User:Benjamin Linden/Office Hours/2008-02-28

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Transcript of Benjamin Linden's office hours:

[15:02] Squirrel Wood: WindLight has been merged into release branch, so a future Release Candidate not longer than a month away should have Dazzle according to Torley
[15:02] McCabe Maxsted: say "ohhh yeah" again, while I get my synth
[15:03] McCabe Maxsted: I thought time dilation of 1 was the ideal?
[15:03] Jacek Antonelli: !
[15:03] Jacek Antonelli: yes
[15:03] McCabe Maxsted: hahahahhaa
[15:03] McCabe Maxsted suspects trucker hats
[15:04] McCabe Maxsted: so what's everyone think of dazzle?
[15:04] Jacek Antonelli: Dazzle-icious!
[15:04] McCabe Maxsted: well ben posted on the sldev list so i'm sure he'lll make it
[15:05] McCabe Maxsted wants vacation pics
[15:05] McCabe Maxsted: aha!
[15:05] McCabe Maxsted: speak of the devil. Ahoy :)
[15:05] Benjamin Linden: lol
[15:05] Jacek Antonelli: There they are :D
[15:05] Squirrel Wood: Hello ^^
[15:05] Benjamin Linden: I hope I'm not the devil now :-)
[15:05] Jason Swain: Hello Ben and Malbers ^^
[15:05] Squirrel Wood: fashionably late ^^
[15:05] Jacek Antonelli: hehe
[15:05] Benjamin Linden: hey all
[15:06] Simon Kline: hewwo
[15:06] Benjamin Linden: yes sorry, a meeting ran over
[15:06] Malbers Linden: hi all
[15:06] Squirrel Wood: I hope your vacation was fantastic ^^
[15:06] Kooky Jetaime: Hellooooo
[15:06] Benjamin Linden: thanks Squirrel, yes it was a lot of fun
[15:06] Jason Swain: AHH!!!!
[15:06] McCabe Maxsted: nice!
[15:06] Squirrel Wood: ^^
[15:07] Simon Kline: that's not something that happens evey day heh
[15:07] Benjamin Linden: that's true!
[15:07] Benjamin Linden: but at least Dazzle got shipped while I was out!
[15:07] McCabe Maxsted: I suppose when you have a craving for condor eggs..
[15:07] Jacek Antonelli: :D
[15:07] McCabe Maxsted: if I cam just right you have horns :)
[15:07] McCabe Maxsted: :)
[15:07] Benjamin Linden: I nearly got blown off a mountain in patagonia
[15:07] Benjamin Linden: there's been a wide mix of feedback, as I'm sure we all imagined there would be
[15:08] Benjamin Linden: has everyone here had a chance to use it?
[15:08] McCabe Maxsted is using it right now
[15:08] Second Life: Region restarting for maintenance in 5 minutes. You will be logged out at the restart if you remain in-region.
[15:08] Simon Kline nods.... it's very perdy
[15:08] Jacek Antonelli: yep. I'm getting my Dazzle on as we speak
[15:08] Kooky Jetaime: Good timing Ben
[15:08] Squirrel Wood: WindLight has been merged into release branch, so a future Release Candidate not longer than a month away should have Dazzle according to Torley :)
[15:08] Benjamin Linden: oh brilliant
[15:08] Kooky Jetaime: :P
[15:08] McCabe Maxsted: oh boo
[15:08] Jason Swain: epps
[15:08] Jacek Antonelli: Ooh, well-timed region restart
[15:08] Benjamin Linden: yes, that's correct Squirrel
[15:08] Squirrel Wood: W00t ^^
[15:08] Benjamin Linden: and I hope we can re-release the dazzle first look with windlight
[15:09] Benjamin Linden: convergence!
[15:09] Simon Kline: just testing our browsers for tp abilit
[15:09] Jason Swain: Its a shame that Windlight and Dazzel are not together
[15:09] Kooky Jetaime: Ok
[15:09] Simon Kline: ohh nice that should be awesome..
[15:09] Kooky Jetaime: time to fly south for the time being I guess
[15:09] Benjamin Linden: let's chat until the restart and then regroup here when the region comes back up
[15:09] Jason Swain: I might not be able to log back on the last time I tried I had DNS errors
[15:10] Benjamin Linden: Jason, you may want to TP away and come back then
[15:10] Second Life: Region restarting for maintenance in 3 minutes. You will be logged out at the restart if you remain in-region.
[15:10] Jason Swain: ok ^^
[15:10] Kooky Jetaime: I'm just gonna fly south
[15:10] Benjamin Linden: in the meantime, do folks want to share feedback on dazzle?
[15:10] Squirrel Wood: : waits for the windlighted Dazzle ^^
[15:10] McCabe Maxsted: I've been really loving it thus far. I wou8ld say my only major issue with it is it's too monochromatic for me
[15:11] Rheta Shan: Well, um, I'm kind of on record for disliking it intensely :)
[15:11] Benjamin Linden: hi Rheta
[15:11] Benjamin Linden: it's ok to not like it :-)
[15:11] Rheta Shan: Hello Benjamin. Hiya everybody.
[15:11] Simon Kline: it's all round great for me, i was smiling wide clicking all the new perdy buttons
[15:11] Benjamin Linden: hi Aliceinwire
[15:11] McCabe Maxsted: for example buttons that were colored like the ((.)) are blue
[15:11] Simon Kline: hi alice :D
[15:11] Benjamin Linden: glad you like Simon
[15:11] aliceinwire Bleac: hello ^^
[15:11] Benjamin Linden: Rheta, when you say on the record, is that in pjira?
[15:12] Simon Kline: from a bug point of view i think it had the same probs as rc3 right?
[15:12] Jacek Antonelli: Much improved over the earlier Dazzle, I think. Especially the chat history background color, hehe
[15:12] Benjamin Linden: oh you had the flickr review!
[15:12] Benjamin Linden: :-)
[15:12] Second Life: Region restarting for maintenance in 1 minutes. You will be logged out at the restart if you remain in-region.
[15:12] Rheta Shan: No, on my blog,a nd I did a Flickr stream with my findings… somewhat jocular, I fear.
[15:12] Benjamin Linden: yes, I remember
[15:12] Simon Kline: which are now mostly fixed
[15:12] Malbers Linden: rheta, anything specific that makes you unhappy about Dazzle or just the overall appearance?
[15:12] Simon Kline: i might tp away
[15:12] McCabe Maxsted: ooh yes; I'm liking the solid background
[15:12] Simon Kline: brb
[15:12] Second Life: Region restarting for maintenance in 30 seconds. You will be logged out at the restart if you remain in-region.
[15:12] Rheta Shan: The brightness is major flaw of the design.
[15:12] Benjamin Linden: ok let's just regroup in five minutes
[15:13] Jacek Antonelli: Gonna fly south, be back soon
[15:19] Simon Kline: we survived the restart!! i so gotta make t-shirts that say that
[15:20] McCabe Maxsted: WooT WooT
[15:20] Rheta Shan: Hey everybody :)
[15:20] Benjamin Linden: world slowly rezzing...
[15:20] Rheta Shan: LOL, yes
[15:20] Jacek Antonelli: Hey Rheta :D
[15:20] Yeti Bing: lol good idea!
[15:20] Benjamin Linden: oops I forgot to save the chat transcript, darnit
[15:20] Jacek Antonelli: wb all
[15:20] Jason Swain: Thanks Squirrel ^^
[15:20] Yeti Bing: hi all!
[15:20] Jacek Antonelli: I'll hook you up, Ben
[15:20] Benjamin Linden: thanks Jacek
[15:20] Benjamin Linden: Alice, your av is adorable!
[15:21] aliceinwire Bleac: oh thanks you ^^
[15:21] Benjamin Linden: I like Yeti's too
[15:21] Benjamin Linden: :-)
[15:21] Squirrel Wood: It is purple and bear and smells like Invisiprims ^^
[15:21] aliceinwire Bleac: i gift it to you at the end of the contest the 1 march
[15:21] Yeti Bing: thanks, Benjamin!
[15:21] Benjamin Linden: Ok, let's jump back into it
[15:21] Benjamin Linden: Rheta was sharing her thoughts about Dazzle
[15:21] Object: Hello, Avatar!
[15:21] Benjamin Linden: and the overall brightness level
[15:21] aliceinwire Bleac: a japan tiny avatar contest
[15:21] Squirrel Wood: http://blog.secondlife.com/2008/02/28/new-viewer-second-life-1190-viewer-now-available/
[15:22] Rheta Shan: Um, yes.
[15:22] Rheta Shan: I think teh brightness of the interface actually makes things worse.
[15:22] Jacek Antonelli gave you 2008-02-28 UI office hour partial chat log.
[15:22] Benjamin Linden: thanks for the transcript Jacek
[15:22] Rheta Shan: It lessen teh tranparency effect. Bright is obstructive, psychologically, when it comes to the idea of transparency.
[15:23] Rheta Shan: Plus it makes the cons hard to see and tends to smear.
[15:23] Rheta Shan: *icons*
[15:23] Jacek Antonelli: I agree there. I think the brightness distracts from what's going on in the world
[15:23] Benjamin Linden: which icons, Rheta?
[15:23] McCabe Maxsted: is it brightness, or lack of contrast that's the most jarring?
[15:23] Rheta Shan: The interface icons. It'sm most noticeable in the build window.
[15:23] aliceinwire Bleac: i have a question "linden lab is really making a light viewer of secondlife like a messanger version ?
[15:24] Rheta Shan: With the icons ? lack of contrast.
[15:24] Benjamin Linden: I've gotten lots of varying feedback on the color scheme. Some folks don't like the brighter colors but others say the less garish colors are actually *less* distracting
[15:24] Benjamin Linden: which icons, Rheta?
[15:24] Benjamin Linden: oh sorry, interface
[15:24] Rheta Shan: Yes, the old UI is garish, but it is also unobtrusive
[15:24] Rheta Shan: The enw is pretty and obtrusive.
[15:24] Rheta Shan: *nw*
[15:24] Benjamin Linden: where did you read that Alice?
[15:25] McCabe Maxsted: http://jira.secondlife.com/browse/VWR-5162
[15:25] aliceinwire Bleac: mmm i don't remember on my travel on the web
[15:25] McCabe Maxsted: you might want to vote on that then or add to it
[15:25] Kooky Jetaime: I would love a LL messenger version
[15:25] aliceinwire Bleac: a messaner version but make it really good
[15:25] Simon Kline: i think it was in Phil Linden's interview he mentioned that and HTML on a cube hopefully coming Q1 this year
[15:25] aliceinwire Bleac: with everything
[15:25] McCabe Maxsted: have you gotten any feedback about the pie menu not being transparrent anymore?
[15:26] aliceinwire Bleac: also voice
[15:26] Rheta Shan: Yup.
[15:26] Benjamin Linden: there is a lightweight messaging client coming out, but it is being developed by our partner vivox
[15:26] Jacek Antonelli: I was making some notes earlier on my impressions of the new Dazzle, and one of the things I noticed was that it's very monochromatic. The icons (e.g. the Mini-Map radar, and the Create tool Cube, Cylinder, etc.) are basically the same hue as the background
[15:26] Benjamin Linden: release and distribution plans haven't been finalized
[15:26] McCabe Maxsted: I think that was a surprise: gah! object buried under circle!
[15:26] Rheta Shan: Exacly
[15:27] Rheta Shan: Both @McCabe and @Jacek
[15:27] Benjamin Linden: yes McCabe there's a bug somewhere about the pie menus
[15:27] Rheta Shan: It's still transparent, in fact. Just not much.
[15:27] McCabe Maxsted agrees with jacek on the monochromatic
[15:27] Benjamin Linden: so Jacek, do you think *more* color would be helpful?
[15:28] Benjamin Linden: we were trying to strike a balance between having some color without being too distracting
[15:28] Benjamin Linden: I agree the pie menus need work
[15:28] Benjamin Linden: in fact I have a bug I created for myself to work on that
[15:28] Rheta Shan nods
[15:28] Jacek Antonelli: I think so, yes. A little bit more value and hue contrast between the background and the icons. Maybe if the icons were tinted orange, or something?
[15:29] Simon Kline: once this gets perfected is there plans to make skin options for the UI so people can choose the colours they want
[15:29] Benjamin Linden: thanks Jacek, I'll pass that feedback on to the icon artist
[15:29] Benjamin Linden: Simon, eventually the plan is to make the client UI fully skinnable
[15:29] Benjamin Linden: the exact timing of that hasn't been worked out
[15:29] Rheta Shan: Eventaully ?
[15:29] Benjamin Linden: it's possible that there will be a period of time where Dazzle is the only skin
[15:29] McCabe Maxsted: certain icons tend to blend into dazzle, giving the UI an odd "flat" look, such as the voice.... tab thing... in the lower right
[15:29] Rheta Shan agrees
[15:29] Benjamin Linden: the Talk button McCabe?
[15:30] Simon Kline: fantastic ^^ i understand that will take alot more work but it's great you're heading that path
[15:30] Benjamin Linden: yes, we know ultimately one single UI design won't please everyone
[15:30] Jacek Antonelli: Yes, yes. Right now, the UI is like one big block of brightness glaring at me ^_^
[15:30] Rheta Shan: I agree
[15:30] McCabe Maxsted: that group of icons, yes. The lock especially feels odd, sort of like it's more background than selectable
[15:31] aliceinwire Bleac: i hope vivox make it with the gnu v2
[15:31] McCabe Maxsted: speaking of skinning, I was really pleased to see actual names for files instead of UUIDs
[15:31] Squirrel Wood: Mayhaps, just mayhaps you could add in a sort of color wheel where people can select the hue they want? Adapting rgb values shouldn't be much of a problem that way :)
[15:32] Rheta Shan: Now that would be a good start.
[15:32] McCabe Maxsted: skins should start appearing soon enough
[15:32] Jacek Antonelli: Squirrel: Hehe, yes. That would be great. Perform some color math like Photoshop does, to change the hue, contrast, brightess
[15:32] Benjamin Linden: yes, using human-readable filenames was a huge step
[15:32] Jacek Antonelli: yay, human-readable!
[15:32] McCabe Maxsted: hehehe :)
[15:32] Benjamin Linden: I can't tell you what a nightmare it's been trying to manage all those art files as UUIDs
[15:32] aliceinwire Bleac: you have a contact for talk with vivox people ?
[15:33] Benjamin Linden: Alice, I'm not sure if Vivox has a public contact, I'll find out
[15:33] aliceinwire Bleac: thanks you
[15:33] Benjamin Linden: Squirrel, I like that idea of a hue you can select
[15:33] Benjamin Linden: we considered that
[15:33] Benjamin Linden: but the UI currently isn't implemented to support it
[15:33] aliceinwire Bleac: for the skin is pretty simple
[15:33] aliceinwire Bleac: i want make a article on how to make it
[15:33] aliceinwire Bleac: what do you think ?
[15:34] Benjamin Linden: we were working against a number of technical limitations in the UI architecture when creating dazzle
[15:34] Jacek Antonelli: *nods*
[15:34] Benjamin Linden: for making your skin, Alice?
[15:34] Benjamin Linden: yes, that would be fantastic!
[15:34] Rheta Shan: Which kind of technical limitations ?
[15:34] Squirrel Wood: 1€ = 1.5213$
[15:34] aliceinwire Bleac: i can use like exemple my skin
[15:34] Benjamin Linden: the thing we need to educate people about is that they can make their own skins today!
[15:34] McCabe Maxsted: what sort of limitations were you seeing?
[15:34] aliceinwire Bleac: and explain how to make other skin
[15:34] Benjamin Linden: it's just not that easy to switch
[15:34] Benjamin Linden: although really all you have to do is swap out a couple folders
[15:35] aliceinwire Bleac: ^^
[15:35] Benjamin Linden: it's definitely not a computer novice task, however
[15:35] Jacek Antonelli: I once attempted a Dazzle variant, but the UUIDs were hard to manage and I didn't have enough free time. I think I might take another stab at it now
[15:35] Squirrel Wood: hmm... as for the hue.. could that be put in the rendering part of the UI ?
[15:35] Benjamin Linden: yes, it's much easier with real filenames
[15:35] aliceinwire Bleac: ok now i have the idea
[15:35] aliceinwire Bleac: i go to realize it
[15:35] Benjamin Linden: I'm not sure what that would require squirrel
[15:35] Simon Kline: i think that once that process is presented as easy there will be lots of amazing variants of it out there
[15:35] Jacek Antonelli: Squirrel: My thoughts exactly. Hmm, hmm, hmm. *thoughts filled with ideas*
[15:35] Squirrel Wood: a smart shader program should be all thats needed methinks
[15:36] Benjamin Linden: one of the clean-up tasks for dazzle is to post some documentation
[15:36] Rheta Shan: Would if be feasible to offer th eold UI as an option ?
[15:36] Rheta Shan: For those among us who realy are not up to getting dazzled all day long ?
[15:36] Benjamin Linden: and to post a list of the technical issues I mentioned, McCabe
[15:36] Simon Kline: documention is good ^^ tho not always easy to create as you're making thing thing
[15:36] Benjamin Linden: I've been promising that to Jacek for a while :-)
[15:36] Jacek Antonelli: hehehe
[15:36] McCabe Maxsted: :)
[15:37] Rheta Shan smiles
[15:37] McCabe Maxsted is definitely interested as well
[15:37] Benjamin Linden: Rheta, theoretically it will be possible for you to take the art from an old viewer
[15:37] Jacek Antonelli: You did give me that notecard, but I wasn't sure if I was allowed to show it around
[15:37] Benjamin Linden: and simply swap out the dazzle art
[15:37] Benjamin Linden: but there are changes to the way the art is rendered
[15:37] Simon Kline: it's really impressive to see not many issues on the jira with dazzle... only 10 open ones at the moment out of about 30 listed for dazzle
[15:37] aliceinwire Bleac: yeah i want make a site for dazzle skin
[15:37] Benjamin Linden: it does pixel-level accuracy, for example
[15:37] Rheta Shan: Which means no, I take it ?
[15:37] Rheta Shan: Aw shucks.
[15:37] Benjamin Linden: the old UI didn't support images that weren't sized in dimensions that are powers of two
[15:38] Squirrel Wood: BeDazzled ^^
[15:38] Benjamin Linden: I'm saying it should be possible, it might just take some work
[15:38] McCabe Maxsted: O.o
[15:38] Jacek Antonelli: (Ooh, I just noticed that if you put your mouse over the gaps between the buttons on the bottom toolbar, you can resize them o_O)
[15:38] McCabe Maxsted: oh woah!
[15:38] Benjamin Linden: once we have skinning we will probably offer a "classic" skin, although we haven't ironed out those details yet, so I don't want to promise anything
[15:38] McCabe Maxsted: you can! sweet
[15:39] Benjamin Linden: wow Jacek, I didn't realize that
[15:39] Benjamin Linden: lol
[15:39] Benjamin Linden: there's a new layout control
[15:39] Jacek Antonelli: I'm guessing that's an unintended consequence of using the panel_layout thingies?
[15:39] Simon Kline: *widens his communicate button*
[15:39] Jacek Antonelli: yeah
[15:39] Benjamin Linden: yeah
[15:39] Benjamin Linden: lol
[15:39] McCabe Maxsted: you really should offer the classic skin; it'll make the transition easier and save you guys a LOT of grief
[15:39] Kooky Jetaime: I still waiting for an option to use the old pre-voice style UI
[15:39] Benjamin Linden: we probably need to turn off the resizing stuff
[15:39] McCabe Maxsted still uses the classic winamp skin, even
[15:39] Kooky Jetaime: thats why I still using Nick's BE-v
[15:39] Benjamin Linden: nice bug hunting, Jacek!
[15:39] Jacek Antonelli: hehehe
[15:39] McCabe Maxsted: noooo leave it
[15:39] Rheta Shan: Once skiinnign is possible, I'm happy, as it will offer choice. It's the time in between I'm worried about :)
[15:39] Jacek Antonelli: Oh! Hrm. I have two things about patches.
[15:40] Squirrel Wood: People will still whine and bitch on the blog comments... no matter how much time you give them to test or how many bugs you iron out
[15:40] Benjamin Linden: Rheta, I expect you could get a group of dedicated residents together to build a "classic" skin before we do
[15:40] Benjamin Linden: with Alice's documentation it wouldn't be too hard
[15:40] Jacek Antonelli: #1: I have the progress bar screen XUIfied, but I can't seem to get the layout to work the same as the old way, because of...
[15:41] Rheta Shan: Yes,,maybe, but as you said, skinning is a furture option. Dazzle will be mandatory for some time.
[15:41] Rheta Shan: And I still think it is a major setback in usability.
[15:41] Rheta Shan: Though I notice I'm a minority in here :)
[15:41] McCabe Maxsted is just thinking about all the JIRA issues he'll have to resolve if it's mandatory without a classic skin option -_-
[15:41] Benjamin Linden: Rheta, you will be able to swap out the files under the hood even before skinning
[15:41] Jacek Antonelli: #2: UI controls don't understand percentages, only pixels. So I was thinking of patching the base UI control class to understand percentages, which would allow me to make the progress bar layout work right
[15:41] Benjamin Linden: the capability is already there, it's just not exposed in the UI
[15:42] aliceinwire Bleac: i'm making the article
[15:42] Benjamin Linden: Jacek, that's fantastic news!
[15:42] aliceinwire Bleac: in some day you can see how to make it
[15:42] Benjamin Linden: are you making notes of your work in Jira
[15:42] Benjamin Linden: if so, I could point some developers to your questions
[15:42] Harleen Gretzky: Maybe you should offer teh old color XMLs as a patch then
[15:42] Jacek Antonelli: No, I haven't gotten anything up on JIRA yet. I'll do that, then send you an IM later, okay?
[15:42] Rheta Shan: Yes, please
[15:42] Rheta Shan: (to Harleen's remark)
[15:42] Benjamin Linden: sounds perfect, thanks Jacek
[15:43] aliceinwire Bleac: and i offer also some space for put your skin
[15:43] Benjamin Linden: I can't promise we'll offer a "classic patch" to put the old images and colors back
[15:43] Benjamin Linden: but I do think the community could do it fairly easily
[15:43] McCabe Maxsted: what you really need to offer is a file structure that supports skins
[15:43] Jacek Antonelli: hehe, I'm sure they will
[15:43] Benjamin Linden: thanks for your help with the documentation, Alice
[15:43] McCabe Maxsted: we could do the skin on our own if it were easy to switch
[15:43] Benjamin Linden: yes, McCabe, exactly
[15:44] Benjamin Linden: the Dazzle preview files proved that it's easy to swap out the look and feel
[15:44] Benjamin Linden: you basically just have to copy some files into your SL folder
[15:44] Jacek Antonelli: yep
[15:44] Squirrel Wood: could it be done through the inventory ?
[15:44] Squirrel Wood: "wear" an "UI" object ?
[15:44] Squirrel Wood: which would contain all neccessary information
[15:44] Jacek Antonelli: Ben: one thing that would make it even easier, is if all the files for a skin were in one folder (or sub folders). Instead right now, colors_base.xml is in a different folder than the textures, if I recall correctly
[15:45] Benjamin Linden: yes, I agree Jacek
[15:45] Benjamin Linden: I suspect that will be addressed in the skinning work
[15:45] aliceinwire Bleac: no squirrel
[15:45] Jacek Antonelli: cool
[15:46] aliceinwire Bleac: asset have to manage too many file
[15:46] aliceinwire Bleac: with a ibject
[15:46] Rheta Shan: I woud advise against releasing Dazzle before skinning works without hackish solutions.
[15:46] Benjamin Linden: there's been chatter about making skins tradeable assets
[15:46] aliceinwire Bleac: you can think at the server slowing
[15:46] Benjamin Linden: I have a related question: has anyone here used the onrez viewer?
[15:46] McCabe Maxsted: I have
[15:46] aliceinwire Bleac: i have too
[15:46] Rheta Shan shakes her head
[15:46] Jason Swain nods
[15:46] aliceinwire Bleac: is like second life viewer
[15:46] Harleen Gretzky: I have
[15:46] McCabe Maxsted: I found it too bulky to use regularly
[15:47] Simon Kline: i had a quick go when it first came out
[15:47] aliceinwire Bleac: everything same
[15:47] Benjamin Linden: do people have the same glare/brightness issues with onrez?
[15:47] McCabe Maxsted: but I liked the way they redid some of the menus
[15:47] aliceinwire Bleac: it only have a bar
[15:47] aliceinwire Bleac: i don't like onrez
[15:47] McCabe Maxsted: there were people saying the same things on the onrez blog as I recall
[15:47] aliceinwire Bleac: is slow like the second life viewer
[15:47] McCabe Maxsted: too bright, too blue
[15:48] aliceinwire Bleac: onrez is only a bad copy of second life viewer
[15:49] aliceinwire Bleac: who have try sleek ?
[15:49] Benjamin Linden: I did a long time ago
[15:49] Benjamin Linden: that's the ajax viewer right?
[15:49] Benjamin Linden: are chat messages slow for others?
[15:49] Rheta Shan: No, that's AjaxLife
[15:49] Squirrel Wood: not to me
[15:49] aliceinwire Bleac: i don't know what's happen when you receive a object
[15:49] Rheta Shan: Not that I noticed :)
[15:50] aliceinwire Bleac: is not accepted?
[15:50] aliceinwire Bleac: also for notice?
[15:50] McCabe Maxsted: oooh *loves the ajax viewer*
[15:50] Jacek Antonelli: I had some chat messages coming out of order earlier. (I was wondering why everyone was astonished about something, until the mountain-climbing comment came in 4 minutes later >_<)
[15:50] McCabe Maxsted: it gave me my SL fix when my laptop died and I only had my old *shudder* GQ
[15:50] Benjamin Linden: lol @ jacek
[15:51] McCabe Maxsted: oh that reminds me
[15:51] McCabe Maxsted: what's next for dazzle, after this first look?
[15:51] Benjamin Linden: well eventually we are going to make it a release candidate
[15:51] Benjamin Linden: after we've gotten more feedback from the community
[15:52] Benjamin Linden: we don't know the exact timing just yet
[15:52] Harleen Gretzky: SLeek just came out with a new version, very nice
[15:52] McCabe Maxsted: so the layout isn't set in stone, then? or is it just a cosmetic change until release?
[15:52] aliceinwire Bleac: i have also a proble with the friend on sleek
[15:52] Benjamin Linden: can someone remind me what SLeek is
[15:52] aliceinwire Bleac: when i go on friend list i don't see everyone
[15:52] Benjamin Linden: which layout, McCabe?
[15:53] Harleen Gretzky: libSL based GUI for being in SL without seeing any 3d graphics
[15:53] McCabe Maxsted: buttons, icon placement, menus
[15:53] aliceinwire Bleac: http://delta.slinked.net/second-life/sleek/
[15:53] Benjamin Linden: I wouldn't expect most of that to change
[15:53] Benjamin Linden: we are mainly making minor tweaks at this point
[15:53] Benjamin Linden: oh McCabe before I forget, that bug about the build icons
[15:54] aliceinwire Bleac: what bug?
[15:54] Benjamin Linden: we had a hard time making icons for those special shapes
[15:54] Benjamin Linden: http://jira.secondlife.com/browse/VWR-5162
[15:54] Benjamin Linden: what would you recommend for those?
[15:54] Rheta Shan perks up
[15:55] Squirrel Wood: 1L a piece and only sell them in quantities of 10 ^^
[15:55] McCabe Maxsted: I'd recommend a hard outline on the icons; the white is practically invisible; I'd make the torus rounder around the middle and shrink the top of the ring, making its sides more sloped
[15:55] Jacek Antonelli: I think if you modeled them after "shorter" shapes, instead of the stretched-up shapes, they'd be more recognizable
[15:55] McCabe Maxsted: and the sizes should all be increased
[15:55] aliceinwire Bleac: for the ring you can make a vulcano type and for the tourus a strange stuff
[15:56] aliceinwire Bleac: like a flake
[15:56] Rheta Shan: You need moe contrast, and simple, unique shapes. The icons are too small for this kind of « realistic » design.
[15:56] Kooky Jetaime: Isn'
[15:57] McCabe Maxsted: more contrast, yes
[15:57] Kooky Jetaime: Isn't there a group who has designed guidelines for good icons
[15:57] Rheta Shan: The map icons are easier to see, but suffer from too much detail in the small shape too.
[15:57] Benjamin Linden: there are lots of different icon guidelines
[15:57] Rheta Shan: And as to teh clothing icons, teh only recoginzable thing is the colour scheme…
[15:57] Benjamin Linden: these icons were originally drawn larger
[15:57] Benjamin Linden: they're not displaying actual size, which may be part of the problem
[15:58] Rheta Shan: Benjamin, all of them say make them easily discernible and easily understandable.
[15:58] aliceinwire Bleac: everythings starts by a cube
[15:58] Benjamin Linden: yes, Rheta, that's true :-)
[15:58] Rheta Shan: Which the Dazzle icons are patently not.
[15:58] Benjamin Linden: are other folks having issues deciphering the inventory icons?
[15:58] Jacek Antonelli: I'd say shorter shapes like these near my head, and use value contrast to point out how many sides they have
[15:58] McCabe Maxsted: several reviews I'ive read on the icons have mentioned their lack of distinction
[15:59] Rheta Shan: The inventory icons work because they keep the old colour scheme, but onyl because of that.
[15:59] McCabe Maxsted: hm, shorter in what sense?
[15:59] McCabe Maxsted: the grass icon took me a long time to figure out for example
[15:59] Jacek Antonelli: Shorter in... umm... *makes the torus "tall" to demonstrate*
[15:59] Benjamin Linden: yes, grass is a bit odd
[15:59] Rheta Shan: If you don't know the old colour schem, i challnege you to discern a jacket form a shirt.
[15:59] Benjamin Linden: so make torus more donut shaped?
[15:59] Jacek Antonelli: yes, more donut shaped, less cake shaped. (The cake is a lie, anyway)
[16:00] McCabe Maxsted: words are escaping me... but you need a strong dark outline for all the icons
[16:00] aliceinwire Bleac: and with over a bit of chocolate
[16:00] Jacek Antonelli: yes, dark outline is good
[16:00] Rheta Shan: And simpler shapes.
[16:00] aliceinwire Bleac: and a blow of sugare
[16:00] Jacek Antonelli: lol alice
[16:00] Rheta Shan: Think geometrical, and unique, not detailed and realistic.
[16:00] Squirrel Wood: hoooow about showing a "preview" when hovering over the buttons ?
[16:00] Rheta Shan giggles
[16:00] Simon Kline: lo alice you're making me hungry
[16:00] McCabe Maxsted: for the grass, I'd make it a simple side view of several blades of grass like but at odd angles
[16:00] Benjamin Linden: hmm I just noticed the shape icon is old
[16:01] Jacek Antonelli: Yes. I would say "distinct" is higher priority than "looks like what you rez"
[16:01] Rheta Shan: Absolutely
[16:01] Benjamin Linden: I did add tooltips to the icons :-)
[16:01] Simon Kline: a preview isn't a bad idea, they say their name on mouse over still do they?
[16:01] Jacek Antonelli: hehe
[16:01] Squirrel Wood: preview prims rendered client side only... like the preview you get for sculpties and textures and the like... except auto-closes
[16:02] Rheta Shan: Tool tips are second best to easily discernible icons, Penjamin.
[16:02] aliceinwire Bleac: i think we can leave only the cube on the building windows :P everythings start by a cube
[16:02] Rheta Shan: *Benjamin* sorry :)
[16:02] Benjamin Linden: there were none before, incredibly
[16:02] Simon Kline: ahh yes that's the word i'm looking for ben, tooltips they say those
[16:02] McCabe Maxsted: honestly sl tooltips are horribly inaccurate at times
[16:02] McCabe Maxsted: I wouldn't ever trust them
[16:02] Jacek Antonelli: lol alice
[16:02] Benjamin Linden: I agree, they should be visually distinguishable, Rheta
[16:02] Benjamin Linden: I'm not an artist but I don't envy having to draw these concepts in such small spaces
[16:02] McCabe Maxsted: better to have icons that can be easily distinguished, like the difference between the pyramid and the prism
[16:02] Rheta Shan: The inventory folder icons for instance are neraly undistinguishable.
[16:02] Benjamin Linden: it's quite tricky
[16:03] aliceinwire Bleac: but is true when i build i don't see if i'm rezzing a tourus or a ring
[16:03] aliceinwire Bleac: i rez a cube
[16:03] McCabe Maxsted: can we submit our own icons for consideration, actually?
[16:03] aliceinwire Bleac: than i change the propiety
[16:03] McCabe Maxsted: I wouldn't mind taking a crack at it
[16:03] Jacek Antonelli: Maybe try 2D shapes, like cross-sections. For example, the only difference between ring, tube, and torus is whether the cross section is a triangle, square, or circle
[16:03] aliceinwire Bleac: and i make my cube a tourus a aphere ora a ring
[16:03] Rheta Shan: How about an open call for icons ? There _are_ artitss in the community, if not at LL :)
[16:03] McCabe Maxsted: hmm, I'd say 2D would be rather spartan
[16:04] Jacek Antonelli: Or... hmm. Wireframe-like drawings?
[16:04] Simon Kline: or maybe wireframe versions of them for icons.. tho there's not much resolution to play with in that small space
[16:04] Jacek Antonelli: McCabe: yes, probably not *only* 2D. But maybe as part of the image
[16:04] Squirrel Wood: A contest ^^
[16:04] Simon Kline: hehe jacek
[16:04] Rheta Shan: Contes. Open Call. Whatever, yes.
[16:04] Jacek Antonelli: hehe, yay contest!
[16:04] Benjamin Linden: folks I'm sorry, I have another meeting to run to
[16:04] McCabe Maxsted: like a 2D popup when you mouseover?
[16:04] Benjamin Linden: very valuable feedback!
[16:04] Simon Kline: np benjamin! thanks for the office hour ^^
[16:04] Jason Swain: Thanks Benjamin and Malbers ^^
[16:04] Jacek Antonelli: Oops. Take care, Ben and Malbers!
[16:04] McCabe Maxsted: aw okay. A pleasure as always benjamin
[16:04] Rheta Shan smiles at Benjamin
[16:04] Benjamin Linden: let's continue this discussion next week
[16:04] McCabe Maxsted: take care you too
[16:04] Simon Kline: and malbers!!
[16:04] Benjamin Linden: as always...
[16:04] Rheta Shan: Ta a lot.
[16:05] aliceinwire Bleac: yeah for give me more lag :P
[16:05] McCabe Maxsted: and don't forget to post logs on your wiki ;)
[16:05] aliceinwire Bleac: :(
[16:05] Benjamin Linden: I hope I can tp away
[16:05] Benjamin Linden: hmm I can't stand up
[16:05] Squirrel Wood: have fun!
[16:05] Yeti Bing: thanks for meeting, Benjamin - grabed some new knowledge again.. :)
[16:05] Malbers Linden: Thanks all. This is exactly the kind of feedback we need.
[16:05] Squirrel Wood: and keep on rocking ^^