User:Andrew Linden/Office Hours/2009 12 15

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Transcript

[10:55] Ardy Lay: Hello Simon
[10:56] Arawn Spitteler: Salute, Simon; So soon?
[10:56] Simon Linden: Another meeting ended a little early
[10:56] Cerdita Piek: Hello Simon :)
[10:56] Simon Linden: Hello
[10:57] Sahkolihaa Contepomi: Hey Simon.
[10:58] Arawn Spitteler: I've had a vehicle behaving oddly. My Ivory Soap doesn't seem to be averse to 1.34, but my new Rail Sled tends to fly
[10:59] Simon Linden: On region crossings, or just normal movement?
[10:59] s greeter says: Hello Sahkolihaa, Questar, Cerdita, Simon, Arawn, Random, Ardy, Fawn, Bronson, Ashiri, and Becky.
[10:59] Arawn Spitteler: Normal Movement, what it does on region crossings is more predictable chaos.
[10:59] Bronson Blackadder: hiya rex :)
[10:59] Random Person: hello*
[11:00] Rex Cronon: hi:)
[11:00] Welcome to Linden office hours
[11:00] Ardy Lay: Hello Andrew
[11:00] Andrew Linden: Hi Ardy
[11:00] Simon Linden: Hmm, I can't think of anything off the top of my head that would have changed vehicle behavior in 1.34
[11:00] Sahkolihaa Contepomi: Hey Andrew. :)
[11:00] Random Person: oh hey xstorm
[11:00] Arawn Spitteler randomly says: Hi, Random. Did you hear about SVC-22 and SVC-93, not to mention SVC-2931?
[11:00] llSetLinkPrimitiveParams content breakage, only moves agents 54 meters now
[11:00] ROTATION and llSetRot incorrectly implemented for child prims
[11:00] Vehicles crossing region borders aren't always treated as vehicles and can get incorrectly returned if the destination parcel is no-entry or parcel-full
[11:00] Cerdita Piek: Hello Andrew :)
[11:01] Rex Cronon: hi andrew
[11:01] Sahkolihaa Contepomi: Can finally hear voice after fixing it earlier.
[11:01] Andrew Linden: hello
[11:01] Sahkolihaa Contepomi: o_o
[11:01] Random Person: ohh, yea llSetPrimitiveParams always had little problems
[11:01] Rex Cronon: that looks like starship engterprise made of prims:)
[11:01] Arawn Spitteler: I only mentioned as a matter of Ritual
[11:01] Andrew Linden: What is it xstorm? A stone USS Enterprise?
[11:02] Arawn Spitteler: If they ever get fixed, this hour ends in Chaos.
[11:02] Simon Linden: Looks like plywood :)
[11:02] Andrew Linden: er... wooden
[11:02] Arawn Spitteler: It's a ultralight rail vehicle
[11:02] Rail Sled: Touched.
[11:02] Rail Sled: Touched.
[11:02] Andrew Linden: Ah, it it Arawn's
[11:02] Rail Sled: Touched.
[11:02] Rail Sled: Touched.
[11:02] Rail Sled: Touched.
[11:02] Rail Sled: Touched.
[11:02] Rail Sled: Touched.
[11:02] Rail Sled: Touched.
[11:02] Rail Sled: Touched.
[11:02] Rail Sled: Touched.
[11:02] Rail Sled: Touched.
[11:02] Rail Sled: Touched.
[11:02] Rail Sled: Touched.
[11:02] Rail Sled: Touched.
[11:02] Rail Sled: Touched.
[11:02] Rail Sled: Touched.
[11:02] Rail Sled: Touched.
[11:03] Arawn Spitteler: Is someone touching it?
[11:03] Rex Cronon: qustion is: who isn't?
[11:03] Ardy Lay: Hehe
[11:03] Simon Linden: Hmm, we're still on 1.34.0, so we may get interrupted by a restart soon
[11:03] Andrew Linden: ok some quick news...
[11:03] Random Person: oh ok
[11:03] Simon Linden: The 1.34.1 roll is in progress
[11:04] Andrew Linden: Babbage is embarking on a project he's calling "Efficient Scripts"
[11:04] Random Person: oh?
[11:04] Rex Cronon: "Efficient Scripts"?
[11:04] Andrew Linden: really it boils down to this: he is going to implement llSetLinkPrimitiveParams and also the llGet
[11:05] Simon Linden: "Doing some stuff with fewer scripts"
[11:05] Andrew Linden: the goal being to make it possible to replace many simple scripts with one on the root
[11:05] Rex Cronon: we already have set. what we need is get
[11:05] Cerdita Piek: without dealy, right? that would be great!
[11:05] Andrew Linden: that relates to MISC-3077 so I thought I would mention it
[11:05] List of Linden-Confirmed Easy Changes/Additions With Large Returns
[11:05] Cerdita Piek: delay*
[11:05] Random Person: oh yea that would be great
[11:06] Andrew Linden: so, I'm going to avoid that project and try to get some of the other stuff done for MISC-3077
[11:06] Andrew Linden: dunno when Babbage hopes to complete
[11:06] Arawn Spitteler: llGetLinkPrimitiveParams should retunr something useable in llSetLinkPrimitiveParams, so PRIM_ROT_GLOBAL and PRIM_ROT_LOCAL should be in order.
[11:06] Andrew Linden: I'd like to get something into server-1.36, but I'm running out of time
[11:07] Andrew Linden: so you guys should bug me about update news on MISC-3077... it might be the only way I can find time for it
[11:07] Andrew Linden: I've got all this other stuff to do. I need reminders.
[11:07] Andrew Linden: Right now I've got four maint-server branches ready to be tested and merged
[11:07] Andrew Linden: but the QA department is so busy they haven't gotten around to any of them yet
[11:08] Andrew Linden: maint-server-1.35-001 through -004
[11:08] Andrew Linden: some of these are weeks old, I've mentioned them before
[11:08] Andrew Linden: but mostly security fixes
[11:08] Andrew Linden: not very many public bugs in those branches
[11:09] Andrew Linden: anyway that is the current state of things, and what I'm working on
[11:09] Andrew Linden: We've got Havok7 working on Linux.
[11:09] Ardy Lay: I like security fixes. A lot of people have been feeling very insecure lately.
[11:10] Sahkolihaa Contepomi: Havok7? o_o
[11:10] Andrew Linden: I'm hoping to try to bundle that up for handijng to QA, but not sure how much more work is needed.
[11:10] Andrew Linden: Yeah, it is just a drop in replacement. No new features.
[11:10] Ardy Lay: Any benefits?
[11:10] Andrew Linden: But maybe we can take more advantage of the physics engine after Havok7.
[11:11] Andrew Linden: No immediate benefits. Slightly faster physics engine probably.
[11:11] Random Person: no CryEngine Physics like Blue Mars yet huh
[11:11] Random Person: maybe in 2.0
[11:11] Random Person: lol
[11:11] Random Person: i tried that out recently
[11:11] Andrew Linden: It would be nice to actually demonstrate some change there... so maybe we'll have to do some optimizations and benchmarks just to justify handing it to QA.
[11:12] xstorm Radek: Havok still has bugs
[11:12] xstorm Radek: big nasty bugs in it
[11:12] Andrew Linden: Not sure yet. That relates to the extra work that may need to be done.
[11:12] Andrew Linden: That's the news.
[11:12] Andrew Linden: SVC-22 is not fixed.
[11:13] Simon Linden: I have some news ... the project I've been working on is opening up for use : https://blogs.secondlife.com/community/land/blog/2009/12/15/linden-homes-are-open-for-viewing-on-nascera
[11:13] xstorm Radek: when i was on the test server i was getting avatar push drift
[11:13] Arawn Spitteler: What would it take, for 22 to be fixed? The sim would have to recognize, that the object is waiting for its rider to arrive
[11:13] Simon Linden: It's a new land offering for premium account holders
[11:13] Random Person: yea ive read about that
[11:13] xstorm Radek: I wish that had not happen
[11:14] Simon Linden: Arawn - it would be some work in the region crossing code, possibly some more info being sent between regions and better handling of vehicles and riders
[11:14] Andrew Linden: xstorm, you know your mic is open right?
[11:14] Random Person: it does rpmote premium account creation
[11:14] Arawn Spitteler doesn't use Voice: Does he sound like Darth Vader?
[11:14] Random Person: it looks good
[11:15] xstorm Radek: its like what the hell not only do i feel that it was long over do but now it will only hurt the economic of SL to open it so late now
[11:16] Arawn Spitteler: If the prim doesn't know whether it's being ridden, could that be related to the lap sitting bug?
[11:16] Simon Linden: Hopefully it will be another reason to have a premium account and also lead to more land ownership
[11:16] Simon Linden: What's the lap sitting bug?
[11:16] Arawn Spitteler: Where two avatars sit on the same cushion?
[11:17] Arawn Spitteler: The Goddess Bastet forbade me from lobbying on that point, but I'm surprised it isn't known
[11:17] xstorm Radek: think of all the builders that was just starting to learn not only how to build but to make money too
[11:17] Arawn Spitteler: Would Freebie Houses compete with real builders?
[11:17] xstorm Radek: now to start the free land system back up after so damn long a lot of people will get pissed off from it
[11:18] Arawn Spitteler: It's Premium competing with Island Rentals, that worries me
[11:18] Random Person: well, i think appealing to residents with land ownership on a personal level like this would be good, since people paying for premium accounts are most likely already creating things in-world
[11:18] Random Person: it would help them establish a regular area for their items even if they opened stores on these locations
[11:18] xstorm Radek: have you looked at what has happen to mainland as of late ?
[11:18] Random Person: it makes sense
[11:19] Random Person: well yea
[11:19] Random Person: it will hurt poeple trying to flood the scene with empty sim rentals yes
[11:19] Random Person: lol
[11:19] Random Person: but those developing projects will recognize it as a great opportunity
[11:19] Random Person: i think*
[11:19] xstorm Radek: so many people have left mainland its not funny and LL has dead land sitting there till they feel the market is getting better befor they go to sale it
[11:20] xstorm Radek: in what way is this helping land owners ?
[11:20] Simon Linden: That's our hope as well ... feedback from existing landlords has actually been pretty good ... most don't care about the 512 sq m market, as that's too small, and want to see more people getting land ownership
[11:20] Rex Cronon: what is not so good is that everybody will bestuck with prefab hobbit homes:)
[11:21] Arawn Spitteler: Good, that'll encourage them to trade up
[11:21] Simon Linden: Right Rex ... it's pretty well constrained, so if you want to do more, trade up
[11:21] xstorm Radek: Island owners do not care
[11:21] Random Person: if LL raises the par then the economy responds right
[11:21] Random Person: so if anyhting, it will make land renters devleop more clever setups
[11:21] Random Person: to compete
[11:22] xstorm Radek: so we are going back to the free land and free home deal yet again ?
[11:22] Arawn Spitteler: Islands are closing down, at present. Mystic Academy isn't the only school competing for refugees
[11:22] Rex Cronon: i see an opportunity for 1prim sculptie huses used to cover the hobbit homes:)
[11:23] Rex Cronon: sculptie houses*
[11:23] Arawn Spitteler: I understand First Land was considered to be a generally good result, but had been gamed
[11:23] Simon Linden: The info is at https://blogs.secondlife.com/community/land/blog/2009/12/04/home-is-where-you-hang-your-avatars-hat
[11:23] xstorm Radek: if i remember right a crap load of people used the free land system to make money from it till it was shut down !
[11:23] Random Person: i see it as an opportunity to create in peace also without having to be in a public sandbox
[11:23] Random Person: as well lol
[11:23] Simon Linden: I think there's debate on that 'good result', but this program is definitely trying to address the problems it had
[11:24] xstorm Radek: i just see it as a bad circle
[11:24] Simon Linden: We'll see ... it's in a limited offering starting this week, and will get the full roll-out next year
[11:25] xstorm Radek: the community based programs will have worked if there was not so many damn greedy people there to mess it up
[11:25] Random Person: didn't they already give free land to residents though with premium acocunts, it just wasn't a marketable format previously
[11:25] Andrew Linden: Simon there is more work to be done on that project right? We'll be having some tweaks to it over the next few months right? Or not?
[11:26] Simon Linden: There is still some work to be done, but not much on my part ... I worked on the back-end systems so people can pick and get their land allocated automatically
[11:26] Simon Linden: At this point, most of the work is building the land
[11:27] Arawn Spitteler: So, it's Michael's show?
[11:27] Simon Linden: The LDPW group, yes. A bunch of the Moles are also working on it
[11:28] xstorm Radek: ok just call me mean and old but i see it as so many places that SL had and not many will remember it unles its built like luskwood was built
[11:29] xstorm Radek: you can have free land if you build it like a community based system
[11:29] xstorm Radek: just do not fill up a sim with homes
[11:29] Random Person: lol
[11:29] Random Person: well that would be bad
[11:29] Random Person: i'd say poeple deserve professional 3D modelers for that project
[11:29] Ardy Lay: Luskwood is 100% privately owned. Are you thinking of Lusk Estates?
[11:29] xstorm Radek: i have seen it many times in the past
[11:29] Random Person: if they were to publically launch it
[11:30] office hours is half over
[11:30] xstorm Radek: Lusk it was part of LL at one time
[11:30] xstorm Radek: i forget what it was called lol
[11:31] xstorm Radek: bad memory Ardy
[11:31] xstorm Radek: but hey make it like Luskwood it looks better
[11:31] Arawn Spitteler: Build the homes under a megaprim bridge, and call it Troll Wood
[11:32] xstorm Radek: in any case you need roads and paths
[11:32] xstorm Radek: lol
[11:32] Random Person: i think it would help SL virtual real estate to be honest
[11:32] xstorm Radek: i have seen to many time homes right next to each other packed in
[11:32] Random Person: just because it will make the current sea of boring sims have to up their game
[11:33] Random Person: if they want traffic
[11:33] Arawn Spitteler: It's the people, that make the community.
[11:33] Random Person: yea
[11:33] Arawn Spitteler: I think there was talk, of allowing premium virtues to be used on Islands
[11:34] Arawn Spitteler: That would forstall complaints of dishonest competition, for the most part, I'd hope
[11:34] xstorm Radek: ok so may be im a little grumpy about it but i have been fighting for community centers to be place on the continents with building themes to help new people and have not seen it happen yet
[11:35] Arawn Spitteler: Did you file a Jira?
[11:35] Bronson Blackadder: you havent seen building themes?
[11:35] xstorm Radek: i was told to do tickets lol
[11:35] Bronson Blackadder: nautilus or bay city?
[11:35] Arawn Spitteler: New Feature Jira, so people can vote
[11:35] xstorm Radek: bay city is far from a mix theme
[11:36] Bronson Blackadder: you didnt say mixed
[11:36] xstorm Radek: we are talking about continents
[11:36] xstorm Radek: not a small hand full of sims
[11:37] xstorm Radek: if people wish to like like the sims do i will make you the green glowing gem lol
[11:37] xstorm Radek: live
[11:37] xstorm Radek: i will pipe down now
[11:39] Andrew Linden: I thought we wre going to have themed communities to encourage new residents to hang around, but havent' been paying attention to that effort
[11:40] Bronson Blackadder: seen some of it with bay city and nautilus
[11:41] s trying to pull away from the table
[11:41] Sahkolihaa Contepomi: Why did I read Nautilus as the file manager in GNome then? >_>
[11:41] Bronson Blackadder: lol
[11:41] Simon Linden: There's been more talk of that kind of thing lately ... better experiences for people as they enter, not just throwing them into the infohubs without any direction
[11:42] Bronson Blackadder: of course I dont think its a good idea to take an entire continent and control it rigidly with a theme
[11:42] Bronson Blackadder: that could restrict creativity with the residents
[11:43] Bronson Blackadder: but smaller areas like bay city or nautilus rock for visual quality
[11:43] Andrew Linden: On the other hand... if the world is big enough, maybe there is room for a themed continent.
[11:43] Arawn Spitteler: Don't we have one?
[11:43] xstorm Radek: mix theme
[11:43] Ardy Lay: Andrew, is there any particular reason why someone that is banned by name is still allowed to fly over the parcel and drop garbage on the people below? I can understand letting "everyone" fly over at high altitudes but not people that have been explicitly banned.
[11:43] Bronson Blackadder: we do have enough continents for variety and choices
[11:44] xstorm Radek: take little part of what people like from around the world and in folk lore and mix it
[11:44] Andrew Linden: Someone entered a bug on that one Ardy. Anyone remember the number?
[11:44] Arawn Spitteler: Land Holders can be griefers too, but banned should mean htat garbage doesn't drop
[11:45] Bronson Blackadder: I think ban lines go up to 700 meters
[11:45] Bronson Blackadder: or somthing near that
[11:45] Simon Linden: Are the droppping it from up high?
[11:45] xstorm Radek: no
[11:45] Arawn Spitteler: 768?
[11:45] xstorm Radek: bandlines go only to 96 m
[11:45] Bronson Blackadder: I think 96 is just for regular no entry
[11:45] Bronson Blackadder: ban goes higher
[11:46] Arawn Spitteler: 96? Ass-Hole Lines go to 50 above grade
[11:46] Bronson Blackadder: lol
[11:46] Bronson Blackadder: thats a good term
[11:46] xstorm Radek: not in corsica continent
[11:46] Ardy Lay: They are going however high they need to to get over the ban put on them just moments prior when they blatently violated the CS in a PG region.
[11:46] Simon Linden: I'll bet that's an artifact of some of the permission checks ... there's some code that grandfathers the ability to be on a parcel, so the check is done on entering and rezzing
[11:46] Simon Linden: I got burned on that once and we had to revert one of our new simulator versions
[11:47] xstorm Radek: we are only getting a 96 M max high at the trendone sim
[11:47] Random Person: hey, you mentioned earlier about improving script use*, i wanted to as if you guys plan to remove the sleep from linkprimparams
[11:47] Andrew Linden: brb...
[11:47] Random Person: wanted to know if*
[11:48] Ardy Lay: I have the parcel set to allow everyone access.
[11:48] xstorm Radek: but banlines do not seem to matter for some people
[11:48] Simon Linden: I'm not sure if we're going to change any existing functions, but with the new ones they're looking at ways to eliminate the delays but prevent them from flooding the updates
[11:48] xstorm Radek: it seems some group of griefers found away around banlines
[11:49] Andrew Linden: baCK
[11:49] Arawn Spitteler: I heard of a case, where a sim owner stiffed a builder, banned, but kept the build. Shouldn't banning return all the prims, of that builder?
[11:49] xstorm Radek: wb
[11:49] Ardy Lay: What happens is the zero-day accounts come in, deliberately get banned then return to 4000 meters or so and unload more offensive garbage so I take great offence at calling me names for wanting explicit bans to work.
[11:49] xstorm Radek: no
[11:49] xstorm Radek: prims and items will not be return if a person is ban
[11:50] Arawn Spitteler: Would such be a new feature? How should it be phrased?
[11:50] Rex Cronon: i heard something similar arawn from a builder
[11:50] Ardy Lay: I would LOVE for explicit bans by name to return the named avatar's objects.
[11:50] Krystal Renard: hello, Random said you were talking about changes to link prim params i thought id come by and offer a suggestion which would help
[11:50] Random Person: that would help me for my future projects as well yea
[11:50] xstorm Radek: in the past i have had items stolen with no pay when a owner used a ban
[11:50] Simon Linden: What's that,Krystal?
[11:51] Andrew Linden: Can anyone thing of a scenario where banning someone should NOT return content they own/created
[11:51] xstorm Radek: just ignore them
[11:51] Andrew Linden: and should it be owned, created, or both?
[11:51] Arawn Spitteler suggests, she also log on to Babbage's Hour at 3 (bleepng) AM
[11:51] Ardy Lay: Andrew, owned.
[11:51] Krystal Renard: it would be nice to see a llSetLinkPrimitiveParamsList function where you could specify a list of links to apply the paramater list to so say i want to set prim size to link 23, 34, and 35 instread of needing 3 calls i could just feed it a 2nd list containing the prim numbers to set the settings to and do it all in one call
[11:51] Rex Cronon: if payment was made no return, but if no payment..
[11:52] xstorm Radek: hhmmm that do sound good
[11:52] Ardy Lay: Krystal, I would vote for that.
[11:52] xstorm Radek: i will vote for it too
[11:52] Krystal Renard: cuz theres many cases where you need to apply params to some prims but not ALL_CHILDREN
[11:52] Random Person: me as well
[11:52] Random Person: lol
[11:52] Simon Linden: I'm in a meeting tomorrow morning to discuss the new functions, so I'll bring that up
[11:52] Krystal Renard: and you need seperate scripts to do that
[11:52] Melchizedek Blauvelt: got my vote
[11:52] Random Person: thanks simon
[11:52] Andrew Linden: Krystal, Babbage Linden is working on that feature. I'll know more about it next week perhaps. I'm going to attend a meeting to review his plan tomorrow.
[11:53] Krystal Renard: thanks just wanted to suggest it since were on the topic ^^
[11:53] Ardy Lay: SVC-2546
[11:53] Explicit Ban Altitude of 800m Exploited Under Havok4 - Raise Explicit Ban Altitude from 800m to 4096m
[11:53] xstorm Radek: post a link and let us vote for it
[11:53] Krystal Renard: sweet ty ^^
[11:53] Simon Linden: That makes sense, and would cut down on function calls (and also bundle the changes into one place)
[11:53] Ardy Lay: SVC-3062
[11:53] Explicit ban on user did not block reentry below the 800m ceiling
[11:53] Krystal Renard: thats all i really wanted to suggest ^^
[11:53] Morgaine Dinova: Ban lines were a bad idea gone wronger. If you want private areas, don't conflate that with destroying the countryside.
[11:54] Simon Linden: Andrew - do you remember why the ban lines don't go up higher?
[11:54] Simon Linden: Morgaine - do you mean the way they are shown, or the fact that they exist at all?>
[11:54] xstorm Radek: i remember when it happen
[11:54] Morgaine Dinova: The reason that was given was "It destroys the world". And indeed it does.
[11:54] Arawn Spitteler: 768 used to be build height. Ass-Hole Lines get in the way of normal flight
[11:55] office hours is almost over
[11:55] xstorm Radek: it happen the same time the LOD number 00 got drop
[11:55] Andrew Linden: Simon, the hope at the time was to keep the high altitudes open for travel
[11:55] Andrew Linden: I think at the time we may have even had limited teleports (no point-to-point)
[11:55] Ashiri Sands: my neighbour has assholelines on, yet all of his/her build is about 800m... pointless
[11:55] xstorm Radek: yes but dropping it lets griefers bother people
[11:56] Andrew Linden: but also... it would be possible to ban someone all the way around a parcel they own
[11:56] Andrew Linden: which is a form of griefing
[11:56] Random Person: oh i see
[11:56] Random Person: yea
[11:56] Morgaine Dinova: If you don't want griefers to bother people, add measures to make their effects (and them) not visible. Don't ruin the world for everyone.
[11:57] Arawn Spitteler: Turn the parcel invisible, to disallowed persons?
[11:57] xstorm Radek: well whats better to have a banline and let a paying person on a paying account stay in SL or let a griefer on a free account get there ways and still grief people
[11:57] Arawn Spitteler: I may hgave jiraed that
[11:57] Andrew Linden: easier said than done, but yes I agree that we need more "technical" solutions to griefing
[11:58] Morgaine Dinova: Yep. And vice versa, make yourself and your property invisible to them --- a nice virgin forest in its place will do fine.
[11:58] Cerdita Piek: Sometimes, in a RP someone is banned for some time, minutes, hours, that *should not* also return any of the objects as the ban is for a very differernt reason than griefing. changing that could have catastrophic consequences
[11:58] Arawn Spitteler: Then, they should role play, that they've been banned
[11:58] Andrew Linden: RP? Roll Play?
[11:58] Morgaine Dinova: AR is non-scalable, because humans aren't scalable. That means you need to find a technical solution.
[11:58] Cerdita Piek: there are objects that do it automatiically.
[11:59] xstorm Radek: why even bother with a paid account if the person paying has no rights to keep a griefer from there land ?
[11:59] Arawn Spitteler: Stray Objects of disallowed people shouldn't be on the parcel's prim count
[12:00] Thank you for coming to Linden office hours
[12:00] Andrew Linden: sorry, I've got to go. I've got another meeting that starts now.
[12:00] Sahkolihaa Contepomi: See you Andrew.
[12:00] Ashiri Sands: Thank You Andrew
[12:00] Random Person: oh ok, have a great day andrew
[12:00] Becky Pippen: Thanks Andrew!
[12:00] xstorm Radek: they can do it with overhanging prims from a rez zone or a LL road with build and rez turn on
[12:00] Rex Cronon: tc amdrew
[12:00] Melchizedek Blauvelt: Same here, thanks for having us Andrew and Simon
[12:00] Cerdita Piek: thank you Andrew, take care
[12:01] xstorm Radek: thank you Andrew aand simon :-)
[12:01] Simon Linden: I have to run too ... thanks everyone for coming
[12:01] Cerdita Piek: thank you Simon, take care
[12:01] Becky Pippen: Thanks Simon!
[12:01] Sahkolihaa Contepomi: See you Simon.
[12:01] Simon Linden: Bye all

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