User:Benjamin Linden/Office Hours/2008-08-28

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Transcript of Benjamin Linden's office hours:

[15: 00] Grant Linden: hello Kippie
[15: 00] Jacek Antonelli: Welcome to the wonderful world of packet loss, Charlette
[15: 00] Charlette Proto: yep
[15: 00] Kippie Friedkin: Hi Grant
[15: 00] Jacek Antonelli: Hi Kippie :)
[15: 00] Kippie Friedkin: Hi Jacek :)
[15: 00] Charlette Proto: text is the drug of choice in SL
[15: 00] Kippie Friedkin: And hello all :)
[15: 00] Simon Kline: cuz ur on your cell connection Charlette?
[15: 00] JayR Cela: yeah I was noticing laggy text chat earlier today
[15: 00] Charlette Proto: yep not used to such crap
[15: 00] Charlette Proto: but the sunshine is gret
[15: 01] McCabe Maxsted waves to kippie
[15: 01] Simon Kline: heheh i'll take sunshine anyday :))
[15: 01] Kippie Friedkin waves back at McCabe!
[15: 01] JayR Cela: oh mello there McCabe / and hello to everyone else as well :_)
[15: 01] McCabe Maxsted: maybe you shoudl be joining dusan on the coast ;)
[15: 01] Charlette Proto: me too it's been a bad winter in Australia
[15: 01] Jacek Antonelli: Ahoy Benjamin!
[15: 01] McCabe Maxsted: hehe ahoy jayr. And ben! he arriveth!
[15: 02] Grant Linden: hello Ben!
[15: 02] Kippie Friedkin: Hi Ben
[15: 02] Benjamin Linden: hi all!
[15: 02] Simon Kline: haha I'm in Australia too! (that's why i'm complaining) eh
[15: 02] Charlette Proto: Hi Benj
[15: 02] Simon Kline: hiya benjamin :D
[15: 02] JayR Cela: hi there Ben / long time no see :_)
[15: 02] Benjamin Linden: how is everyone?
[15: 02] Benjamin Linden: I know, I've missed you guys!
[15: 02] Louise Later: doing great!
[15: 02] McCabe Maxsted: at, 3:01 even :) hehe
[15: 02] JayR Cela: me 2
[15: 02] Simon Kline: aww we missed you more Ben heh
[15: 03] Benjamin Linden: do you all remember all the discussions we had with Kippie about the new Landmarks features?
[15: 03] McCabe Maxsted: yupyup
[15: 03] Benjamin Linden: well I'm running a build with those built in!
[15: 03] Kippie Friedkin remembers well
[15: 03] Jacek Antonelli: Yeps!
[15: 03] Grant Linden: hello Squirrel
[15: 03] McCabe Maxsted: oooooooh
[15: 03] Jacek Antonelli: Wow!
[15: 03] Squirrel Wood: Holla!
[15: 03] McCabe Maxsted: that's awesome!
[15: 03] Benjamin Linden: we're working out the kinks now
[15: 03] Jacek Antonelli: Hi Squirrel :D
[15: 03] Benjamin Linden: so we can get it into first look
[15: 03] Jacek Antonelli: And Garn!
[15: 03] Squirrel Wood: ¡ǝuoʎɹǝʌǝ 'sƃuıʇǝǝɹƃ
[15: 03] Kippie Friedkin: yay!
[15: 03] JayR Cela: i missed it
[15: 03] Benjamin Linden: but so far it's pretty promising
[15: 03] Garn Conover: get what into FL>
[15: 03] Benjamin Linden: back button
[15: 03] McCabe Maxsted can't wait to have a look at it
[15: 03] Benjamin Linden: location bar
[15: 03] Benjamin Linden: favorites menu
[15: 04] Benjamin Linden: the works!
[15: 04] McCabe Maxsted: are there screenshots up anywhere?
[15: 04] Grant Linden: hello Garn
[15: 04] Benjamin Linden: it's really quite handy
[15: 04] Jacek Antonelli: Yeah. Pics or it didn't happen. ;D
[15: 04] Garn Conover: allo
[15: 04] Louise Later: Squirrel, how can you talk backwards?
[15: 04] Benjamin Linden: I haven't taken any screenshots yet
[15: 04] Benjamin Linden: but it basically is the design that was posted to Pjira
[15: 04] Garn Conover: hey Ben any idea if that flycam indicator patch is gonna be included in the new RC?
[15: 05] Squirrel Wood: /ao on
[15: 05] Benjamin Linden: I haven't been tracking that Garn
[15: 05] Benjamin Linden: do you have a link?
[15: 05] Charlette Proto: I have a time mashine, no pictures either
[15: 05] Benjamin Linden: lol Charlette
[15: 05] Garn Conover: https://jira.secondlife.com/browse/VWR-8341 i do believe
[15: 05] Malbers Linden: there has been internal chatter about that bug but i do not know where it stands
[15: 06] Garn Conover: well im still on RC 14 lol
[15: 06] Dusan Writer wants to laugh at Nidol's afro but is afraid
[15: 06] Charlette Proto: bug at large don't make good avatars
[15: 06] Charlette Proto: too small
[15: 07] Benjamin Linden: checking status
[15: 07] Louise Later: I am trying to make SL more accessible for people with visual disabilities
[15: 07] Charlette Proto: OK we warmed up the fingers now
[15: 07] Malbers Linden: i saw your group title, Louise
[15: 07] Charlette Proto: nice try
[15: 07] Malbers Linden: that's awesome
[15: 07] Benjamin Linden: looks like it is being integrated
[15: 07] Louise Later: I have some things to share with you
[15: 08] Kippie Friedkin: Very cool
[15: 08] Benjamin Linden: as of today
[15: 08] Louise Later: Can I rex them out here?
[15: 08] Louise Later: rez
[15: 08] Benjamin Linden: but I don't know which version it will go into
[15: 08] Grant Linden: Hello Banker
[15: 08] Garn Conover: umm watch Banker
[15: 08] Jacek Antonelli: I'm interested to hear about these accessibility ideas
[15: 08] Benjamin Linden: likewise
[15: 09] McCabe Maxsted nods in agreement
[15: 09] Benjamin Linden: wow a robotic dinosaur with a 'fro
[15: 09] Benjamin Linden: I thought I'd seen it all
[15: 09] Benjamin Linden: :-)
[15: 09] Jacek Antonelli: hahaha
[15: 09] Louise Later: We have a guidedog and a mobility cane
[15: 09] McCabe Maxsted: can you turn on object creation for louise ben/
[15: 09] Louise Later: Or maybe I can drop them into your inventory?
[15: 10] Malbers Linden: any of the Lindens should work
[15: 10] Garn Conover: yikes full packet and bandwidth
[15: 10] Malbers Linden: (or is it easier to let Louise rez them? Don't know?)
[15: 11] Malbers Linden: Lousie, maybe you can describe the problem and idea
[15: 11] Benjamin Linden: I'm happy to rez something
[15: 11] Malbers Linden: not sure how many people are familiar with A11Y issues
[15: 11] Louise Later: It would be easier to rez them --that way people could pick up copies
[15: 12] Louise Later: We have guidedog and cane that deal with 2 the 3 main issues facing peoplel with visual disabilities in SL
[15: 12] Charlette Proto: braile 3D
[15: 13] Charlette Proto: good idea
[15: 13] Louise Later: 1. how to read things and 2. how to move to things
[15: 13] Louise Later: But I am not sure how to interact with the "touch" menu
[15: 13] Charlette Proto: there are braile display devices
[15: 14] Charlette Proto: touch screens that vibrate for haptic feedback
[15: 14] Charlette Proto: how about making something that is more realistic for now
[15: 14] Louise Later: How is the touch event tiggered in the pie menu?
[15: 14] Charlette Proto: good question
[15: 14] Charlette Proto: like the I pod
[15: 15] Charlette Proto: useless
[15: 15] Louise Later: I can get users right up to something--up they can not click on the pie menu to tigger it'
[15: 15] Charlette Proto: the radial (pie) menu needs some work in my view
[15: 15] McCabe Maxsted is curious how it works
[15: 16] Charlette Proto: especially for those that can see it
[15: 16] Louise Later: I just gave Ben our current dog and cane
[15: 16] Malbers Linden: ah! I see a guide dog
[15: 16] Louise Later: Both are hightly beta--but both take the user to whatever is around them
[15: 16] Benjamin Linden: I didn't get the cane Louise
[15: 16] Charlette Proto: a guide dog would be great for blind vavigation
[15: 16] McCabe Maxsted: bah who made the tp home and chat history shortcuts so similar ;)
[15: 17] Louise Later: using radar
[15: 17] Charlette Proto: bite griefers and everything
[15: 17] Charlette Proto: positional acoustic feedback like bats use
[15: 17] Louise Later: Both work exactly the same--but some users prefer a cane over a dog and vice versa
[15: 17] Charlette Proto: give them both
[15: 18] Jacek Antonelli: Could Ben make it so we can take a copy? :D
[15: 18] Charlette Proto: cane would be good if the dog misbehaves
[15: 18] Louise Later: People who are blind want to use something like what they use in real life
[15: 18] Louise Later: They should be completely free to copy
[15: 18] Charlette Proto: sure smell is a very powerfull sense
[15: 18] Benjamin Linden: Louise, can you explain how they work?
[15: 19] Louise Later: There is a card in there or should be :))
[15: 19] Benjamin Linden: I see the menu
[15: 19] Louise Later: But they work by radar
[15: 19] Louise Later: you get to choose how far away and what to look for
[15: 19] McCabe Maxsted: are there a lot of people with disabilities in second life? I've seen a few videos of people using SL but don't know anything about the disabled community here. Would love to hear some thoughts on how they use the interface
[15: 19] Benjamin Linden: oh is this effectively an AO?
[15: 19] Grant Linden: they tell the owner who and what is near by?
[15: 19] Louise Later: the most useful command is "/2 x"
[15: 20] Louise Later: it tells you immediately what is around you.
[15: 20] Benjamin Linden: how does it tell you?
[15: 20] Charlette Proto: is this a joke or are we trying to meet a legal obligation?
[15: 20] Louise Later: You can choose to be taken to the objects or people
[15: 21] Grant Linden: I don't think this is a joke, this could be helpful
[15: 21] Louise Later: It reads into the chat history window, where a program called "EVA" voices it
[15: 21] Benjamin Linden: oh excellent
[15: 21] Benjamin Linden: so it interfaces with a screen reader
[15: 22] Louise Later: EVA is designed by Jarek Dejavu specifically to read aloud SL chat
[15: 22] Kippie Friedkin: This isn't a joke at all. The disability community make up an evergrowing percentage of computer users.
[15: 22] Dusan Writer: that is such an amazing project
[15: 22] Louise Later: And are the most heavy users of SL
[15: 22] Simon Kline: wow very cool
[15: 22] Dusan Writer: what an incredible initiative Louise
[15: 22] Benjamin Linden: where do you get eva?
[15: 23] Louise Later: We have an excellent SL dog maker (Enrico Gennosse) who will make the guide dogs
[15: 23] Jacek Antonelli: Very interesting. I was wondering if SL could work with screen readers (and if not, how we could make it)
[15: 23] Dusan Writer: i've also heard of a sign reader application
[15: 23] JayR Cela: i beleave Eva is an Open Source Linux / cross platform reader Ben
[15: 23] Benjamin Linden: http://www.revver.com/video/500181/second-life-speech-tools-eva-voicechat-advancement-presentation/
[15: 23] Kippie Friedkin: Awesome.
[15: 23] Malbers Linden: it's not clear there are hooks in the Viewer to interface with screen readers
[15: 23] Louise Later: Jarek Dejavu will distribute it free to people with disabilities.
[15: 23] Dusan Writer: interprets and signs for you, which is a separate thing
[15: 24] Grant Linden: yes, I was wondering if we need to include EVA in future requirements
[15: 24] Louise Later: It is designed specifically to read SL chat
[15: 24] Louise Later: We have tested it. It works fine.
[15: 24] Charlette Proto: funny that all signage in SL is texture based that will be a nice challenge
[15: 24] Louise Later: I am using it now
[15: 24] Dusan Writer: Nice Louise this has been really useful to learn about, amazing
[15: 25] Charlette Proto: perhaps inworld text displays would be a good start
[15: 25] Louise Later: We would like to get Braille inworld too
[15: 25] Louise Later: TX Oh is working on that
[15: 25] Charlette Proto: I mentioned braile before
[15: 25] Benjamin Linden: Louise, is there a central clearing house on the web somewhere for people looking for info on accessibility issues in SL?
[15: 25] Dusan Writer: Louise is your work somehow being done in reference to accessibility standards acts at all?
[15: 25] Charlette Proto: I find lack of text a real design problem
[15: 26] Malbers Linden: looking for landmark....
[15: 26] Louise Later: Yes. Torley posted a Wiki for it
[15: 26] Charlette Proto: and internationalisation nightmare of textures
[15: 26] Dusan Writer: much of government can't support SL-type platforms because of accessibility laws
[15: 26] Kippie Friedkin: It's interesting to consider how things like Section 508 might end up applying to gov't agencies setting up shop in SL.
[15: 26] Malbers Linden: I've fond that the same infrastructure needed for I18N is a huge step forward for A11Y
[15: 26] Dusan Writer: exactly Kippie
[15: 26] Louise Later: Yes, Kippie!
[15: 27] Malbers Linden: data abstraction
[15: 27] Jacek Antonelli: It would be interesting if there were a way to embed text meta-data into textures and signs, similar to the alt="" attribute in HTML
[15: 27] Dusan Writer: Is the Lab's new government outreach effort looking at this sort of thing?
[15: 27] Louise Later: THe advantage of our approach is that we are STARTing with programmers who are bllind
[15: 27] Squirrel Wood: there is a description field for textures methinks
[15: 27] Louise Later: blind
[15: 27] Malbers Linden: The place I've been to for A11Y discussions is the Heron Sanctuary
[15: 27] Charlette Proto: 'Designing for Visibility' is a good book on inclusive objectives in design
[15: 27] Kippie Friedkin: I used to do A11Y consulting, so I'm really excited about this stuff.
[15: 27] Louise Later: so that we are starting from how they want to access SL
[15: 28] Jacek Antonelli: That is so cool, Louise :D
[15: 28] Dusan Writer applauds
[15: 28] Louise Later: THanks!
[15: 28] Squirrel Wood: yep. there is a description field for textures - its just not accessible in any way
[15: 28] Grant Linden: does EVA work with UI elements like search results?
[15: 28] Jacek Antonelli: right, Squirrel :\
[15: 28] Louise Later: Grant--only if they read into the chat window
[15: 29] Benjamin Linden: does someone have a link to more info about EVA?
[15: 29] Louise Later: Check Jarek Dejavu
[15: 29] Charlette Proto: so no inworld text display for signage then
[15: 30] Charlette Proto: or is that too obvious
[15: 30] Malbers Linden: different access issues
[15: 30] McCabe Maxsted: was http://wiki.secondlife.com/wiki/Accessibility the wiki you wee talkinga bout louise?
[15: 30] Grant Linden: does the cane perform the same function as the dog?
[15: 30] Malbers Linden: especially since that text is burned into a texture
[15: 30] Louise Later: Yes, McCabe
[15: 30] Jacek Antonelli: (Ideally, textures, or prim faces, would have a "text description" and "visual description". Text description would be the text that is displayed in the texture, if any; and visual description would be something like "tree bark" or "brick wall")
[15: 30] Charlette Proto: like MUDS
[15: 30] Squirrel Wood: You see 'Object'
[15: 31] Charlette Proto: old enough to have played myself
[15: 31] Louise Later: and as each object is rezzed, it has a default sound of "wood"--it would be nice to see that used more effectively
[15: 31] Squirrel Wood: I guarantee that over 95% of all prims in SL are named "Object"
[15: 31] Charlette Proto: yep
[15: 31] Jacek Antonelli: Hrmm. There are so many prims that people just leave called "Object". That limits the usefulness of a name scanner :(
[15: 31] Dusan Writer blushs as he peeks in his inventory and sees 16,000 Objects
[15: 31] Benjamin Linden: I don't see EVA listed on this page
[15: 31] Benjamin Linden: someone should add it :-)
[15: 32] Louise Later: It uses the given name of the object
[15: 32] Charlette Proto: that is object
[15: 32] Louise Later: the cane and the dog use the given name in the General tab of the root prim
[15: 33] Benjamin Linden: http://www.secondlifeprofessionals.com/en/?q=page/downloads
[15: 33] Louise Later: good idea, Ben1
[15: 33] Benjamin Linden: that's the link to the folks who make EVA
[15: 34] Benjamin Linden: Louise, maybe you or someone in your group could update that wiki page
[15: 34] Benjamin Linden: to include links to your projects
[15: 34] Benjamin Linden: and to EVA
[15: 34] Louise Later: One of the insights gained from starting wth people who are blind is that
[15: 34] Louise Later: they want to start item by item--not a whole field of input
[15: 35] Jacek Antonelli: Can you explain that? I don't understand what you mean
[15: 35] Malbers Linden: it is interesting to htink about UI design from the abstract POV of the functionality withOUT the visuaization of it
[15: 35] Louise Later: We will Ben! But we felt that we need to overcome the "pie menu" access
[15: 35] Benjamin Linden: that is an interesting problem Louise
[15: 35] Louise Later: before we --uh--lead people on. :)
[15: 36] Louise Later: or invite them inworld when they can't interact with objects
[15: 36] Jacek Antonelli: yeah :(
[15: 36] Louise Later: except to get their manes and get TO them
[15: 36] Charlette Proto: did you just wake up to that Loise
[15: 37] Jacek Antonelli: I think the viewer would need a hook so that you could say "touch mailbox" and it would send a touch event to the object called mailbox
[15: 37] Malbers Linden: Jacek, blind people build incredibly complex mental models of the functionality of an application
[15: 37] Malbers Linden: giving them that information in digestible chunks is helpful
[15: 37] Malbers Linden: so, field at a time instead of big blobs of data
[15: 38] Jacek Antonelli: Aha
[15: 38] Jacek Antonelli: thanks, Malbers. Now I get it :)
[15: 38] Malbers Linden: and if you ever need to know esoteric keyboard shortcuts, blind folks know them all
[15: 38] Jacek Antonelli: hehe
[15: 38] McCabe Maxsted: good to know :)
[15: 38] Louise Later: Most people who are blind do have a sighted helpler inworld--who could "click" on things or take them places with the help of the dog and cane. Whe have done that very effectively.
[15: 39] Louise Later: We also have created .wav files tiggered by senso r to read signs
[15: 39] Charlette Proto: reat texture?
[15: 39] Louise Later: but how to get that "click" wouldl be nice
[15: 39] Grant Linden: If the seeing eye dog could tell what objects in the room held interactions and could trigger them - like "discoverable objects" that might make the pie menu less of a hurdle
[15: 39] Louise Later: Exactly Grant
[15: 39] Malbers Linden: have to allow a programmatic way to inspect objects for their triggers
[15: 40] Malbers Linden: nad present those trigger in plain language
[15: 40] Jacek Antonelli: Yes. Both to inspect and to interact
[15: 40] Louise Later: Right Malbers
[15: 40] Dusan Writer apologizes as he poofs, cu all RL calls
[15: 40] Grant Linden: yes, rather than the traditional "tabbed UI" one could provide readable triggers
[15: 40] Malbers Linden has done this kind of work previously
[15: 40] Malbers Linden: bye dusan
[15: 40] Jacek Antonelli: The data is there -- if you mouse over an object, the tooltip tells you what triggers it has
[15: 40] Malbers Linden: but need the programmatic hook
[15: 40] Jacek Antonelli: Right
[15: 40] Louise Later: Malbers--you have done this?
[15: 41] Malbers Linden: in a previous life, as a UI designer
[15: 41] Charlette Proto: hierarchical (borring) organisation is best in these kind of situations (reading)
[15: 41] Louise Later: And the script is waiting to be triggered. How do we access that?
[15: 41] Malbers Linden: heirarchies are easy to navigate -- esp w/ arrows instead of mouse
[15: 41] Charlette Proto: yep
[15: 42] Malbers Linden: Louise, not sure for SL
[15: 42] Malbers Linden: did this on another GUI toolkit
[15: 42] Benjamin Linden: do current scripting tools allow objects to see if other objects have touch actions, etc?
[15: 42] Jacek Antonelli: No, Ben :(
[15: 42] Louise Later: Anyone is welcome to join our Guidedog/cane developemnt team!
[15: 43] Jacek Antonelli: Somewhat related topic: maybe objects need a flag to say that it is an "important" object. So blind users don't have to listen to the name of every single object around them to find the interesting stuff
[15: 43] Squirrel Wood: ^^
[15: 43] Malbers Linden: but the guide dogs ight need that info to avoid these objects during walking/flying
[15: 43] Benjamin Linden: heh wow squirrel, that's pretty realistic!
[15: 44] Squirrel Wood: yep
[15: 44] Louise Later: We were thinking of a "Braille" tag or an Audio Description logo
[15: 44] Malbers Linden: perhaps just different API calls
[15: 44] Jacek Antonelli: Of course, Malbers. The information about all the objects would be there, so it could navigate. But also have the flag there so that different apps (i.e. the screen reader) could filter things out
[15: 45] Malbers Linden: personal bias -- i'd rather not put in things that are "just" for A11Y
[15: 45] Malbers Linden: Developers will rarely fill in these fields
[15: 45] Jacek Antonelli: Yeah :(
[15: 45] Charlette Proto: perhaps my inworld text is not such a stupid idea
[15: 45] Jacek Antonelli: It could also influence the order that objects are rezzed? :D
[15: 45] Malbers Linden: will be seen as a Nice To Have
[15: 45] Kippie Friedkin: LIke fighting with webdevs to add alt tags
[15: 45] Squirrel Wood: people go the least effort way
[15: 45] Jacek Antonelli: Ugh, yeah Kippie
[15: 46] Jacek Antonelli: *cough* SL's website is noncompliant *cough*
[15: 46] Kippie Friedkin: yes, very sad
[15: 46] Malbers Linden: I usually try to argue that power users and A11Y concerns overlap a LOT
[15: 46] Grant Linden: yes, but for an educational or government region compliance would at least be possible
[15: 46] Malbers Linden: this usually motivates teh power users ~= developers
[15: 47] Charlette Proto: so it is about regulations and compliance after all
[15: 47] Jacek Antonelli: No, Charlette -- it's about serving people's needs
[15: 47] Malbers Linden: I've even seen a few kick ass QA tools built on top of A11Y APIs
[15: 47] Malbers Linden: it's all about programmatic access to information and functionality
[15: 47] Jacek Antonelli: Hear, hear.
[15: 47] Louise Later: Folk, a little known fact is that the keyboard itself was developed for a member of the British royal family who was blind and wanted to do his own correspondence. People who are blind are pro-tech, when they can afford it.
[15: 48] Grant Linden: interesting
[15: 48] Malbers Linden: and ballpoint pens
[15: 48] Charlette Proto: not saying any more, sorry for my 5 cents worth
[15: 48] Benjamin Linden: Louise, does your group work with Heron Sanctuary?
[15: 48] Malbers Linden: the A11Y field in incredibly interesting but not widely nderstood
[15: 48] Louise Later: If we welcome them in, they will be able to do a lot!
[15: 48] Louise Later: Yes we are working with VAIsland
[15: 49] Louise Later: Virtual Abiltiy Isand
[15: 49] Benjamin Linden: great
[15: 49] Benjamin Linden: ok folks I have to duck out a little early today
[15: 49] Benjamin Linden: but feel free to keep conversing
[15: 49] Benjamin Linden: thanks for a great chat!
[15: 49] Jacek Antonelli: Take care Ben!
[15: 49] JayR Cela: thanks for the meeting Ben
[15: 49] Grant Linden: good bye, Ben
[15: 49] McCabe Maxsted: take care ben!
[15: 50] Kippie Friedkin: Thanks, Ben...cheers for now!
[15: 50] Benjamin Linden: take care all!
[15: 50] Tinker Toll: bye Ben, Thanks
[15: 50] Charlette Proto: don't bump into anything Benj
[15: 50] Malbers Linden bumps into things all the time -- and I just had LASIK a few months ago!
[15: 51] Kippie Friedkin: hehe
[15: 51] Charlette Proto: like aq noob
[15: 51] Grant Linden: this has been a great office hours - and a completely spontaneous subject.
[15: 51] Grant Linden: Does anyone have a suggestion for future office hours?
[15: 51] Charlette Proto: radial menu
[15: 51] JayR Cela: yeah it has :_)
[15: 51] Kippie Friedkin: I'd love to see more A11Y chat during these meetings. It's such a wide-ranging topic.
[15: 51] Charlette Proto: like maya
[15: 51] Squirrel Wood: more? Yes! TWO hours of goody office hour goodness!
[15: 51] Charlette Proto: everything in it
[15: 51] McCabe Maxsted is very interested
[15: 52] Louise Later: Anyone who wants a free coopy of our current version of our project, it is at Wheelies
[15: 52] Jacek Antonelli: Great, Louise :)
[15: 52] JayR Cela: Wings3D and mesh texture imports would be nice topic / i think
[15: 52] Squirrel Wood: Did anyone else here get notecard spammed with "more L$ for you" crap ?
[15: 52] Malbers Linden: all those places/groups are interesting -- VAIsland, Heron Sanctuary, Wheelies
[15: 53] Kippie Friedkin makes a note to check those out later
[15: 53] Jacek Antonelli: Hrmm. But as a topic for Resident Experience, JayR? I dunno.
[15: 53] Louise Later: They are all trying to get more coordinated
[15: 53] Louise Later: No pun inteneded :))
[15: 54] Louise Later: intended
[15: 54] Kippie Friedkin: lol
[15: 54] Charlette Proto: hihihi
[15: 54] Louise Later: LOL
[15: 54] JayR Cela: well with custum mesh texture's / perhaps the proper brail information could be more easily encoded
[15: 54] Charlette Proto: accessibility was always on my design roadmap
[15: 54] Louise Later: anyone who would like a "guide dog" box I can drop one in your inventory
[15: 54] Charlette Proto: me please
[15: 54] Jacek Antonelli: Yes please, Louise :)
[15: 54] Kippie Friedkin: I'd love one, Louise.
[15: 55] Charlette Proto: for good looks, kind of cool I think
[15: 55] Charlette Proto: wish I could take a copy
[15: 56] JayR Cela: bye~byee everyone / tke care
[15: 56] Louise Later gave you Guide dog v2.1 radar by Charles Mountain body by Christian.
[15: 56] JayR Cela: :_)
[15: 56] Jacek Antonelli: Bye JayR! :)
[15: 56] Kippie Friedkin: Cya JayR
[15: 56] Charlette Proto: cu JayR
[15: 56] Grant Linden: thank you, Louise
[15: 56] Squirrel Wood gave you Newbie Target (not for sex).
[15: 57] Charlette Proto: thank you
[15: 57] Grant Linden: thank you Squirrel
[15: 57] Kippie Friedkin: Thanks, Louise!
[15: 57] Tinker Toll: Bye everyone, see you next week
[15: 57] Jacek Antonelli: Bye Tinker!
[15: 57] Grant Linden: bye Tinker
[15: 57] Grant Linden: thanks to all for coming :)
[15: 57] Malbers Linden: thanks to all
[15: 57] Charlette Proto: nice
[15: 57] Squirrel Wood: have a great afternoon!
[15: 57] Malbers Linden: great discussion; great topic
[15: 58] Louise Later: Did I miss anyone?
[15: 58] Kippie Friedkin: Yeah, loved it!