User:Benjamin Linden/Office Hours/2007 Aug 09
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Transcript of Benjamin Linden's office hours:
[15:06] | Squirrel Wood: | Hello Benjamin |
[15:06] | Benjamin Linden: | hi there Squirrel |
[15:06] | Benjamin Linden: | and Wyn |
[15:06] | Benja Kepler: | hi Benjamin |
[15:06] | Benjamin Linden: | hi Benja and Saijanai |
[15:06] | Dale Glass: | hiya :-) |
[15:07] | Wyn Galbraith: | Hello Benjamin. |
[15:07] | Squirrel Wood: | http://www.youtube.com/watch?v=gTaEi8mYvJw ^^ |
[15:07] | Benjamin Linden: | sorry I'm running a little late |
[15:07] | Benjamin Linden: | meetings after meetings today |
[15:07] | Wyn Galbraith: | It's been a late day for Lindens. And I've got a picture of Ruth'dRob. |
[15:07] | Benjamin Linden: | hey Dale |
[15:07] | Saijanai Kuhn: | /sok Zero was only 40 minutes late this morning |
[15:07] | Wyn Galbraith didn't make Zero's cause it wasnt there. | |
[15:07] | Benjamin Linden: | Rob is very scary when he's ruthed |
[15:07] | Wyn Galbraith: | for me anyway. |
[15:07] | Benjamin Linden: | wow 40 minutes that's really late! :-) |
[15:07] | Dale Glass: | hehehe, I had a screenshot of Rob for some time |
[15:08] | Dale Glass: | btw, is ruthing filed as a bug? |
[15:08] | Dale Glass: | and did anybody try to fix it? |
[15:08] | Wyn Galbraith: | Not a bug really. |
[15:08] | Dale Glass: | what do you mean not a bug? |
[15:08] | Benjamin Linden: | Ruth is an interesting issue |
[15:08] | Wyn Galbraith: | More of a timing issue. |
[15:08] | Benjamin Linden: | it is the default avatar shape |
[15:08] | Wyn Galbraith: | Ruth is like a placeholder. |
[15:08] | Benjamin Linden: | and you appear as ruth until your shape is loaded into the client |
[15:09] | Dale Glass: | right, so why not re-request the shape if it doesn't arrive? |
[15:09] | Benja Kepler: | yes, as babies are female until secondary .... |
[15:09] | Benjamin Linden: | but there has been a lot of discussion internally about how to come up with a better default avatar |
[15:09] | Wyn Galbraith: | So usually you don't see your Ruthiness unless it's slow to update. |
[15:09] | Benja Kepler: | characteristics appear |
[15:09] | Wyn Galbraith: | Or make an avatar that's Ruth |
[15:09] | Dale Glass: | I don't have much of a problem with Ruth as a default. The problem is it being permanent |
[15:10] | Wyn Galbraith had a nightmare she was attacked by a group of Ruth'd Zombies. | |
[15:10] | Benjamin Linden: | yes, I guess sometimes the shape fails to load |
[15:10] | Benjamin Linden: | lol @ Wyn |
[15:10] | Dale Glass: | I shouldn't have to do things like jumping 300m in the air to force reloading, it should figure it out by itself |
[15:11] | Squirrel Wood: | Woo! Our development team has identified the issue and are currently working on a fix. |
[15:12] | Saijanai Kuhn: | was that distorted? |
[15:12] | Benjamin Linden: | where did you see that Squirrel? |
[15:12] | Squirrel Wood: | blog. |
[15:12] | Benjamin Linden: | oh the network issues? |
[15:12] | Squirrel Wood: | ye |
[15:12] | Benjamin Linden: | yes, wow what a week |
[15:12] | Benja Kepler: | paranoia is a key feature in SL: when I was first ruthed I thought it was a griefing, but everyone I spoke to said it couldn't be... unless...and so conspiracies are born |
[15:12] | Wyn Galbraith: | [14:15] Soft Linden: Wyn - try deselecting Client->Rendering->Nightmare Scenario |
[15:12] | Dale Glass: | LOL |
[15:12] | Wyn Galbraith: | That was Soft's suggestion about the nightmare. |
[15:13] | Dale Glass: | I think paranoia is a good feature in coding. If it can fail, handle it gracefully, even if unlikely |
[15:13] | Benja Kepler: | could be a problem in the German version as I think trauma means dream |
[15:13] | Squirrel Wood: | nono. Traum = Dream |
[15:13] | Wyn Galbraith: | Oh that's the suggestion I wanted to make, a reset for the viewer. |
[15:13] | Benjamin Linden: | have folks had a chance to try out Voice? |
[15:13] | Benja Kepler: | well.....close-ish |
[15:14] | Saijanai Kuhn: | did that come through? |
[15:14] | Benja Kepler: | er, do you want voice now? |
[15:14] | Dale Glass: | Benjamin, sorta. Running SLVoice.exe under wine, as I'm a Linux user |
[15:14] | Dale Glass: | getting awful dropouts |
[15:14] | Dale Glass: | but other than that and 100% CPU usage I suppose it works |
[15:14] | Benjamin Linden: | no, I don't have my headset on at the moment |
[15:14] | Benja Kepler: | hi Latizia |
[15:14] | Laetizia Coronet: | evening all |
[15:14] | Benjamin Linden: | it has been very choppy |
[15:14] | Squirrel Wood: | voice is mostly all chopped up. yes. |
[15:14] | Benjamin Linden: | hi there Laetizia |
[15:14] | Laetizia Coronet: | yes I hear you |
[15:14] | Laetizia Coronet: | I have no headset though |
[15:15] | Benjamin Linden: | I see you guys talking :-) |
[15:15] | Laetizia Coronet: | Wyn is hardly audible here |
[15:15] | Squirrel Wood: | might need to set the proper imput device ? |
[15:15] | Laetizia Coronet: | that you Dale, the translator? |
[15:15] | Dale Glass: | translator? |
[15:15] | Benjamin Linden: | in any case, I'm probably not going to run my office hours in voice, at least for now |
[15:15] | Dale Glass: | that's me |
[15:15] | Benjamin Linden: | it's nice to have transcripts |
[15:16] | Squirrel Wood: | I know that MorphVOX installs its own virtual "input" driver/device |
[15:16] | Benjamin Linden: | and to be able to follow multiple threads |
[15:16] | Laetizia Coronet: | it sounds like a slow talking man |
[15:16] | Saijanai Kuhn: | o well |
[15:16] | Benja Kepler: | good point - you'd have to have podcast transcriptions done thru mechanical turk or sommat |
[15:16] | Laetizia Coronet: | lol |
[15:16] | Benjamin Linden: | hopefully we'll get the technical issues smoothed out |
[15:16] | Squirrel Wood: | I'm sure about that :) |
[15:17] | Dale Glass: | hm, my voice is fairly deep I think, but I also have an awful microphone and a very non-standard way of getting voice to work |
[15:17] | Dale Glass: | probably adds up |
[15:17] | Laetizia Coronet: | let me walk over to Wyn to hear her, Dale is so much louder |
[15:17] | Benjamin Linden: | I haven't been checking the forums for feedback lately, how're people reacting to the Communicate window? |
[15:17] | Laetizia Coronet: | Wyn still very soft |
[15:17] | Dale Glass: | Benjamin, still quite badly |
[15:17] | Dale Glass: | people on sldev did work on replacements |
[15:18] | Benjamin Linden: | I did see that thread |
[15:18] | Benjamin Linden: | but I haven't seen what Nicholaz did |
[15:18] | Squirrel Wood: | the communicate window seems to be a much hated feature from the posts I've seen |
[15:18] | Benjamin Linden: | we are planning to make the Contacts window removeable |
[15:18] | Laetizia Coronet: | I like it, but it's too frickin big |
[15:18] | Benjamin Linden: | and change the orientation of the Friends/Groups tab |
[15:19] | Wyn Galbraith: | Laetizia, use the button to the left of the talk button for active speakers. They adjust the volume of each speaker, that you want to hear, up a couple of notches. |
[15:19] | Dale Glass: | about the window, I'm considering a redesign of the internals here |
[15:19] | Saijanai Kuhn: | also.. you need to add text sizing back in. It went away with the First Look and these poor old eyes are constantly squnting |
[15:19] | Laetizia Coronet: | ah right ty |
[15:19] | Benjamin Linden: | where were the text-sizing features, Saijanai? |
[15:20] | Laetizia Coronet: | lmao |
[15:20] | Laetizia Coronet: | I hope she does... I have a VERYU loud voice :D |
[15:20] | Benjamin Linden: | Dale, what improvements are you hoping to make? |
[15:20] | Wyn Galbraith: | LOL Tizia! |
[15:20] | Dale Glass: | I want to improve logging among other things |
[15:20] | Saijanai Kuhn: | under preferences chat |
[15:20] | Laetizia Coronet: | I've been known to silence a jam packed jazz bar with the mike off :) |
[15:20] | Dale Glass: | one of my problems is that by the time things get to the log, they're already formatted |
[15:20] | Wyn Galbraith idles a moment, RL interruptus | |
[15:20] | Neo Flight (Super speed): All Go | |
[15:21] | Saijanai Kuhn: | preferences => text chat |
[15:21] | Laetizia Coronet: | yeah me too Sai |
[15:21] | Dale Glass: | So I'd make chat history to be made of objects in a list, instead of a text dump |
[15:21] | Dale Glass: | so for example you could change the text color and rebuild the whole log with that |
[15:21] | Benjamin Linden: | oh you're talking about the underlying code |
[15:21] | Dale Glass: | yeah |
[15:21] | Benjamin Linden: | ok |
[15:22] | Dale Glass: | part of the reason is logging things like owners of objects |
[15:22] | Benjamin Linden: | there are lots of issues with the chat logs (like no time stamps), although I think that's been worked on |
[15:22] | Dale Glass: | see, I want ot make identification possible without losing info |
[15:22] | Laetizia Coronet: | and the newest craze - sound griefing |
[15:22] | Dale Glass: | by the time you turn the option to log the owner on, the object might have stopped speaking already |
[15:23] | Dale Glass: | so the solution would be keeping all that data around, so that you can retroactively apply changes |
[15:23] | Squirrel Wood: | sound griefing... chadrick said to report such stuff. the more people report it, the better |
[15:24] | Dale Glass: | the reason for implementing this is that people do things like what I describe here: http://daleglass.wordpress.com/2007/08/09/silencing-the-voice-of-god/ |
[15:24] | Benjamin Linden: | has there been a lot of sound griefing? |
[15:24] | Saijanai Kuhn: | even with the old resizing it was too msall. I need extra large text or even XXL text |
[15:24] | Laetizia Coronet: | well I think there's an increase |
[15:24] | Connecting to in-world Voice Chat... | |
[15:24] Connected | ||
[15:24] | Benjamin Linden: | Saijanai are you saying that there was a feature that got removed? |
[15:25] | Laetizia Coronet: | not the simple Hooo! things but just long repeated music tunes, screams etc |
[15:25] | Squirrel Wood: | its easy enough to connect the stereo mix to the mic input and then just playing annoying stuff really loud to annoy people |
[15:25] | Squirrel Wood: | and the distance you can be heard at is quite long |
[15:25] | Dale Glass: | microphone to speaker is an easy one |
[15:25] | Dale Glass: | makes a very annoying sound |
[15:25] | Laetizia Coronet: | Maybe we should have an option to separately silence ambient sounds in the viewer |
[15:26] | lufpleh Obstreperous: | you can reduce/turn off ambient volume already |
[15:26] | Laetizia Coronet: | also good during griefer spam attacks |
[15:26] | Benjamin Linden: | there already is an option to turn down ambient sounds |
[15:26] | Laetizia Coronet: | oops, where? |
[15:26] | Dale Glass: | I'm working on the spam attacks :-) |
[15:26] | Squirrel Wood: | bottom right click the speaker icon |
[15:26] | Benjamin Linden: | if you click on the little speaker button in the lower right |
[15:26] | Dale Glass: | tracked one down yesterday |
[15:26] | lufpleh Obstreperous: | just click the speaker symbol next to volume slider bottom right |
[15:26] | Laetizia Coronet: | ah right, that's for ambient, ty |
[15:26] | Benjamin Linden: | or in Preferences->Audio |
[15:27] | Dale Glass: | now will build the tracking functionality into my viewer |
[15:27] | Wyn Galbraith is back. | |
[15:27] | Laetizia Coronet: | yeah but that's too slow, you'd want it rready |
[15:28] | Laetizia Coronet: | ... |
[15:29] | Benjamin Linden: | Laetizia, I love your hair |
[15:29] | Benjamin Linden: | (sorry, off-topic) |
[15:29] | lufpleh Obstreperous: | lae, if someone is spamming voice you can always MUTE them quickly from Active Speakers window |
[15:29] | Laetizia Coronet: | thanks Benjamin, bought it yesterday :) |
[15:29] | Saijanai Kuhn: | still a slow speaking guy, eh? |
[15:29] | Laetizia Coronet: | thanks luf |
[15:29] | Wyn Galbraith loves the hair too. | |
[15:29] | Benjamin Linden: | oh hi lufpleh |
[15:30] | Benjamin Linden: | I didn't see you sneak in :-) |
[15:30] | lufpleh Obstreperous: | Hi benjamin :) |
[15:30] | Saijanai Kuhn: | so no girlie voce from me, eh? |
[15:30] | Dale Glass: | oh yeah, about that |
[15:30] | Laetizia Coronet: | It's from Booperfunk, one of the few (?) afro shops. |
[15:30] | Wyn Galbraith: | Lufpleh has a nice accent. |
[15:30] | Benjamin Linden: | Booperfunk, nice |
[15:30] | Dale Glass: | Benjamin, I think the update speed of flexible objects slows down as there are more of them, right? |
[15:30] | Benjamin Linden: | hmm I'm not sure about that Dale |
[15:31] | Benjamin Linden: | Have any of you been getting the Resident Satisfaction survey? |
[15:31] | Squirrel Wood: | I have seen flexiprims freeze.... and nothing but a client restart would fix that |
[15:31] | Laetizia Coronet: | no |
[15:31] | Wyn Galbraith: | No. |
[15:31] | Dale Glass: | well, I notice that with a lot of them framerate doesn't go down, they just update a lot slower and worse |
[15:31] | Saijanai Kuhn: | yes, and I found it totally unsatisfactory... |
[15:31] | Benjamin Linden: | lol |
[15:31] | Saijanai Kuhn: | seriously, I had trouble filing out the comments |
[15:31] | Benjamin Linden: | what happened, Saijanai? |
[15:31] | Wyn Galbraith: | Well let me check my mail for the avatar. I have to change mail accounts. |
[15:31] | lufpleh Obstreperous: | agree with Squirrel, you can hear voice over far to great a distance, would like spatial effect to attenute more with distance |
[15:32] | Saijanai Kuhn: | iclicked the button, then tried to select the text box for input but couldn't. |
[15:32] | Benja Kepler: | ah no, because I have been logging in with a shortcut with command line login details so it bypasses the start screen |
[15:32] | Laetizia Coronet: | I find voice to be detached from graphics |
[15:32] | Laetizia Coronet: | but maybe that is just getting used to |
[15:33] | Benjamin Linden: | what do you mean by that Laetizia? |
[15:33] | Wyn Galbraith didn't get one. | |
[15:33] | Laetizia Coronet: | well I hear Wyn talking, but it is someone with a mike behind a desk - an RL person |
[15:33] | Wyn Galbraith: | LOL |
[15:33] | Laetizia Coronet: | it doesn't feewl like part of the whole experience |
[15:33] | Benjamin Linden: | I see |
[15:33] | Wyn Galbraith: | Maybe our mouths should move. |
[15:34] | lufpleh Obstreperous: | agree, voice does bring in more of RL |
[15:34] | Laetizia Coronet: | an anim would help, yes |
[15:34] | Benjamin Linden: | it doesn't sound like the people here are talking in this space |
[15:34] | Benja Kepler: | or you could wear a veil |
[15:34] | Laetizia Coronet: | that too Benjamin |
[15:34] | Wyn Galbraith: | We were. |
[15:34] | Benjamin Linden: | there actually are supposed to be voice gestures |
[15:34] | Laetizia Coronet: | there was a contest for those, wasn't there? |
[15:34] | Benjamin Linden: | but there aren't facial animations of course |
[15:34] | Benjamin Linden: | yes, I think there was a contest |
[15:34] | Wyn Galbraith: | We could always talk about Benjamin cause he doesn't have his headset on ;) |
[15:34] | Laetizia Coronet: | there are expressions |
[15:34] | Benjamin Linden: | lol |
[15:35] | Laetizia Coronet: | so it must be doable |
[15:35] | Laetizia Coronet: | lol |
[15:35] | Benjamin Linden: | but they are very close by |
[15:35] | Wyn Galbraith: | We're talking about you right now! |
[15:35] | Laetizia Coronet: | well what about a head movement thing? |
[15:35] | Benjamin Linden: | my headset hurts my ears |
[15:35] | Benjamin Linden: | :-) |
[15:35] | Wyn Galbraith: | There are gestures I got some. |
[15:35] | lufpleh Obstreperous: | Voice gestures = Speech gestures, located in your Library > gestures folder, drag folder onto your avatar then activate, I have them on |
[15:35] | Wyn Galbraith tries to find them. | |
[15:35] | Squirrel Wood: | just build yourself new ears then? |
[15:35] | Wyn Galbraith: | Ah |
[15:35] | Laetizia Coronet: | of course I'd want that Oprah style sideways head movement for this Afro avatar lol |
[15:36] | Dale Glass: | btw |
[15:36] | Dale Glass: | why is "hear voice chat from camera position" the default? |
[15:36] | Laetizia Coronet: | wait til you hear my baritone, now that's detached from SL ;) |
[15:37] | Laetizia Coronet: | lol |
[15:37] | Benjamin Linden: | so now that voice is out, what do you think we should work on next in the user interface? |
[15:37] | Laetizia Coronet: | knifing you half the time |
[15:37] | Squirrel Wood: | Oh! I know! |
[15:38] | Laetizia Coronet: | Benjamin, my choice would be a viewer 'light' |
[15:38] | lufpleh Obstreperous: | Benjamin, nthing to say about the range/distance voice carries |
[15:38] | Squirrel Wood: | Do what all the whining people want you to do! ^^ |
[15:38] | Benjamin Linden: | oh a lightweight client? |
[15:38] | Laetizia Coronet: | yes |
[15:38] | Wyn Galbraith: | I look like the gecko. |
[15:38] | Laetizia Coronet: | my laptop is falling behind rapidly now |
[15:38] | Benjamin Linden: | sorry lufpleh I missed that comment |
[15:38] | Benjamin Linden: | did you say voice is carrying too far? |
[15:38] | Dale Glass: | there must be a gecko avatar somewhere |
[15:38] | Laetizia Coronet: | it was good in nov 06 when I signed on |
[15:39] | lufpleh Obstreperous: | I just find it odd you can hear someone yet you cant see them/their name tag |
[15:39] | Laetizia Coronet: | yeah Wyn I wondered about that, if you release cam constraints you can eavesdrop |
[15:39] | Dale Glass: | sneaky |
[15:39] | Benjamin Linden: | yes, Second Life is a secret plot between Microsoft, Dell, and ATI to make everyone update their computers :-) |
[15:39] | Dale Glass: | no nvidia? |
[15:39] | Squirrel Wood: | voice range is quite long... though I suspect it is to reduce the number of connect/disconnects |
[15:39] | Wyn Galbraith: | LOL Benjamin! |
[15:39] | lufpleh Obstreperous: | would like to see voice attenuted more with distance and an option to boost to replicate shout |
[15:40] | Benjamin Linden: | uh oh here come the dancers |
[15:40] | Dale Glass: | shouting should be realistic |
[15:40] | Laetizia Coronet: | Benjamin, that's too bad for tm, I can't update jack sh** on this thing |
[15:40] | Dale Glass: | just shriek into the microphone ;-) |
[15:40] | Wyn Galbraith: | I've been thinking I need to build my own computer. |
[15:40] | Delaynie Barbosa: | Hello everyone. (just announcing my presence. not sure if I have anything to add yet as I've never attended one of these meetings before.) :-) |
[15:40] | Laetizia Coronet: | hi Delaynie |
[15:40] | Dale Glass: | hi Delanye |
[15:41] | Dale Glass: | *ie |
[15:41] | Benjamin Linden: | Dunster, click Tools->Stop All Animations |
[15:41] | Delaynie Barbosa: | hehe |
[15:41] | Kii Lilliehook: | longer viewing distance without this heavy lag penalty would be fine. I don't want to see every tin prime thats far away, but the big buildings. |
[15:41] | DunsterDunn Bebb: | ty |
[15:41] | Benjamin Linden: | Laetizia, we had an interesting conversation about lightweight clients a few months ago |
[15:41] | Benjamin Linden: | it's in the transcripts |
[15:41] | Wyn Galbraith: | LOL |
[15:41] | Laetizia Coronet: | good point, some selectivity about what needs to be drawn'd be good |
[15:42] | Benjamin Linden: | there was good discussion around different platforms (cell phones, etc) |
[15:42] | Benjamin Linden: | personally I would love to see a browser plug in |
[15:42] | Laetizia Coronet: | oi, cell phones, I am not an addict :P |
[15:42] | Saijanai Kuhn: | I'm having to fudge a lightweight client to get chat into Croquet. Isn't as easy as I had hoped |
[15:42] | Camber Front Door: DunsterDunn Bebb is at the door. | |
[15:42] | Dale Glass: | I discused some time ago that it could be possible to render SL in a nethack-like way |
[15:42] | Camber Front Door: DunsterDunn Bebb is at the door. | |
[15:43] | Laetizia Coronet: | I want a heads up display on the car weindshield ;) |
[15:43] | Camber Front Door: DunsterDunn Bebb is at the door. | |
[15:43] | Squirrel Wood: | http://www.theprodukkt.com/mobile <= see what can be done on mobile phones. a textured 3d scene with lighting. |
[15:43] | Benjamin Linden: | lol |
[15:43] | Dale Glass: | http://www.nongnu.org/nethack-el/nethack.png |
[15:43] | Benjamin Linden: | wow! |
[15:43] | Benjamin Linden: | those graphics are better than SL |
[15:43] | Kii Lilliehook: | yeah, browser plugin would be good - so you could connct from internet cafes while on holiday. |
[15:43] | Wyn Galbraith: | Geeze Laetizia, I have hardly any view of SL now, can you imagine if it was on the car window? |
[15:43] | lufpleh Obstreperous: | has anyone tried Ajax |
[15:43] | Benjamin Linden: | mm, I mean the Produkt graphics are, not hethack :-) |
[15:43] | Wyn Galbraith: | Cops would stop me for sure. |
[15:44] | Saijanai Kuhn: | but huds are invisible to everyone but you... |
[15:44] | Laetizia Coronet: | Wyn, it doesn't matter.. must... connect.. every... living... minute... |
[15:44] | Wyn Galbraith: | ROGUE! |
[15:44] | Benjamin Linden: | lol |
[15:44] | Dale Glass: | sure, making graphics beter than SL is possible |
[15:44] | Laetizia Coronet: | and fix that bug called RL already |
[15:44] | Wyn Galbraith: | That's what that is, it's not Netwhaterver. |
[15:44] | DunsterDunn Bebb: | hi |
[15:44] | Benjamin Linden: | yeah, but that was on a cell phone, Dale |
[15:44] | DunsterDunn Bebb: | let me in plz |
[15:44] | Dale Glass: | the problem is using that in SL then. Lots of optimizations don't work in SL |
[15:44] | Roof Doors: | Benjamin Linden is at the door. |
[15:44] | Wyn Galbraith: | Oh I see what they did. |
[15:45] | DunsterDunn Bebb: | ty |
[15:45] | Benja Kepler: | I'd like the type sound as a ringtone and see if anyone in the train looks up when my phone rings |
[15:45] | Benjamin Linden: | your dancing is cracking me up DunsterDunn |
[15:45] | Laetizia Coronet: | hehe |
[15:45] | Benjamin Linden: | do you want to know how to stop dancing? |
[15:45] | DunsterDunn Bebb: | im not danceing |
[15:45] | Wyn Galbraith: | You are to us. |
[15:45] | Laetizia Coronet: | oh I can make him stop, where's my Desert Eagle.... |
[15:45] | Benjamin Linden: | then what are you doing? |
[15:45] | Cryptum Lomax: | True...its more of a seizure/fit |
[15:45] | DunsterDunn Bebb: | waa i did wot u sad |
[15:45] | Saijanai Kuhn: | he's goroovin to the scenery |
[15:45] | DunsterDunn Bebb: | and |
[15:45] | Delaynie Barbosa: | sometimes you have to relog to get the animations to stop. |
[15:45] | Laetizia Coronet: | lol Cryptum |
[15:46] | DunsterDunn Bebb: | its working |
[15:46] | lufpleh Obstreperous: | if its not dancing call the medics, he's having a fit! |
[15:46] | Cryptum Lomax: | someone call 911...i think he is dying |
[15:46] | Delaynie Barbosa: | I don't know why tools>stop animations will stop locally but not in world. any idea? |
[15:46] | Kii Lilliehook: | wear the thing i gave you, Dunster. |
[15:46] | Wyn Galbraith: | Try reloggin. |
[15:46] | Laetizia Coronet: | I am a Mentor but we haven't had virtual CPR yet |
[15:46] | DunsterDunn Bebb: | ok |
[15:46] | Saijanai Kuhn saw many people like DunsterDunn in the 60's and 70's | |
[15:46] | Wyn Galbraith: | LOL Laetizia |
[15:46] | Cryptum Lomax: | yeah thats not in the program |
[15:46] | Laetizia Coronet: | never heard of DunsterDunn |
[15:46] | Benjamin Linden: | lol |
[15:46] | Benjamin Linden: | that was too funny |
[15:47] | Laetizia Coronet: | maybe it's a US thing |
[15:47] | lufpleh Obstreperous: | Ohh Benjamin, thats a good one to add, change the Tools Stop animations for a script that actually works |
[15:47] | Wyn Galbraith: | Most of SL is funny. |
[15:47] | Wyn Galbraith: | Now he's Ruth'd. |
[15:47] | Saijanai Kuhn: | no clue what the name means either |
[15:47] | DunsterDunn Bebb: | did tht work |
[15:47] | Laetizia Coronet: | yeah it did |
[15:47] | Wyn Galbraith: | Yep you're not dancing. |
[15:47] | DunsterDunn Bebb: | ty |
[15:47] | Benjamin Linden: | if that's broken, someone should add a bug to the public tracker |
[15:47] | Benjamin Linden: | nice job, Dunster |
[15:47] | DunsterDunn Bebb: | nice house |
[15:47] | Benjamin Linden: | thanks! |
[15:47] | Laetizia Coronet: | sometimes it seems to help until you cross a sim line |
[15:47] | Benjamin Linden: | Scope Cleaver built it |
[15:47] | Delaynie Barbosa: | IT'S been that way for long as I can remember BEnjamin. |
[15:48] | Wyn Galbraith: | Sometimes that causes it. |
[15:48] | Kii Lilliehook: | build a little thing that helps in this case. stops animations. |
[15:48] | Laetizia Coronet: | hard to file a bug report on something that shaky |
[15:48] | Benjamin Linden: | yeah, it's probably tough to repro |
[15:48] | lufpleh Obstreperous: | its not brocken just does not stop a lot of animations |
[15:48] | Laetizia Coronet: | right luf |
[15:48] | Benjamin Linden: | we probably need a scripter to figure out which things don't work |
[15:48] | DunsterDunn Bebb: | brb |
[15:49] | Wyn Galbraith: | It's not broken, just doesn't work half the time |
[15:49] | Laetizia Coronet: | well SL is teeming with them |
[15:49] | Laetizia Coronet: | call the Nigras, they can script :) |
[15:49] | Benjamin Linden: | lol |
[15:49] | Wyn Galbraith: | LOL |
[15:49] | lufpleh Obstreperous: | I have a script embeded in an cross I give to newbies so they can stop animations |
[15:49] | Laetizia Coronet: | I can lend you my avi to blend in ;) |
[15:49] | Dale Glass: | eh, they're lame. They don't even have a decent custom viewer |
[15:50] | Laetizia Coronet: | a cross? |
[15:50] | Benjamin Linden: | one thing we've been talking about lately is a way to make moving the avatar and camera easier |
[15:50] | lufpleh Obstreperous: | just an object |
[15:50] | Wyn Galbraith: | To protect against vampires too. |
[15:50] | lufpleh Obstreperous: | y |
[15:50] | Dale Glass: | I think they randomized the MAC and that's about it |
[15:50] | Laetizia Coronet: | easier still? |
[15:50] | Benjamin Linden: | and thinking about if there's a way to move using just the mouse |
[15:50] | Benjamin Linden: | no modifier keys |
[15:50] | Laetizia Coronet: | there is - I have chopper which does just that |
[15:50] | Wyn Galbraith hrms. | |
[15:50] | Squirrel Wood: | well, todays mice usually come with a plethora of buttons on them |
[15:50] | Squirrel Wood: | make use of those ? |
[15:51] | Delaynie Barbosa: | II had thought for camera congtrols , using a sliderinterface would be good. that way you can get exact placement of camera angle. |
[15:51] | Laetizia Coronet: | I like the arrow keys |
[15:51] | Wyn Galbraith uses a trackball on her desktop and a mouse pad on the laptop. | |
[15:51] | Delaynie Barbosa: | none of that choppy placement stuff. |
[15:51] | Benjamin Linden: | what if it was simply a matter of clicking and holding the avatar, then moving the cursor slightly forward or back to move the avatar? |
[15:51] | Benjamin Linden: | we wouldn't replace the arrow keys |
[15:51] | Laetizia Coronet: | I am sceptic about that Benjamin |
[15:51] | Saijanai Kuhn: | check out the croquet interface that is the default. It can get a bit unnerviging at times |
[15:51] | Delaynie Barbosa: | move the avatar by mous control? Isn't that was mouselok does? |
[15:51] | Laetizia Coronet: | I mean, don't we have bigger problems to tackle? |
[15:52] | Squirrel Wood: | moving the avatar.. I prefer the 1st person keyboard/mouse combo. gives you the most precision |
[15:52] | Wyn Galbraith: | Be hard to hold the mousebutton down so long. |
[15:52] | Benjamin Linden: | mouselook is a combination of keyboard and mouse |
[15:52] | Delaynie Barbosa: | forgive my typos, my keyboard wants to quit on me any day now. |
[15:52] | Laetizia Coronet: | just clean it Delaynie |
[15:52] | Benjamin Linden: | Laetizia, when you say bigger problems, what's an example? |
[15:52] | Laetizia Coronet: | well the overall slowness of things |
[15:52] | Delaynie Barbosa: | Oh I have Laetizia. Its an keyboard. |
[15:52] | Benjamin Linden: | so technical issues |
[15:53] | Laetizia Coronet: | lag making you crash into things, not arrow keys |
[15:53] | Squirrel Wood: | Benjamin, have you ever heard of Cube or Sauerbraten ? |
[15:53] | Benjamin Linden: | I agree there are performance and stability problems, but SL is also very hard for first-time users |
[15:53] | Benjamin Linden: | we are trying to think of ways to make it more approachable |
[15:53] | Wyn Galbraith: | The movie the Cube? |
[15:53] | Dale Glass: | hmm, about mouselook |
[15:53] | Benjamin Linden: | no Squirrel, what is that |
[15:53] | Dale Glass: | it's nice, but one problem is that it seems it's not possible to use a menu from it |
[15:53] | Laetizia Coronet: | Is it? I never played much games before SL and I have no problems |
[15:53] | Squirrel Wood: | http://sauerbraten.org/ |
[15:53] | Dale Glass: | maybe make hotkeys? |
[15:54] | Squirrel Wood: | a relatively simple game engine |
[15:54] | Benjamin Linden: | how did you learn the camera controls, Laetizia? |
[15:54] | Delaynie Barbosa: | The performanceand stability problems no longer bother me. You get used tothe bugs, which are to be expected an any program with this much content. |
[15:54] | Wyn Galbraith: | Ah, there's amovie called the Cube, people are stuck in this cube. |
[15:54] | Benjamin Linden: | where can I find it Squirrel? |
[15:54] | Dale Glass: | it's annoying as I can walk to a door, click, it pops up a menu, and then I have to exit mouselook to click the open button |
[15:54] | Laetizia Coronet: | someone told me, first the cam control arrows, later the alt and ctrl thing |
[15:54] | Kii Lilliehook: | make the camera movement window visible by default. That would help newbies. |
[15:54] | Benjamin Linden: | I've seen Cube the movie |
[15:54] | lufpleh Obstreperous thought the original orientation islands made SL very approachable, new OI's are intimidating | |
[15:54] | Wyn Galbraith: | Pretty pictures. Weird movie isn't it? |
[15:55] | Benjamin Linden: | I agree, Kii |
[15:55] | Laetizia Coronet: | yes luf I agree, the OIs are not very practical |
[15:55] | Benjamin Linden: | we are considering that |
[15:55] | Saijanai Kuhn: | I have a newbie avatar parkede at one fo the islands. Sometimes I log into give newbies a nudge off the island if they are stuck |
[15:55] | Benjamin Linden: | we are also considering scaling back the complexity of OI |
[15:55] | Saijanai Kuhn: | Did you guys check out that issue with the dialog box? |
[15:55] | Saijanai Kuhn: | Benjamin? |
[15:55] | Wyn Galbraith: | OI? |
[15:55] | Delaynie Barbosa: | whats OI? |
[15:55] | Benja Kepler: | OI? or UI? |
[15:55] | Squirrel Wood: | http://sauerbraten.org/ <= Its open sauce |
[15:55] | Laetizia Coronet: | Sai, do you get to see many Mentors there? |
[15:55] | Benjamin Linden: | which issue is that Saijanai |
[15:55] | Benjamin Linden: | OI = orientation island |
[15:55] | Laetizia Coronet: | OI = Orientation Island |
[15:55] | Benja Kepler: | OH |
[15:55] | Benja Kepler: | OI |
[15:56] | Benja Kepler: | OK |
[15:56] | Wyn Galbraith: | OH. |
[15:56] | Delaynie Barbosa: | oh, lol. |
[15:56] | lufpleh Obstreperous: | Nice idea Saijanai, I think I might make 50 alts to cover all the new OI's!! lol |
[15:56] | Wyn Galbraith: | No they're not. |
[15:56] | Laetizia Coronet: | oi gevalt... |
[15:56] | Saijanai Kuhn: | where the sign and the text message say your're getting the teleport, but instead you get a dialog box you have to accept to get the teleport landmark |
[15:56] | Benjamin Linden: | why did you suggest looking at this, Squirrel, do you like their movement scheme? |
[15:56] | Benja Kepler: | Benjamin, my blog gets searches every day on how to leave OI, BTW |
[15:56] | Laetizia Coronet: | yes! |
[15:56] | Saijanai Kuhn: | at least some people find that confusing |
[15:56] | Wyn Galbraith applied for SL Mentor. | |
[15:56] | Delaynie Barbosa: | I don't think OI is that complex. I see a lot of problems with newbies that don't know how to do anything in-world. The problem seems to be they really aren't completing the tutorials. Perhaps it would beneficial to start a program to stress the importance of completing OI and HI before moving in world. |
[15:57] | Benjamin Linden: | Benja that's very helpful to know, thanks |
[15:57] | Benja Kepler: | k |
[15:57] | Laetizia Coronet: | but that is something to take up with Blue and whatsername |
[15:57] | Wyn Galbraith: | Like open a box. |
[15:57] | Wyn Galbraith: | Mia? |
[15:57] | Laetizia Coronet: | I'll do that next time we meet |
[15:57] | Laetizia Coronet: | her too yes |
[15:57] | Squirrel Wood: | It may be something of interest to some of the developers :) |
[15:57] | Saijanai Kuhn: | yo click the sign and you're told click on the teleport, but intead you have to click the accept button for the dialog box THEN click. |
[15:57] | lufpleh Obstreperous: | Delaynie have you tried to complete the new OI's, I and several friends failed even though we were relatively experienced |
[15:58] | Saijanai Kuhn: | I got lost with the communications god, myself |
[15:58] | Benjamin Linden: | Saijanai, I'm not sure I'm completely following, have you filed a bug with screenshots on the issue tracker? |
[15:58] | Saijanai Kuhn: | no. I thought I mentionecd it to you earler, sorry |
[15:58] | Kii Lilliehook: | I've got stuck in OI as well. |
[15:59] | Benjamin Linden: | I think you may have, but I don't recall the specifics, sorry |
[15:59] | Squirrel Wood: | Bedtime for this squirrel |
[15:59] | Benjamin Linden: | yes, we're about out of time |
[15:59] | Benja Kepler: | ok! |
[15:59] | Benjamin Linden: | I would like to talk some more about movement and camera control |
[15:59] | Benja Kepler: | good night all |
[15:59] | Saijanai Kuhn: | will make a screenshot and jira it. It should be a trivial fix, but not sure that is the main problem |
[15:59] | Laetizia Coronet: | good night Squirrel |
[15:59] | Dale Glass: | later :-) |
[15:59] | Benjamin Linden: | so please think about that a bit further, and bring suggestions for other examples (games, 3d apps) that you like |
[15:59] | Wyn Galbraith: | Sleep sweet. |
[15:59] | Laetizia Coronet: | ok Benjamin |
[15:59] | lufpleh Obstreperous: | I'm happy with camera using Alt + arrow keys |
[15:59] | Saijanai Kuhn: | nite squirrel |
[15:59] | Saijanai Kuhn: | nutty dreams |
[16:00] | Benjamin Linden: | wand on |
[16:00] | Starax's Magic Wand - V2.26+: I'm really turned on now | |
[16:00] | Delaynie Barbosa: | Quite interesting. This was an informative meeting to attend. Nice meeting you all. |
[16:00] | Wyn Galbraith: | No Ruth'd Zombies in your dreams. |
[16:00] | Kii Lilliehook: | bye! |
[16:00] | Benjamin Linden: | I LOVE residents who attend my office hours :-) |
[16:00] | Laetizia Coronet: | liewise Delaynie |
[16:00] | Squirrel Wood: | ^^ |
[16:00] | Wyn Galbraith: | Thanks ;) |
[16:00] | Saijanai Kuhn: | mmmm zombies..,.. (Homer Simpson voice) |
[16:00] | Laetizia Coronet: | *likewise |
[16:00] | Squirrel Wood: | It's always interesting here |
[16:00] | Wyn Galbraith blushes. | |
[16:00] | Benjamin Linden: | love love love :-) |
[16:00] | Delaynie Barbosa: | :-) I will come more often then. :-) |
[16:00] | Benjamin Linden: | good idea! |
[16:01] | Wyn Galbraith: | Look an idea fell from the sky. |
[16:01] | Delaynie Barbosa: | see you next time then. :-) |
[16:01] | Benjamin Linden: | :-) take care everyone! |
[16:01] | Saijanai Kuhn: | later Benjamin |
[16:01] | Wyn Galbraith: | And hearts. |
[16:01] | Wyn Galbraith: | B-bye!!! :D |
[16:01] | Laetizia Coronet: | bye Benjamin |