User:Andrew Linden/Office Hours/2010 03 12
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[16:00] | Ashiri Sands: | hihi |
[16:00] | Rex Cronon: | hello everybody |
[16:00] | Alexia Leborski: | Hello |
[16:00] | Arawn Spitteler | thinks Alexia should now give PAthfinder a call. |
[16:00] | Quarterback Orcenhall: | quarterback orcenhall |
[16:01] | Rex Cronon: | hiii... |
[16:01] | Alexia Leborski: | Hi...ardy...we are in our usual chairs...LOL |
[16:01] | Kaluura Boa: | Happy new year, Morgaine... =^_^= |
[16:01] | Alexia Leborski: | there was an earthquake at my SL home...must have been a 4.5 |
[16:01] | Ardy Lay: | Yes, I have been sitting here since sometime in July 2009 I think. |
[16:01] | Eddi Decosta: | hi Andrew ㋡ |
[16:01] | Morgaine Dinova: | Thanks Kalura. I really need a new tag :P |
[16:01] | Andrew Linden: | hello |
[16:01] | Ashiri Sands: | hiya Andrew |
[16:01] | Arawn Spitteler: | I was just watching a package on Hoarders, a condition of imminant importance, with so many people moving from their homes: I think my Stirring Cauldron might be in season, more broadly than I thought. |
[16:01] | Alexia Leborski: | yeah? why? |
[16:02] | Eddi Decosta: | how are you before the weekend? ㋡ |
[16:02] | Rex Cronon: | hello andrew |
[16:02] | Ardy Lay: | Hi Andrew |
[16:02] | Morgaine Dinova: | Hi Andrew :-) |
[16:02] | Alexia Leborski: | hahahaha |
[16:02] | Rex Cronon: | . |
[16:02] | Alexia Leborski: | hmmmmmmmm |
[16:02] | Alexia Leborski: | Hi Andrew |
[16:03] | Andrew Linden: | Simon Linden won't be able to make it today. |
[16:03] | Morgaine Dinova: | Awww |
[16:03] | Andrew Linden: | He's going to be attending some Friday evening performance of something, I think. |
[16:03] | Arawn Spitteler: | Hi, Andrew, I was just looking to append something to our sacred list of SVC-22 SVC-03 and SVC-2931, but I forget its number. About the Save Object to My Inventory. |
[16:03] | ||
[16:03] | llSetLinkPrimitiveParams content | breakage, only moves agents 54 meters now |
[16:03] | Vehicles crossing | region borders aren't always treated as vehicles and can get incorrectly returned if the destination parcel is no-entry or parcel-full |
[16:04] | Eddi Decosta: | svc-3 ? LOL |
[16:04] | Andrew Linden: | Ok Arawn, what is the new item? |
[16:04] | Andrew Linden: | Oh I see, you forgot the number. |
[16:04] | Sebastean Steamweaver: | I live! |
[16:04] | Kaluura Boa: | svc-93 |
[16:04] | ROTATION and | llSetRot incorrectly implemented for child prims |
[16:05] | Liisa Runo: | i wonder if there is some reason that SVC-2931 happened, why it got limited? |
[16:05] | Andrew Linden: | SVC-3 is resolved. |
[16:05] | Sebastean Steamweaver: | SVC-3? |
[16:05] | Arawn Spitteler: | svc-3947 |
[16:05] | Save Object | Back to My Inventory |
[16:05] | Eddi Decosta: | grrrr, i hate taht on 2.0 always write for nothing when i dont click on the type bar ..... |
[16:06] | Arawn Spitteler: | It's reopened, because Soft tried to close a similar sounding issue. |
[16:07] | Andrew Linden: | Ok, I'll keep that bug in mind when looking for stuff to fix. |
[16:07] | Andrew Linden: | I was trying to get to region crossing bugs this week |
[16:07] | Andrew Linden: | but didn't succeed |
[16:08] | Andrew Linden: | instread I got sidetracked by a crash bug emergency and then a permissions bug (non emergency) |
[16:08] | Arawn Spitteler: | There was an SEC issue, that the option was closed to handle, but there must be a more elegant handling. |
[16:08] | Arawn Spitteler: | Perms are important, and also a demand for Elegance. |
[16:08] | Andrew Linden: | Oh, that rings a bell... the SEC issue |
[16:09] | Sebastean Steamweaver: | Which is why they don't work in v2.0 ;) |
[16:09] | Andrew Linden: | I recall stepping through the problem with another LL dev and concluding that it could probably be reimplemented |
[16:09] | s on | SL2, and a bit slow user side. |
[16:09] | Andrew Linden: | however I forget the details now, and another thing... |
[16:09] | Morgaine Dinova: | Not sure what your sim-side debugging environment is like, but do you have a scripting system of the PyOGP type but interfacing to your intra-region handover protocol instead, for testing? |
[16:09] | Andrew Linden: | Phoenix concluded that it couldn't be fixed |
[16:10] | Andrew Linden: | but maybe he meant it couldn't be fixed *easily* |
[16:10] | Andrew Linden: | Morgaine, some people here at LL are playing with PyOGP |
[16:11] | Andrew Linden: | I once downloaded PyOGP codebase to see if it would work for something I needed, but decided not. |
[16:11] | Andrew Linden: | Specifically, I think Enus Linden is looking to use PyOGP for automatic testing purposes. |
[16:11] | Morgaine Dinova: | Oh, I know, lots of you. :-) The latest is Joshua, who has just produced a Jabber and IRC gateway for the forcoming IETF VWRAP meetting --- he did it in a stunningly short amount of time! |
[16:12] | Morgaine Dinova: | Using PyOGP |
[16:13] | Morgaine Dinova: | I was following up your point about handover bug though, so it's couldn't be PyOGP, different purpose entirely. But a scripting system that interfaces to your intra-region protocol could be very powerful for you. |
[16:14] | Andrew Linden: | Yes, it would be useful for automated testing. And maybe as a harness for shorter-term testing on experimental code. |
[16:14] | Morgaine Dinova | nods |
[16:15] | Andrew Linden: | I expect when I get to region crossing bugs I'll be doing only a few region crossings |
[16:15] | Morgaine Dinova | chuckles |
[16:15] | Andrew Linden: | and spending most of my time examining the details of those crossings |
[16:15] | Eddi Decosta: | Morgaine, can you find me the french docs on PyOGP , if you have time? ㋡ |
[16:16] | Morgaine Dinova: | It's a concurrency problem. Having done my research in concurrency, I appreciate your pain there :-) |
[16:16] | Xugu Madison: | Andrew, this might be so obvious that it's not worth saying, but tried simulating packet loss while doing sim crosssings? |
[16:17] | Andrew Linden: | Xugu, no I haven't tried that yet. I think most of the bugs I'll be looking at have to do with new data that needs to be included |
[16:17] | Andrew Linden: | either during region crossings, or just between region neighbors |
[16:17] | Morgaine Dinova: | Eddi: I wasn't even aware that anything had been internationalized for PyOGP docs. (Anyway, what docs? There's a few wiki pages :P) |
[16:18] | Andrew Linden: | such as SVC-22 which requires some parcel data to be shared between neighbors |
[16:20] | Rex Cronon: | hearing the crickets here... |
[16:20] | Andrew Linden: | Oh, I should mention before I forget... I'll be on vacation for the week of March 22 |
[16:20] | Xugu Madison: | Have fun Andrew! |
[16:20] | Sebastean Steamweaver: | Yes yes :) |
[16:20] | Rex Cronon: | right. enjoy it:) |
[16:20] | Andrew Linden: | so Simon will probably be the only Linden attending for March 23 and 26th |
[16:20] | Sebastean Steamweaver: | One wonders what lindens do for vacation. |
[16:20] | Morgaine Dinova: | Aye, have a good one --- preferably without your laptop :-) |
[16:21] | Liisa Runo: | Have fun vacation, and if you go to some exotic place, bring me a stone and a stick |
[16:21] | Andrew Linden: | unless he recruits someone to come with him |
[16:21] | misty Putzo: | http://tinychat.com/jjccc |
[16:21] | misty Putzo: | ooooo soz |
[16:21] | Andrew Linden: | I'll bring my laptop, but it probably won't be very useful in the wilderness. |
[16:22] | Sebastean Steamweaver: | HEhe, there's always solitaire. |
[16:22] | Morgaine Dinova: | Heh |
[16:22] | Ashiri Sands: | ah, truely escaping ! |
[16:22] | Sebastean Steamweaver: | It will be nice for you to not have to worry about anything. |
[16:22] | Eddi Decosta: | ojh sorry nice for you Andrew ㋡ |
[16:23] | Sebastean Steamweaver: | I love the fact that RL has megaprims enabled X) |
[16:23] | Morgaine Dinova: | HAHAHA Seb |
[16:24] | Liisa Runo: | RL megaprims are enabled, but 0.5meter wooden cube cost you like 100$ or something... i prefer SL |
[16:24] | Rex Cronon: | rl already had a mega-prim revolution. here the revolution died:( |
[16:25] | Andrew Linden: | so another LL dev was telling me... |
[16:25] | Andrew Linden: | Squid Linden has been working on instrumenting the simulator with some better profiling tools |
[16:25] | Xugu Madison | 's with Liisa on this. Mostly because his RL living space is "limited" |
[16:25] | Andrew Linden: | and had a test region up with a bunch of other Lindens using it |
[16:25] | Xugu Madison: | you have a Squid Linden? I mean, instrumenting, excellent! |
[16:26] | Andrew Linden: | and the region was running slow |
[16:26] | Andrew Linden: | so he profiled it and found lots of fertile ground for making improvements |
[16:26] | Andrew Linden: | naturally one of the largest hotspots was our interestlist code |
[16:26] | Andrew Linden: | which many of us have been complaining about internally for a long time |
[16:27] | Andrew Linden: | wondering why people higher up weren't putting its overhaul on the schedule |
[16:27] | Andrew Linden: | it has been on the schedule now for a while... somewhere later this year I think |
[16:27] | Techwolf Lupindo: | I've like the client to get ALL object data. Let the client handle culling. |
[16:28] | Andrew Linden: | anyway with the prfiling tools that are going out it will be easier for the resource allocators here at LL to make better decisions on where to focus |
[16:28] | Andrew Linden | hopes. |
[16:28] | Xugu Madison: | TEchwolf, wouldn't that be an insane amount of bandwidth though? |
[16:28] | Xugu Madison | nods to Andrew "Excellent!" |
[16:29] | Andrew Linden: | Yeah, we need to be able to do culling at the server side |
[16:29] | Techwolf Lupindo: | Not if probperlly done. Right now, the sim handles culling. The order to recived object can be the same, only imporove, but drop the active culling. |
[16:29] | Andrew Linden: | however, what would be nice would be to make the data streams subscribable |
[16:29] | Andrew Linden: | so a client with lots of bandwidth could just subscribe to more data streams |
[16:30] | ||
[16:30] | Andrew Linden: | and if we can group multiple subscribers to one data stream then we should be able to make the interestlist stuff more efficient |
[16:30] | Techwolf Lupindo: | I have 6M, most of the one i've talked to eaither got 1Meg or less or have geater then 5M, like 10 to 50Meg of some cable modems and FOIS |
[16:30] | Xugu Madison | has 2mb |
[16:30] | Alexia Leborski: | when you are using the term subsribable...are you speaking in terms of paid subscriptions or are you merely referring to provisioning? |
[16:31] | Xugu Madison: | Although it's outbound from the server I was mostly thinking of... |
[16:31] | Andrew Linden: | no, not paid subscriptions -- I mean the simulator would provide a list of all streams available to the client |
[16:31] | Alexia Leborski: | ...just curious |
[16:31] | Andrew Linden: | and then the client could tell the simulator which streams it was interested in |
[16:32] | Andrew Linden: | which would make it easier for a low-end client (handheld computer, for example) to subscribe to a minimal set of streams (nearby streams) |
[16:32] | Techwolf Lupindo: | Hmm...have a fix number of streams, each one corrisponding to a block of area on the sim....each cleint would then figure out what stream to connect too just by location and the sim just keeps a fixed list of objects to send out on taht stream....that can work very well if implemted correctory. |
[16:33] | Ardy Lay: | I'd love to be able to exclude gesture noises from downloading at times. |
[16:33] | Techwolf Lupindo: | And a text only client would subscript to zero streams. |
[16:34] | Sebastean Steamweaver: | Ardy, that would totally exclude you from communicating with those of whom gestures are the primary means of communication! |
[16:34] | Liisa Runo: | ^^ |
[16:34] | Ardy Lay: | Sabastean, exactly! |
[16:34] | Ashiri Sands | giggles. |
[16:34] | Xugu Madison | was about to say, he fails to see the issue :) |
[16:34] | Andrew Linden: | the subscription model for interestlist would probably start with location based streams, but perhaps the actual data types would be differentiated too |
[16:34] | Alexia Leborski: | ...such as provisioning for additional bandwidth ...on demand...as opposed to paying a premium service charge for additional bandwidth and connection speed |
[16:34] | Sebastean Steamweaver | winks at Xugu. |
[16:34] | Ashiri Sands: | It is true that some people only seem to communicate with gestures. |
[16:35] | Andrew Linden: | so a client might not be interested in all audio... maybe |
[16:35] | Xugu Madison | does wonder if making subscriptions normally match the parcel you're on, would make sense... |
[16:36] | Techwolf Lupindo: | I hope when the http texture switch is turned on, rezzing performance improves. |
[16:36] | Ardy Lay: | While you are at it, make a Windlight Parameter stream. :-) |
[16:36] | Andrew Linden: | "rezzing" has become an ambiguous term |
[16:36] | Techwolf Lupindo: | Not rezzing prims, rezzing the sence on the computer. right now its slow due to very slow texture downloads. |
[16:37] | Andrew Linden: | it is used for the act of creating objects (it's original use) and also for objects showing up in view |
[16:37] | Eddi Decosta: | loll, Ardy the windlight affect the moap when i try to read some website ㋡ |
[16:37] | Xugu Madison: | Must run, need to be awake again in 6 hours. Night all! |
[16:37] | Andrew Linden: | I assume you're using it in the second sense |
[16:37] | Ashiri Sands: | bye Xugu |
[16:37] | Rex Cronon: | tc xugu |
[16:37] | Eddi Decosta: | bye bye Xugu ㋡ |
[16:37] | Techwolf Lupindo: | Ever sence the last rollout and viewer 2.0, getting data from the sim has been very slow. Takes over 5 mintes to rez the are you TP into. Most of that time is grey prims. |
[16:38] | Ashiri Sands: | Using Emerald? |
[16:38] | Sebastean Steamweaver: | I've been noticing that as well, actually. |
[16:38] | Techwolf Lupindo: | Across all client.s |
[16:38] | Ashiri Sands: | Oh, I've only really noticed it on one client |
[16:38] | Eddi Decosta: | i use emerald and 1.23.5 some time |
[16:39] | Ardy Lay: | I haven't really noticed texture downloading being slow consistently. It's just at moments when you all jump in here at the same time. :-) |
[16:39] | Andrew Linden: | I think the HTTP texture download will indeed improve the flow of textures and will probably also improve the simulator performance |
[16:40] | Andrew Linden: | however, it will take a while for all clients to move over to the HTTP texture download pipeline |
[16:40] | Techwolf Lupindo: | I like to see the switch turn on sim side so folks can start debuggin it. |
[16:40] | Andrew Linden: | so it will be a while before we can rip out the old pipeline from the simulator code |
[16:40] | Eddi Decosta: | Ardy yeah, i notice that to, and each time i see a sculpty load, i notice a clothing texture rebake on my human avi |
[16:40] | Sebastean Steamweaver: | I'm using HTTP texture now, but it's tucked away in the "Develop" menu. I don't know why it's back in there if Linden prefers people use it. |
[16:41] | Techwolf Lupindo: | Seb, that only affects teh map |
[16:41] | Andrew Linden: | I dunno, I haven't been able to keep track of when HTTP texture will be turned on server-side |
[16:41] | Andrew Linden: | I've asked around and the reply I get is: it is currently in testing now |
[16:42] | Sebastean Steamweaver: | Hmm |
[16:42] | Jonathan Yap: | Andrew, I have http turned on in Snowglobe 1.3 and textures seem to load twice as fast |
[16:42] | Ardy Lay: | Placeebo effect |
[16:43] | Kaluura Boa: | =^_^= |
[16:43] | Ardy Lay: | Simulator CAP is off |
[16:43] | Ardy Lay: | I'd love to catch it on again some day. That was fun. |
[16:43] | Eddi Decosta: | on viewer 2.0 develop menu, what i supposed to observ when i check http textures? |
[16:44] | Kaluura Boa: | A much faster map... At least that what you get with SnowGlobe |
[16:44] | Arawn Spitteler: | Back to the subject of Subscription Lists, the use of Paid Membership, to limit who can implement MoaP, might be a good Premium Benni. |
[16:44] | Arawn Spitteler: | Back Burner thought, really |
[16:44] | Morgaine Dinova: | "It's slow", "It's fast" isn't engineering. We need the viewer to gather numbers. |
[16:44] | Andrew Linden: | Yeah, there are a bunch of people pondering what should be premium only and what should not |
[16:45] | Andrew Linden: | when I consider the list I usually decide that most features should be free for all |
[16:45] | Kaluura Boa: | Yeah... We pay. We should a little more than 300 L$ a week |
[16:45] | Eddi Decosta: | Arwan, honestly im againts this .. cause i think all users have right to the moap .. |
[16:45] | Kaluura Boa: | +have |
[16:46] | Andrew Linden: | the only ones that should be premium-only are ones that are expensive to run |
[16:46] | Arawn Spitteler: | All should see the MOAP, but should all produce? |
[16:46] | Andrew Linden: | or that have more grief potential... |
[16:46] | Saijanai Kuhn: | seeing how there are no simulator rsources used by moap, I think its a VERY bad idea |
[16:46] | Sebastean Steamweaver: | I still think LL needs to get away from the "premium" account idea, and I know I've said this a dozen times before, but they need to move to a modular charge system where people can purchase services they want. |
[16:47] | Andrew Linden: | that is probably the right direction Sebastean |
[16:47] | Arawn Spitteler: | I'd be leary of the Nickel and Dime nature of Modular, although it's otherwise sensible. |
[16:47] | Morgaine Dinova: | There's no protection in MoaP currently. It's a Beta release, don't use it for MoaP except for short tests in a controlled parcel. Samuel is looking at the security issues. |
[16:47] | Ardy Lay: | I think I would not subscribe to the random griefer service module. Don't have much use for that. |
[16:47] | Andrew Linden: | however the only modularity there is in land ownership and a few other services (classifieds for example) |
[16:48] | Andrew Linden: | er... the only current modularity |
[16:48] | Eddi Decosta: | the Moap are implated for all resident in first time and honestly you need the premium account to have right at that or this .. and seriously i dont need to activ the moap only for premium member its a total disrimination. |
[16:48] | Andrew Linden: | if there were premium and non-premium then it would be a step toward more modularity |
[16:48] | Sebastean Steamweaver: | Arawn, I don't think it needs to be nickle-and-dime. I think it can be reasonable, but it also allows LL to be more lucrative. A lot of people don't get premium accounts because of what they don't need, even if there are some things they would be willing to pay for. |
[16:48] | Arawn Spitteler: | MoaP could be modular, and has griefing potential. Whether it should be free for all, can also be debated. |
[16:49] | Morgaine Dinova: | https://jira.secondlife.com/browse/VWR-17772 |
[16:49] | powerful facility | totally without user protection |
[16:49] | Eddi Decosta: | WHY YOU NEED TO PAID FOR HAVE MORE AND MORE SERVICES YOU CANT BE PRODUCTIV WITHOUT EXPENSIV CUST? |
[16:49] | Rex Cronon: | there is a rumour going on that neil life could rip scripts, and that ll might have fixed it recently. how true it is? |
[16:49] | Eddi Decosta: | geez |
[16:49] | Alexia Leborski: | so far...I have seen absolutely no value proposition in the Premium Membership |
[16:49] | Rex Cronon: | rumor* |
[16:50] | Alexia Leborski: | I have tried the bennies and don't see any value...quite honestly |
[16:50] | Sebastean Steamweaver: | Eddi, the idea isn't to make everything a service, the idea is just to allow LL to break up the things they currently charge for, and perhaps a few future services, so that more people have access to them without having to pay the "big sum" for a premium account and getting a lot of what they don't need. |
[16:50] | Arawn Spitteler: | That's a problem, where you might sell Jack your consulting services. |
[16:51] | Sebastean Steamweaver: | If you don't need any of the services and are fine with what you have now, you don't have to pay for them. |
[16:51] | Arawn Spitteler: | Non-Premies could go Mod, on their MoaP, but that's really for a late night thinking |
[16:51] | Sebastean Steamweaver: | One thing i've mentioned that a lto of people would be willing to pay for, is being able to get homesteads from LL without having to own a full sim. |
[16:52] | Sebastean Steamweaver: | I think LL did that to avoid everyone getting homsteads instead of full sims, but people who needed and could afford them, still would. |
[16:52] | Arawn Spitteler: | I think Homesteads could still be rented, or borrowed, from those with Full Sims. |
[16:53] | Sebastean Steamweaver: | Arawn, that's what I do currently with a few friends of mine. |
[16:53] | Morgaine Dinova: | It won't happen, but if MoaP were to become Premium-only, and no protection is put into MoaP, then Premium members will be paying to get hacked :P |
[16:53] | Sebastean Steamweaver: | And since it's on an at-cost basis, it isn't really an issue. |
[16:53] | Eddi Decosta: | welcome at the new expensiv virtual world .. |
[16:53] | Eddi Decosta: | your business, your world |
[16:54] | Ashiri Sands: | I find that MoaP hasn't worked for me... I think "noScript" blocks it |
[16:54] | Sebastean Steamweaver: | Eddi, we're not talking about things that are currently free. We're talking about things that people already pay for. |
[16:54] | Arawn Spitteler: | Do you expect your electricity fro Free? I could help you track down Nicolai, whereever he is today. |
[16:54] | Sebastean Steamweaver: | If LL started offering homsteads, it would actually be cheaper in most cases because people wouldn't have to pay the markup of whoever they rent from. |
[16:55] | Arawn Spitteler: | LL shouldn't undercut the middleman, as far as that goes. |
[16:55] | Morgaine Dinova: | Ashiri: MoaP doesn't go through Firefox. |
[16:55] | Sebastean Steamweaver: | You might have a point there Arawn, estate is a large part of SL's economy. |
[16:55] | Eddi Decosta: | sorry Andrew, but im little furstrating and againts this idia .. |
[16:56] | Arawn Spitteler: | Againstedness is welcome, in Brain Storming. |
[16:56] | Andrew Linden: | Eddi, could you elaborate on exactly what you're against? |
[16:57] | Eddi Decosta: | that proposition to have a premium member for active the moap plugings, honestly its riddiculouls .. |
[16:58] | Andrew Linden: | Oh. I don't think that will be limited to premium accounts -- but I'm not positive. |
[16:58] | Andrew Linden: | Personally I think there is value in just improving the funtionality and feature set of SL |
[16:59] | Andrew Linden: | MOAP doesn't cost LL anything as a feature to support, beyond its implementation |
[16:59] | Arawn Spitteler: | I thought I was being original; is it already posited? Pay to present, what's freee to view, is what funds our Penny Press. |
[17:00] | Andrew Linden: | compared to other stuff like bottomless inventories which translate to hardware that must support the load and backups and all that |
[17:00] | Eddi Decosta: | honlestly i love moap since the first time i have tested |
[17:00] | Arawn Spitteler: | I haven't yet discovered how to place MoaP |
[17:00] | Eddi Decosta: | and if some people abuse of moap its not mine trouble and i dont need to paid for this abuser .. |
[17:01] | Morgaine Dinova: | MoaP is being marketted as "Shared Experience", so it would be bizarre if it were to be for some residents only. Seems highly unlikely, assuming that "Shared Experience" means something. |
[17:01] | Arawn Spitteler: | I think there's a small griefing potential, where a tax would also filter, but I'm really just offering a comparative profit op |
[17:02] | Eddi Decosta: | Arwan what griefing? lol |
[17:02] | Techwolf Lupindo: | How about a prim litter tax? |
[17:02] | Techwolf Lupindo: | That bi-plane been stuck on that ship for three weeks. |
[17:02] | Andrew Linden: | What if posting MOAP links cost onlyi 1L$ per unique and required some level of account verification |
[17:02] | Arawn Spitteler: | MoaP, doesn't that allow some to get the IPA? |
[17:02] | Eddi Decosta: | Awndrew i think ll need to add a Tos sections about Moap ㋡ |
[17:03] | Eddi Decosta: | like guide line to use |
[17:03] | Andrew Linden: | that might be enough to limit some grief potential |
[17:03] | Liisa Runo: | ill vote for taxing no-autoreturn. way too many parcels are getting full of vehicles and pyramid schemes |
[17:03] | Arawn Spitteler: | Payment Info might be the Verification needed. |
[17:03] | Eddi Decosta: | moment andrew i past you a jira in im |
[17:03] | Eddi Decosta: | let me fin that |
[17:03] | Morgaine Dinova: | There isn't a small griefing potential. There is a massive griefing potential, and worse, a massive viewer exploit potential that will lead to compromized PCs and emptied L$ accounts, not to mention your credit cards. This isn't a joke. It's happening hundreds of thousands of times every day, as Javascript and Flash exploits compromize PCs. |
[17:04] | Andrew Linden: | hehe, that's a new idea I hadn't heard of -- taxation on no-autoreturn |
[17:04] | Rex Cronon: | if u have to pay for these moap links, that could mean a newbie will have a very restricted view of sl |
[17:04] | Ashiri Sands: | maybe autoreturn should be the default on parcels |
[17:04] | Arawn Spitteler: | Better not to send distracting IMs. |
[17:04] | Arawn Spitteler: | There uysed to be a linden's per prim rezed. |
[17:04] | Andrew Linden: | yeah, that per-rez cost would be recovered when you deleted prims -- what an accounting mess |
[17:04] | Arawn Spitteler: | Aren't those parcels the old Beta ones, that have Free-Premium grandfathered in? |
[17:05] | Andrew Linden: | Office hours are up. I've got an interesting permissions problem I'm working on. |
[17:05] | Alexia Leborski: | ...sorry, folks but I have to go somewhere and have to leave early |
[17:05] | Sebastean Steamweaver: | I have to leave soon, but taxation on no-auto return should be for mainland only if it's done. |
[17:05] | Alexia Leborski: | Catch you later |
[17:05] | Andrew Linden: | Mabye I can complete it before I go home. |
[17:05] | Sebastean Steamweaver: | Wow, three people at once. |
[17:05] | Alexia Leborski: | Bye |
[17:06] | Sebastean Steamweaver: | Take care Andrew, and all |
[17:06] | Andrew Linden: | Thanks for coming, everyone. |
[17:06] | Morgaine Dinova: | Cyu Andrew, have a good weekend :-) |
[17:06] | Rex Cronon: | tc andrew |
[17:06] | Ashiri Sands: | bye Andrew. thanks. |
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