User:Andrew Linden/Office Hours/2009 09 29

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  • [11:10] Moon Metty: hehehe
  • [11:10] Simon Linden: I do know Andrew was fixing some of the crazy behavior we get when really large values are sent into some LSL functions ... putting caps so you don't get NaN values for floats
  • [11:10] Imaze Rhiano: allways 22
  • [11:10] Moon Metty: hey Ardy
  • [11:10] Ardy Lay: Hi
  • [11:11] Simon Linden: When that happens, we get objects with infinite momentum and they tend to slowly wander off the region
  • [11:11] Phantom Ninetails: Ah I've seen that
  • [11:11] Phantom Ninetails: I saw that on the first day I tried Havok4, when I tried out a blitz prim..
  • [11:11] Liisa Runo: yea
  • [11:12] Phantom Ninetails: It was also a situation that caused more lag than it should
  • [11:12] Simon Linden: We've plugged a lot of the holes, but I think the latest was that you could actually pass 'nan' as a float in mono scripts, and it would happily parse that and make an internal NaN value
  • [11:12] Phantom Ninetails: Crazy
  • [11:12] Liisa Runo: so, will the new changes break stuff like "jumpPos" ?
  • [11:12] Arawn Spitteler: Are there NaN values in Floats?
  • [11:13] Moon Metty: well, 1/0.0 gives a runtime error now, under 1.30
  • [11:13] Simon Linden: There's no news on mono scripts ... it's still on our radar, and hopefully we'll get more time to look soon
  • [11:13] Arawn Spitteler: My reed boat is limited, because I'm not using Mono. Would Mono allow me 128 list elements?
  • [11:14] Liisa Runo: yes, depending of the element, you can list more than 128
  • [11:15] Arawn Spitteler: integer- vector, for Warppos
  • [11:15] Imaze Rhiano: oh.. I didn't know that classic LSL have such fixed limitation
  • [11:15] Simon Linden: Does that end up rezzing scripts or scripted objects alot? That seems to be the biggest problem with mono now
  • [11:15] Arawn Spitteler: I don't know how the sims would like 640 meter warppos
  • [11:15] Simon Linden: probably not
  • [11:15] Liisa Runo: that is why we have jumpPos, no need to load the sim with listing giant pile of vectors
  • [11:16] Liisa Runo: and hopefully LL make some non-hax version
  • [11:16] Imaze Rhiano: any news about memory usage diagnostic? Babbage did talk something like that it might come to 1.32 server - so we could actually see script memory usage in parcel and avatar.
  • [11:16] Arawn Spitteler: What's JumpPos do?
  • [11:17] Liisa Runo: sec, ill show it
  • [11:17] Imaze Rhiano: jumppos is using hack - NaN to move some position
  • [11:17] Simon Linden: yes, that's one thing going into 1.32 (I think). Babbage and crew were adding more info on script memory and resource usage, broken down by AV and parcels
  • [11:17] Liisa Runo: posJump3(vector destpos){
vector start_pos = llGetPos();
  • [11:17] Imaze Rhiano: I thought that you lindens said that "Don't use jumppos! we are going to fix it"
  • [11:18] Phantom Ninetails: Will we get memory usage info in the statistics? (region script memory, I'd like to see)
  • [11:18] Phantom Ninetails: statistics floater I mean
  • [11:18] Twisted Laws: i think they said it will go away imaze
  • [11:18] Simon Linden: I'm not sure how it's exposed
  • [11:18] Liisa Runo: yes, but since posjum is so much better compared to warp, LL hopefully give us soemthing to replace posjum before they kill it
  • [11:19] Liisa Runo: LL just dont like it cause they didnt plan it
  • [11:19] Arawn Spitteler: Not Invented Here, Syndrome?
  • [11:20] Liisa Runo: but jump is much faster and takes lot less mem than warp, also it goes from A to C even if B between them is no-entry
  • [11:20] Simon Linden: I don't know the details, but we tend not to like stuff the either slows down the sim or can be a greifer mode. Unfortunately a lot of useful stuff can be easily abused, and it's hard to figure out where to draw the line (or if you can even attempt to)
  • [11:21] Moon Metty: very hard
  • [11:21] Arawn Spitteler: The attainment of Perfection is intemprate, and the attempt has many other imperfections.
  • [11:21] Liisa Runo: i dont see any grief you can do with jump, tha you cant do with warp, or setpos, jum is only more light, less laggy, faster
  • [11:22] Arawn Spitteler: Jump sounds almost like an object TP
  • [11:22] Arawn Spitteler: Trying to jump three sim boundaries at once sounds like disaster
  • [11:22] Liisa Runo: it is
  • [11:23] Liisa Runo: also with warp
  • [11:23] Phantom Ninetails: You are able to TRY to do that with warpPos too
  • [11:23] Arawn Spitteler: Not that I wouldn't want to try an occassional disaster.
  • [11:23] Simon Linden: yeah, operations that cross regions are tough ... those are fragile enough as it s
  • [11:23] Simon Linden: ... it is
  • [11:23] Arawn Spitteler: There's a stretch of road, wehre even my non-dynamic vehicle crashes
  • [11:24] Simon Linden: on a region crossing?
  • [11:24] Imaze Rhiano: Can I advertise my own feature request?
  • [11:24] Simon Linden: or just crashe
  • [11:24] Liisa Runo: only difference between jump and warp is that jump is less laggy, and ignores the no-entry area between the start and destination
  • [11:24] Arawn Spitteler: I understand some Age Verified Moles even built a road on a sim border
  • [11:24] Moon Metty: oh hi Latif
  • [11:24] Latif Khalifa: hi
  • [11:24] Simon Linden: Imaze - sure, there's lots of that at these meetings. Much talk, very occasionally some progress
  • [11:24] Rex Cronon: warp also ignoes it
  • [11:24] Imaze Rhiano: SVC-4759
  • [11:24] HTTP header for all requests
  • [11:25] Imaze Rhiano: okay... one problem with HTTP in currently is that you don't know for sure is some http request coming from grid in some object or for example from webserver
  • [11:25] Arawn Spitteler: x-secondlife-shard - I'd like to know which requests?
  • [11:25] Latif Khalifa: Arawn, they also built a bridge on 4 region, two regions boundary runs smack down the middle of the bridghe and the other two connect at mid point of the span of the bridge :)
  • [11:25] Imaze Rhiano: http-in
  • [11:25] Simon Linden: I know the developer who did http-in, so I'll pass that along
  • [11:26] Imaze Rhiano: thanks Simon :)
  • [11:26] Simon Linden: what's the problem that this solves?
  • [11:26] Liisa Runo: Rex, good to know nowdays warp also ignores it, have not played with it for long time, so have not noticed this improvement
  • [11:27] Imaze Rhiano: for example checking is some message coming from object that it http request claims http headers
  • [11:28] Latif Khalifa: Imaze, I have see how implemeting x-secondlife-shard for http-in would be difficult
  • [11:28] Imaze Rhiano: currently you could send webrequest from some random computer to object - and claim in http headers that it is coming from some object - that is owned by some agent
  • [11:28] Simon Linden: No promises, but the response I just got back is "sounds like a good idea"
  • [11:29] Simon Linden: ah, I see. But couldn't the new header also be spoofed?
  • [11:29] Latif Khalifa: since basically the only way they'd know is to check ip range
  • [11:29] Latif Khalifa: and i see why they would not want to do that
  • [11:29] Imaze Rhiano: ya... might be bit hard - I confess
  • [11:29] Arawn Spitteler: They'd also need access to the CoLo IPs
  • [11:29] Latif Khalifa: renumbering IPs in data server causing server update...
  • [11:30] Imaze Rhiano: but they must have some point where http requests to grid objects are coming - you would need to force header only there
  • [11:30] Imaze Rhiano: I mean http request outside grid
  • [11:30] office hours is half over
  • [11:30] Latif Khalifa: Imaze, your http-in from an object comes exactly the same place
  • [11:30] Simon Linden: ah, I see ... I guess there could be some check to see if an object was truly on our servers or not.
  • [11:30] Latif Khalifa: cap server running on the sim host
  • [11:31] Could not find animation 'uplip'
  • [11:31] Simon Linden: I've barely read up on what http-in does, so don't really get the details
  • [11:31] Unable to find specified agent to request permissions.
  • [11:31] Could not find animation 'uplip'
  • [11:31] Slee Mayo: HTTP+REFERER
  • [11:31] Unable to find specified agent to request permissions.
  • [11:31] Could not find animation 'uplip'
  • [11:31] Unable to find specified agent to request permissions.
  • [11:31] Could not find animation 'uplip'
  • [11:31] Unable to find specified agent to request permissions.
  • [11:31] Slee Mayo: *HTTP_REFERER
  • [11:31] Could not find animation 'uplip'
  • [11:31] Too many errors... dropping further messages until the flood stops
  • [11:31] Techwolf Lupindo: Force a header if from same grid, filter out the header if outside grid to prevent spoofing.
  • [11:31] Latif Khalifa: if i were linden i'd say we leave this to the app to implement ;)
  • [11:31] Imaze Rhiano: :P
  • [11:31] Arawn Spitteler: If paranoid, set your own protocol
  • [11:31] Latif Khalifa: Slee, everything in http request can be faked except IP adress
  • [11:32] Slee Mayo: yes
  • [11:32] Latif Khalifa: including referrer, user agent, blah blah
  • [11:32] Could not find animation 'uplip'
  • [11:32] Unable to find specified agent to request permissions.
  • [11:32] Could not find animation 'uplip'
  • [11:32] Unable to find specified agent to request permissions.
  • [11:32] Could not find animation 'uplip'
  • [11:32] Unable to find specified agent to request permissions.
  • [11:32] Techwolf Lupindo: Note that filter only works for http-in
  • [11:32] Simon Linden: yeah, if security is really the issue then we'd want https and some authentication, but that sounds like a ton of work
  • [11:32] Could not find animation 'uplip'
  • [11:32] Unable to find specified agent to request permissions.
  • [11:32] Could not find animation 'uplip'
  • [11:32] Unable to find specified agent to request permissions.
  • [11:33] Could not find animation 'uplip'
  • [11:33] Unable to find specified agent to request permissions.
  • [11:33] Too many errors... dropping further messages until the flood stops
  • [11:33] Techwolf Lupindo: not http-out, a seperate form a valadation has to be used.
  • [11:33] Arawn Spitteler: Not a lot, but a protocol the Lindens would have a hard time cracking should be simple.
  • [11:33] Latif Khalifa: Imaze, I guess you'd need to pass along some shared secret along to way to say you are who you say you are
  • [11:33] Imaze Rhiano: currently yes
  • [11:33] Could not find animation 'uplip'
  • [11:33] Unable to find specified agent to request permissions.
  • [11:33] Could not find animation 'uplip'
  • [11:33] Unable to find specified agent to request permissions.
  • [11:34] Could not find animation 'uplip'
  • [11:34] Unable to find specified agent to request permissions.
  • [11:34] Could not find animation 'uplip'
  • [11:34] Unable to find specified agent to request permissions.
  • [11:34] Too many errors... dropping further messages until the flood stops
  • [11:34] Latif Khalifa: well web apps need to do that since the dawn of the web, and http-in is just a web app in a prim ;)
  • [11:34] Techwolf Lupindo: Most good scripts use a shared secrite and the better ones uses a hash on top of that to prevent sniffing.
  • [11:34] Imaze Rhiano: but if "x-secondlife-shard" woudl be forced - I could trust that for example owner header is correct
  • [11:34] Could not find animation 'uplip'
  • [11:34] Unable to find specified agent to request permissions.
  • [11:34] Could not find animation 'uplip'
  • [11:35] Unable to find specified agent to request permissions.
  • [11:35] Could not find animation 'uplip'
  • [11:35] Unable to find specified agent to request permissions.
  • [11:35] Could not find animation 'uplip'
  • [11:35] Unable to find specified agent to request permissions.
  • [11:35] Could not find animation 'uplip'
  • [11:35] Too many errors... dropping further messages until the flood stops
  • [11:35] Latif Khalifa: Imaze, but their web server has no easier time determening it, than your script does :)
  • [11:35] Techwolf Lupindo: Yes, but what about outside client sending the "x-secondlifel.adfjkldjkl;" also?
  • [11:35] Latif Khalifa: the request come exactly the same way
  • [11:36] Imaze Rhiano: I am hoping that there have some firewall and maybe proxu http server that is handling external web request before they are sended to objects in grid
  • [11:36] Latif Khalifa: nope
  • [11:36] Latif Khalifa: they come through the same http server serving caps for that sim
  • [11:36] Simon Linden: I think they're just coming into the public simulator interface
  • [11:37] Simon Linden: There are throttles to prevent floods, but no specific firewall for them
  • [11:37] Latif Khalifa: yeah, http-in is implemented as just another cap
  • [11:37] Imaze Rhiano: well... then this would be pretty hard to implent
  • [11:37] Latif Khalifa: (which is good, no central point of failure, you talk directly to the sim)
  • [11:37] Latif Khalifa: which was the while idea
  • [11:37] Latif Khalifa: to get rid of central xml-rpc server
  • [11:38] Latif Khalifa: whole*
  • [11:38] Phantom Ninetails: So SImon, what do you think of this issue.. http://jira.secondlife.com/browse/VWR-13458
  • [11:38] Unable to create item that has caused problems on this region
  • [11:39] Simon Linden: looking...
  • [11:39] Slee Mayo: Allow from 10.1.2.*
  • [11:39] Slee Mayo: ...or whichever ip
  • [11:39] Arawn Spitteler: Is that a suggested new feature/
  • [11:39] Phantom Ninetails: Arawn: The one I linked? lol, no
  • [11:40] Simon Linden: That is a griefer limit kicking in ... they say it has occured on multiple sims, so I wonder if they have a rezzer in an attachment or something
  • [11:40] Arawn Spitteler: If that happens, we should be able to find a notes link in properties, but it doesn't happen very often
  • [11:41] Phantom Ninetails: But this "griefer limit" ONLY happens for legitimite objects, never grief objects
  • [11:41] Rex Cronon: a gun it is a "rezzer ina an attachment":)
  • [11:41] Liisa Runo: the griefer limit has some bug, it happens randomly in random places, one hour later the bug is gone again, and then appear with another object in another place
  • [11:42] Simon Linden: So what's the 'Full Rover' object?
  • [11:42] Arawn Spitteler: Lunar Lander Armed?
  • [11:42] Phantom Ninetails: It's a sensor that travels around the sim, collecting keys to give back to the radar. Then it does and gets rezzed again later
  • [11:42] Ardy Lay: Sounds like a nasty scanner to me.
  • [11:42] Phantom Ninetails: dies* and
  • [11:43] Simon Linden: The limit kicks in when something takes a long time to rez ... I think it's over 15 seconds
  • [11:43] Rex Cronon: sadly there is no other way to find out the keys of all the users in a sim:(
  • [11:43] Simon Linden: Internally, the logic is like 'that sucks, let's not do that again' so that object gets blocked
  • [11:43] Could not find animation 'uplip'
  • [11:43] Unable to find specified agent to request permissions.
  • [11:43] Could not find animation 'uplip'
  • [11:43] Unable to find specified agent to request permissions.
  • [11:43] Could not find animation 'uplip'
  • [11:43] Unable to find specified agent to request permissions.
  • [11:43] Could not find animation 'uplip'
  • [11:43] Unable to find specified agent to request permissions.
  • [11:43] Slee Mayo: sure there is
  • [11:43] Could not find animation 'uplip'
  • [11:43] Liisa Runo: i even got the griefer tag once when rezzing linden kart from library
  • [11:43] Too many errors... dropping further messages until the flood stops
  • [11:43] Slee Mayo: oops, ;'no other way'
  • [11:43] Techwolf Lupindo: Ooo....nice griefter tool there. Lag the sim and cause all kinds of cause. Grifter are drolling now.
  • [11:44] Phantom Ninetails: That's weird, it's a very inexpensive object to rez, very little resource usage.. Must be happening from asset server lag or something..
  • [11:44] Latif Khalifa: Slee, is your object "Displace" spewing all these errors?
  • [11:44] Rex Cronon: slee. do u wan to say there is another way to find the keys using lsl?
  • [11:44] Imaze Rhiano: so... sim own has install full sim, radar rezzes sensor drone - and somehow SIM decides that sensor drone is griefer and blocks it
  • [11:44] Simon Linden: there's probably something else on the server (another region being a resource hog) that may have inadvertantly kicked one rez operation over the time limit
  • [11:44] Slee Mayo: no, i noticed that as well, i don't have any anim called 'uplip'
  • [11:45] Moon Metty: hence the script error :)
  • [11:45] Slee Mayo: it only happens when i come to these meetings, i was talking to twisted about it last week
  • [11:45] Imaze Rhiano: oh... ya that is 1/4 - maybe sim sharing process is causing that
  • [11:46] Simon Linden: I wonder if the mono-is-slow-to-rez problem makes this worse too
  • [11:46] Moon Metty: well, if an object is rezzed just as the region freezes for 15 seconds, yes
  • [11:46] Object Scanner HUD v3.3: Initializing...
  • [11:46] Object Scanner: Please accept the permission request. This process is only done once as long as you keep your HUD attached.
  • [11:46] Object Scanner HUD v3.3: Free Memory: 40780bytes
  • [11:46] Object Scanner HUD v3.3: To use me, type /20 <keyword>
  • [11:46] Object Scanner HUD v3.3: Checking for updates...
  • [11:46] Object Scanner HUD v3.3: Entering chat range: Cerdita Piek (2m), Imaze Rhiano (3m), Latif Khalifa (3m), Twisted Laws (4m), Simon Linden (4m), Techwolf Lupindo (4m), Moon Metty (5m), Arawn Spitteler (5m), Slee Mayo (7m), Rex Cronon (8m), Liisa Runo (8m), Phantom Ninetails (9m)
  • [11:46] Object Scanner HUD v3.3: Your product is up to date.
  • [11:46] Object Scanner HUD v3.3: Stopping previous processes...
  • [11:46] Object Scanner HUD v3.3: Entering chat range: Cerdita Piek (2m), Imaze Rhiano (3m), Latif Khalifa (3m), Twisted Laws (4m), Simon Linden (4m), Techwolf Lupindo (4m), Moon Metty (5m), Arawn Spitteler (5m), Slee Mayo (7m), Rex Cronon (8m), Liisa Runo (8m), Phantom Ninetails (9m)
  • [11:46] Object Scanner HUD v3.3: Free Memory: 41080bytes
  • [11:46] Object Scanner HUD v3.3: To use me, type /20 <keyword>
  • [11:46] Slee Mayo: or if someone enters/leaves the sim with mono scripts
  • [11:46] Object Scanner HUD v3.3: Stopping previous search and starting new one...
  • [11:46] Object Scanner HUD v3.3: Sim Mode activated. Please type /20 <keyword> to begin
  • [11:46] Slee Mayo: *freeze
  • [11:47] Object Scanner HUD v3.3: Scanning displace...
  • [11:47] Moon Metty: hmmm
  • [11:47] Moon Metty: but your report seems to be older that the long freezes
  • [11:47] Phantom Ninetails: Hm I think I first got this error back when we didn't have Mono, but I'd imagine that sim freezing thing can't help..
  • [11:48] Simon Linden: That mechanism has been around for a while now ... at least a year or so
  • [11:48] Object Scanner HUD v3.3: Sim-Wide Scan complete. Normal scan function has been restored.
  • [11:48] Object Scanner HUD v3.3: Free Memory: 40780bytes
  • [11:48] Object Scanner HUD v3.3: To use me, type /20 <keyword>
  • [11:48] Phantom Ninetails: Yeah it was originally spammed in chat.
  • [11:48] Object Scanner HUD v3.3: Detached.
  • [11:48] Simon Linden: So if it seems to be causing more problems, then I'm thinking it's a side-effect of the other rezz delays making it worse
  • [11:49] Ardy Lay: Hi Kaz
  • [11:49] Kazaron Klata: Hi Ardy ^^
  • [11:50] Phantom Ninetails: Do you think it's fixable?
  • [11:50] Phantom Ninetails: Count by server frames instead of system clock, for example?
  • [11:50] 3597 bytes free
  • [11:50] for a list of MultiTool functions!
  • [11:51] Simon Linden: It should be looked at along with our other rezzing problems ... one of the biggest issues is that we do a lot off rezzing as one solid operation, which blocks the simulator while it happens
  • [11:51] Arawn Spitteler: If its the loading of a neighboring sim on that server, the frames woulnd't be slowed
  • [11:51] Simon Linden: So it's really slow, but it's only 1 frame ... the whole region comes to a grinding halt as it crunches all this rezzing data
  • [11:52] Phantom Ninetails: Yeah..
  • [11:52] Simon Linden: We need to spread that out (or multithread it) so that the region doesn't stop
  • [11:52] Phantom Ninetails: Threading would be nice.
  • [11:53] Latif Khalifa: simon, derezzng too
  • [11:53] Simon Linden: But then you get into some interesting cases ... imagine a big bowl filled with physical balls. You have to add the bowl to the world before any of the balls, otherwise they'd fall through to the ground
  • [11:53] Simon Linden: So some of the operations have to occur all in the same, single step
  • [11:53] Phantom Ninetails: Yeah, but sometimes they fall through the bowl anyway. Physics is silly like that.
  • [11:54] Phantom Ninetails: :P
  • [11:54] Slee Mayo: test
  • [11:54] Simon Linden: that's true :)
  • [11:54] Moon Metty: hehe
  • [11:54] Arawn Spitteler: Physics might be delayed, while the mess rezzes
  • [11:54] Phantom Ninetails: As long as avatar physics isn't delayed at the same time that wouldn't be so bad
  • [11:55] Simon Linden: Right, it might occur in several steps - parse all the data, add objects into the world, then turn on their scripts and physics
  • [11:55] Moon Metty: yes
  • [11:55] Phantom Ninetails: That works too.
  • [11:55] Kazaron Klata: I was just going to ask if it would be possible to temporarily suspend some of the object properties until their location data and what all is fully rezzed.
  • [11:55] office hours is almost over
  • [11:55] Simon Linden: Region crossings and vehicles are pretty much the same story ... it's an important chunk of code that needs major surgery
  • [11:55] Arawn Spitteler: A fix for SVC-22 might be, not to ask if a thing is a vehicle, until it's had time to be temp
  • [11:56] Arawn Spitteler: I was thinking, SL was originally the virtual world, to test some Haptic Interfaces. Was that the level of development that didn't intend to be maintainable?
  • [11:57] Simon Linden: I don't think there ever was a decision to do stuff that wouldn't be maintainable, but the problem became too much growth and work in a short amount of time
  • [11:58] Arawn Spitteler: Too much work, not enough QA?
  • [11:58] Slee Mayo: is anyone aware of a function/setting so i can see previous script errors?
  • [11:58] Slee Mayo: ..history
  • [11:58] Simon Linden: I don't know of any error history, Slee
  • [11:59] Rex Cronon: u can have a error listener that keeps track of them
  • [11:59] Arawn Spitteler: I was thinking, though, that it might not have been intended to be maintainable, when the original development was done, as it wasn't intended as a product. not intended to be unmaintainable, not not intended either way.
  • [11:59] Slee Mayo: yes, but i wasn't sure if something was already coded into the client
  • [11:59] Arawn Spitteler: Have your error window open, Slee?
  • [11:59] Slee Mayo: no, but i see the error when it occurs
  • [11:59] Simon Linden: True ... too often a prototype gets shoved out the door as a real feature
  • [11:59] Slee Mayo: weird thing is, it only happens at these meetings
  • [11:59] Rex Cronon: u have 2 do it
  • [12:00] Arawn Spitteler: 1.30.0 has features that I don't know will pague until Burning Life.
  • [12:00] Phantom Ninetails: It looks like script errors get logged in your chat log..
  • [12:00] Thank you for coming to Linden office hours
  • [12:00] Arawn Spitteler: They should be fixed by then, and rumor has them being worked on.
  • [12:01] Liisa Runo reminds Simon about limiting odd values and PosJump: please keep in mind that if PosJump get destroyed, we want something to replace it with, or we need to go back to warp, and create more lag that we are used to, dont force us to go back to giant list of vectors. maybe even sub script just to avoid the mem eat of warp to the main script.. thanks
  • [12:01] Rex Cronon: your chat log even saves the rrors for those objects that u muted
  • [12:01] Phantom Ninetails: Indeed.
  • [12:01] Simon Linden: Liisa - noted. I haven't heard of plans on limiting things, but Andrew is the real authority on that
  • [12:01] Slee Mayo: i only have IMs set to log
  • [12:01] Phantom Ninetails: Also chat from them, and from muted people.
  • [12:01] Arawn Spitteler: If we Posjump the mainland, over places wehre the sims aren't, does that acctually arrive?
  • [12:02] Simon Linden: He definitely knows of the good usage for those functions
  • [12:02] Simon Linden: I have run to another meeting ... thanks all for coming today
  • [12:02] Liisa Runo: no the object dont arrive
  • [12:02] Phantom Ninetails: Fare well Simon
  • [12:02] Imaze Rhiano: bye SImon
  • [12:02] GG Office Hours HUD v1.5: Data not yet loaded. Please Wait...
  • [12:02] Slee Mayo: thanks for the info
  • [12:02] Moon Metty: thanks for your time Simon
  • [12:02] Moon Metty: say hello to Andrew :)
  • [12:02] Liisa Runo: it works just like warp, only faster and less laggy and dont eat all your script mem
  • [12:03] Rex Cronon: tc simon
  • [12:03] Cerdita Piek: Thanks, Simon. Take care.
  • [12:03] Simon Linden: See you next time... thanks again for the good ideas and suggestions. It may seem like nothing happens, but the feedback is very useful
  • [12:03] Arawn Spitteler: Thanx for coming, and have Andrew ask his co-workers about SVC-2502
  • [12:03] Selected types of) Scripted Prim Torture no longer Works!!!
  • [12:03] Moon Metty: :)
  • [12:03] Latif Khalifa: have fun Simon
  • [12:03] Latif Khalifa: and take care anywone
  • [12:03] Simon Linden: bye
  • [12:03] Moon Metty: see you soon
  • [12:03] Rex Cronon: tc latif
  • [12:03] Cerdita Piek: See you^^
  • [12:03] GG Office Hours HUD v1.5: 1:00 PM: Lexie Linden: Community Translation
 http://slurl.com/secondlife/Localization  Central/207/27/30 (Starts in 57 minutes)
  • [12:03] Twisted Laws: bye, cya
  • [12:04] Slee Mayo: ok...either it's a script lindens are running or someone is messing with me...these errs i get only happen in these meetings...nowhere else
  • [12:04] Phantom Ninetails: Looking forward to getting some of these changes into server 1.86, oh yeah!
  • [12:04] Rex Cronon: tc everybody

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