User:Andrew Linden/Office Hours/2010 03 23
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[11:00] | GG Office | Hours HUD v1.5: 11:00 AM: Andrew Linden: Technical issues, SL architecture, physics engine
http://slurl.com/secondlife/Denby/213/45/34 (Starts now) |
[11:00] | Kaluura Boa: | OK... I think I have the time to start the coffee machine... |
[11:00] | Kaluura Boa: | brb |
[11:01] | Ardy Lay: | Hi Simon |
[11:01] | Sean Schmid: | There is always time to start the coffee machine. |
[11:01] | Simon Linden: | Hello |
[11:01] | xstorm Radek: | hi Simon |
[11:01] | Sean Schmid: | hi |
[11:01] | xstorm Radek: | Simon it seems Jagga is having that old DNS log in problem |
[11:02] | Jagga Meredith: | but only on beta2 |
[11:02] | Opensource Obscure: | hey everybody o/ |
[11:02] | Simon Linden: | I see that screen capture ... odd |
[11:02] | Jagga Meredith: | works fine on release cacndidate |
[11:02] | xstorm Radek: | did they import the old beta bug ??? |
[11:02] | Simon Linden: | So it works ok on some viewer versions, but not others? |
[11:03] | Jagga Meredith: | yep |
[11:03] | xstorm Radek: | 2006 they had a lot of that problem |
[11:03] | Simon Linden: | Well, I don't know anything about it, but probably the best thing is to file a jira. I"m assuming that's the latest 2.0 beta viewer, right? |
[11:03] | Jagga Meredith: | yes. the jira folks aren't getting it |
[11:03] | xstorm Radek: | hi Open |
[11:04] | Simon Linden: | ugh, those are the worst bugs |
[11:04] | xstorm Radek: | open do you remember the DNS Login error back in 2006 ? |
[11:04] | Jagga Meredith: | meaning, thyey're not understanding the issue. |
[11:04] | xstorm Radek: | did that not get fix ? |
[11:04] | Jagga Meredith: | they keep closing the case |
[11:06] | Eddi Decosta: | hello ㋡ |
[11:06] | xstorm Radek: | hi Eddi |
[11:06] | Simon Linden: | It sounds like there's something specific to your DNS setup that triggers the error -- it's hard to look into that if it can't be reproduced |
[11:06] | Simon Linden: | Hi Eddi |
[11:06] | Jagga Meredith: | ok. xstorm had some suggestions |
[11:06] | Eddi Decosta: | how are you? ㋡ |
[11:06] | Simon Linden: | I'm not going to be much help other than saying 'file a jira' since I'm not doing viewer work these days |
[11:06] | xstorm Radek: | to restart the network is one |
[11:07] | xstorm Radek: | other then that do a line test |
[11:07] | Jagga Meredith: | everything else works |
[11:07] | xstorm Radek: | unless your network was highjacked |
[11:07] | Eddi Decosta: | well, i have started snow-587 , for my part ㋡ |
[11:07] | Adding Search | panel in tools "Content" tab. |
[11:08] | Rex Cronon: | greetings everybody |
[11:08] | Simon Linden: | You can also try a ping to https://login.agni.lindenlab.com/cgi-bin/login.cgi and see if that resolves or not |
[11:08] | Melchizedek Blauvelt: | Hi Rex |
[11:08] | xstorm Radek: | greetings Rex |
[11:08] | Jagga Meredith: | http://jira.secondlife.com/browse/VWR-18527 |
[11:08] | t log | in - DNS error |
[11:08] | Rex Cronon: | hi mechizedek, xstorm |
[11:08] | xstorm Radek: | hi Mech |
[11:08] | Jagga Meredith: | pings fine |
[11:09] | xstorm Radek: | oh befor i forget Simon it seems physics is broken yet again |
[11:09] | Opensource Obscure | will be back soon |
[11:09] | Simon Linden: | You might add a little more detail about what viewer version works correctly ... the exact viewer version would help and point out that something's different with 2.0 |
[11:09] | Jagga Meredith: | ok |
[11:09] | Simon Linden: | what's broken? |
[11:10] | xstorm Radek: | that |
[11:10] | Eddi Decosta: | well, i dont use the beta 2 for now i wait for the next version, i hope the FPS drop are fixed for the next cause im very tired of this unstable viewer .. |
[11:10] | xstorm Radek: | the is not right |
[11:11] | Simon Linden: | Also show that ping is OK ... that'll emphasize that other things are working. The only other possibility I can think of is if you have a firewall and it's been set to block that viewer accidentally |
[11:11] | Rex Cronon: | the ball toweer:) |
[11:11] | Rex Cronon: | tower* |
[11:11] | Eddi Decosta: | im on snow 1.4 lol |
[11:11] | xstorm Radek: | they not only do not roll they did not fall right |
[11:11] | Jagga Meredith: | that's what I've been wondering about. I'm using windows firewall for windows 7. |
[11:11] | Eddi Decosta: | the ping, is great ㋡ 129, if i compart at 300 for the viewer 2.0 :) |
[11:12] | Eddi Decosta: | compare* |
[11:12] | xstorm Radek: | had to push them |
[11:12] | Eddi Decosta: | loll 136 for now ㋡ |
[11:12] | xstorm Radek: | only way to make it work |
[11:12] | Simon Linden: | So is that supposed to stack up? |
[11:13] | xstorm Radek: | no |
[11:13] | xstorm Radek: | physics say they are to roll and fall |
[11:13] | xstorm Radek: | not stack |
[11:13] | Jagga Meredith: | is physics turned on for those objects? |
[11:14] | Eddi Decosta: | Simon, i need to ask you about the viewer 2.0 i send you a picture for now, and said me why i observ that on each startup? |
[11:14] | xstorm Radek: | yes |
[11:14] | xstorm Radek: | hi Daniel |
[11:14] | Eddi Decosta: | look my ping sim |
[11:14] | Jagga Meredith: | Eddi are you getting the DNS error? |
[11:14] | Daniel Voyager: | hey |
[11:14] | Eddi Decosta: | Jagga no ㋡ |
[11:14] | Simon Linden: | Eddi - I really can't help with the 2.0 issues, since I don't work on that project |
[11:15] | Eddi Decosta: | aw :( |
[11:15] | Simon Linden: | But I know people are looking at the jiras, so that's the best way to note bugs |
[11:16] | Simon Linden: | I haven't heard about performance issues with it , nor noticed them myself (other than the usual lags which are from the simulator) |
[11:16] | xstorm Radek: | it seems there are some old bugs popping up again and some from the server side |
[11:16] | Identity Euler: | hi |
[11:16] | Jagga Meredith: | I haven't been here for awhile. any word on email between objects? Last I heard it was still unusalbe |
[11:16] | Rex Cronon: | hi |
[11:16] | Eddi Decosta: | hi Identify ㋡ |
[11:17] | Simon Linden: | Did you notice these recently? We haven't rolled out a simulator since 3/4 |
[11:17] | Eddi Decosta: | Identity * |
[11:17] | xstorm Radek: | i had to ask for 5 sims to be restarted do to stuck avatars |
[11:17] | Eddi Decosta: | geez |
[11:17] | Eddi Decosta: | i need a tea ㋡ |
[11:18] | Jagga Meredith: | haven't tried lately |
[11:18] | xstorm Radek: | the numbers of stuck avatars are growing and every stuck avatar seems to fit the same pattern |
[11:18] | Simon Linden: | We're at the point where simulator crashes are getting worse ... the rate drops to the lowest point right after a new deploy, then slowly rises day by day |
[11:18] | Rex Cronon: | stuck avatars? what r they? |
[11:19] | xstorm Radek: | it seems every avatar that gets stuck is doing a animation and is gray and the animation is looping |
[11:19] | xstorm Radek: | plus the avatar is phantom |
[11:20] | Simon Linden: | Avatars sometimes get stuck in a limbo state - not really logged in, but won't get logged off. It can block you from logging back in |
[11:20] | xstorm Radek: | its as if the sim has some sort of memory and holding them there |
[11:21] | xstorm Radek: | from the people i have talk to they have been stuff for days off line |
[11:21] | Opensource Obscure: | simon, I have a question about Top Scripts, is that in topic? |
[11:22] | Rex Cronon: | oh. i think i have seen one. and the only way for a stuck avatar to return to normal is for the lindens to reset the sim:( |
[11:23] | Simon Linden: | There's a process I ran into when you log out ... the sim will be storing the attachments as you leave, and keeps the AV active until that's OK. I wonder if that's not working correctly |
[11:23] | Simon Linden: | OO - sure, top scripts is a good topic |
[11:23] | Liisa Runo: | sometimes ghost AV go poof when the real agent go to that sim, but sometimes the real one just cant go there |
[11:23] | xstorm Radek: | yes i know and there are some sim that just can not be reset so it makes it harder for me to ask support to reset a place like info hubs or clubs that are full |
[11:23] | Opensource Obscure: | i often see that a scripted object is at the top of the Top Scripts list showing a time value MUCH higher than all other objects. let's say 10sec when all other scripts are at 0.01-0.1sec. - as soon as I refresh the statistics, they're gone |
[11:24] | Opensource Obscure: | sorry for my English. I meant various objects, not a specific one. |
[11:24] | xstorm Radek: | no the person is stuck off line when a avatar is stuck |
[11:24] | Opensource Obscure: | and they're often light scripts |
[11:24] | Rex Cronon: | the problem seem to be that u can't push the stuck ave around, and i am not sure if u can return him/her home |
[11:24] | Opensource Obscure: | so it seems strange they're really using 10x resources than other ones |
[11:24] | xstorm Radek: | if a avatar was just a image then hes it gets removed |
[11:24] | xstorm Radek: | such as slow log offs |
[11:25] | Simon Linden: | Hmm, well, I can think of two possibilities ... first, the math for that timing might have a bug. Second, it may be that the script is doing one thing that suddenly takes up a lot of time, but doesn't do that very often. So it's a source of script load only for a brief moment |
[11:25] | Opensource Obscure: | even stranger since they keep running, but they don't show anymore after a bit |
[11:25] | Opensource Obscure: | i see |
[11:25] | Opensource Obscure: | i see some basis for further testing |
[11:25] | Jagga Meredith: | Simon, Last time I was here, a few months ago, you took requests for top 10 list of requests. Mine was better inter-object communication (ie. something better than email and http). Did that make the cut? |
[11:25] | Opensource Obscure: | mmm. |
[11:25] | Opensource Obscure: | ok thanks |
[11:26] | xstorm Radek: | im starting to think there is a link to many of the problems every one is starting to have |
[11:26] | Opensource Obscure: | anyone else see similar behaviour? please IM me in case |
[11:27] | xstorm Radek: | im thinking there is a mathmatic error with the server software with timming |
[11:27] | xstorm Radek: | timing |
[11:27] | Simon Linden: | Jagga - there wasn't really a 'cut' for that, but we don't have new features there right in the pipeline |
[11:27] | Jagga Meredith: | ok |
[11:27] | Simon Linden: | Right now the main focus is on making changes that have more efficent scripts ... hopefully fewer ones that need inter-object communication |
[11:28] | Jagga Meredith: | C##? |
[11:28] | xstorm Radek: | but Simon if the server has a timing problem with mathmatic will it not make problems with scrips |
[11:29] | Simon Linden: | Yes, we'd like to get C# as a usable language too |
[11:29] | Simon Linden: | xstorm - you mean the top script time calculation? |
[11:29] | xstorm Radek: | yes |
[11:30] | Simon Linden: | yeah, there may be something there. Is this script doing anything that might suddenly take a long time? |
[11:31] | xstorm Radek: | i have seen points like that yes |
[11:31] | xstorm Radek: | its like freezing |
[11:31] | ATechwolf Foxclaw: | I've only played wiht 2.0 on 1.38 for a short time. But is there a way to see totel scripts number/memorry/etc on other avatars? I'me sure estate managers would like to know who is lagging the sim. |
[11:32] | Simon Linden: | The Top Scripts listing should show AVs and the attachment's numbers |
[11:33] | xstorm Radek: | at first i was thinking people telleporting in was the problem but now it seems bigger and some simple teleport scripts are off and pose animations are driffting |
[11:33] | ATechwolf Foxclaw: | What about group admins, i'me sure there are places with more then 10 admins and that is the limit for estate managers. |
[11:34] | Simon Linden: | I don't know the details, but I _think_ we're going to expose this info to more people as the script resources project moves along |
[11:34] | Simon Linden: | You're right that more people need to know the cost of everything |
[11:34] | Jagga Meredith: | I'd like to know what my own scripts are doing. |
[11:35] | Simon Linden: | I just saw that the white chairs here have scripts ... I wonder what those are for... |
[11:35] | ATechwolf Foxclaw: | Righ now, I have an indrirct way to measure number of sctipts on avatars, but no way to tell if its just one killing the sim or not. |
[11:35] | xstorm Radek: | what we need is a graph system to record problems with scrips |
[11:35] | Ardy Lay: | Simon, animation |
[11:35] | Simon Linden: | Jagga - right, it makes sense that you should know what your attachments are using, so you can weigh the value vs. cost |
[11:35] | Jagga Meredith: | sit scripts? |
[11:36] | Simon Linden: | Ardy - what do you mean by animation? |
[11:36] | xstorm Radek: | simon can there not be in edit a way to test a script befor its put in a prim for errors and runtime errors ? |
[11:36] | Simon Linden: | the cost? |
[11:37] | Simon Linden: | xstorm - we've moved to compile scripts on the server, so for now they have to be attached to something in-world |
[11:37] | Ardy Lay: | Simon, the chair asks for and gets animation permission when I sit here. |
[11:37] | Liisa Runo: | Ardy means that the white chairs have script to trigger the sit anim in the chair |
[11:39] | xstorm Radek: | hhhmmm i have seen that but was that not a trigger to ask for permition to animate a persons avatar ? |
[11:39] | Simon Linden: | ah, right, so it has a simple animiation for lounging around. Guess it needs that to put your feet up in a good position |
[11:39] | Jagga Meredith: | that code is a one-liner put in more as a courtesy than anything else. many developers don't use it |
[11:40] | Techwolf Lupindo: | Object need to have a sit properity. |
[11:40] | xstorm Radek: | lol simon best not mess up the sit settings i hate to see Ardy sent to -0,0,0 |
[11:41] | ||
[11:41] | xstorm Radek: | / reset glow to 0 |
[11:41] | xstorm Radek: | drats |
[11:42] | xstorm Radek: | what happen to every one simon ? |
[11:42] | xstorm Radek: | not many at the meeting |
[11:42] | Simon Linden: | I was just looking into them ... each one has 2 scripts for the pose ball and sitting |
[11:42] | Simon Linden: | yeah, they must have heard Andrew's not here this week :) |
[11:42] | Techwolf Lupindo: | VWRAP event just ended. |
[11:43] | xstorm Radek: | lol |
[11:43] | Rex Cronon: | there is this ietf meeting in rl |
[11:43] | Melchizedek Blauvelt: | A lot of folks are at the IETF meeting still X |
[11:43] | xstorm Radek: | im lucky to move in RL |
[11:44] | Rex Cronon: | ? |
[11:44] | Simon Linden: | Let's see ... I don't have any annoucements. For news, the 1.38 work in moving along |
[11:44] | Liisa Runo: | ❤ |
[11:44] | xstorm Radek: | my joints are frozen on my right side |
[11:44] | Simon Linden: | There's a sim crasher I may look at this afternoon |
[11:44] | Techwolf Lupindo: | I filed a couple bugs with aditi yesterday. |
[11:44] | Simon Linden: | Nothing new, but apparently getting publicized so it may need a fix soon |
[11:45] | Simon Linden: | I've been working on the TP and region crossings, and just sent that code for testing |
[11:45] | Jagga Meredith: | what's new for 1.38? |
[11:45] | Simon Linden: | It does make the simulator smoother for everyone, but I'm worried about it making region crossings worse for the people doing the region cross |
[11:45] | Simon Linden: | Hopefully this will get into 1.40 |
[11:45] | Simon Linden: | I'm not sure what's in 1.38, actually |
[11:45] | Eddi Decosta: | hehe, i wait the 1.40 ㋡ |
[11:46] | Liisa Runo: | this panel show some stuff about 1.38 |
[11:46] | xstorm Radek: | Simon if a sim is having bad lag do to some problem with the server the sim is on will not a teleport have problems any way ? |
[11:46] | Simon Linden: | Right, the LSL changes are probably the most interesting change in 1.38 |
[11:47] | Simon Linden: | xstorm - yes, that's true. The issue I'm hitting is that there's a certain amount of work to do on the crossing, and I can move it around, but that seems to make some things better while other parts worse |
[11:48] | Simon Linden: | For example, right now it essentially stops, processes everything for an incoming avatar, and then resumes. The result is a big lag when someone crosses or TPs into a region |
[11:48] | Simon Linden: | I moved a bunch of that procesing into another thread. Now other people do not get as bad lag |
[11:49] | Simon Linden: | However, the person crossing into the region gets there a little slower (sometimes) than before |
[11:49] | Simon Linden: | So they see a bigger lag / slingshot when crossing regions, which is bad |
[11:49] | Techwolf Lupindo: | How does that affect viecials/sitting avatars? |
[11:50] | Jagga Meredith: | got it, thanks |
[11:50] | Simon Linden: | I'm trying to get real numbers on that kind of thing now ... it's not good just doing a 'does it feel better or worse test' |
[11:50] | xstorm Radek: | hold on then if you have a large number of items like xstreet inventory box , metalife box and hippo venders added up with teleports and AO animations then you may see why avatars some times get stuck |
[11:51] | Jagga Meredith: | I'm noticing people putting up sim boundary warnings. the new code will make this an excellent idea. |
[11:51] | Simon Linden: | yeah, there's a lot of data -- I was surprised when I saw how much gets moved between regions when you cross |
[11:51] | Simon Linden: | Easily can be megabytes |
[11:52] | Techwolf Lupindo: | The itf presentaion said something along the line of 3MBs chucks. |
[11:52] | Melchizedek Blauvelt: | I got a "can't equip items because they previously caused problems in this region" message earlier when entering a sim - any idea what could've caused this ? (the items in question are the ones I'm wearing right now) |
[11:53] | Simon Linden: | That message shows up when we see a 'toxic object' - something that caused a rezzing problem earlier, for example |
[11:53] | xstorm Radek: | so im back to asking for a wat to turn off a avatars animations and any other running scripts at teleport and logoff to help cut down on avatars getting stuck |
[11:53] | xstorm Radek: | way |
[11:53] | Simon Linden: | It's a temporary ban on something that the simulator has problems with |
[11:53] | Techwolf Lupindo: | I've meet another creater that has the same bug as I showed you a couple weeks ago. She is PO due to having to recreate the work due to it turning no-mod-no-copy/no-trans |
[11:54] | Jagga Meredith: | I save all my code off-world |
[11:54] | Melchizedek Blauvelt: | Strange, there's not really anything fancy about the stuff I wear |
[11:54] | Melchizedek Blauvelt: | Just some texture animation scripts and that's about it |
[11:54] | xstorm Radek: | is there any way Simon to turn off a avatars scripts befor they telleport or logoff ? |
[11:55] | Jagga Meredith: | perhaps a HUD that senses all the other huds, then sends them a lmMessage to kill themselves |
[11:55] | Simon Linden: | xstorm - yes, but that would take some work to figure out exactly what the problem is and if that would really help it or not |
[11:56] | Simon Linden: | are you thinking about something added to your scripts, or something the simulator does under the hood? |
[11:56] | xstorm Radek: | well it may be a good temp fix to a problem till we find out on the beta server |
[11:57] | Simon Linden: | Turning scripts off sounds scary to me ... it seems like it might break a lot of expected behavior trying to turn them back on correctly |
[11:57] | Liisa Runo: | yea, spooky, no duct tape fixes to server if possible |
[11:58] | xstorm Radek: | ok lets look at say a stuck avatar in a loop animation and the sim has them stuck so they can not log back in for 3 days or more |
[11:59] | xstorm Radek: | will not some thing that stops the script from doing a animation call at logoff not help ? |
[11:59] | Kaluura Boa: | No need for a looped animation to get stuck |
[11:59] | Liisa Runo: | i was once so ghosted that i was not even able to log in, support ticked fixed it in 2hours |
[11:59] | Simon Linden: | Currently I think the support folks will restart a region when they get reports of stuck AVs |
[11:59] | Liisa Runo: | ticket* |
[11:59] | xstorm Radek: | yes but not sims with a large number of people in it |
[11:59] | Jagga Meredith: | yeah, right in the middle of a save |
[11:59] | Techwolf Lupindo: | Need to have a watchdog thread to force logout clients that are no longer have an active connections. |
[12:00] | Simon Linden: | Animations _usually_ don't cause server-side problems ... they really are done mostly on the viewer. The sim just sends around updates like "AV so-and-so is now doing this anmiation" |
[12:00] | Ardy Lay: | There is something like that but it doesn't cover all cases. Duration is 5 minutes. |
[12:00] | Welcome to | Linden office hours |
[12:00] | Liisa Runo: | lol, meeter is bit off |
[12:00] | Simon Linden: | ah, I forgot to fix that for daylight savings time :) |
[12:00] | Jagga Meredith: | ow |
[12:00] | Techwolf Lupindo: | Yea, bonus hour. |
[12:00] | xstorm Radek: | lol |
[12:01] | xstorm Radek: | what ? |
[12:01] | Melchizedek Blauvelt: | Hi all? |
[12:01] | Simon Linden: | I have to run ... have another meeting lined up |
[12:01] | Techwolf Lupindo: | Why isn't GMT/UTC used instead? |
[12:01] | Jagga Meredith: | thanks Simon |
[12:01] | xstorm Radek: | lol |
[12:01] | xstorm Radek: | gave a good day Simon |
[12:01] | Rex Cronon: | tc simon |
[12:01] | xstorm Radek: | :-) |
[12:01] | Melchizedek Blauvelt: | Bye all |
[12:02] | Rex Cronon: | tc mechizedek |
[12:02] | Meeter is | Running |
[12:02] | Kaluura Boa: | Poof! |
[12:02] | Simon Linden: | Thanks all for coming ... see you next time |
[12:02] | Simon Linden: | Bye |
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