the club all horrified at what they wee doing wanted to let you know and he also saying to everyon debs gave him permisson
[01:11:03] brie janick says: hes disgusting and nasty man
[17:54] Brie Janick: shit
[17:54] Brie Janick: sorry
[17:54] Brie Janick: error
[17:54] Brie Janick: oops
[17:55] Brie Janick: lol
[17:55] Brie Janick: was an ar i just did
[17:55] xstorm Radek: ?
[17:55] Kitto Flora: care to post your password too?
[17:55] xstorm Radek: its ok Brie
[17:55] Brie Janick: thats why i am here really
[17:55] Brie Janick: to ask for some advise
[17:55] Andrew Linden: ask
[17:55] Brie Janick: as some know Our OI went live
[17:55] Brie Janick: we are having issues with vampires and grifers galore
[17:56] Brie Janick: in the last hour ive banned and ejected 6 people alone
[17:56] Brie Janick: we had some who crashed one of or sims 2 hours agai
[17:56] Kitto Flora: Late nights (when the Lindens are asleep) I go around the WAs seeing what stoppids are up to
[17:56] Brie Janick: ago
[17:56] Kitto Flora: (Stupids)
[17:56] Brie Janick: we are struggling to stop this i cannot give everyone eject righst its not possible
[17:56] Morgaine Dinova: Sex is really disgusting, I think all sex should be banned. In fact, everything should be banned except milk, fish and catnip.
[17:57] Charlette Proto: Brie you should visit Korea, just to feel you are not alone
[17:57] Kitto Flora: Oh yeah - griefers can still drive sims down to TD of 0.02
[17:57] Brie Janick: they rezzed a phone box in a club with 31 people jut now
[17:57] Charlette Proto: hehe Morgaine
[17:57] Kitto Flora: and with no visible prims
[17:57] Brie Janick: they dropped something that rezzed and caused everyone to become like robots we could move or tp
[17:57] Brie Janick: its getting worse
[17:57] Brie Janick: we are a target now
[17:58] Morgaine Dinova: Well it's true that LL is not providing adequate anti-grief controls.
[17:58] Andrew Linden: well Brie, it is tough. The timeline at which I can help is long. Even if I fix a bug or plug a grief mode today, it won't get deployed for a month or more
[17:58] Gregory Maurer: last q: will posJump will definitely be removed?
[17:58] Charlette Proto: Korea 1 is a target too
[17:58] Brie Janick: today has been like a full moon
[17:58] Rex Cronon: brie, do u know anybody that is a mentor?
[17:58] xstorm Radek: its the same group thats making problems in korea1 , waterhead and the pond
[17:58] Andrew Linden: when it comes to best pratices and workarounds given our current feature set... it is probably best to ask other estate owners honestly
[17:58] Brie Janick: me
[17:58] Charlette Proto: we had a dude who crashed the sime eight times in a row
[17:58] Brie Janick: and a good team
[17:58] Andrew Linden: or else to approach #support
[17:59] Brie Janick: yes
[17:59] Morgaine Dinova: Crashing the sim is definitely in Andrew's area --- supply details! :-)
[17:59] Brie Janick: but its hard as of time zones aswell
[17:59] Brie Janick: yes we had 51 people on the sim at the time
[17:59] Kitto Flora: I see a lot of new sims that are set up badly. And owners that dont understand the problems they are headed for
[17:59] Andrew Linden: yes, I'm interested in reports of crashes. region names and times are required
[17:59] Morgaine Dinova: Andrew: do you get adequate feedback for what causes a sim to crash when it does?
[17:59] Andrew Linden: best to report crashes that are not older than 7 days
[18:00] Andrew Linden: Morgaine, I've got logs and a core-dump when a region crashes
[18:00] Brie Janick: we are Ar ing people left right and centre but we found some people who were ejcted were able to come back only option was for me to estate ban
[18:00] Morgaine Dinova: kk
[18:00] Andrew Linden: oh, and a simstate containing all objects at the crash
[18:00] Kitto Flora: Dont a sim tell anyon when it crashes?
[18:00] Kitto Flora: Like message to Andrew?
[18:00] Andrew Linden: yes kitto, but we've got a level of constant crashes
[18:00] Brie Janick: are there any plans to tackle the vamps
[18:01] Brie Janick: in no biting zones
[18:01] Andrew Linden: and we collect the server crash reports
[18:01] Morgaine Dinova: Really need something higher level than a core dump, although need the core dump to see the actual code bug yeah.
[18:01] Andrew Linden: some of the existing crash modes have been fixe, but not yet deployed (that month+ I was talking about)
[18:01] Simon Linden: We have a pretty good system that collects the crash reports, and let's us find the common or frequent crashes
[18:01] Brie Janick: okay
[18:01] Rex Cronon: brie, u need to get everybody u know to fileAR
[18:01] Andrew Linden: some of the others are hard to fix
[18:01] Charlette Proto: SpiN Wezzog (so confident he was 2006 resident now deleted) would say BRB and crash the sim also used alts: Derik Biedermann David3645 Amat LaLa Porta
[18:01] Brie Janick: i do i am very strict on warn if not ar and ban
[18:01] Kitto Flora: So why do you need us to tell you about a sim crash?
[18:01] xstorm Radek: i had 5 crash to day
[18:01] Morgaine Dinova: Oh, automatic collation of bug areas? That sounds useful.
[18:02] Gregory Maurer: I remember hearing a rumor about someone who rezzed a ton of objects and immediately crashed sims (regardless of no rez) ... but its a rumor, like "RADAR FREE V4"
[18:02] Andrew Linden: kitto, because I normally don't spend my time examining crashes. When a known recipie for crash goes into jira I will usually get it and fix it sooner if I can
[18:03] Sindy Tsure: i find griefers are less likely to come back if i just punt them.. the more you talk/argue with them or freeze them so that people can AR, the more likely they are to come back
[18:03] Andrew Linden: some crash modes are so hard to fix we have to revert to banning the responsible objects until we can actually fix them
[18:03] Sindy Tsure: just punt 'em and move on, if you can
[18:03] xstorm Radek: yes they can do that i have seen them do it
[18:03] Brie Janick: was stranag some rezzzed an object yet they had no tag to enable rezzing
[18:03] Simon Linden: It's also good to hear from people about what's causing them pain -- helps us figure out priorities
[18:03] Brie Janick: they were able to do it
[18:03] Andrew Linden: Ok, I've got to go soon.
[18:03] Simon Linden: Brie - so the parcel was set to no-rez?
[18:03] Charlette Proto: bye Andrew
[18:03] Brie Janick: last week someone rezzed something and threw me of my feet i managed to grab it and eject him
[18:03] xstorm Radek: thank you Andrew for your time
[18:04] Kitto Flora: OK, let me put it anothe rway: If I am i na sim that crashes - what Info can I supply you with in an IM that is not already available in the automatic system?
[18:04] Brie Janick: ty Andrew
[18:04] Sindy Tsure: oh.. one more.. http://jira.secondlife.com/browse/SVC-835 - top scripts on parcel for mainland dwellers
[18:04] Patty1 Rosca: bye andrew
[18:04] Rex Cronon: bye andrew
[18:04] Gregory Maurer: bye
[18:04] Sindy Tsure: and a way to find out who's driving my active scripts count up over 10k!
[18:04] xstorm Radek: thank you Simon
[18:04] Sindy Tsure: cya, aandrew!
[18:04] Sindy Tsure: *-a
[18:04] Simon Linden: Kitto - time and place is pretty much it, with that we can find the report and crash dump
[18:04] Sindy Tsure: and simon
[18:04] Sindy Tsure: cya, all
[18:04] Morgaine Dinova: Cya Andrew :-)
[18:04] Kitto Flora: OK
[18:04] Kitto Flora: Byebye andrew
[18:04] Morgaine Dinova: Cya Simon :-)
[18:05] Simon Linden: Thanks everyone for coming