User:Babbage Linden/Office Hours/2008 10 15
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Transcript of Babbage Linden's office hours:
[8:06] | Babbage Linden: | hi nock
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[8:06] | Nock Forager: | Hi
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[8:06] | Babbage Linden: | how's things?
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[8:06] | Nock Forager: | The weather goes cold so quickly.
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[8:06] | Babbage Linden remembers he hasn't replied to LSL con invite
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[8:07] | Nock Forager: | hehe
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[8:07] | Babbage Linden: | let me look at my calendar
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[8:07] | Nock Forager: | http://lsl-con.org/2008/lsl-convention-2008-en.php
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[8:07] | Nock Forager: | We've added google calendar on the page.
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[8:08] | Nock Forager: | Could be helpful to comvert timezone difference.
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[8:08] | Fake Fitzgerald: | hello
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[8:08] | Nock Forager: | Hi Fake
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[8:08] | Babbage Linden: | how about friday 24th during the day GMT
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[8:08] | Babbage Linden: | hi fake
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[8:09] | Nock Forager: | 24th day GMT is...
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[8:09] | Babbage Linden: | friday
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[8:09] | Nock Forager: | on SLT 8am or 7am?
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[8:09] | Babbage Linden: | yes
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[8:09] | Babbage Linden: | 7am would be better
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[8:09] | Nock Forager: | nice
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[8:10] | Nock Forager: | 7am is our 23:00 night.
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[8:10] | Nock Forager: | Many scripters are nightshifter :)
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[8:10] | Nock Forager: | it would be better :)
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[8:10] | Nock Forager: | OK I'll put it on the schedule.
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[8:10] | Babbage Linden: | ok, great
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[8:11] | Babbage Linden: | i'll put it in the calendar
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[8:11] | Nock Forager: | If you have some theme on your mind, let me know before it.
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[8:11] | Nock Forager: | I'll translate it in digest before your talk.
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[8:12] | Babbage Linden: | done
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[8:12] | Nock Forager: | Thanks.
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[8:12] | Babbage Linden: | new script region?
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[8:12] | Nock Forager: | Hi Scouse.
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[8:12] | Nock Forager: | yes
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[8:12] | Scouse Linden: | hi
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[8:12] | Nock Forager: | We talking about our convention. LSL convention 2008.
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[8:12] | Nock Forager: | http://lsl-con.org/2008/lsl-convention-2008-en.php
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[8:13] | Babbage Linden: | ok good
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[8:13] | Babbage Linden: | so, have any of you had any problems or successes with Mono this week?
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[8:14] | Nock Forager: | Fake? you speaking about your script odd beheivior?
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[8:15] | Babbage Linden: | we've been looking in to the remaining issues around http://jira.secondlife.com/browse/SVC-2908
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[8:15] | Fake Fitzgerald: | yeah, I heard Babbage about garbage collection on mono scripts previous week
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[8:15] | Babbage Linden: | http://jira.secondlife.com/browse/SVC-2975
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[8:15] | Babbage Linden: | http://jira.secondlife.com/browse/SVC-3137
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[8:16] | Babbage Linden: | http://jira.secondlife.com/browse/VWR-9486
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[8:16] | Babbage Linden: | http://jira.secondlife.com/browse/SVC-3220
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[8:16] | Babbage Linden: | if anyone can help narrow those down it would be greatly appreciated
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[8:17] | Fake Fitzgerald: | I'd worked hard on this week, so I couldn't program with LSL. but I do not hear from my friend about mono errors.
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[8:17] | Babbage Linden: | we've also fixed a problem with LSL script state changes
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[8:17] | Babbage Linden: | which was a critical issue as it caused sim crashes and affected LSL scripts
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[8:17] | Dizzy Banjo: | hey peeps
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[8:17] | Fake Fitzgerald: | hi Dizzy
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[8:17] | Babbage Linden: | running on the LSO engine
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[8:17] | Nock Forager: | Hi Dizzy
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[8:17] | Babbage Linden: | we'll deploy that fix urgently
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[8:18] | Babbage Linden: | and then the mono only issues in 1.25 server or 1.26 server
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[8:18] | Babbage Linden: | but I think we've very nearly ironed all the kinks out of mono now
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[8:18] | Babbage Linden: | which is great
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[8:19] | Babbage Linden: | we'll be starting the HTTP In beta on the preview grid soon
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[8:19] | Babbage Linden: | it will probably be available on a couple of sandbox regions initially
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[8:19] | Nock Forager: | Does it need client update too?
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[8:19] | Babbage Linden: | and I encourage all of you to have a play
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[8:19] | Babbage Linden: | no HTTP In is all server side
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[8:20] | Babbage Linden: | it's a suite of new LSL library functions
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[8:20] | Babbage Linden: | and a new event http_request
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[8:20] | Babbage Linden: | that allows LSL scripts to act as HTTP servers
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[8:20] | Babbage Linden: | it both allows bidirectional communication with the web
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[8:21] | Valiant Westland: | That's terrific
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[8:21] | Babbage Linden: | and secure object-object communication inside SL
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[8:21] | Babbage Linden: | so no more random chat channel generation
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[8:21] | Hesius Heron: | A prim IM?
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[8:21] | Valiant Westland: | What data types will be supported the tne new http_request?
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[8:21] | Valiant Westland: | sheesh.... fat fingers.... "...by the new..."
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[8:22] | Babbage Linden: | let me get you a link to the current external documentation
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[8:23] | Babbage Linden: | http://wiki.secondlife.com/wiki/LSL_http_server/design
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[8:23] | Babbage Linden: | there are the current details
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[8:23] | Dizzy Banjo: | cool
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[8:23] | Babbage Linden: | the design allows for both RESTful APIs implemented by scripts
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[8:24] | Babbage Linden: | and capability based schemes
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[8:24] | Babbage Linden: | using the caps system we use for the rest of SL
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[8:24] | Dizzy Banjo: | apparently these guys are going to implement restful soon : http://www.pachube.com/ could be funky
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[8:25] | Dizzy Banjo: | hi Lillie :)
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[8:25] | Babbage Linden: | in order to provide more scalability than the existing email or XML-RPC in paths HTTP in doesn't do routing inside the SL grid
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[8:25] | Lillie Yifu: | hihi
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[8:25] | Babbage Linden: | so, you request an URL
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[8:25] | Babbage Linden: | get back the public URL for the cap
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[8:25] | Babbage Linden: | then need to tell clients about the public URL
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[8:25] | Babbage Linden: | for them to communicate with you
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[8:26] | Babbage Linden: | so, I anticipate a number of external dynamic DNS services springing up
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[8:26] | Siann Beck: | Ah, that's the reason for the lifetime limits on the URLs. Makes sense.
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[8:26] | Babbage Linden: | that will redirect stable URLs to the current public URL for the script
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[8:26] | Babbage Linden: | which will change if the script changes region
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[8:26] | Babbage Linden: | or the region restarts
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[8:27] | Lillie Yifu: | so to have a surver in sl we need something outside of sl that will tell peopel wher eit is? I missed the first half of that.
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[8:27] | Babbage Linden: | another interesting aspect of HTTP in is that it's the first client of our script resource limits framework
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[8:28] | Babbage Linden: | each parcel is given a pool of URLs it can allocate
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[8:28] | Siann Beck: | Lillie -- URLs expire when the script restarts, when you cross regions or TP.
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[8:28] | Babbage Linden: | and each avatar has a pool of URLs for attachments
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[8:28] | Siann Beck: | Thus you need an external routing resource.
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[8:28] | Valiant Westland: | What are the proposed pool allocations/limits?
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[8:28] | Babbage Linden: | let me get the current numbers...
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[8:29] | Imaze Rhiano: | HOLA!
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[8:29] | Siann Beck: | Hello Imaze.
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[8:30] | Lillie Yifu: | kk is there a message for when that URL changes, so that the script can tell the outside that it's local address has changed?
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[8:30] | Babbage Linden: | yes, the changed event will fire
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[8:30] | Babbage Linden: | when URLs are lost
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[8:31] | Siann Beck: | You have to use the change event, and check for the various changes that will cause the URL to expire.
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[8:31] | Siann Beck: | Oh? Is there going to be a separate constant for that, Babbage?
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[8:31] | Lillie Yifu: | so we need to document which ones those are completely
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[8:31] | Lillie Yifu: | or is there going to be a flag for that?
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[8:32] | Siann Beck: | It was my understanding that you had to specifically test for CHANGED_REGION, CHANGED_TELEPORT, etc.
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[8:32] | Babbage Linden: | sorry, i'm having trouble finding the current proposed url pool numbers
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[8:32] | Lillie Yifu: | also have something in the state_entry
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[8:33] | Lillie Yifu: | since script reset won't be caught by changed
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[8:33] | Imaze Rhiano: | why are we talking about changed events?
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[8:33] | Babbage Linden: | siann, yes
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[8:33] | Siann Beck: | It's on the wiki page; basically it's the same as the parcel prim limits, and 38 per av for attachments.
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[8:33] | Valiant Westland: | Thanks for looking Babbage... when you find them can you shoot them out to the group please?
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[8:33] | Valiant Westland: | Thanks Siann!
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[8:33] | Babbage Linden: | you need to check changed events that may affect urls
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[8:33] | Siann Beck: | There are some other factors too, I believe, but that's the basics.
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[8:34] | Lillie Yifu: | so best would be to write a function
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[8:34] | Siann Beck: | Ah, OK. So there isn't going to be a specific trigger for lost URLs?
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[8:34] | Lillie Yifu: | fire the funciton in state entry, or on any of hte changed eents.
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[8:34] | Babbage Linden: | yes
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[8:34] | Valiant Westland: | What happens when an AV crosses a sim boundary during a data exchange?
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[8:35] | Siann Beck: | I think it would be good to have a function to test if a URL is valid.
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[8:35] | Job Island Promoter: Imaze Rhiano Click GOTO PAGE and click the Magic Buttons for FREE L$.
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[8:35] | Babbage Linden: | the event will be processed on one simulator or another
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[8:36] | Babbage Linden: | so, if a request comes in while on the source sim before the crossing
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[8:36] | Lillie Yifu: | nao spam Imaze por favor
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[8:36] | Babbage Linden: | then the script will still be able to respond to is as normal
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[8:36] | Babbage Linden: | if the request comes in after the crossing it will get a 404
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[8:37] | Babbage Linden: | and will need to retry after the script has got a new URL
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[8:37] | Lillie Yifu: | hmmm
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[8:37] | Babbage Linden: | and propogated it to the client
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[8:37] | Siann Beck: | Really? Right now an expired URL returns "missing cap"
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[8:37] | Lillie Yifu: | would it be possible to have some way of precashing the new URL
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[8:37] | Valiant Westland: | Good idea Lillie
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[8:37] | Lillie Yifu: | so the outside can just ty the new url if he old one drops?
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[8:38] | Babbage Linden: | not currently
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[8:38] | Lillie Yifu: | that could be set to expire quickly if not actually used
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[8:38] | Babbage Linden: | or easily
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[8:38] | Lillie Yifu: | hmmm
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[8:38] | Lillie Yifu: | so we could use antennas
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[8:39] | Babbage Linden: | siann, that will probably be the same error then
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[8:39] | Siann Beck: | Is that going to change, Babbage -- will expired URLs return a 404?
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[8:39] | Siann Beck: | Ah, OK.
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[8:39] | Lillie Yifu: | that is have an object in a sim that will route and which sits
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[8:39] | Lillie Yifu: | and the attached object could talk to it
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[8:39] | Babbage Linden: | most of the use cases will be static scripts that don't move
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[8:39] | Babbage Linden: | and region restarts will be rare
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[8:39] | Siann Beck: | Right.
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[8:39] | Valiant Westland: | Unless we're talking about a HUD
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[8:39] | Lillie Yifu: | I think that you should expect scripts on people
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[8:39] | Babbage Linden: | so occasionally you will get a high latency request across a restart
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[8:39] | Lillie Yifu: | because most rp systems
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[8:40] | Babbage Linden: | most of the time it will be quick
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[8:40] | Lillie Yifu: | will use this capability
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[8:41] | Lillie Yifu: | my thoguth is that a better design pattern would be to encourage
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[8:41] | Lillie Yifu: | attached http to talk to a static object.
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[8:41] | Babbage Linden: | valiant, agreed, region crossing and request negotiation shouldn't create too much of a problem
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[8:41] | Babbage Linden: | although lillie's approach would also work in some cases
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[8:41] | Lillie Yifu: | and the static object talks to the touside world enough to tell the outside world what the new http is
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[8:41] | Siann Beck: | I imagine a lot of the useage will be object-to-object.
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[8:42] | Babbage Linden: | yes
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[8:42] | Lillie Yifu: | siann ++
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[8:42] | Babbage Linden: | it will be the best way to do secure script-script communications
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[8:42] | Babbage Linden: | between objects
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[8:42] | Lillie Yifu: | replacing all of the klunky ways we have right now
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[8:43] | Lillie Yifu: | wouldit be faster than chat based interfaces?
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[8:43] | Babbage Linden: | it should be about the same
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[8:43] | Siann Beck: | How about in terms of lag?
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[8:44] | Babbage Linden: | i imagine it will be about the same
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[8:44] | Babbage Linden: | we should test it in beta
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[8:45] | Lillie Yifu: | I'm willing to do that
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[8:45] | Babbage Linden: | it will be much faster than XML-RPC or email
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[8:45] | Lillie Yifu: | I even have just the object for it
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[8:45] | Siann Beck: | Yay! :)
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[8:45] | Lillie Yifu: | the piano will be a good test
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[8:45] | Babbage Linden: | and more predicable under load
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[8:45] | Babbage Linden: | XML-RPC is very variable
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[8:46] | Lillie Yifu: | hmmm this could work for midi
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[8:46] | Lillie Yifu: | (fianlly)
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[8:46] | Lillie Yifu: | finally*
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[8:46] | Dizzy Banjo was just thinking that .. lol
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[8:46] | Babbage Linden: | so, as there are lots more people here now
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[8:46] | Babbage Linden: | i'll ask my first question again
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[8:46] | Babbage Linden: | has anyone had any Mono problems or successes this week?
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[8:47] | Lillie Yifu: | I have a big problem that has shown up with mono but it isn't a mono problem per se
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[8:47] | Twisted Laws: | all is well for me :)
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[8:47] | Lillie Yifu: | since lsl is also broken
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[8:47] | Imaze Rhiano: | success - ya - problems - no
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[8:47] | Babbage Linden: | what's the problem you've found lillie?
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[8:47] | Lillie Yifu: | it's a problem with select and movement
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[8:48] | Lillie Yifu: | small objects that move are filtered out if the object isn't selected
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[8:48] | Lillie Yifu: | it breaks my keyboard badly
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[8:48] | Lillie Yifu: | so the sim is still moving them
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[8:48] | Lillie Yifu: | and if you select the object you can see them move
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[8:48] | Lillie Yifu: | but not if the object is not selected
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[8:48] | Lillie Yifu: | it showed up last server release
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[8:48] | Babbage Linden: | sounds like an interest management issue
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[8:48] | Lillie Yifu: | and has only gotten worse with this one.
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[8:48] | Babbage Linden: | you're just not seeing small things move on the viewer?
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[8:49] | Lillie Yifu: | Sidewinder said I should inflict on the person who is looking at the selection bugs
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[8:49] | Lillie Yifu: | hmmmm
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[8:49] | Lillie Yifu: | use case
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[8:49] | Lillie Yifu: | piano keyboard
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[8:49] | Lillie Yifu: | the kyes are prims
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[8:49] | Lillie Yifu: | they move
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[8:49] | Babbage Linden: | you should report it if you haven't already, yes
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[8:49] | Lillie Yifu: | the first movement of a key is visible
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[8:49] | Lillie Yifu: | and then after that, none of the others are
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[8:49] | Valiant Westland: | I have one of those pianos! DAMNIT!
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[8:49] | Lillie Yifu: | unless the avatar slects the object
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[8:49] | Lillie Yifu: | and then they see the movement
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[8:50] | Babbage Linden: | imaze, we're talking about HTTPS as HTTP In is going to be in beta soon
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[8:50] | Babbage Linden: | it sounds like an interest management issue
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[8:50] | Imaze Rhiano: | can objects talk with each other through http?
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[8:50] | PORTAL Stargate whispers: If the map doesn't appear, please touch the portal, then click TELEPORT on the map to travel.
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[8:50] | Siann Beck: | Yes, Imaze.
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[8:50] | Imaze Rhiano: | thank you - that is intresting
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[8:50] | Babbage Linden: | if you have a copy of an object in your viewer you should see it move
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[8:51] | Babbage Linden: | i don't think interest management has changed in the simulator
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[8:51] | Lillie Yifu: | hmmm it seems to have soemthing to do with the long running compelxity of selection code that makes ll target omega fail every now and again
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[8:51] | Babbage Linden: | so it may be a viewer issue
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[8:51] | Lillie Yifu: | viewer sim communication issue possibly
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[8:51] | Lillie Yifu: | but not a viewer issue alone
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[8:51] | Lillie Yifu: | because it shows up on even some rather archaic viewers now
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[8:51] | Babbage Linden: | interesting
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[8:52] | Lillie Yifu: | say 1.18 nicholaz based viewers
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[8:52] | Babbage Linden: | in which case please file a server JIRA
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[8:52] | Lillie Yifu: | working on it
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[8:52] | Babbage Linden: | and andrew will triage it next week
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[8:52] | Lillie Yifu: | but needed to docuemnt and test cases
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[8:52] | Babbage Linden: | that would be great
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[8:52] | Lillie Yifu: | like getting 1.18 to work
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[8:52] | Siann Beck: | Excuse me, I have to run. See you all later.
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[8:52] | Babbage Linden: | as much information as possible that helps us track it down and repro it
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[8:52] | Lillie Yifu: | thank you for being here siann
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[8:52] | Babbage Linden: | good to see you again siann
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[8:52] | Siann Beck: | Likewise!
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[8:53] | Babbage Linden: | ok, I only have a few minutes left also
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[8:53] | Babbage Linden: | anything else you'd like to talk about?
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[8:53] | Twisted Laws: | how long before the http stuff is on the beta grid?
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[8:54] | Babbage Linden: | in the next week or so I imagine
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[8:54] | Twisted Laws: | :)
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[8:54] | Babbage Linden: | the release team have it on their radar
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[8:54] | Babbage Linden: | the code is ready to go
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[8:54] | Valiant Westland: | Thanks for the time and info Babbage. If anyone here is looking for projects, especially those involving external communication, let me know. I've got a few in the hopper as we speak that I'll need halp with.
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[8:55] | Valiant Westland: | Have a great day everyone!
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[8:55] | Babbage Linden: | you too valiant
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[8:55] | Babbage Linden: | if no one has any more questions, I'm going to head off too
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[8:56] | Twisted Laws: | bye, thanks
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[8:56] | Imaze Rhiano: | what was timetable of http in?
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[8:56] | Babbage Linden: | as i
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[8:56] | Nock Forager: | Thanks for meeting Babbage.
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[8:56] | Babbage Linden: | mentioned before, please look in to http://jira.secondlife.com/browse/SVC-2908 if you can
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[8:56] | Babbage Linden: | as we're still working on it
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[8:56] | Imaze Rhiano: | ok
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[8:56] | Babbage Linden: | bye!
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[8:56] | Imaze Rhiano: | bye
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[8:57] | Lillie Yifu: | looking
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[8:57] | Dizzy Banjo: | ok c u all :)
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[8:58] | Lillie Yifu: | beijos!
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[8:58] | Nock Forager: | cya! |