User:Andrew Linden/Office Hours/2009 08 27

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  • [2009/08/27 17:00] Meeter: Welcome to Linden office hours
  • [2009/08/27 17:00] Maggie Darwin: @SecondLie is making fun of it
  • [2009/08/27 17:01] reddot99 Republic: wouldnt argue too much against that,
  • [2009/08/27 17:02] Maggie Darwin: Hello, Morgaine, Andrew
  • [2009/08/27 17:02] Morgaine Dinova: Hiya Andrew
  • [2009/08/27 17:02] Ardy Lay: Oskar didn't seem to have much he could share with use today.
  • [2009/08/27 17:02] Morgaine Dinova: Hi Maggie
  • [2009/08/27 17:02] Andrew Linden: Hello
  • [2009/08/27 17:02] Morgaine Dinova: Tech, you're a cloud again :-(
  • [2009/08/27 17:02] Fem Darcy: hi Andrew
  • [2009/08/27 17:02] Maggie Darwin: Tech's clouded to me too.
  • [2009/08/27 17:03] Techwolf Lupindo: Probelly because he was doing paperwork all week long. :-)
  • [2009/08/27 17:03] Morgaine Dinova: Hehe
  • [2009/08/27 17:03] reddot99 Republic: i found a sure way to repro that mono rez lag thing,
  • [2009/08/27 17:03] Maggie Darwin: Hey Mealea
  • [2009/08/27 17:03] Mealea Ying: Hi!
  • [2009/08/27 17:03] Charlette Proto: hiya everyone
  • [2009/08/27 17:04] Morgaine Dinova: Hiya Charlette
  • [2009/08/27 17:04] Andrew Linden: Hrm... it appears my office hours are still listed at "Content to Hover" region in a few places
  • [2009/08/27 17:04] Andrew Linden: I need to update those.
  • [2009/08/27 17:04] Ardy Lay: What I want to know is why my repro works everywhere I have tried it but here.
  • [2009/08/27 17:04] Techwolf Lupindo: There is a simple repro script at svc-3895
  • [2009/08/27 17:04] Meeter: http://jira.secondlife.com/browse/SVC-3895
  • [#SVC-3895] Rezzing Mono scripted object cripples sim FPS
  • [2009/08/27 17:04] reddot99 Republic: lol
  • [2009/08/27 17:05] GG Office Hours HUD v1.5: 5:00 PM: Andrew Linden: Technical issues, SL architecture, physics engine
  • http://slurl.com/secondlife/Denby/213/45/34 (Started 5 minutes ago)
  • [2009/08/27 17:05] Maggie Darwin: Is "Content" an adjective or a noun?
  • [2009/08/27 17:05] reddot99 Republic: has a major difference clearly visible,
  • [2009/08/27 17:05] Charlette Proto: last week I crashed upon arriving here and kept crashing getting 2, 15 etc minutes to log out, wiped the cache etc for 30 min
  • [2009/08/27 17:05] reddot99 Republic: hey simon
  • [2009/08/27 17:05] Ardy Lay: Hi Simon
  • [2009/08/27 17:05] Maggie Darwin: H'lo Simon
  • [2009/08/27 17:05] Simon Linden: hello ... sorry to be late, just got out of a meeting
  • [2009/08/27 17:05] reddot99 Republic: maybe it doesnt like to repro in the presence of lindens
  • [2009/08/27 17:06] Maggie Darwin: You haven't missed much
  • [2009/08/27 17:06] Morgaine Dinova: Hi Simon :-)
  • [2009/08/27 17:06] reddot99 Republic: cant help but notice, andrew in god mode?
  • [2009/08/27 17:06] Mealea Ying: oh my....
  • [2009/08/27 17:06] Andrew Linden: Charlette, you are not crashing today? What changed?
  • [2009/08/27 17:06] Andrew Linden: Yeah, I tend to walk around in god mode most of the time.
  • [2009/08/27 17:07] reddot99 Republic: i've noticed a nimber of lindens do that,
  • [2009/08/27 17:07] Maggie Darwin: Hello, Fisher...nice to meet you.
  • [2009/08/27 17:07] Charlette Proto: this was an odd occurence, but I was online for maybe 18 hours before, so I guess accumulated rubbish and memory etc
  • [2009/08/27 17:07] Simon Linden: Makes it easier to work on stuff
  • [2009/08/27 17:07] reddot99 Republic: oh speaking of which, lol
  • [2009/08/27 17:07] Fisher Linden: Hi.
  • [2009/08/27 17:07] Andrew Linden: I usually switch to god mode when teleporting, just in case I would not normally be able to get to my location.
  • [2009/08/27 17:07] Simon Linden: Hi Fisher
  • [2009/08/27 17:07] Maggie Darwin: Oh, that would never happen.
  • [2009/08/27 17:07] Charlette Proto: hehe give me godmode and i will too
  • [2009/08/27 17:07] Mealea Ying: god mode makes working easy? cool!
  • [2009/08/27 17:08] Maggie Darwin: TP is 100% reliable.
  • [2009/08/27 17:08] reddot99 Republic: oh that can force you to get through ?
  • [2009/08/27 17:08] Mealea Ying: I want that
  • [2009/08/27 17:08] Maggie Darwin: Does it help sim crossings on vehicles?
  • [2009/08/27 17:08] Sebastean Steamweaver: Hi Fisher Linden - new face at office hours?
  • [2009/08/27 17:08] Charlette Proto: try a TP after 20-30 hours online Maggie, then we will see
  • [2009/08/27 17:08] reddot99 Republic: now that you revealed that, we want to know what else it could help with,
  • [2009/08/27 17:08] Andrew Linden: No, godmode doesn't make TP 100% reliable, but I used to go around fixing broken regions and stuff
  • [2009/08/27 17:08] Simon Linden: Nope, shouldn't change that problem
  • [2009/08/27 17:08] Sebastean Steamweaver: Revealed what?
  • [2009/08/27 17:08] Andrew Linden: and when I did that I had to be in godmode
  • [2009/08/27 17:09] reddot99 Republic: awww,
  • [2009/08/27 17:09] Andrew Linden: it is now habit... I usually switch to godmode right before I TP
  • [2009/08/27 17:09] Maggie Darwin: My client won;t last even close to that long.... vwr-8841
  • [2009/08/27 17:09] JIRA-helper: http://jira.secondlife.com/browse/VWR-8841
  • [#VWR-8841] Memory usage goes to 2 gig, graphics frame rate tanks, crash dump taken, viewer not responding
  • [2009/08/27 17:09] Meeter: http://jira.secondlife.com/browse/VWR-8841
  • [#VWR-8841] Memory usage goes to 2 gig, graphics frame rate tanks, crash dump taken, viewer not responding
  • [2009/08/27 17:09] Meeter: [#VWR-8841] Memory usage goes to 2 gig, graphics frame rate tanks, crash dump taken, viewer not responding
  • [2009/08/27 17:09] JIRA-helper: [#VWR-8841] Memory usage goes to 2 gig, graphics frame rate tanks, crash dump taken, viewer not responding
  • [2009/08/27 17:09] Charlette Proto: I mean all day in a welcome area like korea, TPs rarely get you out of there first time
  • [2009/08/27 17:09] Maggie Darwin: Theer's noything "Welcome" about Korea, I go there only when forced.
  • [2009/08/27 17:09] Morgaine Dinova: Hiya Seb
  • [2009/08/27 17:10] Andrew Linden: why would you be forced to go to Korea Maggie?
  • [2009/08/27 17:10] Simon Linden: That's a nice little loop for the Meeter object :)
  • [2009/08/27 17:10] Sebastean Steamweaver: Hiya Morg :)
  • [2009/08/27 17:10] Charlette Proto: the Snow viewer keeps expanding the openGL memory to 2G on my system commonly
  • [2009/08/27 17:10] reddot99 Republic: mine never gets that high, though im on the rc,
  • [2009/08/27 17:10] Mealea Ying: I hate that place BUT there is one good thing about it, everytime I have laneded there I met someone very cool and they have always turned out to be a good friend
  • [2009/08/27 17:10] reddot99 Republic: still
  • [2009/08/27 17:10] Charlette Proto: regular public and RC stopped at just over 512MB like in the preferences
  • [2009/08/27 17:10] Maggie Darwin: When the grid is broken and you login? I've ended up there on several occasions.
  • [2009/08/27 17:10] Andrew Linden: Ah I see.
  • [2009/08/27 17:10] Ardy Lay: I often wonder why people hang out in areas they are constantly complaining about but just assume they know something I don't.
  • [2009/08/27 17:11] Andrew Linden: Ok, announcements...
  • [2009/08/27 17:11] Maggie Darwin: Probably doesn;t happen if you're deified. :-)
  • [2009/08/27 17:11] reddot99 Republic: mainly its never boring ardy,
  • [2009/08/27 17:11] Andrew Linden: Is server-1.30 still on schedule Simon?
  • [2009/08/27 17:11] Mealea Ying: I dont hang out there that one of the places you get dumped
  • [2009/08/27 17:11] Morgaine Dinova listens, but might be falling asleep soon
  • [2009/08/27 17:11] Andrew Linden: I should read that email that Bridie Linden sent out today...
  • [2009/08/27 17:11] Charlette Proto: korea is where lost avs go mealea
  • [2009/08/27 17:12] Simon Linden: I know Kelly has a fix for some of the lingering 'region neighbor disappears' bug
  • [2009/08/27 17:12] Maggie Darwin: Hope that helps the crossings.
  • [2009/08/27 17:12] Techwolf Lupindo: Was korea the one sim that set the record for most avatars of about 200-300?
  • [2009/08/27 17:12] Andrew Linden: looks like 1.30 is still on schedule, but things look tight
  • [2009/08/27 17:12] Andrew Linden: there are a few last-minute fixes they want to get in
  • [2009/08/27 17:13] Andrew Linden: includeing a TP-throttle bug that is on my plate
  • [2009/08/27 17:13] Ardy Lay: "they" :-)
  • [2009/08/27 17:13] Maggie Darwin: I've seen Hau Koda get pretty high. Making that an "airport" is a sad joke.
  • [2009/08/27 17:13] Charlette Proto: 4 sims side by side and i think it is possible, i only ever say 270 and it crashed (inc child)
  • [2009/08/27 17:13] reddot99 Republic: fisher are you up to something?
  • [2009/08/27 17:13] Andrew Linden: Maestro Linden found another one when he and I were talking about how it works this afternoon.
  • [2009/08/27 17:13] Fisher Linden: Funny you should ask. :-)
  • [2009/08/27 17:13] Fisher Linden: I'm doing 1.30 server teseting
  • [2009/08/27 17:13] Fisher Linden: testing
  • [2009/08/27 17:13] Charlette Proto: we had 117 in korea1 for a few seconds
  • [2009/08/27 17:13] Simon Linden: hmmm, I don't know if it will help with region crossings. I think it just shows up as a missing region, so you're not likely to expect crossings to work at that time
  • [2009/08/27 17:14] Andrew Linden: Oh yeah... I have to have a meeting about how 117 avatars would show up in Korea1. On Monday.
  • [2009/08/27 17:14] reddot99 Republic: lol
  • [2009/08/27 17:14] Maggie Darwin: They don't. TPing accross the line does usually
  • [2009/08/27 17:14] Andrew Linden: Welcome Fisher. You are doing QA on server-1.30?
  • [2009/08/27 17:14] Charlette Proto: you walk out of the sim to K3 or K2 to TP
  • [2009/08/27 17:15] reddot99 Republic: oh and andrew, i think i might know where the mouselook decoupled code went,
  • [2009/08/27 17:15] Fisher Linden: I am but a lowly cog in that great big wheel
  • [2009/08/27 17:15] Charlette Proto: what is expected of 1.3 anyway
  • [2009/08/27 17:15] Andrew Linden: oh really reddot99? what did you find?
  • [2009/08/27 17:16] Maggie Darwin: The release notes say "we tweaked some stuff. Guess what it is and test it for us."
  • [2009/08/27 17:16] Andrew Linden: Fisher, is 1.30 on schedule still?
  • [2009/08/27 17:16] Andrew Linden: LoL Maggie
  • [2009/08/27 17:16] reddot99 Republic: that mouselooksteering flag does part of what would be expected from the decoupled, though it doesnt prevent roll,
  • [2009/08/27 17:16] Fisher Linden: I can't really answer that, Andrew
  • [2009/08/27 17:16] Fisher Linden: But what I can say is that most things that I'm testing are proceeding nicely
  • [2009/08/27 17:16] Charlette Proto: hehe fisher not the damned NDA
  • [2009/08/27 17:16] reddot99 Republic: that sounds omenous
  • [2009/08/27 17:17] Fisher Linden: Other than that, I don't really know
  • [2009/08/27 17:17] Fisher Linden: I just don't know, is what I mean
  • [2009/08/27 17:17] Charlette Proto: Lindens should get an NDA gesture
  • [2009/08/27 17:17] Fisher Linden: lol
  • [2009/08/27 17:17] Ardy Lay: Everybody is "pleading the Schultz" lately
  • [2009/08/27 17:17] Sebastean Steamweaver: I was going to say, wow, something that you can't even tell -Andrew-! must be big.
  • [2009/08/27 17:17] Fisher Linden cough cough
  • [2009/08/27 17:17] reddot99 Republic: schultz?
  • [2009/08/27 17:17] Maggie Darwin: "most things that I'm testing are proceeding nicely"...it's the other stuff that will frak you up when it riolls
  • [2009/08/27 17:18] Charlette Proto: rolls*?
  • [2009/08/27 17:18] Charlette Proto: or riots
  • [2009/08/27 17:18] Fisher Linden: Really, I just got here. This is my 3rd week. I'm still getting with the flow.
  • [2009/08/27 17:18] Andrew Linden: Unfortunately I don't have much other news.
  • [2009/08/27 17:18] Charlette Proto: like a rebelion against technology Maggie
  • [2009/08/27 17:18] Maggie Darwin: reddot: http://en.wikipedia.org/wiki/Hogan's_Heroes#Sergeant_Schultz
  • [2009/08/27 17:18] reddot99 Republic: oh so new hire,
  • [2009/08/27 17:18] Fisher Linden: lol
  • [2009/08/27 17:18] Andrew Linden: I'm working on some TP throttle bugs right now. #deploy would like to re-enable the TP throttle eventually so those have to be fixed.
  • [2009/08/27 17:19] Techwolf Lupindo: OOo...Maggie, you foind a bug in the URL hightlight code.
  • [2009/08/27 17:19] reddot99 Republic: theres a veiwer bug for ya,
  • [2009/08/27 17:19] Maggie Darwin: Ah, another URLification bug. Apostrophe.
  • [2009/08/27 17:19] Sebastean Steamweaver: That bug has been around unfortunately.
  • [2009/08/27 17:19] Techwolf Lupindo: It only picked up http://en.wikipedia.org/wiki/Hogan
  • [2009/08/27 17:19] Sebastean Steamweaver: Including the parenthesis bug
  • [2009/08/27 17:19] Andrew Linden: Got a jira # Maggie?
  • [2009/08/27 17:19] Maggie Darwin: JIRA # for what?
  • [2009/08/27 17:19] Andrew Linden: URLification bug Maggie.
  • [2009/08/27 17:20] Andrew Linden: URLification of what?
  • [2009/08/27 17:20] reddot99 Republic: i think it mightneed to go back to the "end url when it reachs a space" behavour
  • [2009/08/27 17:20] Maggie Darwin: It just happened, dude.
  • [2009/08/27 17:20] Charlette Proto: Andrew look at SEC-430 if you ever have nothing to do, Zen is watching it but went silent, 300,000 repeats of the same error 41MB SecondLife.log
  • [2009/08/27 17:20] Maggie Darwin: http://en.wikipedia.org/wiki/Hogan's_Heroes#Sergeant_Schultz
  • [2009/08/27 17:20] Sebastean Steamweaver: http://jira.secondlife.com/browse/VWR-8773
  • [2009/08/27 17:20] Meeter: [#VWR-8773] Closing parenthesis ")" breaks urls
  • [2009/08/27 17:20] Sebastean Steamweaver: Looking for apostrophe
  • [2009/08/27 17:20] Maggie Darwin: The apostrophe broke the highlight
  • [2009/08/27 17:20] Charlette Proto: that sure needs a throttle
  • [2009/08/27 17:21] Maggie Darwin: It only happened at 17:18, I'm ashamed to report there is as yet no JIRA at 17:21
  • [2009/08/27 17:21] Techwolf Lupindo: Reddot, and check for a . at the end and drop it.
  • [2009/08/27 17:21] Sebastean Steamweaver: No JIRA coming up for it.
  • [2009/08/27 17:21] Charlette Proto: apostrophe should be escaped in URLs
  • [2009/08/27 17:22] Charlette Proto: for SEC-430? it is sec
  • [2009/08/27 17:22] reddot99 Republic: it wont else .html woouldnt work
  • [2009/08/27 17:22] Maggie Darwin: Wikipedia and Chrome don't seem to mind
  • [2009/08/27 17:22] Techwolf Lupindo: period at teh end, not IN the url
  • [2009/08/27 17:22] Andrew Linden: Ah ok, no jira yet. Well send me the number when you enter it.
  • [2009/08/27 17:22] Techwolf Lupindo: www.secondlife.com.
  • [2009/08/27 17:22] Techwolf Lupindo: www.secondlife.com
  • [2009/08/27 17:23] Ardy Lay: http://secondlife.com.
  • [2009/08/27 17:23] Andrew Linden: SEC-430 is a problem with LLFace::getGeometry() -- which relates to the code that deals with primitive shapes
  • [2009/08/27 17:23] Maggie Darwin: Assuming I enter it. Maybe we should let Fisher do it.
  • [2009/08/27 17:23] reddot99 Republic: hmm, playing with that,
  • [2009/08/27 17:23] Ardy Lay: Actually, the dot on the end is legal.
  • [2009/08/27 17:23] Techwolf Lupindo: Looks like firefox handle it ok.
  • [2009/08/27 17:24] Mealea Ying: be nice to the FNG, otherwise he will get angry and do things to you later in God Mode that you wont like
  • [2009/08/27 17:24] Sebastean Steamweaver: Could you paste that URL that broke in an IM to me?
  • [2009/08/27 17:24] Sebastean Steamweaver: http://en.wikipedia.org/wiki/Hogan's_Heroes#Sergeant_Schultz
  • [2009/08/27 17:24] Andrew Linden: Oh ok I see. The link highlight is buggy in chat history.
  • [2009/08/27 17:25] Sebastean Steamweaver: The URL is incomplete when I click on it.
  • [2009/08/27 17:25] Sebastean Steamweaver: It takes you to a page that works, but it's a different page..
  • [2009/08/27 17:25] Andrew Linden: That is a VWR bug.
  • [2009/08/27 17:25] Maggie Darwin: Yes, it is.
  • [2009/08/27 17:25] reddot99 Republic: it was mentioned for the ) earlier
  • [2009/08/27 17:26] reddot99 Republic: that appeared in 1.22 or 23
  • [2009/08/27 17:26] Fisher Linden: Yeh, it works fine under Safari
  • [2009/08/27 17:26] Charlette Proto: anyone have any idea on what could cause this error "WARNING: LLViewerJointMesh::drawShape: Layerset without composite" i had 300,000 of them in the log
  • [2009/08/27 17:26] Andrew Linden: http://foo.com/fu)bar
  • [2009/08/27 17:26] Maggie Darwin: I don;t mean to bring it up here, but reddot didn;t know what "taking the Shultz" meant
  • [2009/08/27 17:26] reddot99 Republic: oh yay, a nother mac use
  • [2009/08/27 17:26] Andrew Linden: is that a legal URL?
  • [2009/08/27 17:26] Charlette Proto: that is over 500 per minute
  • [2009/08/27 17:26] Fisher Linden: I don't have a pc handy
  • [2009/08/27 17:26] Techwolf Lupindo: Yep
  • [2009/08/27 17:26] Maggie Darwin: I'm not certain. Wikipedia, Google and Chrome didn't choke on it
  • [2009/08/27 17:27] Andrew Linden: Not everyone was around when Hogan's Heros was playing reruns.
  • [2009/08/27 17:27] Techwolf Lupindo: sometime you need to % it.
  • [2009/08/27 17:27] Sebastean Steamweaver: https://jira.secondlife.com/browse/VWR-15299
  • [2009/08/27 17:27] Meeter: [#VWR-15299] Apostrophe breaks URLs in chat history
  • [2009/08/27 17:27] reddot99 Republic: well, that and i dont watch tv,
  • [2009/08/27 17:27] Charlette Proto: escape it maggie just to be legal
  • [2009/08/27 17:27] Fisher Linden: I don't know what the RFC says about that
  • [2009/08/27 17:28] Maggie Darwin: RFC 3986 says it should be escaped
  • [2009/08/27 17:28] reddot99 Republic: rfc?
  • [2009/08/27 17:28] Fisher Linden: alrighty then
  • [2009/08/27 17:28] Maggie Darwin: http://en.wikipedia.org/wiki/Percent-encoding
  • [2009/08/27 17:28] Andrew Linden: RFC = request for comments
  • [2009/08/27 17:28] Maggie Darwin: Internet standards doc
  • [2009/08/27 17:28] Fisher Linden: http://www.ietf.org/rfc/rfc3986.txt
  • [2009/08/27 17:28] reddot99 Republic: ah,
  • [2009/08/27 17:28] Charlette Proto: anyway "WARNING: LLViewerJointMesh::drawShape: Layerset without composite" i had 300,000 of them in the log - any ideas how this is caused
  • [2009/08/27 17:28] Maggie Darwin: That's why I didn;t JIRA it yet....didn;t know it was legit
  • [2009/08/27 17:29] reddot99 Republic: sounds to me like its a veiwer submiting unbaked layers
  • [2009/08/27 17:29] Andrew Linden: Hrm... I wonder if that should really be a WARNING
  • [2009/08/27 17:29] Andrew Linden: the warning is probably hit for nearly every render frame, which is why there would be a lot of them
  • [2009/08/27 17:30] reddot99 Republic: makkes sense
  • [2009/08/27 17:30] Charlette Proto: yup, I'm sure it is Emerald users with temp textures, but why would the system give me 300,000 lines of it????
  • [2009/08/27 17:30] Charlette Proto: 42MB log is a bit much
  • [2009/08/27 17:30] Andrew Linden: the code logs whenever it hits the problem, it doesn't throttle those
  • [2009/08/27 17:30] reddot99 Republic: no, i'd be its something else causing it,
  • [2009/08/27 17:30] reddot99 Republic: betm,
  • [2009/08/27 17:30] Twisted Laws: its a setting on your system Charlette... if (!gSavedSettings.getBOOL("RenderUnloadedAvatar"))
  • {
  • llwarns << "Layerset without composite" << llendl;
  • [2009/08/27 17:30] Fisher Linden: http://en.wikipedia.org/wiki/Hogan\'s_Heroes#Sergeant_Schultz
  • [2009/08/27 17:30] Meeter: Timecheck : office hours is half over
  • [2009/08/27 17:30] Andrew Linden: so if you're hitting the problem in a loop, then you get lots of entries
  • [2009/08/27 17:31] Charlette Proto: so I can switch it off? Zen and Soft had no idea
  • [2009/08/27 17:31] Andrew Linden: I think there is code that checks for that broken state, but it doesn't FIX the state when it detects it
  • [2009/08/27 17:31] Andrew Linden: so the logs just repeat
  • [2009/08/27 17:31] Twisted Laws: set debug setting RenderUnloadedAvatar to false
  • [2009/08/27 17:31] Andrew Linden: Yes, you could switch it off if you like.
  • [2009/08/27 17:32] Ardy Lay: Set debug setting RenderUnloadedAvatar=FALSE
  • [2009/08/27 17:32] reddot99 Republic: can trees be forced not to load?
  • [2009/08/27 17:32] Andrew Linden: Eventually some dev will try to figure out why that "should never fall in here" code is getting hit.
  • [2009/08/27 17:32] Maggie Darwin: VWR-15299 resolved-- expected behavior
  • [2009/08/27 17:32] Charlette Proto: sorry it is set to false Andrew
  • [2009/08/27 17:32] Twisted Laws: hmm if ( ! gSaved....
  • [2009/08/27 17:32] Twisted Laws: so it should be set to true to turn off
  • [2009/08/27 17:32] Andrew Linden: reddot99, you can stop rendering trees, but there is no way to tell the server that you are not interested in seeing trees
  • [2009/08/27 17:32] Ardy Lay: Oh? Sorry
  • [2009/08/27 17:32] Charlette Proto: RenderUnloadedAvatar is set FALSE I hate Ruth
  • [2009/08/27 17:33] reddot99 Republic: lol, not yet you mean,
  • [2009/08/27 17:33] Ardy Lay: Then it will be affecting almost everybody as FALSE is the default setting for that one.
  • [2009/08/27 17:34] Charlette Proto: Twisted TRUE means to render the unloaded av or am I expecting the logical when it is not
  • [2009/08/27 17:34] reddot99 Republic: its not
  • [2009/08/27 17:35] Twisted Laws: its says ... if not TRUE { show the msg
  • [2009/08/27 17:35] Andrew Linden: Perhaps RenderUnloadedAvatar is what causes the "pulsating patch of fog" effect instead a ruthed avatar?
  • [2009/08/27 17:35] Ardy Lay: It seems to be that, Andrew.
  • [2009/08/27 17:35] Charlette Proto: that is what I think Andrew (pretty sure)
  • [2009/08/27 17:35] reddot99 Republic: we can test on tech here,
  • [2009/08/27 17:35] Lestat Demain: well at least boots and hair dont goto the usual place
  • [2009/08/27 17:35] Ardy Lay: Charlette, are you getting that message now?
  • [2009/08/27 17:35] Charlette Proto: maybe Ruth is better than 300,000 errors
  • [2009/08/27 17:36] Charlette Proto: no the other day when a troll was in korea
  • [2009/08/27 17:36] Andrew Linden: Meanwhile I know some people have made floating fog avatars and use animation offsets to put their rendered avatar body far out of sight.
  • [2009/08/27 17:36] Maggie Darwin: http://wiki.secondlife.com/wiki/Ruth
  • [2009/08/27 17:36] Lestat Demain: um mean like this?
  • [2009/08/27 17:37] Charlette Proto: everyone was crashing and when I looked at the log (I get best FPS I think) the log was 42MB
  • [2009/08/27 17:37] Charlette Proto: seen the intentional floating clouds, but lately the trick appears impossible
  • [2009/08/27 17:38] Andrew Linden: Since Arawn is not here I shall mention SVC-22 for him.
  • [2009/08/27 17:38] Lestat Demain: yeh right...impossible
  • [2009/08/27 17:38] Meeter: http://jira.secondlife.com/browse/SVC-22
  • [#SVC-22] Vehicles crossing region borders aren't always treated as vehicles and can get incorrectly returned if the destination parcel is no-entry or parcel-full
  • [2009/08/27 17:38] Maggie Darwin: Assuming they get there at all
  • [2009/08/27 17:38] Sebastean Steamweaver: SVC-2885 MISC-3077
  • [2009/08/27 17:38] Meeter: http://jira.secondlife.com/browse/SVC-2885
  • [#SVC-2885] llSetObjectScale and llGetObjectScale
  • [2009/08/27 17:38] Meeter: http://jira.secondlife.com/browse/MISC-3077
  • [#MISC-3077] Meta-Issue: List of Linden-Confirmed Easy Changes/Additions With Large Returns
  • [2009/08/27 17:39] Charlette Proto: Seb that would fall under NDA now hehe
  • [2009/08/27 17:39] reddot99 Republic: oh heres arawn
  • [2009/08/27 17:39] Andrew Linden: Speak of the horned beast.
  • [2009/08/27 17:39] Sebastean Steamweaver: The jira quote must have become a summoning spell.
  • [2009/08/27 17:39] Arawn Spitteler: Can anyone tell me, if I'm under an NDA?
  • [2009/08/27 17:40] reddot99 Republic: wait, you too?
  • [2009/08/27 17:40] Arawn Spitteler: Did someone just menion SVC-22 or SVC-93?
  • [2009/08/27 17:40] Meeter: http://jira.secondlife.com/browse/SVC-93
  • [#SVC-93] llSetPrimitiveParams PRIM_ROTATION and llSetRot incorrectly implemented for child prims
  • [2009/08/27 17:40] Lestat Demain: no
  • [2009/08/27 17:40] Maggie Darwin: I;m sorry, my NDA forbids me from telling you if you are under an NDA
  • [2009/08/27 17:40] Charlette Proto: yes Arawn just in case you were to replace Ruth in the SL09 viewer
  • [2009/08/27 17:40] reddot99 Republic: andrew did
  • [2009/08/27 17:40] Fisher Linden: lol
  • [2009/08/27 17:40] Arawn Spitteler: Oh, Fisher, new?
  • [2009/08/27 17:41] Charlette Proto: tell him about driving about Zindra Arawn
  • [2009/08/27 17:41] Andrew Linden: Fisher is a QA engineer, currently working on testing server-1.30
  • [2009/08/27 17:41] Arawn Spitteler: I've never been to Zindra; QA is VIP in today's world
  • [2009/08/27 17:41] Arawn Spitteler: I don't feel right, with Age Verification
  • [2009/08/27 17:42] Maggie Darwin: Driving on Zindra? Like "What einsten put roads *along* sim boundaries"?
  • [2009/08/27 17:42] Techwolf Lupindo: They think i'me elvis
  • [2009/08/27 17:42] Charlette Proto: at Zindra sim scrossings run along the roads, even walking is hard but vehicles are a scream
  • [2009/08/27 17:42] Andrew Linden: oh really? wow
  • [2009/08/27 17:42] Simon Linden: ugh - I'll send an email to the builders about that ...
  • [2009/08/27 17:42] Ardy Lay: Don't forget the silly flipper wall down the middle of the roads.
  • [2009/08/27 17:42] Andrew Linden: Zindra was designed by LL? Or is it a private region?
  • [2009/08/27 17:42] reddot99 Republic: lol, thats gotta be the dumbbest thing ive heard of
  • [2009/08/27 17:42] Maggie Darwin: And then to try tto fix it, they but little prims in the road that pop up and try to deflect you back, but usually pop up under your vehicle
  • [2009/08/27 17:43] Charlette Proto: it really is unbelievable but one avie can make lag at Zindra taking a walk
  • [2009/08/27 17:43] Simon Linden: Zindra is the adult continent
  • [2009/08/27 17:43] Sebastean Steamweaver: Zindra is the adult continent
  • [2009/08/27 17:43] Ellla McMahon: You don't need it for most of Zindra, you are Adult verified, Arawn :)
  • [2009/08/27 17:43] Maggie Darwin: And Andrew didnt even know.
  • [2009/08/27 17:43] Maggie Darwin: That's telling.
  • [2009/08/27 17:43] Andrew Linden: Oh. That shows how much I've been paying attention to that projectg.
  • [2009/08/27 17:43] Arawn Spitteler: What Mole has his head in the sand, to build Zindra?
  • [2009/08/27 17:43] Lestat Demain: hey duz the vehicle go into reverse and then correct?
  • [2009/08/27 17:43] Charlette Proto: so adults don't use vehicles Seb, I suppose not same like they don't fly
  • [2009/08/27 17:43] Sebastean Steamweaver: Zingdra
  • [2009/08/27 17:43] Maggie Darwin: Some FICified "Problem Provider"
  • [2009/08/27 17:44] Maggie Darwin: You should go there, Andrew. You can see the monorail stration that goes nowhere that is now rented out as a porn mall.
  • [2009/08/27 17:44] Lestat Demain: hmmm a porn monorail?
  • [2009/08/27 17:45] Andrew Linden: oyh
  • [2009/08/27 17:45] Maggie Darwin: @SecondLie Beancounterculture: Accountants and money-men dominating and monetizing your kinks and cliques.
  • 17 minutes ago from mobile web
  • [2009/08/27 17:45] Sebastean Steamweaver: Hehe, well, personally I don't use vehicles. If I ever did, it'd just be for fun.
  • [2009/08/27 17:45] Maggie Darwin: Fun is the only reason to do it.
  • [2009/08/27 17:45] Sebastean Steamweaver: Vehicle scripting is a bit too . . . erm . . .
  • [2009/08/27 17:45] Maggie Darwin: Pardon us for trying to have fun in world. What were we thinking?
  • [2009/08/27 17:45] Lestat Demain: lol
  • [2009/08/27 17:45] Morgaine Dinova: You're not going to believe this, but I've heard that in WoW, they don't have age verification, and children and adults actually play together!!! What's the world coming to!! Have they no shame?? That's just so totally beyond the pale.
  • [2009/08/27 17:45] Sebastean Steamweaver: I dunno Maggie, probably something fun :)
  • [2009/08/27 17:46] reddot99 Republic: they also dont have porn inside wow morgaine
  • [2009/08/27 17:46] Maggie Darwin: "Vehicle scripting is a bit too . . . erm . . ." ...hard?
  • [2009/08/27 17:46] reddot99 Republic: bit too tempermental would be my guess
  • [2009/08/27 17:46] Arawn Spitteler: That's nothing, I've heard, in Second Life, Men and Women play togather,and aren't too certain which is which
  • [2009/08/27 17:46] Sebastean Steamweaver: Hard wasn't the word I was looking for :) It just doesn't always behave as realistically as I'd like for land vehicles.
  • [2009/08/27 17:47] Morgaine Dinova: reddot: you mean it's not graphic --- MMOs are full of cyboring
  • [2009/08/27 17:47] Lestat Demain: ugh just gimmee the simcrossing code and i`ll make it faster
  • [2009/08/27 17:47] Maggie Darwin: It's not anywhere near as tempermental as the server hand-off code.
  • [2009/08/27 17:47] reddot99 Republic: yeah, i do mean graphic,
  • [2009/08/27 17:47] Sebastean Steamweaver: But, in order to have that, we'd have to have things like spring physics, and a whole bunch of other stuff.
  • [2009/08/27 17:47] Maggie Darwin: Speaking as an RL pilot, the realism is even worse for aircraft
  • [2009/08/27 17:48] Arawn Spitteler doubts ther is a im crossing code: Do you want th transer module, or the detection module, or the communication moduls or...
  • [2009/08/27 17:48] reddot99 Republic: i want spring physics
  • [2009/08/27 17:48] Sebastean Steamweaver: So you see my point Maggie :)
  • [2009/08/27 17:48] Morgaine Dinova: I want a pony, but I get Zindra instead
  • [2009/08/27 17:48] Lestat Demain: whichever 1 the microsoft interrupt garbage is slowing down most
  • [2009/08/27 17:48] reddot99 Republic: that or hin ges please :p
  • [2009/08/27 17:48] Maggie Darwin: I don't care how many modules it is. I only want it to work.
  • [2009/08/27 17:48] Arawn Spitteler: Spring Physics wouldbe nic, all High School Physics shold bemodele, if only for high school kids.
  • [2009/08/27 17:48] reddot99 Republic: lestat, its linux i think,
  • [2009/08/27 17:49] Andrew Linden: Not only would you need spring physics, but you'd need client-side interpolation for the vehicle wheel suspension.
  • [2009/08/27 17:49] Lestat Demain: doesnt matter...if they compiled it with viz studio it will have the same crap in it
  • [2009/08/27 17:49] Maggie Darwin: I'm especially disintrested in the module structure of code I can't see.
  • [2009/08/27 17:49] Andrew Linden: At one time we were sorta working on that.... back in 2007 or so, believe it or not.
  • [2009/08/27 17:49] Maggie Darwin: And if it's C++, I donwanna see it at all.
  • [2009/08/27 17:49] reddot99 Republic: oh really?
  • [2009/08/27 17:49] Simon Linden: Morgaine - I think there are ponys in Zindra
  • [2009/08/27 17:49] Andrew Linden: However teh dev who was working on that project and keeping it alive left LL.
  • [2009/08/27 17:49] Sebastean Steamweaver: Simon, don't even go there :P
  • [2009/08/27 17:49] reddot99 Republic: who was that?
  • [2009/08/27 17:49] Lestat Demain: oh i do it from hex bytes so it doesnt need recompiling
  • [2009/08/27 17:50] Andrew Linden: Ventrella Linden
  • [2009/08/27 17:50] Lestat Demain: so i can clean it and mail it back :P
  • [2009/08/27 17:50] Arawn Spitteler: VEHICLE_TYPE_AGENT wouldbe nie.
  • [2009/08/27 17:50] Charlette Proto: forget vehicles Arawn, we have donkeys now
  • [2009/08/27 17:50] Morgaine Dinova: Simon: my comment was a metaphor for the world not running along "Your world, your imagination" lines. :-(
  • [2009/08/27 17:50] Arawn Spitteler: And, also, keyboards that work
  • [2009/08/27 17:51] Andrew Linden: Unfortunately back then we were just almost dying for scalability issues, no time to spend on making vehicles springy.
  • [2009/08/27 17:51] Maggie Darwin: I have a keyboard that works. Uses llDetectedTouch.
  • [2009/08/27 17:51] Charlette Proto: no Morg My World Your Imagination
  • [2009/08/27 17:52] Charlette Proto: donkeys are springy so we can stick to that
  • [2009/08/27 17:52] Morgaine Dinova: You're still almost dying from scalability issues. You don't scale regions at all, and the population is projected to scaled X2 only. which is approx until tomorrow.
  • [2009/08/27 17:52] Maggie Darwin: Unfortunatly it was part of a project that requires in-world map textures.
  • [2009/08/27 17:52] Simon Linden: I know, I know ... I just saw the connection there. We are trying to fix things and make it faster, unfortunately it's difficult and takes a lot of time
  • [2009/08/27 17:52] Maggie Darwin: So Philip killed that one.
  • [2009/08/27 17:53] reddot99 Republic: oh that gives a nothing topic, how long till we get a replacement for that
  • [2009/08/27 17:53] Lestat Demain: guys just flowchart the entire system
  • [2009/08/27 17:53] Andrew Linden: I'm wondering... perhaps these office hours shouldn't be twice a week, but only once a week.
  • [2009/08/27 17:53] Andrew Linden: I don't have much news lately. Things are moving slowly.
  • [2009/08/27 17:53] Maggie Darwin: Pick some time nobody can show up. That works for Babbage.
  • [2009/08/27 17:53] reddot99 Republic: andrew, twice as many residents per meeting perhaps
  • [2009/08/27 17:53] Andrew Linden: lol
  • [2009/08/27 17:53] Sebastean Steamweaver: Haha
  • [2009/08/27 17:53] Charlette Proto: other times there is too much to discuss
  • [2009/08/27 17:54] Simon Linden: Me too ... I haven't been working on server bugs or features so don't have much to contribute
  • [2009/08/27 17:54] Sebastean Steamweaver: Morg, how many were there last night?
  • [2009/08/27 17:54] Morgaine Dinova: Andrew: Zero was pretty honest, and simply withdrew from office hours completely.
  • [2009/08/27 17:54] Andrew Linden: What was Zero honest about?
  • [2009/08/27 17:54] Morgaine Dinova: About not wanting to interact with the community
  • [2009/08/27 17:54] Charlette Proto: how about benjamin, he went off with the pixies at BigSpaceship
  • [2009/08/27 17:54] Morgaine Dinova: Ditto, Benjamin too
  • [2009/08/27 17:55] Andrew Linden: Huh. That doesn't sound like the Zero I know.
  • [2009/08/27 17:55] Sebastean Steamweaver: He only has office hours once a month, and he hasn't made all of them due to prior engagments.
  • [2009/08/27 17:55] Simon Linden: Hmm, I like hearing what's going on, but don't feel like I have much to add. Too often I'm just saying "I wish we had time or programmers to fix that"
  • [2009/08/27 17:55] Lestat Demain: oh u would be suprised at wot u lindens dont know about each other :P
  • [2009/08/27 17:55] Sebastean Steamweaver: When was the last time he held them and was there?
  • [2009/08/27 17:55] Andrew Linden: It isn't that I don't want to interact with the community, but every once in a while it occurs to me that I'm kinda wasting time.
  • [2009/08/27 17:55] Meeter: Timecheck : office hours is almost over
  • [2009/08/27 17:56] Morgaine Dinova: Well we appreciate the contact, Andrew. Hugely
  • [2009/08/27 17:56] Andrew Linden: Not my time, but yours. I figure you're coming here for news and results.
  • [2009/08/27 17:56] Lestat Demain: lol the entire internet is a waste of time as stated by gates himself
  • [2009/08/27 17:56] Arawn Spitteler: Take alittletime and waste it, for practice, but it's good to dialog with Users also
  • [2009/08/27 17:56] Maggie Darwin: well, you are kind of filling in for the Lindens who are supposed to communicate with the community. :-)
  • [2009/08/27 17:56] Ardy Lay: Who is ready to see the scripted bricks disappear?
  • [2009/08/27 17:56] Andrew Linden: heh
  • [2009/08/27 17:57] Maggie Darwin: The ones that run blogs and say nothing with many words
  • [2009/08/27 17:57] reddot99 Republic: no, i come here to bug you about physis issues
  • [2009/08/27 17:57] Morgaine Dinova: Go for it Ardy. /me covers ears
  • [2009/08/27 17:57] Simon Linden: sure Ardy, any special supposed to happen?
  • [2009/08/27 17:57] Sebastean Steamweaver: Sim crash?
  • [2009/08/27 17:57] Charlette Proto: hehe
  • [2009/08/27 17:57] Ardy Lay: They have killed other regions.
  • [2009/08/27 17:57] Andrew Linden: go for it
  • [2009/08/27 17:57] Morgaine Dinova: I think we're meant to watch Moon's spike graph
  • [2009/08/27 17:57] Andrew Linden: oh... don't run them yet
  • [2009/08/27 17:57] Andrew Linden: wait 3 minutes
  • [2009/08/27 17:57] Ardy Lay: Okay
  • [2009/08/27 17:57] Morgaine Dinova: Heh
  • [2009/08/27 17:57] reddot99 Republic: lol
  • [2009/08/27 17:57] Andrew Linden: and let me collect the transcript first
  • [2009/08/27 17:58] Ardy Lay: I have done this here and everything was lovely.
  • [2009/08/27 17:58] Ardy Lay: I do it in an empty region and BOOM
  • [2009/08/27 17:58] Morgaine Dinova: Odd
  • [2009/08/27 17:58] Sebastean Steamweaver: Have you done it at Crash Me?
  • [2009/08/27 17:58] Ardy Lay: Or they take a long time to go away compared to LSL scripted bricks.
  • [2009/08/27 17:58] reddot99 Republic: crashme is no more
  • [2009/08/27 17:58] Sebastean Steamweaver: Crash Me was back, when I checked last week.
  • [2009/08/27 17:59] Sebastean Steamweaver: Type it into the map search.
  • [2009/08/27 17:59] reddot99 Republic: oh really?
  • [2009/08/27 17:59] Ardy Lay: Nah... Somebody always knocks crashme out from under me when I get there.
  • [2009/08/27 17:59] Simon Linden: That can sometimes happen ... the timing of how things happen is different on empty and crowded regions, so sometimes it make a bug show up or hides it
  • [2009/08/27 17:59] Maggie Darwin: Currently SLV VSize: 1,921,776 k
  • [2009/08/27 17:59] Charlette Proto: since it is so quiet look at this for any hints: "2009-08-25T17:31:04Z INFO: display_stats: FPS: 19.80
  • 2009-08-25T17:31:11Z INFO: LLViewerThrottleGroup::sendToSim: Sending throttle settings, total BW 918
  • 2009-08-25T17:31:11Z INFO: LLViewerThrottle::updateDynamicThrottle: Tightening network throttle to 940032
  • 2009-08-25T17:31:14Z INFO: display_stats: FPS: 18.20
  • 2009-08-25T17:31:22Z INFO: LLCircuitData::dumpResendCountAndReset: Circuit: 216.82.20.23:13001 resent 1 packets
  • 2009-08-25T17:31:24Z INFO: LLPipeline::resizeScreenTexture: RESIZED SCREEN TEXTURE: 1280x778
  • 2009-08-25T17:31:39Z WARNING: LLVOAvatar::processAvatarAppearance: AvatarAppearance msg received without any parameters, object: 905a902b-fb4c-441e-87d2-d57f5b4724d7
  • 2009-08-25T17:31:41Z INFO: LLPipeline::resizeScreenTexture: RESIZED SCREEN TEXTURE: 1280x778
  • 2009-08-25T17:31:53Z INFO: display_stats: FPS: 2.50
  • 2009-08-25T17:31:54Z INFO: LLCircuitData::dumpResendCountAndReset: Circuit: 216.82.20.23:13001 resent 9 packets
  • [2009/08/27 17:59] Maggie Darwin: I need to relog
  • [2009/08/27 17:59] Charlette Proto: 2009-08-25T17:31:56Z INFO: LLPipeline::resizeScreenTexture: RESIZED SCREEN TEXTURE: 1280x778
  • 2009-08-25T17:32:14Z INFO: display_stats: FPS: 0.10
  • [2009/08/27 17:59] Andrew Linden: Crash Me appears to be up, but is not a very happy region.
  • [2009/08/27 18:00] reddot99 Republic: simonlemme get something to you,
  • [2009/08/27 18:00] Arawn Spitteler: On my vehicle, I don' know hy it goes to woky rotations, on occassion
  • [2009/08/27 18:00] Ardy Lay: Are we ready? Probably wont' crash
  • [2009/08/27 18:00] Andrew Linden: 6fps. Someone tried to kill it and failed.
  • [2009/08/27 18:00] Maggie Darwin: Currently SLV VSize: 1,921,776 k
  • [2009/08/27 18:00] Maggie Darwin: Currently SLV VSize: 1,921,776 k
  • [2009/08/27 18:00] Maggie Darwin: I need to relog
  • [2009/08/27 18:00] Sebastean Steamweaver: All righty
  • [2009/08/27 18:00] Meeter: Thank you for coming to Linden office hours
  • [2009/08/27 18:01] reddot99 Republic: you need to use rez slaves for it though
  • [2009/08/27 18:01] Andrew Linden: ok go ahead Ardy
  • [2009/08/27 18:01] Ardy Lay: Here we go
  • [2009/08/27 18:01] Charlette Proto: where do we go Ardy hehe
  • [2009/08/27 18:01] reddot99 Republic: wait, wrong person, sorry fisher
  • [2009/08/27 18:01] Ardy Lay: That was the fastes that has ever gone.
  • [2009/08/27 18:01] Lestat Demain: lol
  • [2009/08/27 18:01] Ardy Lay: What is so special about this region?
  • [2009/08/27 18:01] Morgaine Dinova: TD only dropped by half
  • [2009/08/27 18:02] Maggie Darwin: Linden Village: one region per server.
  • [2009/08/27 18:02] Simon Linden: we might be running on one of the new servers
  • [2009/08/27 18:02] Andrew Linden: It must my anti-bogosity particle beam.
  • [2009/08/27 18:02] Ardy Lay: Hehe
  • [2009/08/27 18:02] Sebastean Steamweaver: What's the chart there?
  • [2009/08/27 18:02] Simon Linden: lemme look at that...
  • [2009/08/27 18:02] Ardy Lay: Well, I can make a bigger pile.
  • [2009/08/27 18:02] reddot99 Republic: simon, that i scripted for a military
  • [2009/08/27 18:02] Morgaine Dinova: Andrew and Simon are tugging on the region's support straps :-)
  • [2009/08/27 18:03] Techwolf Lupindo: I can repro that mono issue and TD the sim waaayyyy down.
  • [2009/08/27 18:03] Charlette Proto: Ardy you call this a vehicle, that is a pile of junk from appearance
  • [2009/08/27 18:03] Simon Linden: Nope, this is a normal system, nothing new
  • [2009/08/27 18:03] Psi Merlin: The chart records lag spike distribution by time - One of Moon's tools
  • [2009/08/27 18:03] TARDIS B&T: Could not find notecard 'jumpdrive.config'.
  • [2009/08/27 18:03] Andrew Linden: we have new servers?
  • [2009/08/27 18:03] Ardy Lay: I didn't call anything a vehicle
  • [2009/08/27 18:03] Sebastean Steamweaver: Does she distribute it?
  • [2009/08/27 18:03] Simon Linden: Was restarted about 20 hours ago, so may be running smoother because of that
  • [2009/08/27 18:04] Ardy Lay: Maybe
  • [2009/08/27 18:04] Arawn Spitteler: If it looks like a pile of junk, it's probably my vehicle
  • [2009/08/27 18:04] Maggie Darwin: I wanna know what makes my display lose frame synch when I flycam
  • [2009/08/27 18:04] Arawn Spitteler's objection to kaylesss ignition, is what it does to hearing.
  • [2009/08/27 18:04] Charlette Proto: hehe at least you are honest and pragmatic about your designs
  • [2009/08/27 18:04] Ardy Lay: These have LSL instead of mono
  • [2009/08/27 18:04] Andrew Linden: Maggie, you mean what makes your avatar jitter?
  • [2009/08/27 18:05] Ardy Lay: Ready?
  • [2009/08/27 18:05] Andrew Linden: ready
  • [2009/08/27 18:05] Morgaine Dinova: Wow
  • [2009/08/27 18:05] Maggie Darwin: No, the entire frame breaks up into amazing jaggies
  • [2009/08/27 18:05] Ardy Lay: Different?
  • [2009/08/27 18:05] Charlette Proto: what is that I don't get about this situation? what are you trying to do?
  • [2009/08/27 18:05] Morgaine Dinova: That was almost instantaneous Ardy
  • [2009/08/27 18:05] Andrew Linden: Oh. Magie, have you tried turning off VBO in the advanced graphics options?
  • [2009/08/27 18:05] Maggie Darwin: Like an analog TV losing horz sync
  • [2009/08/27 18:06] Techwolf Lupindo: I'me seeing .98-.99.
  • [2009/08/27 18:06] Maggie Darwin: Mmmm. I can....
  • [2009/08/27 18:06] Charlette Proto: yup, the sim is stable as
  • [2009/08/27 18:06] Techwolf Lupindo: sim has no spare time now.
  • [2009/08/27 18:06] Maggie Darwin: OK, off now
  • [2009/08/27 18:06] Andrew Linden: VBO = vertex buffer optimization or something like that
  • [2009/08/27 18:06] Psi Merlin: The lag spikes increase over time, I've got details for two regions recorded ove a long time period now
  • [2009/08/27 18:06] Techwolf Lupindo: Want to see a bigger TD spike?
  • [2009/08/27 18:06] Maggie Darwin: That's better. Now I just get black frames.
  • [2009/08/27 18:06] Charlette Proto: Vertex Buffer Objects
  • [2009/08/27 18:07] Andrew Linden: ok thanks Charlette
  • [2009/08/27 18:07] Lestat Demain: lol
  • [2009/08/27 18:07] Charlette Proto: now it spiked you are right
  • [2009/08/27 18:07] reddot99 Republic: i can demo the way that mono compared to lsl thing works
  • [2009/08/27 18:07] Maggie Darwin: Oh, I forgot. Memory leak. I'm about to crash
  • [2009/08/27 18:07] Charlette Proto: what you forgot a memory leak? hehe
  • [2009/08/27 18:08] Arawn Spitteler suddenly remembers an amnesia leak, but forgot what it was
  • [2009/08/27 18:08] reddot99 Republic: that reminds me, are the mac veiwers moving to a 64 bit compilation once snow leopard comes out?
  • [2009/08/27 18:08] Charlette Proto: any ideas on the log i pasted at [17:59] , don't want to spam again
  • [2009/08/27 18:09] Andrew Linden: Ok, I've got to run. Thanks for showing up everyone.
  • [2009/08/27 18:09] Sebastean Steamweaver: Later andrw
  • [2009/08/27 18:09] Charlette Proto: what about 64bit Win7?
  • [2009/08/27 18:09] reddot99 Republic: see ya andrew
  • [2009/08/27 18:09] Sebastean Steamweaver: And simon, and fisher.
  • [2009/08/27 18:09] Charlette Proto: byee Lindens
  • [2009/08/27 18:09] Fem Darcy: bye!
  • [2009/08/27 18:09] Twisted Laws: bye all
  • [2009/08/27 18:09] Morgaine Dinova: See you Andrew, Simon, Fisher :-)
  • [2009/08/27 18:09] Fisher Linden: Bye!
  • [2009/08/27 18:09] Psi Merlin: Thanks Andrew , Simon and Fisher
  • [2009/08/27 18:09] reddot99 Republic: not all windows machines support 64 bit, last i heard
  • [2009/08/27 18:09] Charlette Proto: we have been graced this time 3 lindens and nothing to talk about
  • [2009/08/27 18:10] Object: Could not find script 'blast'.
  • [2009/08/27 18:10] Object: Could not find script 'blood'.
  • [2009/08/27 18:10] Charlette Proto: yup but there could be a 64bit version
  • [2009/08/27 18:10] Sebastean Steamweaver: If we get four lindens, we'll talk about flower gardening.
  • [2009/08/27 18:10] Fisher Linden: lol
  • [2009/08/27 18:10] Simon Linden: Thanks all, I'm going to run. See you next time
  • [2009/08/27 18:10] Sebastean Steamweaver: If we get five . . . we probably won't talk at all.
  • [2009/08/27 18:10] Charlette Proto: not all macs support 64bit
  • [2009/08/27 18:10] Morgaine Dinova: Like our discussion about Viewer2.0 at Rob's. Two Lindens, and nothing to talk about. I don't understand the secrecy
  • [2009/08/27 18:10] Maggie Darwin: That's really amazing. It nails one core at 100% CPU for 15 sec on the way out
  • [2009/08/27 18:10] Sebastean Steamweaver: Just kidding - take care folks :)