User:Andrew Linden/Office Hours/2010 03 19
Jump to navigation
Jump to search
Transcript
[16:03] | Andrew Linden: | good news Arawn |
[16:03] | Andrew Linden: | I'm actually starting to work on SVC-22 this week |
[16:03] | Vehicles crossing | region borders aren't always treated as vehicles and can get incorrectly returned if the destination parcel is no-entry or parcel-full |
[16:03] | Kaluura Boa: | Hooooo! |
[16:03] | Andrew Linden: | sorta... doing some cleanup that I think is a prerequisite. |
[16:03] | Chaley May: | hi :) |
[16:03] | Simon Linden: | Aren't you on vacation starting Monday? |
[16:04] | Arawn Spitteler: | Plenty of work to be done, cleaning up the code |
[16:04] | Liisa Runo: | yay, i like traveling around with vehicles, and full parcels are difficult to detect behind border |
[16:04] | Andrew Linden: | Yeah thanks for reminding me Simon. I wanted to reiterate that today: I'll be on vacation all next week. |
[16:04] | Kaluura Boa: | 2 years... We must learn not to desesperate about old bugs... |
[16:04] | Andrew Linden: | but Simon will still be attending |
[16:05] | Andrew Linden: | Well, this code I'm cleaning up is pretty old. |
[16:05] | Simon Linden: | I've also been digging into region crossing code, trying to smooth out the lag / fps drops |
[16:05] | Andrew Linden: | The scope of the cleanup is a little bigger than I expected (hoped). |
[16:05] | Arawn Spitteler: | There'll always be lag |
[16:06] | Andrew Linden: | yes, there will always be lag, but someday everthing we do in SL today can be nearly lagless |
[16:07] | Morgaine Dinova | waves quietly |
[16:07] | Arawn Spitteler: | As soon as you quick and dirtied something togeather, you set the pace to do, rather than do rivhtly |
[16:07] | Andrew Linden: | that is, it will take much more "content" to lag it -- that is... in the Glorious Future (10? 20 years?) |
[16:07] | Simon Linden | Adirondack Chair at <218.33755, 39.12147, 31.96597> contains an active script. |
[16:07] | Simon Linden | Chair at <214.27193, 42.96777, 33.28329> contains an active script. |
[16:07] | Simon Linden | Chair at <213.77193, 43.83379, 33.18329> contains an active script. |
[16:07] | Simon Linden | Chair at <213.77193, 42.10174, 33.28329> contains an active script. |
[16:07] | Simon Linden | Chair.Array v1.0 at <213.27193, 42.96777, 32.20829> contains an active script. |
[16:07] | Simon Linden | Chair at <212.77193, 43.83379, 33.28329> contains an active script. |
[16:07] | Simon Linden | Chair at <212.77193, 42.10174, 33.28329> contains an active script. |
[16:07] | Simon Linden | Forest Beach House V.1.2 at <224.19403, 42.56335, 25.44287> contains an active script. |
[16:07] | Simon Linden | Chair at <212.27193, 42.96777, 33.28329> contains an active script. |
[16:07] | Arawn Spitteler: | 1020 yeas sounds about right |
[16:07] | Kaluura Boa: | "soon" in LL parlance... |
[16:07] | Andrew Linden: | hehe everyone is right! |
[16:08] | Andrew Linden: | I'm just in an optimistic mood today. |
[16:08] | Andrew Linden: | Must be the vacation coming up. |
[16:08] | Chaley May: | oops was that on whisper? |
[16:08] | Simon Linden: | the sensor? |
[16:09] | Chaley May: | oh i thought it was me maybe not.. i was playing with the height of my chair |
[16:09] | Arawn Spitteler: | The one that listed each active script of each Simon Chair? |
[16:09] | Andrew Linden: | There was some worry that maybe Havok7 would be delayed until server-1.42 because people were worried that it might be too much change for server-1.40 |
[16:09] | Morgaine Dinova: | There would be a lot less lag on region crossings if the cache worked well / was much bigger. Maybe applies on the server side too. |
[16:09] | Andrew Linden: | however, I think we've got most people convinced that it won't be a problem. |
[16:09] | Andrew Linden: | We'll see. |
[16:10] | Kaluura Boa: | The cache... Grumble... |
[16:11] | Morgaine Dinova: | We know it's bad, but that's just gut feeling, not engineering. We need the cache instrumented, so we can look at numbers. |
[16:12] | Simon Linden: | yep, anytime someone looks at a system like that, it's crucial to make sure you have the right info so you spend time on the real problems |
[16:12] | Simon Linden: | I've found a lot of the server-side lag is due to parser code and reading files from disk |
[16:13] | Morgaine Dinova: | Parser code? That's odd. You have to parse the serialization, not just unpack the stream from its known structure? |
[16:13] | Simon Linden: | Not much news from me ... hoping to get the region crossing code into 1.40 |
[16:14] | Rex Cronon: | greetings everybody |
[16:14] | Morgaine Dinova: | Hi Rex |
[16:14] | Chaley May: | hello Rex :) |
[16:14] | Arawn Spitteler: | Friendly Greetings, Rex |
[16:14] | Rex Cronon: | hi morgaine, arawn, chaley |
[16:14] | Ardy Lay: | Anybody looking at SVC-5387? |
[16:14] | Snapshot to | postcard failure |
[16:15] | Simon Linden: | Ardy - I haven't heard of that before |
[16:15] | Ardy Lay: | Try sending a snapshot via email |
[16:15] | Arawn Spitteler: | Sounds to be a client side problem |
[16:16] | Ardy Lay: | Postcards from Second Life is pretty much useless as of the last server deploy. |
[16:16] | Ardy Lay: | Happened when the server version changed. |
[16:16] | Andrew Linden: | I saw that snapshot-->postcard bug in the queue. No one is working on it yet. |
[16:16] | Arawn Spitteler: | Has someone got a cat in world? |
[16:17] | Ardy Lay: | If it's in the queue than I guess that's all I can ask for at the moment. |
[16:17] | RedMokum Bravin: | Well client side or not, it doesn't work from Emerald either. But maybe it's due to the size of a high res snapshot? |
[16:17] | Rex Cronon: | i guess u can no longer say: Hey, look what cool things r here. Come and see for yourself |
[16:17] | Ardy Lay: | Nah, try it. Don't just guess. :-) |
[16:17] | Rex Cronon: | :( |
[16:17] | Liisa Runo: | yea we have cats here: i have Kal, and Chaley have Money |
[16:17] | Andrew Linden: | Yeah, and I think the priority was set pretty high: Major or Critical. It's above alot of other bugs. |
[16:18] | Arawn Spitteler: | I think it's expensive, if we can't send greeting cards, from SLRR |
[16:19] | Ardy Lay: | Some snapshot albums are populated via email gateways so this has broken some people's workflows. |
[16:19] | Liisa Runo: | oh! and Morg ofcourse |
[16:19] | Chaley May: | my cat makes a little too much noise sometimes.. dont know about yours :) |
[16:19] | Simon Linden: | The bug has been imported to our internal system but it's not fixed yet |
[16:20] | Arawn Spitteler: | I hear a cat, but it's more talkative than ours |
[16:20] | Morgaine Dinova: | I haven't used that email functionality. Is it local mailing of a snapshot image to some email address? The viewer implements a basic MUA? |
[16:21] | RedMokum Bravin: | Are you still supposed to get a bonus if someone joins SL as a reaction to the wonderful postcard? |
[16:21] | Ardy Lay: | Morgaine, I can guess that it's sending the image to the simulator at the error is an asset upload to simulator failure message. |
[16:21] | Arawn Spitteler: | I think that's been cancelled |
[16:22] | Morgaine Dinova: | Ardy: that's asking for trouble though, using the sim or other LL servers as a relaying MTA. |
[16:22] | Ardy Lay: | I didn't design it. |
[16:22] | Morgaine Dinova: | :-) |
[16:23] | Simon Linden: | hmm, snapshot just worked here. Sounds like an ugly one that sometimes works and sometimes not |
[16:23] | Sebastean Steamweaver: | RAce condition? |
[16:23] | Arawn Spitteler: | Only works if you're of the Race of Linden? |
[16:24] | Andrew Linden: | I'm not sure how the postcard system really works. I've wandered down that code path once, but it was a long time ago. |
[16:24] | Morgaine Dinova | nods |
[16:24] | Sebastean Steamweaver: | Hehe, "race condition" is a programming term for a bug that happens when certain events happen in certain orders, and trigger a bug. |
[16:24] | Andrew Linden: | I think the postcard gets uploaded as asset, and the simulator triggers an email. |
[16:24] | Morgaine Dinova: | Aha |
[16:25] | Andrew Linden: | But our email pipeline has changed since I looked at it. I think we now have a stack of email servers rather than emailing directly from the simulator host. Not sure. |
[16:25] | Ardy Lay: | Hmm... at 640x480 it worked twice then failed at 800x600. I'll check my email now. :-) |
[16:26] | Morgaine Dinova: | We should be able to tell from the SMTP headers |
[16:26] | Simon Linden: | Me too ... I tracked down a bug in the postcard system a year or two ago but haven't touched it in a long time |
[16:26] | RedMokum Bravin: | Well, if I set quality to 100 in debug settings it fails.... at 20 it arrives. |
[16:26] | RedMokum Bravin: | So it's prolly too big at high res. |
[16:26] | Morgaine Dinova: | I'll try |
[16:27] | Ardy Lay: | Wow. I see the message format has been changed to eliminate the invitation text. |
[16:27] | Arawn Spitteler: | Sounds like a Race Condition, then. It does not advance, if born too well |
[16:27] | Sebastean Steamweaver: | What exactly is the problem again? |
[16:27] | RedMokum Bravin: | No invitation at all, no. |
[16:27] | Ardy Lay: | Now you just get the SLURL. The invitation to join Second Life is gone. |
[16:28] | Ardy Lay: | I wonder if an attachemnt size limit has been added? |
[16:28] | Sebastean Steamweaver: | Nice. I never actually used that before. |
[16:28] | RedMokum Bravin: | But you have to, to "visit Denby" :-) |
[16:28] | Sebastean Steamweaver: | I might use this for some of my family members :P |
[16:28] | RedMokum Bravin: | Hmmmm I was just thinking about adult snapshots to lure some. |
[16:29] | Sebastean Steamweaver: | Heh |
[16:29] | RedMokum Bravin: | And then the pay-off: "Second life. Your world. Your imagination" :-p |
[16:29] | Sebastean Steamweaver: | I meant my RL family ;) I hadn't have a "family" in SL. |
[16:29] | Andrew Linden: | LL is trying to come up with a 3-year roadmap. We haven't tried to prognosticate that far into the future before. |
[16:29] | Sebastean Steamweaver: | I hadn't? Where on earth did that come from. |
[16:30] | Sebastean Steamweaver: | I don't* have |
[16:30] | RedMokum Bravin: | I also meant my RL family Sebastean, but I live in Amsterdam. |
[16:30] | Andrew Linden: | Maybe sometime this year we'll publish some sort of roadmap. |
[16:31] | Ardy Lay: | Maps are nice. They help y ou figure out how far off course you are. :-) |
[16:31] | RedMokum Bravin: | A roadmap made by marketing or... ? |
[16:31] | Andrew Linden: | Yeah, once we chart a map that measure will be possible. |
[16:32] | Ardy Lay: | Best laid plans and all that. No plan survives contact with the enemy. ... |
[16:32] | Liisa Runo: | let a bunh of active residents write a roadmap for you, and then compare them to the official roadmap, and maybe tune the official one a bit |
[16:32] | Chaley May: | thats the first time i ever tried postcard from secondlife.... works fine for me |
[16:32] | Andrew Linden: | No, actually this is a roadmap from a technical group mostly. |
[16:32] | Sebastean Steamweaver: | First time I've ever used it too. Ever. It also worked for me at 1920x. |
[16:32] | Morgaine Dinova: | Received: from sim8846.agni.lindenlab.com (sim8846.agni.lindenlab.com [216.82.41.22])
by mx.google.com with ESMTP id 33si1032361ywh.106.2010.03.19.16.28.38; |
[16:32] | RedMokum Bravin: | Ah okay. But endorsed by Finance then? |
[16:32] | Ardy Lay: | Chaley, image size may have something to do with it. |
[16:32] | Simon Linden: | yeah, I've tried 3 postcards now, moving larger and larger and all worked |
[16:33] | Morgaine Dinova: | Looks like the sim sends the postcard straight to Gmail |
[16:33] | Chaley May: | i tried 800x600 |
[16:33] | Ardy Lay: | At 640x480 it worked twice then failed at 800x600. |
[16:33] | RedMokum Bravin: | well, 1920x1057 doesn't work at 100. |
[16:33] | Chaley May: | thats why i tried it :) |
[16:33] | Morgaine Dinova: | Mine was 1920x1200, 75% quality |
[16:34] | Ardy Lay: | Encoding quality affects file size... |
[16:34] | RedMokum Bravin: | I have chosen PNG in debug |
[16:34] | Ardy Lay: | Hmm... I have Q=100 |
[16:34] | Simon Linden: | yeah, 4 time is a charm ... over 1mb didn't work |
[16:34] | RedMokum Bravin: | :-) |
[16:34] | Morgaine Dinova: | I'll try again at 100% quality |
[16:34] | Simon Linden: | Not sure if that's the magic number or what, but smaller was ok |
[16:34] | RedMokum Bravin: | Maybe we should be more bandwidth aware anyway. |
[16:34] | Ardy Lay: | 308K just failed |
[16:35] | RedMokum Bravin: | 10 more minutes and we have the sim dancing? |
[16:35] | Rex Cronon: | i think there are some free email accounts that don't allow emails that have attachments over a specific size |
[16:35] | Ardy Lay: | Hehe |
[16:35] | RedMokum Bravin: | Rex: getting a server error right in SL in the beginning. |
[16:35] | Morgaine Dinova: | Failed |
[16:36] | Morgaine Dinova: | Looks like 1MB limit |
[16:36] | Simon Linden: | 700kb failed too |
[16:36] | Liisa Runo: | i tried too and got "unable... unexpected difficulties..." |
[16:36] | Ardy Lay: | I am sending to gmail and charter, both allow large attachments and the error is in upload to the simulator. |
[16:36] | RedMokum Bravin: | I wonder whether or not it is in the list of limits on the wiki. |
[16:36] | Andrew Linden: | I'll look at the logs. Perhaps there are some clues there. |
[16:36] | Ardy Lay: | Okay. Thanks Andrew. |
[16:37] | RedMokum Bravin: | I remember a griefer tactic of uploading a huge texture to a sim... to make it crash. |
[16:37] | Chaley May: | i failed on this one 365kb 1024x768 100quality |
[16:37] | Ardy Lay: | Sometimes residents can't narrow it down without that sort of help. |
[16:37] | Simon Linden: | I'm down to 550kb and still seeing the error. It worked earlier with that size, I think, so it's not purely size |
[16:37] | Sebastean Steamweaver: | Back when large textures were still possible |
[16:38] | RedMokum Bravin: | Limit is 1024x1024 now? |
[16:38] | Sebastean Steamweaver: | Yes |
[16:38] | Liisa Runo: | yea |
[16:38] | Morgaine Dinova: | One of the benefits of VWRAP (in theory) will be that everything is separate services, so that sims won't be doing any of this stuff. (Unless the provider chooses to) |
[16:38] | RedMokum Bravin: | Sometimes old textures read 2048 |
[16:38] | Ardy Lay: | I heard that offering several large textures to somebody would freeze them up for a while. |
[16:39] | RedMokum Bravin: | I wish I could enter somewhere 'never preview textures offered' |
[16:39] | RedMokum Bravin: | especially when unpacking a box |
[16:39] | Ardy Lay: | I see some 2048x2048 textures at times. Must be oldies. |
[16:40] | Ardy Lay: | Preferences > Popups, Automatically view after accepting |
[16:40] | RedMokum Bravin: | A woman who was complaining to me about her sim lag... appeared to be wearing the famous 200 piece necklace with a huge texture inside every stone. And a resizer script as well. |
[16:40] | Ardy Lay: | Uncheck that |
[16:41] | Jonathan Yap: | RedMokum, do you have a setting in your viewer under Popups to disable that preview feature? |
[16:41] | RedMokum Bravin: | Thanks Ardy. I remember now I left it on because it also affects notecards, but you're right... ticked it off now. |
[16:41] | Morgaine Dinova: | Red: can't really expect non-techies to understand that. Until every item has a highly visible "cost tag" akin to a price tag, there's no disincentive for buying over-complex items. |
[16:41] | Ardy Lay: | You can use the Recent inventory tab to find that notecard I guess. |
[16:41] | RedMokum Bravin: | It's probably safer that way too. |
[16:42] | RedMokum Bravin: | Yep |
[16:42] | Ardy Lay: | Yeah, notecards openeing reset the camera. |
[16:42] | Ardy Lay: | Very annoying. |
[16:42] | Arawn Spitteler: | I suppose this isn't hte place to ask about llSetMoaP? |
[16:42] | RedMokum Bravin: | eheh |
[16:43] | RedMokum Bravin: | I still don't know where to ask questions about viewer 2.0 and its blessings. |
[16:43] | Simon Linden: | I don't know much about that |
[16:43] | Sebastean Steamweaver: | Such as, when it'll be safe to use? |
[16:43] | Morgaine Dinova: | Red: Samuel and Nyx's OHs are best |
[16:43] | Arawn Spitteler: | Notecards opening shouldn't reset the camera, so either a bug or new feature Jira |
[16:44] | Morgaine Dinova: | Arawn: I think that Reset Linden got fired when they did V2.0 ... but there might still be some old resets around ;-) |
[16:45] | Memorial Dae | snickers |
[16:45] | Andrew Linden: | well, after a quick look at the logs I didn't find anything, but I could easily have missed a clue |
[16:45] | Ardy Lay: | Pupeteering and 1st person view code make things hard for me to follow in camera controls. It's messy. |
[16:45] | Morgaine Dinova: | Or hopefully Reset Linden was moved to Finance ... lots of people would enjoy his contributions there :-) |
[16:45] | Andrew Linden: | Someone will have to just follow the path for emailing postcards until they find the problem. |
[16:46] | Ardy Lay: | Andrew, you saw the upload failure message, right? Has a UUID in it. |
[16:46] | Chaley May: | just make sure hes not in charge of my L$ balance |
[16:46] | Ardy Lay: | I'd guess that would be trackable. |
[16:46] | Morgaine Dinova: | lol |
[16:46] | RedMokum Bravin: | Everybody can send my av round the world by email.... hmmmmm |
[16:47] | Arawn Spitteler: | This world ain't round |
[16:47] | Liisa Runo: | ^^ |
[16:48] | Morgaine Dinova: | Despite being flat, it *could* have circular topology like a doughnut :-) |
[16:48] | RedMokum Bravin: | The mail doesn't go to THIS world. |
[16:48] | Morgaine Dinova: | I meant, like a cylinder. |
[16:48] | Memorial Dae: | doughnuts have an om nom topology |
[16:49] | Sebastean Steamweaver: | I do love donuts. I don't get to eat them often. |
[16:50] | Andrew Linden: | No, I don't see the upload failures. Those may go to a different server. Not sure. |
[16:50] | Ardy Lay: | Weird. |
[16:50] | Morgaine Dinova: | sim8846 --- is that this one? |
[16:51] | Andrew Linden: | Yeah, that's the one I was looking at. |
[16:51] | Morgaine Dinova: | Yep, this one |
[16:51] | Name Pinger: | sim8846.agni.lindenlab.com |
[16:52] | Chaley May: | lol theres a duck cannon on top of the tower and its controllable from here :) |
[16:52] | RedMokum Bravin: | I wonder who is controlling the translator, rather. |
[16:52] | Andrew Linden: | ah ha! Simon helped me out. Yeah the failures are in the logs |
[16:52] | RedMokum Bravin: | Moment of revelation... |
[16:52] | Andrew Linden: | some backend python code is crashing, and has a callstack. |
[16:53] | Techwolf Lupindo: | I made it...darn system updates took two hours longer then I tought . |
[16:53] | RedMokum Bravin: | Tech :_) |
[16:53] | Morgaine Dinova: | 2010-03-19T23:53:19Z WARNING: LLAlertDialog: Alert: Unable to upload 4c4d7157-72e7-9e4c-3b13-d41ce6a1030a due to the following reason: The server is experiencing unexpected difficulties.
Please try again later |
[16:53] | Techwolf Lupindo: | Everything is still grey...the sims have really been slow handing out texturtes. |
[16:54] | Morgaine Dinova: | This was 99%, below the red 1MB error limit |
[16:54] | RedMokum Bravin: | We were overloading the sim with postcards, Tech. |
[16:54] | RedMokum Bravin: | Probably is cache puking now. |
[16:55] | Morgaine Dinova: | Andrew+Simon: cool! |
[16:55] | Simon Linden: | THat upload process is actually outside the simulator, so _shouldn't_ affect it |
[16:55] | Andrew Linden: | Well, I'll try to copy the log info to the internal bug about the postcard --> email problem. |
[16:56] | Memorial Dae: | welcome back |
[16:57] | Andrew Linden: | Ah I see... Milo Linden beat me to it. |
[16:57] | Morgaine Dinova: | Well done :-) |
[16:57] | Ardy Lay: | Hmm... Morgain's email header said sim8846 was the SMTP exchanger of origination? |
[16:58] | Andrew Linden: | Oh ok then we're still sending out from the simulator hosts. It is a nice distributed way to do it. |
[16:58] | Morgaine Dinova: | Yep. It was at the very least looking up the MX ... lemme check if delivered too |
[16:58] | Liisa Runo: | yes rosie, we all can see that your hair is copybotted |
[16:58] | Simon Linden: | That's probably right ... as I remember it, when you send the snapshot the viewer uploads the picture and some info, then the server builds the email based on that data and a template |
[16:59] | Simon Linden: | It's failing right at the start of a function that should grab the upload, so something's funky with the request |
[16:59] | Ardy Lay: | So, if this upload is failing, is the image upload with an abuse report failing too? Uses a lot of the same code paths. |
[16:59] | Morgaine Dinova: | Yes indeed, that was a Received: header, received by mx.google.com from the sim direct |
[17:00] | Memorial Dae: | I just finished testing the abuse report |
[17:00] | Simon Linden: | Well, this is the visible point where it's failing ... I just sent a 200k image fine, so this code works _if_ the data coming in is correct |
[17:01] | Memorial Dae: | i sent one in with a large picture, saying the meeting chairs are not beaver friendly |
[17:01] | Andrew Linden: | Well, I've got to head out on time today. I've got to meet a group of friends at some bar. A good way to end the week. |
[17:01] | Chaley May: | you look ok in your chair to me now but before i crashed you was eating table |
[17:01] | Memorial Dae: | ok andrew, simon |
[17:01] | Rex Cronon: | tc andrew |
[17:01] | Arawn Spitteler: | End the week well |
[17:01] | Ardy Lay: | Have a nice weekend Andrew. |
[17:01] | Morgaine Dinova: | Have a good time out there, Andrew :-) |
[17:01] | Memorial Dae: | thank you for your time today |
[17:02] | Morgaine Dinova: | And have a good holiday next week :-) |
[17:02] | Techwolf Lupindo: | I can see it now, waking up in the gutter where the old compyuters go... |
[17:02] | Chaley May: | bye andrew |
[17:02] | Chaley May: | bye simon |
[17:02] | Andrew Linden: | thanks for coming everyone |
[17:02] | RedMokum Bravin: | Have a nice weekend & holiday |
[17:02] | Memorial Dae: | Money is such a cute kitteh |
[17:02] | Simon Linden: | Thanks everyone for coming and poking at the postcard system ... that definitely looks like something that needs attention |
[17:03] | Techwolf Lupindo: | Postcard system? |
[17:03] | Memorial Dae: | awsome |
[17:03] | Morgaine Dinova: | Thank you Simon, and great work spotting the problem. |
[17:03] | Chaley May: | thanx i only him a couple of hours ago :) |
[17:03] | Ardy Lay: | Thanks for checking it Simon. Take notes and have a nice weekend. :-) |
[17:03] | Simon Linden: | Jus tnoticed you're sitting really low this week, Morgaine |
[17:03] | Arawn Spitteler: | Oh, she's not Invisible? |
[17:03] | Morgaine Dinova: | Simon: one day you'll fix the sitting issue too :-) |
[17:04] | Morgaine Dinova: | I hope :-) |
[17:04] | Chaley May: | this kitty cost 900L but what it can di is impressive for the price |
[17:04] | Simon Linden: | One day I"m going to trash this table :) There's got to be something that's more interesting to use |
[17:04] | Memorial Dae: | nice |
[17:04] | Morgaine Dinova: | I've come to the conclusion that sitting height of tinies on sculpties is essentially random |
[17:04] | Morgaine Dinova: | But didn't used to be quite this bad |
[17:04] | Arawn Spitteler: | Is that a sculpty Chair? |
[17:04] | Memorial Dae: | ya i can sit on teh same seat over and over and it does change by little bits |
[17:05] | Simon Linden: | Anyway, thanks again, and I hope to see folks next week |
[17:05] | Simon Linden: | Bye for now |
[17:05] | Chaley May: | bye |
[17:05] | Memorial Dae: | bye simon |
[17:05] | Morgaine Dinova: | And you, have a good weekend SImon :-) |
[17:05] | Rex Cronon: | tc simon |
Generated with SLog Wikifier