User:Andrew Linden/Office Hours/2009 12 03

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Transcript

  • [16:55] Arawn Spitteler shouts: MOCHA
  • [16:56] Ardy Lay shouts: JAVA
  • [16:56] Twisted Laws: ha
  • [16:56] Arawn Spitteler doesn't see any big bear
  • [16:58] Arawn Spitteler: Anyone see a big bear, abouts?
  • [17:00] Welcome to Linden office hours
  • [17:00] Arawn Spitteler wonders where the Big Bear is: Hi Simon
  • [17:00] Arawn Spitteler: svc-22 svc-93 lest I seem remiss
  • [17:00] ROTATION and llSetRot incorrectly implemented for child prims
  • [17:00] Vehicles crossing region borders aren't always treated as vehicles and can get incorrectly returned if the destination parcel is no-entry or parcel-full
  • [17:01] Simon Linden: He's up high on a platform, you have to fly up to get there
  • [17:01] Johan Laurasia: Hi all
  • [17:01] Simon Linden: Hello
  • [17:01] Qie Niangao: Hi Johan, Simon, ev'rybody
  • [17:01] Simon Linden: I'm not sure if Andrew is coming, he was out today
  • [17:02] Ardy Lay: Hi Simon.
  • [17:02] Simon Linden: Hi Ardy
  • [17:03] Simon Linden: Low turnout today
  • [17:03] Rex Cronon: hi everybody
  • [17:03] Johan Laurasia: as they pop in...
  • [17:03] Johan Laurasia: Hey Rex
  • [17:03] Ardy Lay: Yeah
  • [17:03] Arawn Spitteler: Hi, Rex, who it not Everybody
  • [17:03] Morgaine Dinova: Hi Arawn :-)
  • [17:04] Rex Cronon: geee. i meant everybody here:)
  • [17:04] Morgaine Dinova: Hi Rex :-)
  • [17:04] Arawn Spitteler: Hi, Morgaine; been to any IBM Presentations, lately?
  • [17:04] Simon Linden: Let's see ... the only annoucement I have is that we're hoping to do the 1.34 rollout next week
  • [17:04] Morgaine Dinova: Yep, I was at IBM's LSE one at 1pm, quite good
  • [17:04] Rex Cronon: ok. lets do it more formally:)
  • [17:04] s greeter says: Hello Charlette, Twisted, Simon, Psi, Qie, Johan, Arawn, Morgaine, Ardy, and Fury.
  • [17:05] Rex Cronon: is that better:)
  • [17:05] Simon Linden: There aren't many fixes in it, but a few security items
  • [17:05] Arawn Spitteler: 1.34, which is famous for fixing nothering that Simon can tell us all about
  • [17:05] Simon Linden: Maybe next week :)
  • [17:06] Ardy Lay: Hehe...
  • [17:06] Johan Laurasia: secret stuff
  • [17:06] Rex Cronon: ooops
  • [17:06] Morgaine Dinova: Is secret stuff like a covert grope?
  • [17:06] Arawn Spitteler imagines thd 1.34 features in the Christmas Turkey
  • [17:06] Simon Linden: So, any new questions or issues? svc-22 already was mentioned
  • [17:07] Simon Linden: I hope it's not a Turkey :)
  • [17:07] Arawn Spitteler: Tofu Turkey?
  • [17:07] Morgaine Dinova: Mmmm, I'm starved, no talk about food please
  • [17:07] Johan Laurasia wishes he had some cat food for Morgaine
  • [17:08] Arawn Spitteler: You know those bits of undigested corn you get, when you barf? How long has it been down there.
  • [17:08] Simon Linden: Now there's something I fortunately haven't seen in SL
  • [17:08] Morgaine Dinova: Cat food is for cats. I'm a blue kitty --- different species from a different planet from a different galaxy.
  • [17:08] Ardy Lay: Is it okay if I make up some false breakage to complaine about on the rolling restart forum and see how man "me too's" I get? :-)
  • [17:09] Johan Laurasia stands corrected
  • [17:09] Ardy Lay: -man +many
  • [17:09] Qie Niangao: Ardy, do you think you can make up anything that isn't already broken somewhere?
  • [17:09] Arawn Spitteler opens a can of Bridgeport Bluefish, and eats it all himself
  • [17:09] Charlette Proto: security will be watertight in the next release, hehe, but what about trolls intentionally lagging the WA sims like a virus or a deasease
  • [17:10] Arawn Spitteler was developing a simple vehicle, but it no longer exists in the data base
  • [17:10] Simon Linden: The kart?
  • [17:10] Johan Laurasia: lol
  • [17:10] Johan Laurasia: I had a similar issue, I was working on a build, and it just disappeared
  • [17:10] Johan Laurasia: no poof particles, just disappeared
  • [17:10] Arawn Spitteler: It's a simple cart, that rotates the direction you're facing, when you press a forward key
  • [17:11] Johan Laurasia: it did show up several days later in my object folder, but I had never taken it into my inventory at that point.
  • [17:11] Psi Merlin: Ardy - if just the version number was changed people would find new, critical problems with it.
  • [17:11] Arawn Spitteler: It shows in my Lost and Found, but I can't rez it, because it isn't in my database
  • [17:11] Simon Linden: I think there were problems today with one of the inventory servers, let me look ...
  • [17:11] Ardy Lay: Psi, I think you are right.
  • [17:12] Arawn Spitteler: Tuesday's Problem is now deteccted?
  • [17:13] Charlette Proto: give us a server with balanced load for each agent please
  • [17:13] Simon Linden: Yeah, http://status.secondlifegrid.net/ says there were login problems this morning. It also mentions a message about inventory problems. Was that when you were missing stuff?
  • [17:13] Simon Linden: There also is a blurb about 1.34
  • [17:13] Arawn Spitteler: Tuesday, but I understand it started Monday Evening
  • [17:14] s about to freeze, while Firefox opens
  • [17:14] Charlette Proto: then Wednesday was rolled-out
  • [17:14] Charlette Proto: fix irefox Arawn or use IE and fix that (reset)
  • [17:14] Morgaine Dinova: Wow, you did it now Rex, all the Groupies are porting in ;-)
  • [17:15] Rex Cronon: lol
  • [17:15] Ardy Lay: I had an instance of an item returned to me from a simulator where I didn't get a message and the item didn't show up in inventory for 2 days. I just blamed it on the general distress the simulator was in at the time.
  • [17:15] Simon Linden: Rex has Groupies?
  • [17:15] Rex Cronon: hahaha
  • [17:15] Charlette Proto: AW Groupies I think
  • [17:16] Maggie Darwin: Rex knows groupies
  • [17:16] Charlette Proto: a wooly bunch of trolls
  • [17:16] Simon Linden: Morgaine, you're sitting low again
  • [17:16] Simon Linden: Did you add another attachment?
  • [17:16] Charlette Proto: Morg likes it like that Simon
  • [17:17] Maggie Darwin: Her knee fetish, you see...
  • [17:17] Charlette Proto: down there she can stare at my legs
  • [17:17] Maggie Darwin: Dark secret of the tiny comunity....
  • [17:17] Maggie Darwin: /pose seiza
  • [17:17] Charlette Proto: and I thought it was the light
  • [17:18] Simon Linden: That sit problem is interesting, I keep wondering why the position changes
  • [17:19] Charlette Proto: seriously; clould all avs get a balanced server load to stop intentional lag, since we can't police the agent load
  • [17:19] Arawn Spitteler: Shouldn't show that much fanny, in any case.
  • [17:19] Ardy Lay: Simon, I have noticed that when I create a cube it sometimes is above the surface I wanted it on and it is sometimes below.
  • [17:19] Mossbottom Mahogany: mine are made of stone
  • [17:20] Morgaine Dinova: Simon: sitting's been bugged for a good 3-4 months SL-wide. It merely shows more on tinies, no idea why. But everyone is affected.
  • [17:20] Arawn Spitteler: Your fanny or your server load?
  • [17:20] Maggie Darwin: I'm kinda hoping the texture loading/cacheing issues get addressed, becaiuse I suspect they have to do with my minifreezes.
  • [17:20] Charlette Proto: yup me too and a slight shadow it casts too, ever since people started complainig about out of pos prims
  • [17:20] Simon Linden: What viewer are you using?
  • [17:20] Mossbottom Mahogany grins at Arawn
  • [17:21] Charlette Proto: my fanny???
  • [17:21] Maggie Darwin: Me? 1.23.5
  • [17:21] Morgaine Dinova: I use them all, but currently in Imprudence 1.2.1. It's identical in LL main and in Snowglobe.
  • [17:21] Charlette Proto: you kidding Arawn - mine is a pic
  • [17:22] Simon Linden: OK - fwiw if you see problems in Emerald, give 1.23 a try. While that one has picked up a bunch of patches, apparently the inventory listing has some problems
  • [17:22] Maggie Darwin: I flycam with Spacenav, and suddenly everything stops for subsecond to 20sec....themn it frees up and my cam is many ten of meters away
  • [17:22] Arawn Spitteler gets this message, when trying to wear a vehicle he'd been working on:
  • [17:22] Unable to create requested object. Object is missing from database.
  • [17:23] Arawn Spitteler: 00000000-0000-0000-0000-000000000000
  • [17:23] Mossbottom Mahogany: I see that a lot in various viewers
  • [17:23] Mossbottom Mahogany: and "returned to sim" as well
  • [17:23] Maggie Darwin: I've noticed that right-click on a collapsed inventiry folksre may or may not inclide "Add to outfit" or "remove items" when it should the first time
  • [17:24] Simon Linden: It might depend on if the folder items are loaded or not, but I'm guessing here
  • [17:24] Mossbottom Mahogany: Maggie, if the folder is open it works the first time
  • [17:24] Mossbottom Mahogany: and what Simon just said makes sense
  • [17:24] Maggie Darwin: Probably. But I know what's in the folder, don;t need to open it.
  • [17:24] Ardy Lay: Yeah, if inventory decendents are not loaded in that folder the menu is truncated.
  • [17:25] Simon Linden: yes, but if the viewer doesn't know, it doesn't know what menu items to display or enable
  • [17:27] Unable to create requested object. Object is missing from database.
  • [17:27] Maggie Darwin: Hmmph. Well...lots of storage here, I'd think it should be loaded. I know it doesn't work that way.
  • [17:28] Maggie Darwin: stuf I paid a bunch of Lindens for wasn't worth sending to my client until absolutely needed.
  • [17:28] Simon Linden: I have a question ... does anyone have a system for making animations they recommend?
  • [17:28] Morgaine Dinova: Heh. Well I think it's unanimous throughout SL that inventory is the daftest thing around ;-)
  • [17:28] Arawn Spitteler: I've tried to use Qavimator, but tend to be lost
  • [17:29] Maggie Darwin: Dafter than texture caching?
  • [17:29] Mossbottom Mahogany: Simon, I use Daz3D
  • [17:29] Arawn Spitteler: Phoenixa isn't on, right now, but she'd be the one I'd ask
  • [17:30] Ardy Lay: Selecting the "Recent Items" tab in the inventory window should cause all decendents to load.
  • [17:30] Maggie Darwin: Anybody know what's up with VWR-9509? "Texture Cache Appears Ineffectve"?
  • [17:30] Texture Cache Appears Ineffectve
  • [17:30] Mossbottom Mahogany: its very nice, but not as easy as old versions of Poser, like version4
  • [17:30] office hours is half over
  • [17:30] Ardy Lay: When stuff is loading the item count at the top of the inventory window will increase.
  • [17:30] Maggie Darwin: I'll be interested to see what Evolver does with anims.
  • [17:31] Mossbottom Mahogany: the mini map just went red... oh goody
  • [17:31] Morgaine Dinova: Any open source tools for anims?
  • [17:31] Maggie Darwin: They've promised Project Wonderland a new exporter soon.
  • [17:31] Mossbottom Mahogany: Blender
  • [17:31] Arawn Spitteler: I've seen that recently, but don't know what it means, for the minimap to go red
  • [17:31] Ardy Lay: Texture cache is working for me.
  • [17:31] Maggie Darwin: Comms with the sim are disrupted
  • [17:31] Morgaine Dinova: Oh, Blender handles Poser anims?
  • [17:32] Arawn Spitteler: Network Slow
  • [17:32] Mossbottom Mahogany: blender does BVH files which is what SL uses for anims, and the .obj files import nicely
  • [17:32] Morgaine Dinova: Cool!
  • [17:33] Simon Linden: It looks like that bug is due to avatar textures being re-baked every time you log in
  • [17:33] Mossbottom Mahogany: yah, but animating in Blender is a serious skill
  • [17:33] Johan Laurasia: I've got a parcel media question
  • [17:33] Mossbottom Mahogany: Daz3D is free but not opensource
  • [17:33] Charlette Proto: re texture cache - the Ui clear does not clear index files so I delete everything in the cache folder myself
  • [17:33] Johan Laurasia: has anyone had their view UI go black when playing video?
  • [17:33] Maggie Darwin: http://jira.secondlife.com/browse/VWR-9509?focusedCommentId=146578&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel #action_146578 would seem to be about more than the avatar bakeage
  • [17:33] Texture Cache Appears Ineffectve
  • [17:34] Ardy Lay: The UI creates new empty index files when you clear cache.
  • [17:34] Ardy Lay: Deleting the directory is probably faster though.
  • [17:34] Maggie Darwin: Even faster is a cache that doesn't get polluted so often. :-)
  • [17:35] Charlette Proto: it sure is when you use a ramdisc ardy
  • [17:35] Charlette Proto: best solution for Second Life™ cache ia RAMdisc
  • [17:35] Ardy Lay: Yeah, I can imagine a goos ramdisk implimentation helps a lot.
  • [17:35] Simon Linden: I don't know much beyond what I'm reading in our internal jira, which says it's due to the re-baking. That said, I'm always surprised when I log into here (my usual login spot) at how slow some stuff is to load
  • [17:35] Mossbottom Mahogany: I have a graphics card specific question, and naturaly its on a Mac.....
  • [17:35] Simon Linden: The viewer in general could do a much better job at caching
  • [17:35] Morgaine Dinova: Vote on the texture cache Jira folks. It really is the single worst part of the viewer.
  • [17:36] Mossbottom Mahogany: is there any way to get a ATI Radeon 9650 to use basic shaders?
  • [17:36] Maggie Darwin: "Logging in again this small amout of textures does not load from cache but are comming from the server. Process monitor shows only Write Access (again!) - nothing is read. Acess is done vie Network."
  • [17:36] Mossbottom Mahogany: link BlooKitty?
  • [17:37] Ardy Lay: Simon, texture cache save the textures on disk in the JPEG2000 format they were downloaded in. Decoding those is in the render loop. That's why it seems slow.
  • [17:37] Maggie Darwin: vwr-9509, or something else?
  • [17:38] Maggie Darwin: Maybe that's why my render loop is freezing....but for 10 sec? 20?
  • [17:38] Ardy Lay: I have seeded my cache with different images labled to masquerade as inworld textures and I did see my imposters used to render the scene.
  • [17:39] Maggie Darwin: It really makes SpaceNav flycamming unpleasant. That and the flycam sim crossing bug
  • [17:39] Simon Linden: yeah, I'm sure it could be improved
  • [17:39] Ardy Lay: Maggie, I hade unexplained render pauses when I used Windows XP that are not happening using Windows 7.
  • [17:40] Maggie Darwin: VWR-16045
  • [17:40] Flycam jumps to current region coordiates in new region when av crosses sim border
  • [17:40] Morgaine Dinova: Mossie: http://jira.secondlife.com/browse/VWR-9509
  • [17:40] Texture Cache Appears Ineffectve
  • [17:40] Ardy Lay: If you see the time spent in random operations as indicated by Fast Timers you may be having the same issue.
  • [17:40] Maggie Darwin: well, I'm on Vista, and not going to Win7 without a damned good reason.
  • [17:41] Arawn Spitteler thougth Vista was the best reason, but never got that pain
  • [17:41] Ardy Lay: Maggie, I also tried Linux on the same hardware and didn't see the pauses there. I reinstalled XP and they came back so I am blaming nvidia. :-)
  • [17:41] Rex Cronon: tried to open qanimator, and i crashed:(
  • [17:41] Morgaine Dinova: Vista is recommend for RLV users. No idea why.
  • [17:41] Maggie Darwin: However...and I should post this to VWR-8841....memory leakage is *vastly* reduced --not eliminated-- by Vista SP1
  • [17:41] Memory usage goes to 2 gig, graphics frame rate tanks, crash dump taken, viewer not responding
  • [17:42] Simon Linden: That flycam bug looks like it definitely should be fixed
  • [17:42] Maggie Darwin: It's pretty well-characterized.
  • [17:42] Mossbottom Mahogany: voted
  • [17:43] Mossbottom Mahogany: if I were in florida at the moment..... hehehe..... but Im not
  • [17:43] Simon Linden: So some vague good news ... it looks like we're going to get some time early next year to focus more on preformance. I'll be glad to finally make some improvements there
  • [17:43] Ardy Lay: o/
  • [17:43] Morgaine Dinova: Simon: cool!
  • [17:44] Maggie Darwin: Sim border crossings. Tired of losing vehicles and getting orbited.
  • [17:44] Simon Linden: Hopefully nobody will come along and ask for some other feature, but we've also been doing some hiring so there are more people now that can help out
  • [17:44] Mossbottom Mahogany: yay!
  • [17:44] Arawn Spitteler: Performance Improvements will greatly increase our power to exploit the new bugs that develop
  • [17:44] Mossbottom Mahogany: let the 3rd party people make features
  • [17:44] Maggie Darwin: Full parcels should still admit vehicles. even across sim borders
  • [17:44] Simon Linden: It's probably going to be slow as always, but I'm more optimistic now about it than I was a few months ago
  • [17:44] Mossbottom Mahogany: they seem excedlingy good at it
  • [17:44] Morgaine Dinova: Simon: performance benefits everybody, nobody sensible will complain. Performance and stability are motherhood and apple pie.
  • [17:45] Mossbottom Mahogany: yes!
  • [17:45] Maggie Darwin: Visibility of ban lines a serious problem for vehicles. Especially accross sim borders.
  • [17:45] Simon Linden: I totally agree
  • [17:45] Arawn Spitteler: How's he hiring of QA?
  • [17:45] Simon Linden: Slow but there have been some new hires in the last few months
  • [17:46] Arawn Spitteler: We should hav a setting, for the viewer: Show Assholes
  • [17:46] Charlette Proto: RE cache - my cache shows reads at lower rate than writes, but I wouldn't expect anything else
  • [17:46] Mossbottom Mahogany: is that due to lack of applicants Simon?
  • [17:46] Maggie Darwin: Who was it was looking for a list of reasons (or siuggestions for new reasons) to go premium? I guess it was Q.
  • [17:47] Simon Linden: Arawn - well, we'd have to start a rating system then, and I'm sure there would be arguments about what makes the cut or not...
  • [17:47] Arawn Spitteler: Access Lines all make the cut
  • [17:47] Simon Linden: Maggie - I'd be interested in that too. I can pass it on to the business guy who's responsible for premium accounts
  • [17:48] Maggie Darwin: Oh, I didn't have a new reason. Was just going to announce that I finally have. :-) Bought a little mainland parcel.
  • [17:48] Ardy Lay: Andrew, Nyx, Q, Blue and Jack have all asked what would make premium accounts more attractive.
  • [17:48] Arawn Spitteler: Premium is needed to rent space from Linden Labs, but Island Holders have better control over aesthetics, and the power to charge less, so Linden Labs might be losing buisiness in that direction
  • [17:48] Mossbottom Mahogany: not being charged on xstreet to give out free things for starters
  • [17:49] Charlette Proto: more prims etc would make premium worth having
  • [17:49] Charlette Proto: premium accounts ahve no lag hehe
  • [17:49] Simon Linden: ok ... yes, we've had a lot of discussion internally about what to add to make premium accounts worthwhile
  • [17:49] Johan Laurasia: free things use bandwith too Moss
  • [17:49] Arawn Spitteler: Offer gent Domain to the Premies
  • [17:49] Maggie Darwin: Considering I'm actually paying for our estate, I should get concierge....but it's in Siobhan's name. Still...
  • [17:50] Mossbottom Mahogany: yep they do, and they encourage people to stay in SL when they are new
  • [17:50] Charlette Proto: throttle server load of freebie accounts and you'll get subscriptions in not time at all
  • [17:50] Simon Linden: That's another good idea, Moss. I don't know the xstreet details but some space there would be a natural for premium accounts
  • [17:50] Simon Linden: It's totally outside my engineering work but makes sense to me
  • [17:50] Maggie Darwin: Thst should have been done back when grid was choking on 70k concurrancy
  • [17:50] Mossbottom Mahogany: no you will get higher drop outs of people who will never go premium as a result
  • [17:50] Morgaine Dinova: Main thing thing that Premium needs fixing is removal of the death penalty for avatars. It's beyond the pale that you pay extra, yet Basic accounts are safer.
  • [17:50] Johan Laurasia: oh, ok, I see your point now... yes, but only to content creators (what ~25%)
  • [17:51] Charlette Proto: agree Morgaine
  • [17:51] Ardy Lay: Under what conditions are Premium residents "killed"?
  • [17:51] Simon Linden: What do you mean by the death penalty?
  • [17:52] Maggie Darwin: That is a major worry.
  • [17:52] Morgaine Dinova: Loss of access to SL when things happen to your payment etc
  • [17:52] Charlette Proto: payment Ardy (eg dead CC)
  • [17:52] Arawn Spitteler: Is Rex Crashing a lot?
  • [17:52] Morgaine Dinova: Loss of access to world == death.
  • [17:52] Arawn Spitteler: I know someone who thinks me a God, after gaining a one time forgiveness.
  • [17:52] Rex Cronon: i got message that the sim is experiencing difficulties. i had to relog
  • [17:52] Simon Linden: oh, the blocking the account when payments go delinquent?
  • [17:52] Charlette Proto: with a box like that on his head I'm not surprised
  • [17:52] Maggie Darwin: MISC-1961
  • [17:52] Premium accounts that miss payments to LL risk having the account & inventory getting deleted
  • [17:53] Arawn Spitteler: Death is a fairly commmon connection difficulty
  • [17:53] Simon Linden: I'll point that out to our business guy
  • [17:53] Charlette Proto: GIVE GOD RIGHTS and you will get lots of premium accounts
  • [17:53] Johan Laurasia: can I toss out my parcel media question?
  • [17:53] Morgaine Dinova: Simon: yep. It's a major issue, lots of people have lost their virtual personna through it. Basic is much more respecting of people's virtual lives
  • [17:53] Morgaine Dinova: Imagine if you got executed in RL for not paying your rent.
  • [17:53] Arawn Spitteler: More God-Rights should be given the Island Holders, maybe full G-Team Power.
  • [17:54] Charlette Proto: agree Arawn
  • [17:54] Maggie Darwin: Given how valuable a premium's inventory can be, much more should be done to protect it if there's a temporary problem.
  • [17:54] Arawn Spitteler: Basic Accounts get to be griefers
  • [17:54] Maggie Darwin: Woah, wait a minute,
  • [17:54] Mossbottom Mahogany: I dont beleive this
  • [17:54] Simon Linden: What?
  • [17:55]
  • [17:54] Arawn Spitteler: Basic Accounts get to be griefers
  • [17:55] Maggie Darwin: Grid-wide suspension poers for island owners? I'm an island owner and I think that's going way too far.
  • [17:55] Rex Cronon: if u give premium the right to animate those with basic, who knows u might more people intrested in premium;)
  • [17:55] Mossbottom Mahogany: are you even remotely serious?
  • [17:55] Charlette Proto: the whole thing of GAME VS BUSINESS approach to Second Life™ needs a looking in - for now it is a game
  • [17:55] office hours is almost over
  • [17:55] Arawn Spitteler: Basic Accounts only have to change thier IPA, to log back in, and won't need to use credit cards they haven't used before
  • [17:55] Morgaine Dinova: Simon: It's easily fixed by temporarily downgrading account to Basic, or revoking build rights, or many other approaches. They're all OK. Killing a person is not OK.
  • [17:55] Mossbottom Mahogany: most people who have been here for a while dont think of this as a game, its a place
  • [17:56] Maggie Darwin: Temporary downgrade is the correct action.
  • [17:56] Arawn Spitteler: It's an environment, just like that older reality
  • [17:56] Simon Linden: I can understand that ... it makes more sense to revoke the benefits that are paid for and not the ones that are normally free
  • [17:56] Charlette Proto: wait till you get suspended for a week Moss before you get carried away (false AR)
  • [17:56] Rex Cronon: if wow would open a sim him then u could call sl a game:)
  • [17:56] Simon Linden: I think fixing that combined with giving more real benefits would be a good direction
  • [17:57] Rex Cronon: a sim hire*
  • [17:57] Maggie Darwin: If somebody's deliberately being a deadbeat, that's one thing. But this can happen accidentally.
  • [17:57] Morgaine Dinova: Yep, it's a world for us. The Linden accountants may think of this as a "product", and think "lose customer" is OK. But it's not OK. It's a world for us.
  • [17:57] Rex Cronon: here*
  • [17:57] Arawn Spitteler: Griefing is like not knowing the gun is loaded; it's easier to get away with, if you're not competant to stand trial
  • [17:57] Simon Linden: Random product question ... would anyone be interested in temporary region ownership? Like being able to have a region for a day. Do you think that would be popular?
  • [17:58] Rex Cronon: yes
  • [17:58] Mossbottom Mahogany: a day?
  • [17:58] Morgaine Dinova: Simon: interesting idea
  • [17:58] Mossbottom Mahogany: hmmmm
  • [17:58] Charlette Proto: a day? what for
  • [17:58] Maggie Darwin: Don't you have that now?
  • [17:58] Simon Linden: What lenght of time would be good?
  • [17:58] Rex Cronon: or maybe one week
  • [17:58] Johan Laurasia: yeah, might be, so they could play with estate privs and such, see what sim ownership would be like.
  • [17:58] Mossbottom Mahogany: a few years?
  • [17:58] Mossbottom Mahogany: hehehe
  • [17:58] Charlette Proto: stuff your inv with a useless build
  • [17:58] Morgaine Dinova: I'm sure it could have application, like for occasional events.
  • [17:58] Rex Cronon: for promotional things
  • [17:58] Maggie Darwin: I seem to recall sims on the grid for a purpose like that
  • [17:58] Simon Linden: We're happy to sell you a few years already :)
  • [17:58] Johan Laurasia: but then again, I can do that with opensim
  • [17:58] Rex Cronon: conferences
  • [17:59] Mossbottom Mahogany: I can see that being usefull for selling SL it self to people, something I have had a bit of trouble with
  • [17:59] Ardy Lay: LL does rend regions for short terms.
  • [17:59] Rex Cronon: i think u can rent rausch for 1 day:)
  • [17:59] Simon Linden: Right, I'm thinking of events, or people who might want to build larger areas but don't want to commit to a full region
  • [17:59] Charlette Proto: I've been paying since 2007 and get the same shit a freebie griefer or troll gets
  • [17:59] Mossbottom Mahogany: he trick there is build time
  • [17:59] Simon Linden: I haven't looked into what current island owners offer, there's probably a market there already
  • [17:59] Mossbottom Mahogany: the
  • [18:00] Johan Laurasia: anyone on the parcel media problem?
  • [18:00] Thank you for coming to Linden office hours
  • [18:00] Ardy Lay: There is a lot of mainland available for weekly rental from residents.
  • [18:00] Charlette Proto: what problem?
  • [18:00] Simon Linden: What is that?
  • [18:00] Arawn Spitteler: Would it be possible, to buy land by hte server?
  • [18:00] Charlette Proto: you want to play music on public sims Johan?
  • [18:00] Johan Laurasia: when I play media, my UI goes black, text bars, and menu backgrounds all go black
  • [18:00] Johan Laurasia: edit window, any window
  • [18:01] Maggie Darwin: /pose
  • [18:01] Ardy Lay: Arawn, not yet but Jack is investigating that.
  • [18:01] Arawn Spitteler: That might be viewer side.
  • [18:01] Mossbottom Mahogany: basicly what I have run into is timing sort of, when I am in the middle of trying to show soeone who wants to do something (most resently a replica of pompey block for block) I have asset problems, or some other thing happens
  • [18:01] Charlette Proto: never seen that Johan - check quicktime updates
  • [18:01] Simon Linden: That sounds like a viewer issue with QT or whatever it's playing the media with
  • [18:01] Mossbottom Mahogany: so a sim for a day could actualy be very usefull now that I think about it
  • [18:02] Simon Linden: Thanks everyone for coming today ... I have to head out
  • [18:02] Johan Laurasia: I'll see, but I have iTunes, and QT is generally updated with that, and I just upgraded iTunes, but I'll check anyways.
  • [18:02] Arawn Spitteler: I think, the problem with NULL_SIMS, is that Lindens can manage theirs, but customers haven't the power to buy by the block. A Whole Server of NULL_SIMS would be quite a playground, for a vehicle shop
  • [18:02] Rex Cronon: tc simon
  • [18:02] Charlette Proto: agree Moss - premium should have infailable asset server (redundancy etc)
  • [18:02] Johan Laurasia: thanks Simon
  • [18:02] Simon Linden: yes, one idea we need to work on is coordinating regions and the hardware they are on better
  • [18:02] Simon Linden: That would help with crossings, etc
  • [18:02] Charlette Proto: thankies Simon
  • [18:02] Arawn Spitteler: Redundancy of Asset Service would be very hot fro premies
  • [18:02] Mossbottom Mahogany: thats not what I am saying, I have no interest in special privlages
  • [18:03] Simon Linden: Thanks all for coming and sharing ideas
  • [18:03] Mossbottom Mahogany: Im talking about selling SL to people who havent seen it and convincing them its a good platform
  • [18:03] Rex Cronon: allow remium to play god fo 1 day:)
  • [18:03] Maggie Darwin: Yes, I'm pretty sure we end up sharing with some Blackj Sims of Death some times, because our script times suddenly become unbeleivable
  • [18:03] Arawn Spitteler: What custyomer service can p[remies expect?
  • [18:03] Mossbottom Mahogany: thanks Simon
  • [18:03] Ardy Lay: Region hardware adjacency is another topic Jack Linden is investigating.
  • [18:03] Morgaine Dinova: Thanks Simon :-) Have a good weekend :-)
  • [18:03] Charlette Proto: absolutely Moss, server resources for premium should be guaranteed - it is a business after all
  • [18:04] Johan Laurasia: Hey Rex, I've been doing a bit of studying lately on sculpts
  • [18:04] Charlette Proto: premium is not a demo after all
  • [18:04] Mossbottom Mahogany: you are agreeing with something I did not say
  • [18:04] Simon Linden: Bye all - take care and have a good weekend. And read the blogs tomorrow :)
  • [18:04] Arawn Spitteler: Region Hardware Adjacency? Is Jack technica?
  • [18:04] Morgaine Dinova: Wow!
  • [18:04] Twisted Laws: bye, thanks
  • [18:04] Rex Cronon: u2 simon
  • [18:04] Mossbottom Mahogany: wow?
  • [18:04] Rex Cronon: so. do u like them johan?
  • [18:04] Ardy Lay: The problem with locking adjacent regions to common hardware is that breaks the sim host spare pool model and if one of those 4 or 16 regins needs to restart they ALL get restarted.
  • [18:04] Maggie Darwin: Hmmm. "Read the blogs tomorrow"
  • [18:04]
  • [18:04] Simon Linden: Bye all - take care and have a good weekend. And read the blogs tomorrow :)
  • [18:04] Morgaine Dinova: !!!!
  • [18:04] Charlette Proto: I agreed with service guarantee for subscribers Moss
  • [18:05] Mossbottom Mahogany: hay look its naked guy
  • [18:05] Rex Cronon: ooooo. something commig downthe wire tomorrow?
  • [18:05] Charlette Proto: thought you meant that you wanted shit to work for you
  • [18:05] Mossbottom Mahogany: Hi Naked Guy!
  • [18:05] Johan Laurasia: must be
  • [18:05] Mossbottom Mahogany: Hows the breeze?
  • [18:05] Charlette Proto: Bad Ahern - a great troll name
  • [18:05] Maggie Darwin: *the* naked guy? There's only one?
  • [18:06] d be happy if it just smelled bad: What's that shit supposed to work at?
  • [18:06] Bad Ahren: algù parla valencià per ací?

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