User:Benjamin Linden/Office Hours/2007 Jun 28

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Transcript of Benjamin Linden's office hours:

[15:05] Benjamin Linden: good afternoon!
[15:05] AnnaLee Janus: hi
[15:05] Very Susanti: hello hello
[15:05] Benjamin Linden: Thursdays are always such a light crowd for some reason
[15:06] Very Susanti: before we get too many people can I ask an off topic question about voice?
[15:06] Benjamin Linden: sure, Very
[15:06] Very Susanti: is there any reason why a class 5 island would not be scheduled for voice?
[15:07] Very Susanti: I have an island that is not showing in the map
[15:07] Very Susanti: should I be worried?
[15:07] Very Susanti: or just be patient?
[15:07] Benjamin Linden: when you say it's not showing up in the map, do you mean it doesn't have a voice icon on it?
[15:07] Very Susanti: more than that it doesn't have any icon in the map
[15:08] Very Susanti: just shows as blank
[15:09] Very Susanti: I forget the sim servcer url but it is like 3340 something
[15:09] Benjamin Linden: do you mean the region doesn't appear at all?
[15:09] Benjamin Linden: hi Jurin
[15:09] Jurin Juran: hi
[15:10] Very Susanti: exactly
[15:10] Very Susanti: just see blank ocean
[15:10] Very Susanti: sim name is vulcania
[15:11] Benjamin Linden: hmm that's strange. even if you zoom in it's blank?
[15:11] Very Susanti: yeppos
[15:12] Very Susanti: that is where my playground is
[15:12] Benjamin Linden: I'm not sure why that would be the case, are there other regions around your location that also don't show up?
[15:12] Very Susanti: oh well
[15:12] Very Susanti: no it is an isolated sim
[15:13] Very Susanti: by design
[15:13] Benjamin Linden: unfortunately I'm not sure why it's not showing up. I suppose you could try filing a support request
[15:13] Very Susanti: how do I do that now?
[15:13] Benjamin Linden: I know there were some issues with private regions not showing up at certain zoom levels but it doesn't sound like that's the problem
[15:13] Very Susanti: cause I have an invetory issue too and I don't know how to file a report
[15:14] Benjamin Linden: let me find the link for you
[15:14] Very Susanti: thanks
[15:14] Tao Takashi: 20th office hour for today ;-)
[15:14] Tao Takashi: Hi everybody :)
[15:14] Benjamin Linden: oh I hi Tao
[15:14] Very Susanti: Hi Tao
[15:14] Tao Takashi: at least it feels like it ;-)
[15:14] Benjamin Linden: haha
[15:14] Benjamin Linden: are you making the rounds?
[15:14] Tao Takashi: I should reduce my fanboyism ;-)
[15:14] Tao Takashi: Prok would like that, too ;-)
[15:14] Very Susanti: haha
[15:14] Tao Takashi: or maybe not
[15:14] Jurin Juran: ok very i know i came in late, but i see Vulcania in my map
[15:15] Very Susanti: I am picky I don't have time to go Linden hoping
[15:15] Very Susanti: really?
[15:15] Jurin Juran: yes
[15:15] Tao Takashi: di you think I have time?
[15:15] Very Susanti: http://secondlife.com/voicemap/
[15:15] Very Susanti: ??
[15:15] Tao Takashi: I did not get much work done today ;-)
[15:15] Very Susanti: or just the map map
[15:15] Jurin Juran: i see it sw of tropica and pacifica
[15:15] Tao Takashi: I am not sure the voicemap is of much help, I'd like more a time when I will get voice ;-)
[15:15] Jurin Juran: see i am late....i am not talking about voicemap
[15:16] Tao Takashi: I usually notice if a sim I am on has voice or not ;-)
[15:16] Very Susanti: haha yeah that is kinda a sandbox area I hate having to jump somewhere else to use voice
[15:16] Benjamin Linden: Very, support info is here:
[15:16] Benjamin Linden: https://secure-web4.secondlife.com/community/support.php
[15:16] Very Susanti: thank you
[15:17] Revolution Perenti: hi Ben :)
[15:17] Tao Takashi: Hi Revolution
[15:18] Benjamin Linden: hey there Revolution
[15:18] Revolution Perenti: hi Tao, and everyone else :))
[15:18] Tao Takashi: so what is the topic today? :)
[15:18] Benjamin Linden: well I don't have a specific topic picked out. I do have some good news on voice: we have some very big improvements to the Communicate window in the works
[15:19] Benjamin Linden: we hope to have that pushed to the first look viewer in the next week or so
[15:19] Tao Takashi: cool :)
[15:19] Revolution Perenti: Ben do you know if there will ever been a way to contact lindens about bugs other then jira , i have big issues with that site
[15:19] Tao Takashi: I heard people complaining about it today again
[15:19] Tao Takashi: and nobody find that tear off icon btw
[15:19] Revolution Perenti: there 3 security issues i tried to show meta but shes been busy lately
[15:19] Benjamin Linden: Revolution, you can file a support request using this link
[15:19] Squirrel Wood: Meep
[15:19] Benjamin Linden: https://secure-web4.secondlife.com/community/support.php
[15:20] Benjamin Linden: also, you can submit potential security issues to security@lindenlab.com
[15:20] Revolution Perenti: one of them is buy lindens webpage, other is link messages and can ever gain access to channels and managed to reboot sim with it
[15:20] Squirrel Wood: I gather the Open saucians are still babbling away in SL4B ^^
[15:21] Revolution Perenti: like you can get almost free lindens i thinks kinda series
[15:21] Tao Takashi: see, I missed all sl4b events ;-)
[15:21] Revolution Perenti: lol i was there as Opensource dev
[15:21] Tao Takashi: ah right, Robs meeting
[15:21] Tao Takashi: one office hour I missed today ;-)
[15:21] Tao Takashi: damn
[15:21] Revolution Perenti: hehe
[15:21] Squirrel Wood: It was more of an office crowd ^^
[15:21] Tao Takashi: so how can I get free Lindens? :)
[15:22] Very Susanti: I have a new topic, one that has been discussed in the context of open source meetings, but one that has a big impact on user experience. There has been some effort for looking into client browser extentions, maybe kinda like a pluggin architecture. Any thoughts on that?
[15:22] Revolution Perenti: lol not telling anyone lol
[15:22] Revolution Perenti: showed meta how to do it
[15:22] Tao Takashi: Revolution wants all free Lindens for herself, ic
[15:22] Very Susanti: omg I went to a few of the events the lag was unbelievable
[15:22] Revolution Perenti: lol nope dont need them either
[15:22] Tao Takashi: just sharing it with Lindens
[15:22] Tao Takashi: is this a case for the exploit bug report category?
[15:23] Tao Takashi: so somebody wakes up at night? :)
[15:23] Revolution Perenti: well i dont really want to show people by posting it on jira
[15:23] Squirrel Wood: So one could say it has the high potential of being abused and ruin the market.
[15:23] Revolution Perenti: like that sourcecode hack ben i told meta about that like 3 months ago
[15:23] Benjamin Linden: Revolution, please send details on the issue to security@lindenlab.com
[15:23] Revolution Perenti: and you only cought on
[15:23] Tao Takashi: but there is this security issue menu item
[15:23] Benjamin Linden: that list is only monitored by lindens
[15:24] Revolution Perenti: told you before too i think
[15:24] Revolution Perenti: lsl is too primitive too
[15:24] Tao Takashi: that sounds more like a general rant ;-)
[15:24] Benjamin Linden: office hours really aren't the right forum to discuss security issues, but thanks for letting me know, Revolution
[15:24] Revolution Perenti: yea i know lol
[15:25] Tao Takashi: not that it's not true... ;-)
[15:25] Benjamin Linden: Very, I wanted to get back to your question about plug-ins
[15:25] Revolution Perenti: i was just passing by actually
[15:25] Benjamin Linden: thanks Revolution
[15:25] Revolution Perenti: but i stay for bit
[15:25] Benjamin Linden: can you explain more what you mean by that, Very
[15:25] Very Susanti: it is an important area for tools developers
[15:25] Squirrel Wood: humm... for furries some form of "fur rendering" may be part of the user experience ^^
[15:25] Tao Takashi: we still have a free chair :)
[15:26] Squirrel Wood: which would, for example take the body skin as base for the rendered "fur strands" color ^^
[15:26] Revolution Perenti: yea like 3dsmax plugins shaghair and shagfur ^^
[15:26] Revolution Perenti: using nerbs
[15:27] Squirrel Wood: could be used for hair and realistic beards too ^^
[15:27] Very Susanti: or pluggins that can react to messages sent by inworld object
[15:27] Revolution Perenti: look at poser , if this was easy way to make something for sl that way :^_^
[15:27] Very Susanti: and use functionality available in the client that are not accessable through LSL
[15:27] Benjamin Linden: there definitely has been discussion about a plug-in architecture for the viewer
[15:28] Squirrel Wood: Matrix style? ^^
[15:28] Very Susanti: buidling extentions and building tools are some of the first things that come to mind
[15:28] Benjamin Linden: in fact we have a new development group at Linden Lab that's going to work on improving the viewer's UI architecture
[15:28] Revolution Perenti: like add 3d import i would think be good in the future of sl maybe in 2.x
[15:28] Tao Takashi: which reminds me that I wanted to check out Qarls maya importer
[15:28] Benjamin Linden: but I think the plug-in stuff isn't happening until later this year
[15:28] Squirrel Wood: 3d import... you'd have to limit the mesh size on that one though
[15:29] Benjamin Linden: Very, can you give some examples of the kinds of things you'd like to see supported with plug-ins?
[15:29] Tao Takashi: actually I met Qarl by accident earlier :)
[15:29] Very Susanti: yes security becomes important since opening up the client can lead to all kinds of abuses too so it is not a trivial issue
[15:29] Benjamin Linden: Do you all know who Glenn Linden is?
[15:29] Tao Takashi: showed him the lathe tool
[15:29] Tao Takashi: Hey, I was at 2 office hours with Glenn today :)
[15:29] Tao Takashi: so yes
[15:29] Squirrel Wood: I have not had the luck of meeting Glenn yet
[15:29] Revolution Perenti: or maybe when server side code is opensource we can start making tools to convert there to sl better
[15:30] Benjamin Linden: haha ok, well Glenn has been hosting office hours with various technical representatives in the company
[15:30] Benjamin Linden: in a couple weeks he'll have one with the technical lead of the new development group I mentioned for UI enhancements
[15:30] Tao Takashi: but isn't that limited to the sldev members?
[15:30] Benjamin Linden: that would be a great opportunity to discuss plug-in architecture
[15:30] Revolution Perenti: well im not a moder , i just script
[15:30] Benjamin Linden: no, anyone can attend his office hours
[15:30] Squirrel Wood: Ta! I want a group screenshot of *all* the Lindens ingame together ^^
[15:30] Tao Takashi: but they are on the sldev island and not everybody has access ;-)
[15:31] Very Susanti: thur morning?
[15:31] Benjamin Linden: oh I didn't realize that Tao
[15:31] Revolution Perenti: lol yea i want one if there if is ever one that exists
[15:31] Benjamin Linden: hmm, let me talk to Glenn about that
[15:31] Tao Takashi: beside that I seem to be the only one at his office hours ;-)
[15:31] Very Susanti: haha
[15:31] Benjamin Linden: I guess technically anyone can join sldev right?
[15:31] Tao Takashi: as he's the business contact I guess it's ok to have it on sldev but maybe he also wants to do more open ones
[15:31] Tao Takashi: no idea
[15:33] Tao Takashi: I don't even find it
[15:33] Tao Takashi: but probably best to check with Glenn, he should know how he wants to handle it :)
[15:34] Tao Takashi: at least he once mentioned more open office hours
[15:34] Tao Takashi: everybody asleep or am I crashed?
[15:34] Very Susanti: major lag freeze here
[15:34] Tao Takashi: ah,ic
[15:34] Very Susanti: wait reading up
[15:34] Benjamin Linden: I'm still here
[15:35] Tao Takashi: yay, no crash :)
[15:35] Very Susanti: most of the applications I have in mine are realted to more advanced building tools
[15:35] Revolution Perenti: hehe
[15:35] Tao Takashi: well, stuff like lathe tool would be cool as plugin or whatever extension
[15:35] Benjamin Linden: sorry guys, someone came by to chat
[15:36] Tao Takashi: you still chat in RL?
[15:36] Revolution Perenti: do love the sculties which has been introduced , so much easier already , just kinda strange when you rez them that you see a sphere for a few seconds
[15:36] Jurin Juran: lol
[15:36] Benjamin Linden: haha yes, we do Tao :-)
[15:36] Very Susanti: there an inworld building aids like Skidz Primz for example but they are not really that powefull, especially with large builds
[15:36] Revolution Perenti: lol who i script for lol
[15:36] Very Susanti: yeah I see your title :)
[15:36] Very Susanti: that is why I didn't mention someone else
[15:37] Revolution Perenti: got really big tool coming out soon, jus tstarted beta releases today
[15:37] Squirrel Wood: I'd like to be able to cut/carve prims like in... those map editors for games like quake/unreal...
[15:37] Revolution Perenti: using sculties to clone hehe
[15:37] Very Susanti: I would like to be able to scale in a singe dimension
[15:37] Benjamin Linden: so this discussion around plug-ins seems to be focusing on enhancing the build tools in SL
[15:38] Squirrel Wood: Yes. that would be one important use for them :)
[15:38] Benjamin Linden: are there other kinds of plug-ins that would be helpful
[15:38] Very Susanti: "psuedo link" larger structures without having to drag scripts into things and copy things in and out of my inventore
[15:38] Tao Takashi: well, there are many lsl based tools but sorta they are all just workarounds I think
[15:38] Squirrel Wood: voice manipulation plugins ? VST plugins mayhaps ?
[15:38] Benjamin Linden: VST?
[15:38] Tao Takashi: yes, if bigger builds cannot be really linked at least for moving something like that some logical link would be great
[15:38] Revolution Perenti: also have my own project being released poss tonight whne i tested inside and out for builders and people on there first lands
[15:38] Very Susanti: tools for incorporating new multimedia content
[15:39] Very Susanti: like a web presentation panel for meeting
[15:39] Squirrel Wood: Steinberg's Virtual Studio Technology and its acronym VST refer to an interface standard for connecting audio synthesizer and effect plugins to audio editors and hard-disk recording systems and also giving the plugins a Graphical User Interface (GUI) for easy manipulation.
[15:39] Revolution Perenti: also ogg vobis should be used instead of mp3 and maybe something else for mpeg
[15:39] Tao Takashi: and a Kaneva plugin
[15:39] Very Susanti: yes an audio synthesizer pluggin for when I in a coffee shop and can't speak
[15:40] Squirrel Wood: According to Soft Linden, uploaded audio is converted to OGG
[15:40] Very Susanti: a zero lag heads up display
[15:40] Very Susanti: a multiple window interface
[15:40] Very Susanti: you name it
[15:40] Very Susanti: a zillion different uses
[15:40] Revolution Perenti: winamp supports ogg and probley alot more, seems to be used by everyone, sure wmp supports it too
[15:41] Revolution Perenti: used it my game engine i wrote some time ago , found the quality so much more vast over mp3, less memory, cpu
[15:41] Squirrel Wood: plugins could be used to add functionality that one has to "script" into prim HUDs nowadays.. like RP attack/damage stuff
[15:42] Very Susanti: or they could just not take up server resources too
[15:42] Revolution Perenti: why alot of online games use it, epic for example
[15:42] Very Susanti: and can perform operation not available in scripts
[15:42] Benjamin Linden: Very, you should defnitely attend Glenn's office hours when Steve Linden speaks
[15:42] Very Susanti: of course that opens up dangers too
[15:43] Very Susanti: I go to Rob's alot
[15:43] Benjamin Linden: Rob's are good too
[15:43] Revolution Perenti: there much news abut mono , yet Ben or it working now in lsl not really tried incase im wasting time
[15:43] Very Susanti: but what you can cade and should code are often two different things
[15:43] Benjamin Linden: the one with Steve is Thursday, July 12th at 11am
[15:43] Very Susanti: code
[15:43] Tao Takashi: put it in the calendar :)
[15:43] Revolution Perenti: been some time since we had blogs about it
[15:43] Tao Takashi: what is Steve doing?
[15:43] Very Susanti: is there a mailing list?
[15:44] Benjamin Linden: Glenn has a mailing list for developers
[15:44] Very Susanti: how do I get on it?
[15:44] Benjamin Linden: I don't have the info right in front of me, it might be on the wiki
[15:44] Tao Takashi: I think you submit an application for the dev directory
[15:44] Benjamin Linden: Tao, Steve is running the new development group focused on UI architecture
[15:44] Squirrel Wood: How far towards full functionality (lsl commands) is Mono actually?
[15:44] Benjamin Linden: which will help do some of the things like plug-in architecture, skinning, etc.
[15:45] Tao Takashi: now I again cannot read much of your chat because my IM groups are so active ;-)
[15:45] Revolution Perenti: becuase after the post i saw some time ago faster access, less memory, faster compile times
[15:45] Revolution Perenti: and its so much more powerfull then lsl
[15:45] Tao Takashi: ah, maybe I will have a look at his office hour
[15:45] Very Susanti would like proper collections
[15:45] Benjamin Linden: I'm not up to speed on what's happening with Mono, I don't know of any ongoing work at the moment
[15:45] Squirrel Wood: => HUDDLES EZ Animator Deluxe v1.1.3: Couldn't find animation Outrider-Female-Stand5 (no copy) (no modify) <= please turn this thing off? ^^
[15:46] Very Susanti: not mine
[15:46] Tao Takashi: btw, any news on the germans-want-a-better-german-client project? :)
[15:46] Very Susanti: what channel is it on?
[15:46] Revolution Perenti: seems to be alot of asset servers issues lately too Ben, started saving all my scripts i make on my pc
[15:46] Benjamin Linden: I have a meeting on localization tomorrow, Tao
[15:46] Benjamin Linden: so I should have an update for you next week
[15:46] Tao Takashi: great :-)
[15:47] Revolution Perenti: so very often im loosing objects in world and inventry
[15:47] Very Susanti: haha I always do anyway
[15:47] Revolution Perenti: lol yea but when you spend weeks on project in world , then come in again and find your object has no owner, no creator
[15:47] Benjamin Linden: Revolution, we have a group working on inventory loss
[15:47] Revolution Perenti: then restart sim it vanishes
[15:47] Tao Takashi: ah, then this group should immediately stop maybe! :)
[15:48] Benjamin Linden: it turns out that it's lots of different problems, not just one
[15:48] Revolution Perenti: happening all the time on the mainland too then i been using
[15:48] Jurin Juran: ! i just hope we get all the inventory back one day, I've lost alot of art from my gallery
[15:48] Revolution Perenti: often we get phantom objects , scripts wont save , have to use sl when its more off peak
[15:48] Revolution Perenti: like 2am in the morning
[15:49] Very Susanti: I like the objects that aren't there bug
[15:49] Benjamin Linden: I hope you guys are reporting issues you find to PJira
[15:49] Revolution Perenti: its asset server, database ques , query drops from mysql
[15:50] Benjamin Linden: that is the most valuable way we have of tracking issues
[15:50] Revolution Perenti: lost data that never got inserted
[15:50] Squirrel Wood: I have misc-317 and vwr-1414
[15:50] Revolution Perenti: alot of sl viewer bugs i been having with my viewer down to memory or cache , can imaine, servers are stuggling with the amount of qeries
[15:51] Revolution Perenti: caching system cant keep up
[15:51] Very Susanti: so what is in the new communications window?
[15:51] Benjamin Linden: you mean the changes, Very?
[15:51] Very Susanti: yeah
[15:51] Revolution Perenti: lol was anoying at first but i quite like it now
[15:51] Benjamin Linden: the controls are basically the same, just repositioned to be more efficient
[15:51] Benjamin Linden: and you can hide/show the participant list
[15:52] Tao Takashi: yep, you need to get used to it a bit
[15:52] Very Susanti: nice
[15:52] Benjamin Linden: I'm glad people are finding it useful
[15:52] Revolution Perenti: lol me and meta were debating about when it first firslook came out
[15:52] Very Susanti: no seperate window for friends?
[15:52] Revolution Perenti: anoying tabs
[15:52] Very Susanti: that is my most major issue with the new chatterbox
[15:52] Benjamin Linden: no Friends will continue to stay in the communicate window
[15:52] Revolution Perenti: but i kinda like it now
[15:52] Very Susanti: blah
[15:52] Benjamin Linden: sorry Very :-(
[15:53] Very Susanti: I will have to make more enimies
[15:53] Jurin Juran: would be nice to be able to separate friends list into folders
[15:53] Revolution Perenti: just takes getting use too, but changes liek this need to be made to make more room for new features
[15:53] Very Susanti: I hate scrolling through my list
[15:53] Revolution Perenti: with out having too many buttons on screen
[15:53] Tao Takashi: as I said before I want groups :)
[15:53] Tao Takashi: n:m
[15:53] Benjamin Linden: yes, Jurin, we've received many requests for the ability to organize the friends list
[15:53] Jurin Juran: yes, if we had folders it would help with the friends list
[15:53] Revolution Perenti: i want 25 more groups into the current 25
[15:53] Revolution Perenti: so we have 50
[15:54] Jurin Juran: yes 50 groups!
[15:54] Benjamin Linden: I think we should add a search bar to the friends list
[15:54] Jurin Juran: or more
[15:54] Tao Takashi: I mean friend groups
[15:54] Benjamin Linden: and we've discussed upping the number of groups you can be in
[15:54] Tao Takashi: yes, a search bar would be the easy thing to do for now I think
[15:54] Very Susanti: yeah I can shove all the people I don't really want to see, but am too afraid to insult them by dropping them
[15:54] Benjamin Linden: I'm not sure when that will happen but we all agreed it should
[15:54] Benjamin Linden: lol @ Very
[15:54] Benjamin Linden: just do what Torley does and wipe your friends list clean every few weeks :-)
[15:54] Very Susanti: and what about groups with no IM capability
[15:54] Squirrel Wood: doesn't the friend list auto-jump to the name when you start typing in one while the list has focus already?
[15:54] Tao Takashi: actually I'd also like a revamp of the privacy settings
[15:54] Revolution Perenti: lol even you lindens must be running out of groups
[15:54] Jurin Juran: LOL Very
[15:55] Tao Takashi: right now I never set anything because I need to do it for every friend
[15:55] Tao Takashi: and most of them are allowed to see me on the map
[15:55] Revolution Perenti: lol but who needs them when you have god mode
[15:55] Very Susanti: haha
[15:55] Tao Takashi: or supposed to
[15:55] Revolution Perenti: hehe
[15:55] Very Susanti: I bet he doesn't do that for Alts though
[15:56] Revolution Perenti: also i think too land wise, if you forfot you deeded your land to this group you loose complete ownership of land lol
[15:56] Jurin Juran: it would be nice to be able to hide offline status from even friends at times.
[15:56] Revolution Perenti: think she should aways be llOwner() on land as well as group
[15:56] Jurin Juran: oops i mean online status
[15:56] Benjamin Linden: like "go invisible" Jurin?
[15:56] Jurin Juran: yes
[15:56] Tao Takashi: actually for privacy I only need global switches
[15:56] Jurin Juran: like you do
[15:56] Benjamin Linden: yeah that would be nice
[15:57] Tao Takashi: like everybody can see me on the map or nobody
[15:57] Tao Takashi: or same with online status
[15:57] Very Susanti: I can become invisible on the map and radar
[15:57] Revolution Perenti: yea and inviable mode talking about that you can still tell if someone online, becuase shows teleport button
[15:57] Revolution Perenti: or you could ping them for uid and make online staus checker
[15:57] Very Susanti: but you can always find if I am online if you are in my group
[15:57] Revolution Perenti: lol
[15:57] Jurin Juran: yes it does
[15:57] Revolution Perenti: there few database sites online with everyone uid
[15:57] Tao Takashi: you can visit them at home and have a look
[15:57] Benjamin Linden: we are talking about making improvements to the mini-map, maybe we could discuss that more next week
[15:58] Revolution Perenti: the guy that created the multigadget has one
[15:58] Tao Takashi: that would make great comments as nobody ever seems to complain about the minimap ;-)
[15:58] Revolution Perenti: logs every uid where someone bought something
[15:58] Tao Takashi: comments like "you should be fixing bugs instead!" ;-)
[15:58] Benjamin Linden: lol @ Tao
[15:58] Very Susanti: yeah or do the same thing with a radar it is not too hard to do
[15:59] Tao Takashi: minimap could be a plugin :)
[15:59] Revolution Perenti: lol with a rador people will think this is a shhot em up
[15:59] Benjamin Linden: ok folks I need to wrap up, I have another meeting to run to
[15:59] Benjamin Linden: thanks for coming!
[15:59] Very Susanti: ok
[15:59] Revolution Perenti: thanks Ben
[15:59] Very Susanti: thank you
[15:59] Revolution Perenti: take care
[15:59] Jurin Juran: yes thanks
[15:59] Squirrel Wood: you have fun at that other meeting ^^
[15:59] Revolution Perenti: dont work too hard
[15:59] Tao Takashi: thanks for hosting
[16:00] Benjamin Linden: thanks all -see ya!
[16:00] Squirrel Wood: /ao on
[16:00] Tao Takashi: have a good one :)