User:Andrew Linden/Office Hours/2009 08 11

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  • [2009/08/11 10:59] Uni Ninetails: hey Andrew
  • [2009/08/11 11:00] Meeter: Welcome to Linden office hours
  • [2009/08/11 11:00] Andrew Linden: hello
  • [2009/08/11 11:00] Twisted Laws: hello
  • [2009/08/11 11:00] Cerdita Piek waves "hello everyone"
  • [2009/08/11 11:00] Uni Ninetails: hia
  • [2009/08/11 11:00] Uni Ninetails: And hi simon
  • [2009/08/11 11:01] Uni Ninetails: hmm thats a new one rex ressed his nametag fell to the floor offset and his attachments are still floating in midair
  • [2009/08/11 11:01] Simon Linden: Hello everyone
  • [2009/08/11 11:01] JB Hancroft: Hi Simon
  • [2009/08/11 11:01] Rex Cronon: hi everybody
  • [2009/08/11 11:01] Uni Ninetails: hihi
  • [2009/08/11 11:01] Rex Cronon: lol. my nametage is sinking
  • [2009/08/11 11:02] Rex Cronon: nametag*
  • [2009/08/11 11:02] Ardy Lay: I saw the same thing Uni.
  • [2009/08/11 11:02] Uni Ninetails: i cammed and your attachments shifted
  • [2009/08/11 11:02] JB Hancroft: sounds like a personal problem :)
  • [2009/08/11 11:02] Andrew Linden: Alright... announcements
  • [2009/08/11 11:03] Andrew Linden: Simon, do you have any announcements?
  • [2009/08/11 11:03] Andrew Linden: I think we deployed 1.27.2 last week (Friday).
  • [2009/08/11 11:04] Simon Linden: No annoucements
  • [2009/08/11 11:04] Andrew Linden: There is no 1.27.3 planned, however 1.27.2 was not planned either ;-)
  • [2009/08/11 11:04] Aley Ansar: wondered when lestat was comming :)
  • [2009/08/11 11:04] JB Hancroft: Hi Les :)
  • [2009/08/11 11:04] Lestat Demain: heh gotta keep up with the times
  • [2009/08/11 11:04] Uni Ninetails: hmm yess it seemed to be rushed
  • [2009/08/11 11:04] JB Hancroft: You're looking very much like your old boxy self :)
  • [2009/08/11 11:05] Techwolf Lupindo: Technical question about the client, is there any object size data that can be used to fix a bug in the LLFace::calcImportanceToCamera() function? The current code has a problem with large prims.
  • [2009/08/11 11:05] Andrew Linden: Ok well, I don't have any announcements either. I've been busy right up to the start of this meeting.
  • [2009/08/11 11:06] Simon Linden: Techwolf - I'm not familair with that exact code, but it seems like the size info should be around if you have any prim data
  • [2009/08/11 11:07] Andrew Linden: Techwolf, do you have a patch for calcImportanceToCamera() to handle large prims?
  • [2009/08/11 11:08] Techwolf Lupindo: Only F32 cos_angle_to_view_dir, F32 radius is being passed to that function and i'me having a hard time decypering the calling routime to extract object size data and pass that to the function.
  • [2009/08/11 11:08] Andrew Linden: Techwolf, when you ask about "object size data"... I'm not exactly sure what you mean. I guess I'd have to examine the code for more context.
  • [2009/08/11 11:09] Andrew Linden: ah
  • [2009/08/11 11:09] Louise Later: hi, folks!
  • [2009/08/11 11:09] Rex Cronon: hi
  • [2009/08/11 11:09] Uni Ninetails: hihi
  • [2009/08/11 11:10] JB Hancroft: Hi Louise :)
  • [2009/08/11 11:10] Lestat Demain: hiya
  • [2009/08/11 11:10] Techwolf Lupindo: Whoops...wrong pastes. ment F32 cos_angle_to_view_dir, F32 dist)
  • [2009/08/11 11:10] Andrew Linden: well, the API of LLFace might be changable to take more info. The fix might require that.
  • [2009/08/11 11:10] Max: Hi all Second Life residents and others!
  • [2009/08/11 11:10] JB Hancroft waves to Max "good boy!"
  • [2009/08/11 11:11] Mealea Ying: Max looks like a Belgin Melionios
  • [2009/08/11 11:11] Louise Later: does he?
  • [2009/08/11 11:11] Louise Later: He is the one and only of whatever he is
  • [2009/08/11 11:11] Mealea Ying: yes, the are a type of Dutch police dog
  • [2009/08/11 11:11] Louise Later: cool
  • [2009/08/11 11:12] Louise Later: I need to memorize the name
  • [2009/08/11 11:12] Simon Linden: Lets see ... no news on the mono script issues. From the jira, it sounds like the repro is a bit harder than originally stated ... it looks like more scripts are needed to bog down the sim if the region is running normally
  • [2009/08/11 11:12] Techwolf Lupindo: Its being called by LLFace::calcPixelArea
  • [2009/08/11 11:12] Andrew Linden: hrm... I'm having connection problems to the remote server where I usually browse the codebase
  • [2009/08/11 11:12] Mealea Ying: I spelled it incorectly I think
  • [2009/08/11 11:12] Sebastean Steamweaver: I return with eggs!
  • [2009/08/11 11:12] Techwolf Lupindo: Its starting to look like I may have to go back several callers to pass the right data...
  • [2009/08/11 11:12] Lestat Demain: hey yes whats with the sandboxes crashing and recrashing all day?
  • [2009/08/11 11:12] Louise Later: JB--did yu ask about the turning issue? Is there an agenda?
  • [2009/08/11 11:13] JB Hancroft: I didn't, no.
  • [2009/08/11 11:13] Techwolf Lupindo: I wish there was a crashme sim here. I would tell you the result of my test of that.
  • [2009/08/11 11:13] Andrew Linden: dunno about the sandboxes Lestat. Name one in particular.
  • [2009/08/11 11:13] Lestat Demain: cordova goguen sandbox island and extension
  • [2009/08/11 11:13] Aley Ansar: sandbox island for one
  • [2009/08/11 11:13] Aley Ansar: it's been down for atleats an hour
  • [2009/08/11 11:13] Rex Cronon: how do hey crash lestat?
  • [2009/08/11 11:14] Sebastean Steamweaver: It's a pity they got rid of crashme.
  • [2009/08/11 11:14] Mealea Ying: Just after Max Yeagar bails out they auger in
  • [2009/08/11 11:14] Rex Cronon: how do they*
  • [2009/08/11 11:14] Lestat Demain: someone drops a bunch of rotating black prims and the sandbox and its neighbour are history
  • [2009/08/11 11:14] Louise Later: Max is at the "head" of the table
  • [2009/08/11 11:14] Aley Ansar: The Sky Crawlers was down 5 minuts ago
  • [2009/08/11 11:14] Willow Halfpint: meow meow Louise
  • [2009/08/11 11:14] Aley Ansar: oopsers
  • [2009/08/11 11:15] Lestat Demain: actually the pic was on the map
  • [2009/08/11 11:15] Aley Ansar: ment Sandbox Newcomb
  • [2009/08/11 11:15] Rex Cronon: a lot of black prims?
  • [2009/08/11 11:15] Louise Later: hi, willow!
  • [2009/08/11 11:15] Andrew Linden: I've been forgetting to tell Dan Linden you guys want Crash Me back up. I just sent him a message.
  • [2009/08/11 11:15] Mealea Ying grins!
  • [2009/08/11 11:15] Willow Halfpint: max making himslef at home lol
  • [2009/08/11 11:15] Geo Meek: what a pain
  • [2009/08/11 11:15] Willow Halfpint: and hello Geo
  • [2009/08/11 11:15] Geo Meek: Hello Hello
  • [2009/08/11 11:16] Geo Meek: sorry did not mean to conplain
  • [2009/08/11 11:16] Mealea Ying: oooo Nice hat Geo
  • [2009/08/11 11:16] Rex Cronon: it kind of ooks like max's head is on the platter:)
  • [2009/08/11 11:16] Geo Meek: :-)
  • [2009/08/11 11:16] Louise Later: I have been sent by Q and Pathfinder to ask you a question Andrew
  • [2009/08/11 11:16] Geo Meek: thank a fine Arc build
  • [2009/08/11 11:16] Geo Meek: indeed
  • [2009/08/11 11:16] Rex Cronon: looks like*
  • [2009/08/11 11:16] Willow Halfpint: is it hat day,
  • [2009/08/11 11:16] Louise Later: so when it's my "turn" please let me know
  • [2009/08/11 11:17] Willow Halfpint: did i miss the memo
  • [2009/08/11 11:17] Geo Meek: so whats new ?
  • [2009/08/11 11:17] Andrew Linden: Dan Linden says he could bring Crash Me back up.
  • [2009/08/11 11:17] Simon Linden: Louise - go ahead and ask, this isn't too structured
  • [2009/08/11 11:17] Sebastean Steamweaver: Yay!
  • [2009/08/11 11:17] Arawn Spitteler still thinks he was most successful in crashing crash me.
  • [2009/08/11 11:17] Rex Cronon: how come i wasunsitted?
  • [2009/08/11 11:17] Andrew Linden: I guess he shut it down because we didn't have a lot of dev resources devoted to simulator stability.
  • [2009/08/11 11:17] Louise Later: okay--I am part of the virtual guidedog project
  • [2009/08/11 11:18] Louise Later: we are making Second Life™ universally accessible
  • [2009/08/11 11:18] Andrew Linden: We've all been busy working on other stuff, and our crash rate is lower than it has ever been
  • [2009/08/11 11:18] Willow Halfpint: well, big plans too :-)
  • [2009/08/11 11:18] Andrew Linden: because we fixed the few highest crash bugs over the last few releases.
  • [2009/08/11 11:18] Arawn Spitteler's the Senseless King, and has only rumors that blind actually enjoy SL
  • [2009/08/11 11:18] Lestat Demain: not during the past 2 days it hasnt
  • [2009/08/11 11:19] Aley Ansar: nope, constant sandbox crashes that syat for hours
  • [2009/08/11 11:19] Louise Later: and we need a way to have people who are blind be able to face the av who is speaking to them
  • [2009/08/11 11:19] Lestat Demain: ive been consistently fighting pn idiots with simcrashers
  • [2009/08/11 11:19] Mealea Ying: ahhh
  • [2009/08/11 11:19] Andrew Linden: Louise, the table is open, just throw your question out. You might even have to ask a few times if we miss the question in the chat logs.
  • [2009/08/11 11:19] Sebastean Steamweaver: That sounds like you want llPointAt back, Louise
  • [2009/08/11 11:19] Louise Later: there is an old "LookAt" script that was never implimented
  • [2009/08/11 11:20] Aley Ansar: Sandbox Island is still down but not showing as offline
  • [2009/08/11 11:20] Andrew Linden: Ah llLookAt()... we were just talking about that last week.
  • [2009/08/11 11:20] Louise Later: IS should have the avatar turn to face the person speaking to them
  • [2009/08/11 11:20] Simon Linden: Louise - when you said 'speaking', did you mean text chat or voice>?
  • [2009/08/11 11:20] Louise Later: It
  • [2009/08/11 11:20] Rex Cronon: do all these sonboxes that crash allow scripts to run?
  • [2009/08/11 11:20] Geo Meek: "our crash rate is lower than it has ever been" with how?
  • [2009/08/11 11:20] Sebastean Steamweaver: llLookAt? I need to brush up on my functions lol
  • [2009/08/11 11:20] Louise Later: text chat
  • [2009/08/11 11:20] Geo Meek: =who
  • [2009/08/11 11:20] Mealea Ying: that can be done, and in fact is already in use in part now Louise, the avitar looks at the person who has just spoken, and a script could be made to complete that by turning the avatar it self
  • [2009/08/11 11:20] Lestat Demain: yes
  • [2009/08/11 11:20] Louise Later: yes--exactly that
  • [2009/08/11 11:21] Sebastean Steamweaver: Function: llPointAt( vector pos );131 Function ID
  • 0.0 Delay
  • 10.0 Energy
  • Make agent that owns object point at pos
  • [2009/08/11 11:21] Louise Later: a script could be made to complete that by turning the avatar it self
  • [2009/08/11 11:21] Andrew Linden: No, it is not currently possible to turn an avatar with an LSL script right now.
  • [2009/08/11 11:21] Willow Halfpint: we have text to voice, do we now have voice to text, louise?
  • [2009/08/11 11:21] Uni Ninetails: seen it implmented in D/scollars successfuly
  • [2009/08/11 11:21] Arawn Spitteler: I thin it could b done Client Side, but Scripts aren't allowed to turn avies
  • [2009/08/11 11:21] Andrew Linden: llPointAt() rotates the object, not the avatar.
  • [2009/08/11 11:21] Mealea Ying: as an atackhment it is
  • [2009/08/11 11:21] Louise Later: because the person is blind, it has to be down by tracking the relative positions that both av's are looking
  • [2009/08/11 11:21] Sebastean Steamweaver: I'm just quoting the LSL wiki
  • [2009/08/11 11:21] Louise Later: and then implemented without using the mouse
  • [2009/08/11 11:21] Geo Meek: I for one whould love this meeting to be in voice
  • [2009/08/11 11:22] Sebastean Steamweaver: llLookAt is the one that rottes objects :) I've used it before.
  • [2009/08/11 11:22] Mealea Ying: I for one wouldent be able to hear it
  • [2009/08/11 11:22] Louise Later: done*
  • [2009/08/11 11:22] Geo Meek: to be recorted for sharing
  • [2009/08/11 11:22] Arawn Spitteler: Voice is no good, due to transcript and lag issues
  • [2009/08/11 11:22] JB Hancroft: Not unless the AV is seated
  • [2009/08/11 11:22] Andrew Linden: Louise, your group is not doing any SL client modifications I take it? Just in-world LSL script work?
  • [2009/08/11 11:22] Geo Meek: VBS
  • [2009/08/11 11:22] Lestat Demain: not to mention language
  • [2009/08/11 11:22] Geo Meek: ot Text BS
  • [2009/08/11 11:22] Uni Ninetails: accents ^^
  • [2009/08/11 11:22] Louise Later: yes, just inworld LSL work
  • [2009/08/11 11:22] Mealea Ying: ummmmm hang on I think I can demonstrate this,
  • [2009/08/11 11:22] Mealea Ying: this will look a bit odd
  • [2009/08/11 11:23] Louise Later: but we did have the happy discovery last week that there is a keyboard way to reach the Top Menu
  • [2009/08/11 11:23] Andrew Linden: turns out the avatar rotation is controlled by the SL client. The SL server hears what the client says and tries as hard as it can to rotate the avatar in that direction.
  • [2009/08/11 11:23] Louise Later: which we though was inaccessible
  • [2009/08/11 11:23] Willow Halfpint: we did make alot of things though pathfinder for the client inventory, but i dont know if there implimented yet
  • [2009/08/11 11:23] Louise Later: by keyboard
  • [2009/08/11 11:23] Arawn Spitteler: Voice s awful, for the deaf, and it's better if the blind, who can type quite well, have tet->chat working
  • [2009/08/11 11:23] Andrew Linden: An external rotation of the avatar would require both server and viewer modifications.
  • [2009/08/11 11:24] Geo Meek: and you can share sl with people that use Skype now
  • [2009/08/11 11:24] Mealea Ying: ok.... this used to work, maybe this is a diferent script....
  • [2009/08/11 11:24] Louise Later: we are getting started on Speech Recognition next
  • [2009/08/11 11:24] Arawn Spitteler: Just viewerr, I shold thik
  • [2009/08/11 11:24] Louise Later: Nobody is going to be left out
  • [2009/08/11 11:24] Andrew Linden: People have been asking for llLookAt() functionality for a long time. I don't know when we'll be able to get to it.
  • [2009/08/11 11:24] Geo Meek: so voice well come in handy
  • [2009/08/11 11:24] Willow Halfpint: i know it works via, " dragon naturaly speaking" but thats not a freeware
  • [2009/08/11 11:24] Sebastean Steamweaver: Function: llLookAt( vector target, float strength, float damping );105 Function ID
  • 0.0 Delay
  • 10.0 Energy
  • Cause object to point its up axis (positive z) towards target, while keeping its forward axis (positive x) below the horizon.
  • [2009/08/11 11:24] Lestat Demain: but its already half done with head rotation
  • [2009/08/11 11:24] Geo Meek: tesx is so yesterday
  • [2009/08/11 11:24] Mealea Ying smiles at Louise
  • [2009/08/11 11:24] Sebastean Steamweaver: (LSL Wiki quote)
  • [2009/08/11 11:25] Mealea Ying: thankyou!
  • [2009/08/11 11:25] Geo Meek: i said my peace
  • [2009/08/11 11:25] Louise Later: yw!
  • [2009/08/11 11:25] Sebastean Steamweaver: llPointAt is the function which is depreciated/not working - it's listed under the agent functions.
  • [2009/08/11 11:25] Willow Halfpint: lol Geo :-p
  • [2009/08/11 11:25] Lestat Demain: just extend head rotation to the rest of the body and have it selectable
  • [2009/08/11 11:25] Rex Cronon: louise. speach o text is hard. even the US army had to do contestto find something that works most ofthe time
  • [2009/08/11 11:26] Mealea Ying: I had a folower that if you wore it indstead of just rezing it it would move your avatar to who ever was closest to you, it drove people who wer trying to escape nuts....
  • [2009/08/11 11:26] Andrew Linden: Alas, this is a text meeting so I can publish the transcripts.
  • [2009/08/11 11:26] Louise Later: okay--so what would it take to get PointAt working
  • [2009/08/11 11:26] Mealea Ying: so LSL can move an avatar
  • [2009/08/11 11:26] Geo Meek: see what happens to me
  • [2009/08/11 11:26] Andrew Linden: (Not that I've been able to take the time to publish them for two months :-(
  • [2009/08/11 11:26] Willow Halfpint: theres a move-to LSL code?
  • [2009/08/11 11:26] Willow Halfpint: like right click move too
  • [2009/08/11 11:26] Louise Later: No problem!
  • [2009/08/11 11:26] Willow Halfpint: can you not use that to face the avitar?
  • [2009/08/11 11:27] Rex Cronon: if u r sitting u can move almost anywhere in he sim:)
  • [2009/08/11 11:27] Andrew Linden: There is an llMoveTo() LSL function that moves an object linearly
  • [2009/08/11 11:27] Sebastean Steamweaver: Yes, it's used in most hug scripts, but move-to isn't something that requires control inputs. It treats the agent like aphysical object, which is different from turning the avatar.
  • [2009/08/11 11:27] Mealea Ying: yes, that would be LLlookat
  • [2009/08/11 11:27] JB Hancroft: An object... not an Avatar
  • [2009/08/11 11:27] Sebastean Steamweaver: llMoveToTarget
  • [2009/08/11 11:27] Louise Later: I am up for whatever works!
  • [2009/08/11 11:27] Andrew Linden: er... in the XYZ directions, not linear timewise
  • [2009/08/11 11:27] Louise Later: It has to be something that turns the av
  • [2009/08/11 11:28] Sebastean Steamweaver: llMoveToTarget can't turn your avatar, only drag it to XYZ point.
  • [2009/08/11 11:28] Fox Oxbar gave you Alebrije Avatar - Foxox.
  • [2009/08/11 11:28] Willow Halfpint: but look at would ony turn the avitar, say i was talking to Saijanal the distance , is long there maybe people in the middle
  • [2009/08/11 11:28] Andrew Linden: Louise, unfortunately no way to do it right now without modifying the SL client.
  • [2009/08/11 11:28] Mealea Ying: this thing pointed it self AT the nearest avatar and went to them... I will have to dig, I havent the faintest idea what its name is... more than likely "Object" or something equaly helpfull
  • [2009/08/11 11:28] Techwolf Lupindo: llMoveTo does not move the object/avatar smoothly. It fast then slows down when closer. Make it very hard to walk an avatar.
  • [2009/08/11 11:28] JB Hancroft: There might have to be an invisible standing platform, and that can rotate
  • [2009/08/11 11:28] Andrew Linden: But I'll take your questions as a vote for eventually getting llLookAt() working for the avatar
  • [2009/08/11 11:29] Sebastean Steamweaver: Yes, as Tech said, because it isn't actually controling the avatar
  • [2009/08/11 11:29] Techwolf Lupindo: llWalkTo would be nice too.
  • [2009/08/11 11:29] Willow Halfpint: lol yes very
  • [2009/08/11 11:29] Techwolf Lupindo: or llRunTo. :-)
  • [2009/08/11 11:29] Andrew Linden: Hrm... tricks have been done by using vehicles that the avatar sits on
  • [2009/08/11 11:29] Sebastean Steamweaver: Script integration with the client in general would be nice :)
  • [2009/08/11 11:29] JB Hancroft: *nods*... yes
  • [2009/08/11 11:29] Louise Later: okay-but is it like "25 groups"--a hard fix or an easy fix?
  • [2009/08/11 11:29] Lestat Demain: ummm wasnt that wot autopilot was for?
  • [2009/08/11 11:29] Andrew Linden: however it is hard to make that work such that the avatar's walk looks normal
  • [2009/08/11 11:29] Willow Halfpint: its getting the user onto the object
  • [2009/08/11 11:29] Arawn Spitteler: I don't thin a platform woul turn an avtar, althoug I'veridden a Kitto diesel whle standing on i
  • [2009/08/11 11:30] Andrew Linden: Louise, it is a hard fix, unfortunately.
  • [2009/08/11 11:30] Meeter: Timecheck : office hours is half over
  • [2009/08/11 11:30] Sebastean Steamweaver: Andrew, just out of curiosity.
  • [2009/08/11 11:30] Willow Halfpint: dam that timer :-p
  • [2009/08/11 11:30] Sebastean Steamweaver: A long time ago you mentioned scripted keyframed movement for physical objects.
  • [2009/08/11 11:30] Sebastean Steamweaver: Would you be able to perform that on an avatar?
  • [2009/08/11 11:30] JB Hancroft mutes the timer
  • [2009/08/11 11:30] Andrew Linden: Yes Sebastian, still no progress on that however...
  • [2009/08/11 11:30] Sebastean Steamweaver: Hypothetically speaking, I mean.
  • [2009/08/11 11:30] Louise Later: It has applications besides helping make Second Life™ more accessible.
  • [2009/08/11 11:30] Sebastean Steamweaver: I know you've been busy with a lot of stuff.
  • [2009/08/11 11:31] Techwolf Lupindo: What does autopilot? Server or client?
  • [2009/08/11 11:31] Sebastean Steamweaver: I'm prtty sure that's client.
  • [2009/08/11 11:31] Andrew Linden: I'm supposed to have a "catch up" meeting with one of our execs on the next things to do with our physics engine today
  • [2009/08/11 11:31] Andrew Linden: (right after this hour in fact)
  • [2009/08/11 11:31] Ardy Lay: Might want to ask Cubey Terra for input on the movement of avatars with vehicles and attachments.
  • [2009/08/11 11:31] Louise Later: Everyone wouild like to be able to control which way their avatar faces when they first rez in so you are pointing in the right direction for signs and paths and all
  • [2009/08/11 11:31] Techwolf Lupindo: Physics, get rid of the gap.
  • [2009/08/11 11:31] Andrew Linden: I don't know how exactly that meeting is going to go...
  • [2009/08/11 11:31] Lestat Demain: update to havok 7 perhaps?
  • [2009/08/11 11:31] Willow Halfpint: over all, i would love to see, the avitar move via, vocal comands in the future
  • [2009/08/11 11:32] Sebastean Steamweaver: Do you think you could mention SVC-2885 and SVC-2105 to him? :)
  • [2009/08/11 11:32] Meeter: http://jira.secondlife.com/browse/SVC-2105
  • [#SVC-2105] llSetLinkListPrimitiveParams() for setting multiple, specific linked items
  • [2009/08/11 11:32] Meeter: http://jira.secondlife.com/browse/SVC-2885
  • [#SVC-2885] llSetObjectScale and llGetObjectScale
  • [2009/08/11 11:32] JB Hancroft: Louise... this is doable, with a scripted "standing platform"
  • [2009/08/11 11:32] Andrew Linden: but if anyone thinks we should move to the next version of Havok (5, or 6) then I will argue otherwise
  • [2009/08/11 11:32] Andrew Linden: what I would like to do, if we had the resources, is to knock out some of the features we've been kicking around here for so long
  • [2009/08/11 11:32] Rex Cronon: willow, for that a n external program could b used:)
  • [2009/08/11 11:32] Lestat Demain: thats why i sed 7
  • [2009/08/11 11:33] Andrew Linden: such as the animation of static objects (programmable keyframed motion)
  • [2009/08/11 11:33] Willow Halfpint: yes i agre, rex, but is it open source?
  • [2009/08/11 11:33] JB Hancroft: are they client-side or server-side, Andrew?
  • [2009/08/11 11:33] Andrew Linden: and a few other pet projects of mine
  • [2009/08/11 11:33] Arawn Spitteler: Open Source the Server, ad let he Rezies crate the world
  • [2009/08/11 11:33] Techwolf Lupindo: Reading the jira, combat experence was greatly reduced with havak4. Many weapons still don't work right.
  • [2009/08/11 11:33] Sebastean Steamweaver: And llSet/GetObjectScale? :D
  • [2009/08/11 11:33] Louise Later: rezzies = residents. I like it!
  • [2009/08/11 11:33] JB Hancroft: *nods* animation of objects... "yes, please!"
  • [2009/08/11 11:34] Andrew Linden: right, stuff like that (small easy LSL features)
  • [2009/08/11 11:34] Sebastean Steamweaver: We've been keeping MISC-3077 alive and well for you :>
  • [2009/08/11 11:34] Meeter: http://jira.secondlife.com/browse/MISC-3077
  • [#MISC-3077] Meta-Issue: List of Linden-Confirmed Easy Changes/Additions With Large Returns
  • [2009/08/11 11:34] Sebastean Steamweaver: And changed the name
  • [2009/08/11 11:34] Andrew Linden: thanks for the link reminder
  • [2009/08/11 11:34] Sebastean Steamweaver: We've tried to keep the list limited to those things which you or another linden knowledgeable in the area has confirmed would be truly "simple".
  • [2009/08/11 11:34] Arawn Spitteler: When we have llGetRelativePos and llGetRelativeRot, could we find the actual Agent Target? Chairs and other teleporters are still handicapped
  • [2009/08/11 11:35] Arawn Spitteler: In addition to the easy ones, SVC-22 and SVC-93 are ritual to mention
  • [2009/08/11 11:35] Meeter: http://jira.secondlife.com/browse/SVC-22
  • [#SVC-22] Vehicles crossing region borders aren't always treated as vehicles and can get incorrectly returned if the destination parcel is no-entry or parcel-full
  • [2009/08/11 11:35] Meeter: http://jira.secondlife.com/browse/SVC-93
  • [#SVC-93] llSetPrimitiveParams PRIM_ROTATION and llSetRot incorrectly implemented for child prims
  • [2009/08/11 11:35] Andrew Linden: are those llGetRelative* methods with respect to the avatar?
  • [2009/08/11 11:36] Andrew Linden: Arawn, what do you mean by "Agent Target"?
  • [2009/08/11 11:36] Arawn Spitteler: If we want to know where a liink is, realtive to the root prim, so we can adjust llSLPP, we have to do more arithmatic than anyone can be certain is functional
  • [2009/08/11 11:36] Andrew Linden: target rotation?
  • [2009/08/11 11:37] Arawn Spitteler: llAgentTarget used to work according to llDetectedPos(), but no longer does
  • [2009/08/11 11:37] Andrew Linden: ah, some LSL calls to simplify relative rotations
  • [2009/08/11 11:37] Sebastean Steamweaver: Arawn, you might be interested in SVC-4252
  • [2009/08/11 11:37] Meeter: http://jira.secondlife.com/browse/SVC-4252
  • [#SVC-4252] Constants for llSet(Link)Primitive Params: PRIM_RELATIVE_* Constants
  • [2009/08/11 11:37] Andrew Linden: those are properly linked to MISC-3077 I take it?
  • [2009/08/11 11:38] Sebastean Steamweaver: That last one, I haven't linked. I haven't been able to ask you about it actully.
  • [2009/08/11 11:38] Arawn Spitteler: PRIM_ROT and PRIM_POS are already relative, but we've no corresponding llGetLinkPrimitiveParams
  • [2009/08/11 11:38] Sebastean Steamweaver: I didn't want to assume it would be "easy", nor necessarily feasible.
  • [2009/08/11 11:38] Andrew Linden: the llGetRelative* ideas sound simple, so you could link those to MISC-3077 if you like
  • [2009/08/11 11:39] Arawn Spitteler: Sound simple, but that rotation code suggests otherwise
  • [2009/08/11 11:40] Andrew Linden: Tell you what... link anything you're wondering about and send me an IM or email to audit the list of linked items this week.
  • [2009/08/11 11:40] Sebastean Steamweaver: Sounds good
  • [2009/08/11 11:40] JB Hancroft: RL calls, folks... see you later :)
  • [2009/08/11 11:40] Lestat Demain: cya
  • [2009/08/11 11:40] Geo Meek: well i lost my head i best move on
  • [2009/08/11 11:40] Rex Cronon: tc jb
  • [2009/08/11 11:40] Sebastean Steamweaver: I'll tell Stickman, I'm sure he'd have a thing or two to add to the list
  • [2009/08/11 11:40] Arawn Spitteler: I presume you'll start with SVC-93
  • [2009/08/11 11:40] Louise Later: Okay, "Later" JB
  • [2009/08/11 11:40] Rex Cronon: tc geo
  • [2009/08/11 11:40] Louise Later: tc
  • [2009/08/11 11:41] Geo Meek: Thnaky
  • [2009/08/11 11:41] Sebastean Steamweaver: Take care JB :)
  • [2009/08/11 11:41] Willow Halfpint: see ya about Geo
  • [2009/08/11 11:41] Louise Later: bye, Geo
  • [2009/08/11 11:41] Geo Meek: well do you too
  • [2009/08/11 11:41] Simon Linden: Has anyone seen changes in the region crossing behavior? It was horrible for a while, then a bug got fixed and rolled out, and seemed better. Is it still OK?
  • [2009/08/11 11:41] Arawn Spitteler: Also, we're in the dark, for the most part, how to make a vehicle control like an avatar. VEHICLE_TYPE_AVATAR might be a good idea
  • [2009/08/11 11:42] Willow Halfpint: for me it seams faster, but i carnt dirrect Tp well over sims now
  • [2009/08/11 11:42] Willow Halfpint: 2 click Tps
  • [2009/08/11 11:42] Susie Chaffe: region crossings are as good as they have ever been
  • [2009/08/11 11:42] Twisted Laws: border crossing seem better now
  • [2009/08/11 11:42] Lestat Demain: naaa us long distance people still have 3 seconds in limbo
  • [2009/08/11 11:42] Arawn Spitteler: I thought that was a matter opf my dropping Bandwidth
  • [2009/08/11 11:42] Susie Chaffe: if not better
  • [2009/08/11 11:42] Willow Halfpint: or for you map to map tp
  • [2009/08/11 11:42] Susie Chaffe: I have been forced testing for over a week now...15,000 crossings every 24 hours
  • [2009/08/11 11:43] Susie Chaffe: only 2 have falied in over 100,000
  • [2009/08/11 11:43] Lestat Demain: and thats with an accellerated client
  • [2009/08/11 11:43] Susie Chaffe: thats some record
  • [2009/08/11 11:43] Andrew Linden: That is good news.
  • [2009/08/11 11:43] Louise Later: wow
  • [2009/08/11 11:43] Simon Linden: Wow, that's good to hear
  • [2009/08/11 11:43] Louise Later: great
  • [2009/08/11 11:43] Sebastean Steamweaver: Excellent :)
  • [2009/08/11 11:43] Louise Later: I know it was back on Helen Keller day June 27
  • [2009/08/11 11:43] Techwolf Lupindo: That some data collecrtion there Susie.
  • [2009/08/11 11:44] Andrew Linden: The region crossing improvements came from some fixes to what we call "Scalable Space Services" (SSS) which are replacing the dying "spaceserver" system
  • [2009/08/11 11:44] Simon Linden: So it sounds like they are more reliable (good) but still slow, as we know of a bunch of steps along the way that can take time or cause a glitch in region performance
  • [2009/08/11 11:44] Rex Cronon: susie. the sims tat u mved beween were always the sme?
  • [2009/08/11 11:44] Susie Chaffe: well I spent a long time developing these routes and it made very upset when I had to stop them
  • [2009/08/11 11:44] Andrew Linden: the spaceserver was starting to fall over -- it was not scaling around 35k+ regions
  • [2009/08/11 11:44] Twisted Laws: Back on region crashing, can you look at crash statistics for Sandbox Island and Sandbox Island Extension for the past weekend?
  • [2009/08/11 11:44] Susie Chaffe: well Rez Corsica is 180 sims round trip
  • [2009/08/11 11:44] Andrew Linden: Sure Twisted, one moment...
  • [2009/08/11 11:44] Susie Chaffe: Gaeta 99
  • [2009/08/11 11:45] Susie Chaffe: those are the 2 longest
  • [2009/08/11 11:45] Rex Cronon: ooo
  • [2009/08/11 11:46] Andrew Linden: huh... there was a burst of crashes in Sandbox Island over the weekend
  • [2009/08/11 11:46] Lestat Demain: 2 days :)
  • [2009/08/11 11:47] Louise Later: : We found how to get the the Top Menu by keyboard: deactivate all F10 gestures and then press Control F10
  • [2009/08/11 11:47] Simon Linden: Someone discover a new way to crash?
  • [2009/08/11 11:47] Arawn Spitteler thiks Crash Me might have other usezs than Server Research
  • [2009/08/11 11:47] Lestat Demain: lol i explained about 10 minutes ago
  • [2009/08/11 11:47] Rex Cronon: maybe what u need is an anti sim crashin device:)
  • [2009/08/11 11:47] Simon Linden: the black prims?
  • [2009/08/11 11:47] Lestat Demain: yes
  • [2009/08/11 11:48] Louise Later: What would it take to get those the names of menu choices sent to chat.txt?
  • [2009/08/11 11:48] Twisted Laws: Maybe Simon... i saw an object that had 600 scripts in it that appeared to all try and rez a single object at same time
  • [2009/08/11 11:48] Rex Cronon: sorry . i couldn't stop myself:)
  • [2009/08/11 11:48] Andrew Linden: Sandox Island might have been targeted with a particular crash mode -- think this is the crash mode that one of the LL dev's has been looking at, but I'm not sure.
  • [2009/08/11 11:48] Lestat Demain: for some reason that whole strip is affected
  • [2009/08/11 11:49] Andrew Linden: Yeah, this is a crash mode that people have discovered and are taking advantage of. I'll ask around to see who knows what is being done. I've been busy with permissions exploits recently.
  • [2009/08/11 11:50] Twisted Laws: Are scripts safe again, Andrew?
  • [2009/08/11 11:50] Andrew Linden: Yes, they should be Twisted.
  • [2009/08/11 11:50] Rex Cronon: scripts weren't/aren't save:(
  • [2009/08/11 11:50] Rex Cronon: safe*
  • [2009/08/11 11:50] Lestat Demain: sanbox island and extension,newcomb cordova goguen,fortuna..all those areas get wiped out several times a day
  • [2009/08/11 11:51] Arawn Spitteler: Did Reddot99 ever handle his problem with possible Camera Coupling Issues?
  • [2009/08/11 11:51] Andrew Linden: Twisted means "safe from having LSL text being downloaded by anybody"
  • [2009/08/11 11:51] Twisted Laws: You know of another exploit, Rex?
  • [2009/08/11 11:51] Lestat Demain: nope he went with twists remote controls instead
  • [2009/08/11 11:51] Twisted Laws: yes
  • [2009/08/11 11:51] Andrew Linden: That was the exploit I fixed. We tested the fix
  • [2009/08/11 11:52] Andrew Linden: also there was annecdotal evidence that the fix worked...
  • [2009/08/11 11:52] Simon Linden: Looks like that crash is one of those 'rez stuff that stalls the region so bad it's dead' approaches. We've put time-outs on most of those operations, but there must be some setup that's getting by the checks
  • [2009/08/11 11:52] Rex Cronon: i don't know if they are or not. that is why i am asking
  • [2009/08/11 11:52] Andrew Linden: right after we deployed to the main grid we saw a lot of visits to the preview grid where it was not yet fixed
  • [2009/08/11 11:52] Andrew Linden: so we merged the fixed into the preview servers over the weekend
  • [2009/08/11 11:54] Andrew Linden: Oh so Simon you're saying that some work for the "rez too many objects" stuff has already been deployed in server-1.27.1 or .2 ?
  • [2009/08/11 11:54] Simon Linden: I did a bunch of that back in Havok4 days ... there isn't anything new along those lines that I know of
  • [2009/08/11 11:55] Meeter: Timecheck : office hours is almost over
  • [2009/08/11 11:55] Simon Linden: Except we relaxed some of the timeouts due to coalesced objects a few months ago
  • [2009/08/11 11:55] Andrew Linden: No this crash is not in havok but in a different spot, but related to rezzing objects.
  • [2009/08/11 11:55] Simon Linden: Right, it's not havok related
  • [2009/08/11 11:55] Andrew Linden: Ok, so no new work there.
  • [2009/08/11 11:56] Techwolf Lupindo: Please let me and other know as soon CrashMe is up. I want to be the first crasher.
  • [2009/08/11 11:56] Techwolf Lupindo: :-)
  • [2009/08/11 11:56] Andrew Linden: No Arawn, I was never able to answer Reddot99's question about decoupling the camera.
  • [2009/08/11 11:56] Andrew Linden: Sigh...
  • [2009/08/11 11:56] Andrew Linden makes a new note.
  • [2009/08/11 11:57] Arawn Spitteler keeps meaning to test it himself: if he isn't here, maybe I'll send him an IM
  • [2009/08/11 11:57] Andrew Linden: Alright, this hour is almost up, and I've got a meeting to attend immediatly following.
  • [2009/08/11 11:57] Simon Linden: Techwolf - I think I might understand why it hasn't been around lately :)
  • [2009/08/11 11:57] Louise Later: we are also having a problem having avatars sit on objects
  • [2009/08/11 11:57] Andrew Linden: Dan Linden said he would try to bring Crash Me up today.
  • [2009/08/11 11:58] Louise Later: remember--no visual orientation or clicking
  • [2009/08/11 11:58] Arawn Spitteler still thinks he crashed it best
  • [2009/08/11 11:58] Andrew Linden: Hrm... according to some internal tools Crash Me is up now.
  • [2009/08/11 11:59] Arawn Spitteler'll have to test a ghost prim rezzer...
  • [2009/08/11 11:59] Lestat Demain: lol u guys spend way too much time reading stats instead of travelling in world
  • [2009/08/11 11:59] Hermit Barber: And has somebody on it already
  • [2009/08/11 11:59] Andrew Linden: No time to walk the world 8-O
  • [2009/08/11 12:00] Meeter: Thank you for coming to Linden office hours
  • [2009/08/11 12:00] Andrew Linden: Thanks for coming everyone. I've got to run.
  • [2009/08/11 12:00] Sebastean Steamweaver: Thank you Andrew and Simon for a good office hours :)
  • [2009/08/11 12:00] Sebastean Steamweaver: Have a good meeting
  • [2009/08/11 12:00] Twisted Laws: thanks, bye
  • [2009/08/11 12:00] Rex Cronon: u can tp faster. can't u:)
  • [2009/08/11 12:00] Lestat Demain: numbers lie...falling thru cracks in sim or non-existent sims doesnt :P
  • [2009/08/11 12:00] Max: thanks for your help all!
  • [2009/08/11 12:00] Uni Ninetails: ty havw a good day!!
  • [2009/08/11 12:00] Arawn Spitteler: Try th trainacross your parcel, in your next hour, and sow the exdc
  • [2009/08/11 12:00] Rex Cronon: tc andrew
  • [2009/08/11 12:00] Vixen Heron: This can sound funny but i heard some rumors about an attack which will be done in 28 of August to Turkish residents especially.Somone came to several islands of our society and told about they had modified viewers which crash other viewers or sims.And he or she explained that they were friends of plastic duck.(As they mentioned again and again,gene replacement aka plustic dock).I don't remember the names of these person but i interestingly remember that one of them belongs to POLAND group,really not sure..But then i make some little search about that group and lots of it's members are banned and or using different accounts because of several things.So,all these can be related with each other?
  • [2009/08/11 12:01] Andrew Linden: Hard to tell the truth Vixen.
  • [2009/08/11 12:01] Techwolf Lupindo: Sounds like a good question for the G-Team Office Hours.
  • [2009/08/11 12:01] Andrew Linden: I've heard that Plastic Duck has gone legit.
  • [2009/08/11 12:01] Twisted Laws: the person i suspect of crashing the sandboxes was runnng Cryolife
  • [2009/08/11 12:01] Sebastean Steamweaver: The only bug Im aware of that could crash a sim and other nearby viewers was an llAttach function, which has now been fixed.
  • [2009/08/11 12:02] Sebastean Steamweaver: Err, readily available
  • [2009/08/11 12:02] Arawn Spitteler: Can Turkjs be identified, by software? I'm looking for a soundtech in Peterborough England
  • [2009/08/11 12:02] Sebastean Steamweaver: Not referencing Twisted's exampe
  • [2009/08/11 12:02] Lestat Demain: if they want u to
  • [2009/08/11 12:02] Arawn Spitteler: That'sright, by Language
  • [2009/08/11 12:02] Simon Linden: There's no way I know of to easily identify where someone is in RL
  • [2009/08/11 12:03] Sebastean Steamweaver: Get them to click a link ;)
  • [2009/08/11 12:03] Arawn Spitteler: Those bloody English all have themselves down as speaking English, rather than Northboroughesean
  • [2009/08/11 12:03] Lestat Demain: lol send me the server code and i`ll show u how :P
  • [2009/08/11 12:03] Rex Cronon: if u have enough moneies is possible to find out wwho almostanybod is:)
  • [2009/08/11 12:03] Lestat Demain: did it with mirc i dont see how this place is different
  • [2009/08/11 12:03] Simon Linden: yeah, I did say 'easily'
  • [2009/08/11 12:04] Simon Linden: Anyway, I also have to run. Thanks everyone for coming
  • [2009/08/11 12:04] Uni Ninetails: ty simon
  • [2009/08/11 12:04] Twisted Laws: thanks Simon, bye
  • [2009/08/11 12:04] Simon Linden: bye ... see you next time
  • [2009/08/11 12:04] Rex Cronon: tc simon
  • [2009/08/11 12:04] Louise Later: thanks, all! take care