User:Andrew Linden/Office Hours/2009 03 19
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Transcript of Andrew Linden's office hours:
[17:02] | Ardy Lay: | Ha! |
[17:02] | Moon Metty: | i can't see a thing |
[17:02] | Charmer Dreadlow gave you Please IM Me, ASAP! - Charmer Dreadlow. | |
[17:02] | Ardy Lay: | I like yours better. |
[17:02] | Charlette Proto: | two models behind me one belongs to Ardy |
[17:02] | Day Oh gave you crash-related items. | |
[17:02] | Moon Metty: | lol |
[17:02] | Charlette Proto: | the other is worn by Moon |
[17:03] | Moon Metty: | hi Andrew :) |
[17:03] | Rex Cronon: | hello everybody |
[17:03] | Kitto Flora: | Hi Andrew |
[17:03] | Arawn Spitteler: | Hi, RextormAndrew |
[17:03] | Ardy Lay: | I thought it was a fun gag. |
[17:03] | Moon Metty: | have a seat Miles |
[17:03] | Andrew Linden: | hello |
[17:03] | Charlette Proto: | my previous open hour was trolled and I got a resident and 3 alts ARd and ejected in one swoop, good on the GTeam |
[17:04] | xstorm Radek: | hi every one |
[17:04] | Moon Metty: | hey Storm |
[17:04] | Rex Cronon: | hiii |
[17:04] | Simon Linden: | hello |
[17:04] | xstorm Radek: | hi Andrew am i still ok to come and bug ya ;-) |
[17:05] | xstorm Radek: | hi Simon |
[17:05] | Andrew Linden: | of course, xstorm |
[17:05] | Arawn Spitteler: | Trolled? As in,, Someone baited the flamers? |
[17:05] | xstorm Radek: | :-) |
[17:05] | Simon Linden: | why, hello! |
[17:05] | Patty1 Rosca: | wops |
[17:05] | Moon Metty: | hi Simon |
[17:05] | Patty1 Rosca: | sowwy |
[17:06] | Ardy Lay: | And the tie goes to Simon? |
[17:06] | Andrew Linden: | anouncements: I don't think I have much. |
[17:06] | Charlette Proto: | hi Storm |
[17:06] | Simon Linden: | Someone should do musical chairs inside SL |
[17:06] | xstorm Radek: | hi hi :-) |
[17:06] | Ellla McMahon: | hello Andrew Simon .. everyone :)) |
[17:06] | Charlette Proto: | hehe go on Andrew tell us some gossip then |
[17:06] | Andrew Linden: | There are worries about an increase in memory footprint in server-1.26, when going from 32bit executables to 64bit |
[17:06] | Patty1 Rosca: | howdy |
[17:07] | Charlette Proto: | everyone is dying to know where this is all going - some watercooler moments will do |
[17:07] | xstorm Radek: | oh i found out some thing that makes big problems for sims |
[17:07] | Andrew Linden: | so we're probably going to ship 32bit servers for that and then investigate memory footprint problems/optimizations |
[17:07] | Arawn Spitteler: | Shipping Servers? |
[17:07] | Charlette Proto: | ah so less RAM for the avies then - nice one since prim whores are so abundant these days |
[17:07] | xstorm Radek: | 64 bit i hope |
[17:08] | Kitto Flora: | Mem now uses 64 bits per ASCII char? |
[17:08] | Andrew Linden: | shipping code. deploy. deliver. |
[17:08] | Andrew Linden: | no Kitto, but pointers are now 8bytes instead of 4 |
[17:08] | Arawn Spitteler: | Shipping to the Colos? I don't think anybody but Linden Labs is using SL Servers |
[17:08] | xstorm Radek: | 64 CPU i hope |
[17:08] | Andrew Linden: | the problem, I think, is that some high-use regions were pushing the memory footprint |
[17:09] | xstorm Radek: | hi Morgain |
[17:09] | Andrew Linden: | and a 64bit transition would push them up about 10-25%, and over an edge |
[17:09] | Kitto Flora things this points to bigger memory, buys shares in DRAMcos. | |
[17:09] | Andrew Linden: | that is the fear, anyway |
[17:10] | xstorm Radek: | well i have been seeing real problems that rezzers make for sims |
[17:10] | Charlette Proto: | wow so from now on we have to go butt naked in korea or we will crash under the current load? |
[17:10] | Andrew Linden: | the glorious future points toward bigger memory. Buy shares in the startups that put the DRAM co's out of business. |
[17:10] | Arawn Spitteler thinks Kitto thinks things rather than things thinks. | |
[17:10] | Andrew Linden: | someday the L2 cache will have be 1TB |
[17:10] | Kitto Flora: | things aint what they used to be. |
[17:11] | Moon Metty: | lol |
[17:11] | xstorm Radek: | it seems rezzers no only have been crashing some sims but people are trying to get more prims from land then there permited |
[17:11] | xstorm Radek: | not |
[17:11] | Andrew Linden: | what do you mean xstorm? You mean temp-rezzers are becoming more common? |
[17:12] | Rex Cronon: | think that by going bare, u support the anti-fur movement.(wearing no fur in rl) |
[17:12] | xstorm Radek: | 0 prim rezzers |
[17:12] | Arawn Spitteler: | Fur is a texture, so Fuzzy Wuzzy can be a bare bear |
[17:12] | xstorm Radek: | i have been seeing some venders and builders use them |
[17:12] | Kitto Flora: | WHat is a 0 prim rezzer? |
[17:13] | Charlette Proto: | rezzer homes are crap scriptefficiency described it years ago, but crap product appears to be the mantra in Second Life™ success |
[17:13] | Charlette Proto: | if it is low efficiancey it wins in the marketplace - LSL prim whatever |
[17:13] | xstorm Radek: | they can put up to 200 or more prims in one 0 prim rezzer and make it seem there using 1 prim |
[17:14] | Charlette Proto: | untill rezzed a rezzer is one prim |
[17:14] | Andrew Linden: | Hrm... I wonder how one might crack-down, fix, or break temp-rezzers without breaking some of the nice things about temp-rez |
[17:14] | Andrew Linden: | what is a 0 prim rezzer? |
[17:14] | xstorm Radek: | the problem is when you do a sim restart many times it lags the sim down so bad that it has crashed some times |
[17:14] | Kitto Flora: | Just make it more obvious what the impact of such bjects is |
[17:15] | Kitto Flora: | objects |
[17:15] | Charlette Proto: | surely once rezzed the prim count is true |
[17:15] | Arawn Spitteler: | I thought Temp Rezzers were already borked? CG Has a minesweeper game that stopped working, until he reduced the temp prims |
[17:15] | xstorm Radek: | they are finding ways around it again |
[17:16] | Charlette Proto: | is this it (on table)Kitty? |
[17:16] | Andrew Linden: | oh, a 0 prim rezzer would be a temp object A which rezzes temp object B which rezzes another A and so on. |
[17:16] | Kitto Flora: | That is an LSL timer |
[17:16] | xstorm Radek: | this is one such case |
[17:16] | Kitto Flora: | Tells you how poorly Scripts are running in the sim |
[17:16] | Rex Cronon: | a self-replicator? |
[17:16] | Andrew Linden: | Hrm... I've got an idea on how to break indefinite temp-rezzers, but I'll keep it to myself. Needs more thought. |
[17:17] | xstorm Radek: | there are people like nada rezzer building stuff like this |
[17:17] | xstorm Radek: | the land that it is on sees it as one prim |
[17:17] | xstorm Radek: | even when we see it as more |
[17:18] | Charlette Proto: | ah weird? |
[17:18] | Arawn Spitteler reset SVC-2931 as a New Feature Request, but left the Critical Status as an understatement: Is there any hope of straightening out the SLPP Rotation issue? | |
[17:18] | Charlette Proto: | maybe I want one (been on prim limit since 2007) |
[17:18] | Andrew Linden: | right xstorm, because all the prims you see are temp, and they show up on a different tally for the parcel. |
[17:19] | xstorm Radek: | when you have a large number of them it can crash a server |
[17:19] | xstorm Radek: | or sim if you wish |
[17:19] | xstorm Radek: | there must be a way to stop this |
[17:19] | xstorm Radek: | some rule ? |
[17:19] | Andrew Linden: | The SLPP rotation issue. I was thinking I should tackle that one soon. |
[17:19] | Kitto Flora: | See the dent it puts in LSL speed, when the tems refresh |
[17:20] | xstorm Radek: | is it not in some way hacking or using a hole in the server ? |
[17:20] | Andrew Linden: | The emergencies that have been distracting me have slowed down. I'm starting to whittle on my long list of old projects. |
[17:20] | Arawn Spitteler: | Temp Rez Landmines proved to lag a sim easily. |
[17:20] | Charlette Proto: | exploiting the system gaps is usually legal |
[17:21] | Moon Metty: | hi OS |
[17:21] | Arawn Spitteler: | SLPP, from what I understand, is a matter that the code is unmaintainable. |
[17:21] | xstorm Radek: | hi OS |
[17:21] | Charlette Proto: | if it is not explicitly prohibited it is legal |
[17:21] | Andrew Linden: | Arawn, post the SLPP rotation related jira number for posterity. I don't remember what it was. |
[17:21] | xstorm Radek: | explote |
[17:22] | Charlette Proto: | exploit*? |
[17:22] | Arawn Spitteler: | Somebody screwed up that area, and it wasn't caught before a lot of content depended on it, so it needs new integers with correct code, that nobody wants to tackle |
[17:22] | Arawn Spitteler freezes while he searches the Jira | |
[17:22] | Moon Metty: | https://jira.secondlife.com/browse/SVC-93 |
[17:22] | Andrew Linden: | That would be my interpretation. If it isn't explicitly prohibited in some policy statement, and is not prevented by the hard-coded limitations of the SL simulator, then it is allowed. |
[17:23] | Charlette Proto: | so it disapears for a split second every minute or so Kitty? |
[17:23] | Kitto Flora: | Asking me? |
[17:24] | Andrew Linden: | thanks Moon |
[17:24] | Moon Metty: | :) |
[17:24] | Charlette Proto: | well if the code is a hard solution surely making a rule explicitly prohibiting these and a method of identifying the problem ones is a good quick fix |
[17:24] | xstorm Radek: | so there is no true rule to stop this ? |
[17:24] | Andrew Linden: | not yet xstorm, that I know of |
[17:24] | Charlette Proto: | I see it disappear every now and then Kitty, is that what you (everyone) see |
[17:25] | Andrew Linden: | I'm pondering how to prevent it via logic on the simulator |
[17:25] | Ardy Lay: | I see it disappear in get replaced |
[17:25] | Moon Metty: | integrate the number of temp objects over time |
[17:25] | Charlette Proto: | OK me too, so it gets re-rezzed continually |
[17:25] | Moon Metty: | it it's over a certain level, cut back on the allowed prims |
[17:26] | Charlette Proto: | that is another problem for the server |
[17:26] | xstorm Radek: | if it gives a fake reading to the set numbers of prims on the land that it is on is that not in a way hacking the server ? |
[17:26] | Ardy Lay: | Yes, it gets re-rezzed |
[17:26] | Kitto Flora: | What was temp-rez really for? Bullets? Anything else? |
[17:26] | Andrew Linden: | yes, bullets and things that you might want to create a lot of but don't want returned to your inventory |
[17:27] | Andrew Linden: | imagine getting all your bullets returned to your inventory |
[17:27] | Moon Metty: | yes, i use temp as trashcan |
[17:27] | xstorm Radek: | if a person is just permited 117 on a 512 sqm and they can fit 300 prims on the same 512 sqm what is that then ? |
[17:27] | Opensource Obscure: | also, used as art tools/installations/performances |
[17:27] | Rex Cronon: | it happned to me. i forgot to make them temp:) |
[17:27] | Charlette Proto: | well bullets may as well be a pain I'd applaud it, don't see any point for shooting in Second Life™ |
[17:27] | Andrew Linden: | the temp-on-rez limit is pretty high, mostly to not break that magic wand made by... what's his name |
[17:28] | Arawn Spitteler sets vehicles temp, so as not to get them back from Asshole Lines | |
[17:28] | Charlette Proto: | unless we were to shoot the residents with temp rezzed homes |
[17:28] | Moon Metty: | is that limit per parcel? |
[17:28] | Andrew Linden: | I had set it lower originally, but it broke StarAx's magic wand |
[17:28] | Andrew Linden: | and unfortunately at the time Starax's wand was the coolest thing around. |
[17:28] | Rex Cronon: | charlette, if u don't like to play with guns in sl that doesn't mean there arent others that do:) |
[17:29] | Andrew Linden: | Starax's wand is a good example of creative use of temp-on-rez. it would basically rez temp objects as special effects (keyed off of ambient chat words) |
[17:29] | Arawn Spitteler notes that Moon was first to find http://jira.secondlife.com/browse/SVC-93 : If the code maintainability were repaired, the actuall fix would be faster than talking about that one. | |
[17:29] | Charlette Proto: | Rex that was my opinion and I'm a social Second Life™ player and shoot in more suitable environments cause in SL it is a joke as far as performance goes |
[17:29] | xstorm Radek: | a privet sim owner can ban the temp rezzers from there sims right ? |
[17:30] | Charlette Proto: | what about disabling temp rezz from non-combat simes |
[17:31] | Rex Cronon: | u could control these temp rezers without affecting guns:) |
[17:31] | Andrew Linden: | Charlette, that would break so much content that it is impossible to accomplish. |
[17:31] | Rex Cronon: | guns ususally r held in hand:) |
[17:31] | Charlette Proto: | eg making performance critical sims where things like that can't exploit the system causeing commercial operators etc problemse (as an excuse) |
[17:32] | Andrew Linden: | right, we could crack down more on temp-rezzers that are not worn, perhaps |
[17:32] | Kitto Flora: | The people who use these things Are wrecking their own performance. The problem really comes when they use them on a shared sim, like mainland. Then the neigbors suffer. If there were cpu use limitation by parcel, then temp-rez users would only wreck themselves. |
[17:32] | xstorm Radek: | then find a way to have the temp rezzer give a true reading of the prims on the land |
[17:32] | Arawn Spitteler: | Temp Rezzers as attachments only? |
[17:32] | Andrew Linden: | another feature is that they stay around for a long time and rez in a continual stream |
[17:32] | Andrew Linden: | that could be detected on the server -- the "integration" of the temp effect, as someone put it earlier |
[17:32] | Charlette Proto: | I'm thinking of deploying new sims that are performance critical for those that want this kind of usage rather than tem-rezz enabled |
[17:33] | Moon Metty: | yes, or a 2nd order filter |
[17:33] | Andrew Linden: | what do you mean by "2nd order filter" Moon? |
[17:33] | Kitto Flora: | Then attachment-only idea is a good one |
[17:33] | Moon Metty: | well, it's basicly an itegrator with dampening |
[17:33] | Opensource Obscure: | a continual temp rezzer is often used as a workaround to existing limits .. i think cracking down on that kind of use would be accepted by the users |
[17:33] | Moon Metty: | you have to easy back the integration |
[17:34] | xstorm Radek: | and as you see it is starting to make lag |
[17:34] | Moon Metty: | to get back to normal when the rezzing is over |
[17:34] | Charlette Proto: | the attachment only idea is good I think but don't have the faintest idea myself |
[17:34] | xstorm Radek: | now add 100 of them in 1 sim |
[17:35] | Rex Cronon: | u could also, specifiy that an object that is not attached, can't rezz another object that has more than 15 links:) |
[17:35] | xstorm Radek: | the mono system will get lag down so much it will make problems |
[17:35] | Rex Cronon: | or more links than the rezzer:) |
[17:35] | Andrew Linden: | again, I shrink from ideas that would break tremendous amounts of "legit" content |
[17:36] | Kitto Flora: | Mke that 'cant TEMP-rez...' |
[17:36] | Charlette Proto: | couldn't these temp-rezzers be deployed for push-prim griefing as well? |
[17:36] | Andrew Linden: | where "legit" in this case means cool stuff that doesn't fall into the "bad"category |
[17:36] | Arawn Spitteler recalls a related concept of preloaded objects, to save sim resources, but that's a different discussion: Attachment only would be similar to the no-scripts unless sat on restraint. I ran this up the flag pole, today, but have no alutes yet | |
[17:37] | xstorm Radek: | well in a way it can be seen as a griefing tool |
[17:37] | Arawn Spitteler: | Push Prim Griefing? |
[17:37] | xstorm Radek: | if this makes it so people can not move in a sim do to the lag then thats griefing |
[17:37] | Rex Cronon: | similar things have already been used 4 griefing:( |
[17:38] | Charlette Proto: | I can imagine this being a whole new season of mass prim attacks on sims that currently just don't support enough rezzing capability eg my home |
[17:38] | Andrew Linden: | "preloaded objects". I've considered that one too (I think) although in the form of a memory of recently rezzed things... keeping them in memory for a period in case they are rezzed again. |
[17:39] | Arawn Spitteler'd preload, in case it has to be rezzed quickly | |
[17:39] | Moon Metty: | hmmm |
[17:39] | Charlette Proto: | eg you can't grey-goo in sims that don't have free prims like most of the mainland parcels, but this would open up a whole can of worms |
[17:39] | Andrew Linden: | preload what Arawn? What specifically? |
[17:39] | xstorm Radek: | what about a time limmit they can rez for a set number of times ? |
[17:39] | Arawn Spitteler: | I remember suggesting another application for preloadishness |
[17:39] | Andrew Linden: | All assets? (of course not) so which assets would be preloaded in particular? |
[17:40] | Andrew Linden: | preloaded before rez? Or are you talking about the preload before crossing region boundaries? |
[17:40] | Arawn Spitteler: | Primarily, bullets that shoot when asked for, rather than agfter the Asset Servers tal to distant asset servers |
[17:40] | Rex Cronon: | whoever maded this thing, could have made it so it rezzed only when a avatar is withing 10m of it, that would reduce lage considerably |
[17:40] | Morgaine Dinova: | You know, there are so many zillion griefing vectors possible, that I'm wondering whether there isn't some fundamental negative feedback missing: people should pay (in a technical sense) for the magnitude of their effect on others. |
[17:41] | Charlette Proto: | agree morgaine |
[17:41] | xstorm Radek: | true |
[17:41] | Charlette Proto: | even the script whores should be counted for their LSL/MONO load on the server |
[17:41] | Charlette Proto: | atm the more stupid the resident the more radars etc they wear |
[17:41] | Arawn Spitteler: | Oh, that's right, I scripted my since borked carpet, to change shape, and felt that contained prims should be invokable on a "make me look like this," basis. That would be codewise isimilar to Preloaded Objects |
[17:41] | Kitto Flora: | THis auto-rez system here is a mild example. The worst one I have seen was a dead tree that rezzed a cloud of flying crows. |
[17:42] | Morgaine Dinova: | Everything. Add all effect to the negative feedback. |
[17:42] | xstorm Radek: | or zombies |
[17:42] | Andrew Linden: | here's a question... suppose we came up with a clever scheme for breaking temp-rezzers... things that tried to maintain a bunch of content for long durations so that it appears non-temp... |
[17:42] | xstorm Radek: | let us not forget what happen with all them damn zombies last time |
[17:42] | Andrew Linden: | that would piss off a fairly large crowd |
[17:43] | Andrew Linden: | so, how best to handle the fallout of trying to ship something like that? |
[17:43] | Kitto Flora: | Maybe - but they'd get little sympathy Andrew. |
[17:43] | Ardy Lay: | ... the something-for-nothing crowd. |
[17:43] | Rex Cronon: | what zombies? the particle kind? |
[17:43] | Charlette Proto: | OK onece the same thing rezzed a 100 times it is counted as permanent and can't rezz |
[17:43] | Moon Metty: | but that crowd tries to circumvent existing rules |
[17:43] | Moon Metty: | causing problems |
[17:43] | Arawn Spitteler: | Riules are to be accepted as a challenge to the intellect |
[17:44] | Andrew Linden: | no Charlette, I've seen chainguns that rez 600 bullets per minute |
[17:44] | Rex Cronon: | u could do that, but u might have to offer something else |
[17:44] | Charlette Proto: | gosh guns again amidst all these cultural issues with high school shootings you want guns in Second Life™ |
[17:44] | Arawn Spitteler: | What does the Grey Goo Fence do about Temp Rez Objects? |
[17:45] | Morgaine Dinova: | The problem isn't temp rezzers themselves (they can be used sensibly). The problem is when used excessively, without any kind of negative feedback to their source. |
[17:45] | Rex Cronon: | guns already are in ins sl |
[17:45] | Arawn Spitteler: | Guns in SL? Better here than there. |
[17:45] | Kitto Flora: | I havea gun that shoots 12-prim bullets |
[17:45] | Andrew Linden: | if you rez too fast the GGF will make the rezzez fail |
[17:45] | Morgaine Dinova: | <--- originally electrical engineer, I know about feedback / control systems :-) |
[17:45] | Charlette Proto: | I'm sooo fed up with this millitary/gangsta obsession in Second Life™ |
[17:45] | xstorm Radek: | and i have seen a rezzer go bad and start to rez up to 1000 prims on 1 512sqm its not funny to see |
[17:45] | Andrew Linden: | but just below the fence you can rez a lot of objects |
[17:45] | Charlette Proto: | BTW is there a VW without weapons - thinking of moving to one of those |
[17:46] | Charlette Proto: | vote with your feet |
[17:46] | Rex Cronon: | lively:) |
[17:46] | Charlette Proto: | gone long ago Rex |
[17:46] | Charlette Proto: | you rea gun obsessed and miss on the news |
[17:46] | Morgaine Dinova: | Charlette: make your own world. Opensim is still in early stages, but it'll be there in time. |
[17:46] | Morgaine Dinova: | I'll join you :-) |
[17:46] | Andrew Linden: | IMHO any VW worth hanging out in (enough freedom) will include the freedom to create things like guns. |
[17:46] | Charlette Proto: | I will perhaps |
[17:47] | Rex Cronon: | i know is gone, and expecially because of that there can't be guns there;) |
[17:47] | Arawn Spitteler wants Open Grid because of SVC-2931 | |
[17:47] | Simon Linden: | Backing up a level, having a 'no temp rez' region-wide setting is possible, but would break stuff. Would it be woth having? |
[17:47] | Morgaine Dinova: | Lot of kiddies obsessed with guns and showing off their might, I know what you mean. |
[17:47] | xstorm Radek: | i had Moon in the red *GIGGLES* :)Andrew Linden 23:54, 9 April 2009 (UTC) |
[17:47] | Rex Cronon: | and i am not obssesed with guns |
[17:47] | Andrew Linden: | That's a good question Simon. Any estate owners here have an opinion? |
[17:47] | Arawn Spitteler: | For that matter, all adult avatars should be sent to the Teen Grid |
[17:48] | Andrew Linden: | Would you use that switch? |
[17:48] | Charlette Proto: | I am Rex - abhore them |
[17:48] | Morgaine Dinova: | Andrews: guns are fine. It's excessive use that isn't. As for non-excessive but inappropriate use, that's what per-user griefing controls are for. |
[17:49] | Rex Cronon: | is going to take a while to AR all these temp rezers |
[17:49] | Kitto Flora: | I'd say that region owners who parcel and rent land - and have no-push on - therefore dont expect gun play, would welcome ability to turn off temp-rz, to prevent renters lagging the sim. |
[17:49] | Simon Linden: | I think half of us are talking about guns and the other half about temp rezzers |
[17:49] | xstorm Radek: | when some one rez a 600 to 1000 prims that many times i say it is griefing |
[17:49] | Morgaine Dinova: | Simon: call the table to order :P |
[17:50] | Moon Metty: | :) |
[17:50] | Charlette Proto: | my point is that the whole issue we are discussing would not be a problem if we didn't support guns everywhere that is non-combat sims |
[17:50] | Simon Linden: | Table, get to order! |
[17:50] | Morgaine Dinova: | :-) |
[17:50] | xstorm Radek: | the gun rezzer is not the same type |
[17:50] | Andrew Linden: | there are other varieties of content that would be affected |
[17:50] | Moon Metty: | guns don't kill people, bullets do |
[17:51] | xstorm Radek: | bullets do not stay doing it |
[17:51] | Charlette Proto: | redro!!!! need to chat bacwards at gun users |
[17:51] | Andrew Linden: | my experience has been that you can't imagine (by yourself) all the ways that any feature will be used |
[17:51] | Morgaine Dinova: | You can't disallow "guns", because "guns" are not an object type. And the technology used in guns is used in a million other things. |
[17:51] | Charlette Proto: | what about farting bullets |
[17:51] | xstorm Radek: | a person use a gun but do not do it 24/7 |
[17:51] | Simon Linden: | I don't think we can really tell technically what's a gun vs. a crow-generating tree, at least without having a human look at it |
[17:51] | Rex Cronon: | i am with morgaine |
[17:51] | Charlette Proto: | I'm sickened with farting bullets |
[17:52] | Kitto Flora: | Simon: True |
[17:52] | Ardy Lay: | Charlette, you must get some really childish visitors. |
[17:52] | Kitto Flora: | But you can tell where they are welcome and where not welcome |
[17:52] | Simon Linden: | We could have a region-wide speed limit, which would make bullets useless, but it would affect other stuff (snowballs?) |
[17:52] | Rex Cronon: | that temp rezer certainlly it wasn't a gun:) |
[17:52] | Kitto Flora: | The crow rezzing tree looked like a neet object. BUT it really loaded the sim down. |
[17:52] | xstorm Radek: | particals are not a rezzer |
[17:53] | Charlette Proto: | so no rezzers on commercial sims and we are kewl to trade |
[17:53] | Simon Linden: | Right, there are some really cool things using temp rezzing, and would be nice to use if they didn't slow stuff down |
[17:53] | Andrew Linden: | what about the tree that makes temp-on-rez falling leaves? |
[17:53] | Morgaine Dinova: | Here's a simple solution to the gun problem: cost feedback. If you set your "Being hit with an object cost" to infinity, and a person fires a gun at you, then something important happens to that person or to his ability to do the same to others. |
[17:53] | xstorm Radek: | particals can do leafs on a tree |
[17:53] | Simon Linden: | Even non-temp rezzers - there was a brand of wave generators that were killing sims back when we switched to Havok 4 |
[17:53] | Andrew Linden: | (you can do the same thing by making the leaves non-temp, but popping back to the top of the tree to fall again) |
[17:53] | Ardy Lay: | I made my leaves particles because I could see the tree being a problem to the neighbors. |
[17:53] | Moon Metty: | that takes a lot of bookkeeping Morgaine |
[17:53] | xstorm Radek: | we have partical flowers |
[17:53] | Charlette Proto: | yeah like my neighbour's tree, the whole sim is sooo lagged by this bit of pretty Japan |
[17:54] | Kitto Flora: | Andrew: Any news of Rouge City? |
[17:54] | Charlette Proto: | and the dude pervs on me all the time |
[17:54] | xstorm Radek: | and will make all new content on the servers making more mono scripts used |
[17:54] | Morgaine Dinova: | Moon: in practice, people will only set their being-hit cost to an RP value, or to infinity. |
[17:54] | xstorm Radek: | you can look at it under that light |
[17:54] | Andrew Linden: | temp-rezzers also require a timer, and timers keep the scripts alive. Not as bad as a listen() event... |
[17:55] | Charlette Proto: | I reall hat those 'too many listens' residents |
[17:55] | Andrew Linden: | Rouge City? Kitto, should that ring a bell? |
[17:55] | Charlette Proto: | and they do it with freebie crap as well |
[17:55] | Morgaine Dinova: | There is no better way to tackle gun kiddies than with a "Oh shit, now my gun doesn't work for an hour". |
[17:55] | Kitto Flora: | The XXX - adult ony new continent |
[17:55] | Moon Metty: | :) true Morgaine |
[17:55] | Andrew Linden: | Oh, no I haven't heard anything. |
[17:55] | xstorm Radek: | *GIGGLES* :)Andrew Linden 23:54, 9 April 2009 (UTC) |
[17:55] | Charlette Proto: | you playing like you're shooting |
[17:55] | Charlette Proto: | in your little video game world |
[17:55] | Charlette Proto: | what a faggot |
[17:55] | Charlette Proto: | aren't you just a faggot |
[17:55] | Charlette Proto: | that's really gay |
[17:56] | Andrew Linden: | You can be sure that any progress on Rouge City is going to have to wait for server-1.26 |
[17:56] | Andrew Linden: | that is, all the features for making that possible are therein. |
[17:56] | Simon Linden: | Kitto - I don't think there's been any new announcements |
[17:56] | Charlette Proto: | all depends where you live and spend time in Second Life™ and weather there is any practical value for the given user in temp-rez I suppose |
[17:57] | Kitto Flora: | Surely is just a zoning thing. Just needs enforcement - no new code. |
[17:57] | Andrew Linden: | I think there is a medium amount of code required to support it. |
[17:57] | Arawn Spitteler suggests using <alt>20, for a multiple line Gesture: Peoiple worn listeners, is there a way to implement an OwnerListen, or a Jira for that? | |
[17:58] | xstorm Radek: | i think private sim owners can ban people using temp rezzers if they make problems for the sim ? |
[17:59] | Kitto Flora: | Private sim owners tell em to C&D |
[17:59] | Charlette Proto: | that should be the basis of deploying mission critical sims Storm |
[17:59] | Kitto Flora: | The problem is finding the offending object |
[17:59] | Morgaine Dinova: | Enforcement requires people, and people cost money and don't scale. Technical solutions are always better. |
[17:59] | xstorm Radek: | there is now tools that spot temp rezzers |
[17:59] | Andrew Linden: | I've got to leave on-time today. I need to be somewhere within the next hour. |
[18:00] | Kitto Flora: | Technical solutions in SL seem to be the most expensive of all. :) |
[18:00] | xstorm Radek: | ok :-) |
[18:00] | Charlette Proto: | true the sim needs a switch supported by mission statement and rules in case a new way is found (loophole) |
[18:00] | Moon Metty: | well thank you Andrew |
[18:00] | Moon Metty: | and Simon |
[18:00] | Morgaine Dinova: | Thanks Andrew and Simon |
[18:00] | Kitto Flora: | Bye bye all |
[18:00] | xstorm Radek: | bye Andrew and thank you |
[18:00] | Rex Cronon: | bye everybody |
[18:00] | Charlette Proto: | thank you everyone I must run too, got a 6pm |
[18:00] | Opensource Obscure: | thanks .. bye |
[18:01] | Simon Linden: | I have to run too -- thanks all for coming |
[18:01] | xstorm Radek: | bye every one |
[18:01] | Moon Metty: | did you have fun? |
[18:01] | Patty1 Rosca: | bye |
[18:01] | Miles Corinthian: | it was exremely interesting |
[18:01] | Moon Metty: | :D |
[18:01] | Moon Metty: | good to hear |
[18:01] | Miles Corinthian: | abd, I actually understood some..lol |