User:Andrew Linden/Office Hours/2010 09 14
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[11:00] | Simon Linden: | hello |
[11:00] | Moon Metty: | hi hi |
[11:00] | carmel Brandi: | hello,Simon |
[11:00] | Moon Metty: | how's life? |
[11:00] | Simon Linden: | Andrew should be here soon |
[11:01] | Simon Linden: | Things are good enough ... still working :) |
[11:01] | Moon Metty: | :) |
[11:01] | Ardy Lay: | Hi |
[11:01] | Moon Metty: | yep, we'll survive |
[11:01] | Moon Metty: | hey Andrew |
[11:01] | Rex Cronon: | hi everybody |
[11:01] | Rex Cronon: | we will survive what? |
[11:01] | Andrew Linden: | hello |
[11:01] | Rex Cronon: | hi andrew |
[11:01] | carmel Brandi: | hello,Andrew |
[11:02] | 2408 Alekseev: | hello, Andrew:) |
[11:02] | 2408 Alekseev: | heloo, rex:) |
[11:02] | Andrew Linden: | Let's see... do we have any news? |
[11:02] | Rex Cronon: | hi 2408 |
[11:03] | carmel Brandi: | Andrew,I'm having difficulty on my acct |
[11:03] | Simon Linden: | The new 'Blue Steel' RC candidate went out this morning |
[11:03] | Simon Linden: | it has a new versioning system, but is essentially 1.42.1 |
[11:03] | Cummere Mayo: | blue steel? |
[11:03] | Moon Metty: | yes, why the name? |
[11:04] | Andrew Linden: | Hrm... code names, but basically a few bug fixes. |
[11:04] | Ardy Lay: | Zoolander ... |
[11:04] | Cummere Mayo: | this a server version? |
[11:04] | Simon Linden: | The release people came up with these code names for the three channels |
[11:04] | Simon Linden: | It's a new server version with a few bug fixes |
[11:04] | Moon Metty: | so the names are fixed? |
[11:04] | carmel Brandi: | hello??? |
[11:05] | Cummere Mayo: | carmel im me |
[11:05] | Andrew Linden: | carmel, state your acct difficulty, however we're probably not the lindens to fix it. |
[11:05] | carmel Brandi: | first issue is I'm naked to everyone,unless i wear *sculpties |
[11:05] | Andrew Linden: | Does this "blue steele" mean I need to come up with a code name for my maint-server work? |
[11:06] | carmel Brandi: | that's the biggest issue |
[11:06] | Ardy Lay: | http://www.ehow.com/how_2286058_do-blue-steel-pose-from.html |
[11:06] | Tillie Ariantho: | Andrew: haha, yup. :P |
[11:06] | Simon Linden: | No Andrew, your code ends up in one of the three channels |
[11:06] | Moon Metty: | Soylent Green maybe? |
[11:06] | Bronson Blackadder: | bluesteel is/was a british freefall nuclear bomb |
[11:06] | Andrew Linden: | Carmel, make a box and try to wear it on your hand. |
[11:06] | Simon Linden: | http://www.google.com/url?sa=t&source=web&cd=1&ved=0CBIQFjAA&url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FZoolander&rct=j&q=blue%20steel%20magnum%20zoolander&ei=tbmPTN77EIKosAO116SyDg&usg=AFQjCNEfvluyriwP3BhJL75by_Vgv8aDtg&sig2=otm8Koa2AwdZCClR6rivag&cad=rja |
[11:07] | Simon Linden: | or easier : http://en.wikipedia.org/wiki/Zoolander |
[11:07] | Rex Cronon: | carmel. r u wearing clothes? |
[11:07] | Tillie Ariantho: | She's wearing a sculpted dress. |
[11:07] | carmel Brandi: | make a box?? |
[11:08] | Andrew Linden: | that is Carmel, I'm not sure I believe your naked problem. I need convincing. |
[11:08] | 2408 Alekseev: | Car,el is my freind |
[11:08] | 2408 Alekseev: | she tried to wear clothes, but the layers will not be seen by another people |
[11:08] | carmel Brandi: | smiles.. |
[11:08] | 2408 Alekseev: | but by herself |
[11:08] | Andrew Linden: | So I'm curious to see if you appear to actualy wear the box when you put it on. |
[11:08] | Rex Cronon: | carmel. u rez a box,and then attach it to your hand |
[11:08] | Simon Linden: | let's back up a step ... what viewer are you using? |
[11:08] | Morgaine Dinova: | Everyone here rezzed slowly, sim's a bit slow. She was a naked Ruth for a while, but not now. |
[11:09] | 2408 Alekseev: | carmel has a problem with CLOTHIG layers |
[11:09] | 2408 Alekseev: | not with attacmenys |
[11:09] | Andrew Linden: | Morfgaine, I think her sculpty clothes were rendering as smaller spheres hidden within the body. |
[11:09] | carmel Brandi: | im on phoenix 1.5.0 |
[11:09] | Andrew Linden: | Until the sculpty textures downloaded. |
[11:09] | Andrew Linden: | carmel, the problem persists when you try the official SL viewer-2.1.1? |
[11:09] | Cummere Mayo: | sounds like a packet loss issue to me |
[11:09] | Rex Cronon: | there r some clothes that can be transparent |
[11:10] | 2408 Alekseev: | she can't be seen wearing pants, underpants, skirt, shirt, undershirt |
[11:10] | 2408 Alekseev: | if they are worn |
[11:10] | 2408 Alekseev: | only she sees them |
[11:10] | Tillie Ariantho: | Phoenix is bugged with alpha textures. O.o |
[11:10] | 2408 Alekseev: | not us |
[11:10] | Andrew Linden: | And yet she seems to have a custom skin on. |
[11:10] | Cummere Mayo: | yeah that issue has come up at nyx's hour. |
[11:10] | 2408 Alekseev: | alpha textures work fine on phoenix:) |
[11:10] | Simon Linden: | that sounds like a texture baking problem, but I'm guessing.... |
[11:10] | Moon Metty: | so that's the opposite of http://jira.secondlife.com/browse/VWR-14463 |
[11:10] | Cummere Mayo: | skins render other layers dont seems to be part of the baking failing |
[11:10] | Moon Metty: | Avatar clothing change invisible to all inworld, but visible to me. |
[11:11] | Cummere Mayo: | is snowglobe 1.5 download still up? |
[11:11] | Rex Cronon: | carmel. u could save your appearance, and attachemts, and revert to noob shape. than try wearing clothes |
[11:11] | Tillie Ariantho: | 2408: but this is a Linden office hour now, and Phoenix is no viewer created by the Lindens. |
[11:11] | Andrew Linden: | Ok, so normal prims do indeed show up on carmel when worn. |
[11:12] | carmel Brandi: | whos'working here?? |
[11:12] | Andrew Linden: | So the "only sculpties" statement was incorrect. |
[11:12] | Moon Metty: | oh, i have to wake up =_= |
[11:12] | Moon Metty: | it's not the opposite |
[11:12] | Cummere Mayo: | moon i think its a more severe form of that bug |
[11:12] | Andrew Linden: | ok thanks carmel, you can drop the box now |
[11:13] | Morgaine Dinova: | Actually, Phoenix *is* mostly created by Lindens, a good 90% of it I'd guess :-) |
[11:13] | Tillie Ariantho: | but not supported by them. :P |
[11:13] | Andrew Linden: | Phoenix is the new alternative for Emerald? |
[11:13] | Tillie Ariantho: | yes |
[11:13] | Morgaine Dinova: | You said "created" :-0 |
[11:13] | Andrew Linden: | well, 10% difference is plenty of room to break baked textures |
[11:14] | Rex Cronon: | lindens created pheonix? |
[11:14] | 2408 Alekseev: | yes, made by the indignated people who left emerald when the code was...not safe any more |
[11:14] | Slee Mayo: | pheonix = jessica lyons/lgg(same emerald dev team) |
[11:14] | Rex Cronon: | from what i know neither lgg nor jessica is a linden |
[11:14] | Andrew Linden: | carmel, we don't know enough yet to fully diagnose your outfit problem |
[11:15] | Morgaine Dinova: | Textures are working fine in Imprudence, and it's the same rendering code in just about all TPVs |
[11:15] | carmel Brandi: | this means?? |
[11:15] | Andrew Linden: | what kind of outfit changes have you attempted? |
[11:15] | carmel Brandi: | all |
[11:15] | Andrew Linden: | Why don't you try changing your whole outfit now? |
[11:15] | carmel Brandi: | Andrew... |
[11:15] | carmel Brandi: | I believe LL hired you to assist |
[11:15] | Tillie Ariantho: | carmel: that means that you should try an official LL client first. if you can wear clothing there, visible to all, then it's a phoenix bug and you go report to the phoenix team, and not Linden Lab. :) |
[11:15] | Simon Linden: | Actually, he was hired to write code |
[11:15] | Cummere Mayo: | actually they hired him to code |
[11:15] | Andrew Linden: | Since the box showed up on your hand I'd expect an outfit of multiple attachments would actually show up. |
[11:16] | Arawn Spitteler: | /me sheepishly appologizes for his tardiness in mentioing SVC-22, SVC-93 or SVC-2931, but feels he should keep his hand in. |
[11:16] | ||
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[11:16] | Simon Linden: | Thanks Arawn :) |
[11:16] | Cummere Mayo: | the people hired to assist are accessable via the webpage under stupport |
[11:16] | Moon Metty: | :) |
[11:16] | Andrew Linden: | SVC-93 is going to be fixed soon... I hope I made my final deploy for QA testing this morning. |
[11:17] | Cummere Mayo: | I would try using the snowglobe 1.42 version though. for SOME people, it has helped with the same issue |
[11:17] | carmel Brandi: | try the LL viewer,is the recommenation? |
[11:17] | Morgaine Dinova: | Andrew and Simon are server guys anyway, any assistance they provide with the viewer is out of the kindness of their hearts ^_^ |
[11:17] | Cummere Mayo: | I would try http://wiki.secondlife.com/wiki/Download_Snowglobe and get teh 1.42 |
[11:17] | Simon Linden: | Using a different viewer is a way to narrow down where the problem is ... that's really the first steps to sorting it out |
[11:17] | Andrew Linden: | Yeah carmel, I'd suggest trying harder to debug. Such as trying different viewers and trying completely differetn outfits -- different shape, skin, everything. |
[11:18] | Simon Linden: | Since everyone else doesn't have that problem, it's something different about either your viewer, your AV, or the skin and clothing you're using |
[11:18] | Andrew Linden: | Then you can come back to an office hour with a list of all the things you tried. |
[11:18] | carmel Brandi: | will do |
[11:18] | Andrew Linden: | Which will provide some clues as to what the problem is, if it survives those changes. |
[11:18] | Simon Linden: | So that's why we're suggesting trying different viewers and outfits |
[11:19] | Cummere Mayo: | also leave a comment on http://jira.secondlife.com/browse/VWR-14463 |
[11:19] | carmel Brandi: | thank you kindly |
[11:19] | Morgaine Dinova: | Carmel: here's the Imprudence link, might help -- http://imprudenceviewer.org/wiki/Downloads |
[11:19] | carmel Brandi: | have a fabulous day all |
[11:19] | 2408 Alekseev: | thank you too:) |
[11:19] | 2408 Alekseev: | have a great day:) |
[11:19] | carmel Brandi: | Imprudence was worse |
[11:19] | Morgaine Dinova: | Cya carmel |
[11:19] | carmel Brandi: | thank you tho |
[11:19] | Simon Linden: | good luck |
[11:19] | Rex Cronon: | tc |
[11:20] | Moon Metty: | there's a bug that causes a lot of server lag |
[11:20] | Andrew Linden: | There appears to be a problem with some map tiles showing up grey on viewer-1.23 |
[11:20] | Moon Metty: | when you open the world map, and zoom all the way out |
[11:20] | Andrew Linden: | looks like I may have to help look into that problem later today. |
[11:20] | Ardy Lay: | http://jira.secondlife.com/browse/VWR-22835 |
[11:20] | Moon Metty: | Ardy has reproduced it on viewer 2 too |
[11:20] | Andrew Linden: | I don't know the mapserver code well, but then no one who is still at LL does anymore. |
[11:21] | Cummere Mayo: | /me facepalms |
[11:21] | Moon Metty: | if you look at the dilation graph , i will open my map for 30 seconds |
[11:21] | Panel 3: | Freeze of 0.645394s detected (LSO) |
[11:21] | Panel 3: | Freeze of 0.829815s detected (Mono) |
[11:21] | Panel 3: | Freeze of 1.818689s detected (LSO) |
[11:21] | Panel 3: | Freeze of 2.230007s detected (Mono) |
[11:21] | Panel 3: | Freeze of 1.209070s detected (Mono) |
[11:21] | Panel 3: | Freeze of 3.164017s detected (LSO) |
[11:21] | Morgaine Dinova: | Oh dear |
[11:21] | Moon Metty: | enough for now :) |
[11:22] | Morgaine Dinova: | That sure was nasty freezes |
[11:22] | Cummere Mayo: | shhheeeeeeeaaat |
[11:22] | Cummere Mayo: | thats pretty bad |
[11:22] | Ardy Lay: | V2 doesn't hit it nearly as hard at what Moon just did but it still hits it badly. |
[11:22] | Simon Linden: | hmm, there used to be a bad bug like that where zooming out would cause a reqest to go to every simulator within your map view, which was not good when you zoomed way out |
[11:22] | Moon Metty: | ok Ardy |
[11:22] | Andrew Linden: | meanwhile, my work on faster linkability rules is on hold -- the map problems, trying to get other work though QA, and another attempt at tcmalloc is trumping that work. |
[11:23] | Andrew Linden: | Hrm... does viewer-1.23 still have that map problem? I can't remember where the fix for the zoom-out happened. |
[11:24] | Moon Metty: | the server lag is bad with 1.23.5 yes |
[11:24] | Simon Linden: | I think it was server side, because that was where it was all being routed |
[11:24] | Simon Linden: | but I'm not sure |
[11:25] | Simon Linden: | If you try turning off all the checkboxes on extra stuff to show, it may work better |
[11:25] | Moon Metty: | i tried turning them all off |
[11:25] | Simon Linden: | any difference? |
[11:25] | Moon Metty: | but i think they are still requested, so it doesn't matter |
[11:26] | Moon Metty: | it may be different in viewer 2 |
[11:26] | Simon Linden: | ah right, those might just change how the viewer draws it |
[11:26] | Moon Metty: | Ardy, did you try that? |
[11:26] | Ardy Lay: | Trying now. I'll open the map then uncheck what is checked. |
[11:26] | Andrew Linden: | I'll have to re-install viewer-1.23 today and look at the map |
[11:27] | Ardy Lay: | That did was my map with only Person checked. Now none are checked and I will pan the map. |
[11:27] | Ardy Lay: | dip |
[11:27] | Morgaine Dinova: | I think you guys should install the main TPVs, you might be surprised ;-) |
[11:28] | Moon Metty: | i think Roberto tried meerkat, it didn't cause lag |
[11:28] | Ardy Lay: | That hash on the chart was me panning the world map with no icons enebled, Viewer 2.1.2 |
[11:28] | lonetorus Habilis: | andrew, do you know why map tiles stored in asset server where discontinued? |
[11:28] | Rex Cronon: | morgaine. what if they have the same problem as that girl that has invisible clothes?u want to see the lindens naked:) |
[11:28] | Morgaine Dinova: | Meerkat's antique though, hasn't been maintained for over a hear |
[11:28] | Morgaine Dinova: | year* |
[11:29] | Andrew Linden: | lonetorus, I think the map tiles are supposed to still be stored in the asset system for now, to support viewer-1.23 |
[11:29] | Morgaine Dinova: | She didn't have invisible clothes, to me. The sculpties just took longer to rez, as they always do. |
[11:29] | lonetorus Habilis: | they are no longer being updated |
[11:29] | Andrew Linden: | however that is one of the reasons to discontinue viewer-1.23 support, so we don't need to store them there anymore. |
[11:29] | lonetorus Habilis: | last update was some 6 weeks ago |
[11:30] | office hours | is half over |
[11:30] | Andrew Linden: | really? hrm |
[11:30] | Morgaine Dinova: | Map updates broken? |
[11:30] | Andrew Linden: | that sounds like a bug |
[11:30] | lonetorus Habilis: | morgaine, map tiles on asset server, accessible via uuid |
[11:30] | Andrew Linden: | sigh... |
[11:30] | lonetorus Habilis: | there are products that use this feature |
[11:30] | Simon Linden: | there's been speculation that something broke in the system that generates or uploads those map tiles |
[11:30] | lonetorus Habilis: | like sim scanners, loading up a map tile for the bakground |
[11:31] | lonetorus Habilis: | or some estate managers use it to keep track of their estate |
[11:31] | Moon Metty: | yes |
[11:31] | Andrew Linden: | those products should migrate to the new map tiles. |
[11:31] | lonetorus Habilis: | how? |
[11:31] | lonetorus Habilis: | theya re not in world anymore |
[11:31] | lonetorus Habilis: | only as offworld jpeg |
[11:32] | lonetorus Habilis: | it would means a costly bot driven uplaod mechanism |
[11:33] | Andrew Linden: | I dunno. I suppose I'll know more when I look at the mapserver system today. |
[11:33] | Andrew Linden: | There are in-world objects using specific map tile UUID's for surface textures? |
[11:33] | Liisa Runo: | plenty |
[11:33] | lonetorus Habilis: | http://wiki.secondlife.com/wiki/Webmap_API #Accessing_map_images_directly <- this only alows to load jpegs offworld |
[11:35] | lonetorus Habilis: | i belive the old map tiles where also used as default image in landmarks |
[11:36] | Cummere Mayo: | /me wonders if its even worth aring this sexest idiot thats calling all women ho's in a group chat >.> |
[11:37] | Rex Cronon: | ? |
[11:37] | lonetorus Habilis: | if noone does anything, then it seartanly does become acceptible |
[11:37] | Andrew Linden: | lonetorus, new landmarks use the old map tile images? |
[11:37] | Simon Linden: | fwiw I have another meeting at 11:45 today |
[11:37] | Andrew Linden: | or old legacy landmarks refer to old map tile images? |
[11:38] | lonetorus Habilis: | old landmarks i shgould think, probably all different now after, 1.23 viewers |
[11:38] | Andrew Linden: | ok, I'll try creating a landmark in 1.23 later today to see what happens |
[11:38] | lonetorus Habilis: | well, it was more of a question i suppose, since i dont really know ;) |
[11:39] | Andrew Linden: | oh ok. well I don't know either. I'll have to test. |
[11:39] | Moon Metty: | yup |
[11:39] | lonetorus Habilis: | just thought that might be another issue to check |
[11:40] | lonetorus Habilis: | oh and bluesteel sim crossinngs seem much improved |
[11:40] | lonetorus Habilis: | that was needed :) |
[11:40] | Andrew Linden: | really? the only region crossing changes there were yours Simon, right? |
[11:41] | Simon Linden: | It's probably the 'new restart' effect |
[11:41] | Simon Linden: | or maybe you got quieter neighbors :) |
[11:41] | Andrew Linden: | "new restart" effect? |
[11:41] | Moon Metty: | yeah, there are many factors |
[11:41] | lonetorus Habilis: | could also be a artifact of near empty sims, but i did try rezing out some really heavy scripts, to give some time dilation, and sim crossings still seemed fluent |
[11:41] | Moon Metty: | a freshly restarted region always performs better |
[11:41] | Andrew Linden: | oh I see. |
[11:41] | lonetorus Habilis: | the bluesteel test regions are 4 sims alone |
[11:42] | Simon Linden: | well, I'm glad to hear it, but know there weren't a lot of changes except for crash bug fixes in it |
[11:42] | Andrew Linden: | I thought for a minute Simon was talking about the geomtry-cache-incoherency problem, whose fix is not deployed yet. |
[11:42] | lonetorus Habilis: | only sim crossing i saw that looked a bit dodgy, was another person, crossing in my view as a imposter, that visually to me looked like he rubberbanded |
[11:43] | lonetorus Habilis: | but yeah, we shall see how it performs after a few days ;) |
[11:43] | lonetorus Habilis: | should go rez some stuff to chew on the resources |
[11:43] | Moon Metty: | i guess the bluesteel regions will see plenty of traffic :) |
[11:44] | Simon Linden: | hmm, there was one bug related to sim crossings and attachments fixed it in .. I don't know if that would have much of an effect, however |
[11:44] | Simon Linden: | it caused a memory leak, so in the long run it should help the simulators stay healthy |
[11:45] | Andrew Linden: | Simon and I have to run to another meeting now. |
[11:45] | Andrew Linden: | Thanks for coming everyone. |
[11:45] | lonetorus Habilis: | will the sim instances that have common borders try to stay on the same machines and or rack? |
[11:45] | Rex Cronon: | tc andrew |
[11:45] | Moon Metty: | thanks for the meeting Andrew and Simon :) |
[11:45] | Cummere Mayo: | thank you andrew and simon :) |
[11:45] | Simon Linden: | Thanks everyone ... see you next time |
[11:45] | Rex Cronon: | tc simon |
[11:45] | Moon Metty: | bye! |
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