User:Opensource Obscure/Debug Settings
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0-9 · A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
- I'm removing here settings I'm not going to use
- I'm marking in bold default setting values that should be changed
- I'm adding ?? before default setting values that I'm going to investigate
- Advanced menu
- Debug_Settings
- How_preferences_work
- Debug Settings Categories
A
Setting | Description | Data type | Default |
---|---|---|---|
AdvanceSnapshot | Display advanced parameter settings in snaphot interface | Boolean | False |
AllowIdleAFK | Automatically set AFK (away from keyboard) mode when idle | Boolean | True |
AllowMultipleViewers | Allow multiple viewers. | Boolean | False |
AppearanceCameraMovement | When entering appearance editing mode, camera zooms in on currently selected portion of avatar | Boolean | True |
ArrowKeysMoveAvatar | While cursor is in chat entry box, arrow keys still control your avatar | Boolean | True |
AskedAboutCrashReports | Turns off dialog asking if you want to enable crash reporting | Boolean | False |
AudioStreamingMusic | Enable streaming audio | Boolean | False |
AudioStreamingVideo | Enable streaming video | Boolean | False |
AutoAcceptNewInventory | Automatically accept new notecards/textures/landmarks | Boolean | False |
AutoSnapshot | Update snapshot when camera stops moving, or any parameter changes | Boolean | False |
AvatarBacklight | Add rim lighting to avatar rendering to approximate shininess of skin | Boolean | True |
AvatarCompositeLimit | Maximum number of avatars to display appearance changes on the fly | Signed 32-bit integer | 5 |
AvatarFeathering | Avatar feathering (less is softer) | Floating point | 16.0 |
B
Setting | Description | Data type | Default |
---|---|---|---|
BuildFeathering | Build feathering (less is softer) | Floating point | 16.0 |
C
Setting | Description | Data type | Default |
---|---|---|---|
CameraOffset | Render with camera offset from view frustum (rendering debug) | Boolean | False |
CameraOffsetBuild | Default camera position relative to focus point when entering build mode | Vector3 | ( -6.0, 0.0, 6.0 ) |
CameraOffsetDefault | Default camera offset from avatar | Vector3 | ( -3.0, 0.0, 0.75 ) |
ChatOnlineNotification | Provide notifications for when friend log on and off of SL | Boolean | True |
ClientSettingsFile | Persisted client settings file name (per install). | String | |
CmdLineDisableVoice | Disable Voice. | Boolean | False |
CmdLineGridChoice | The user's grid choice or ip address. | String | |
CmdLineHelperURI | Command line specified helper web CGI prefix to use. | String | |
CmdLineLoginURI | Command line specified login server and CGI prefix to use. | 0 | LLSD |
ColumnHeaderDropDownDelay | Time in seconds of mouse click before column header shows sort options list | Floating point | ?? 0.300000011921 |
CustomServer | Specifies IP address or hostname of grid to which you connect | String |
D
Setting | Description | Data type | Default |
---|---|---|---|
DebugPermissions | Log permissions for selected inventory items | Boolean | False |
DefaultObjectTexture | Texture used as 'Default' in texture picker. (UUID texture reference) | String | 89556747-24cb-43ed-920b-47caed15465f |
DisableCameraConstraints | Disable the normal bounds put on the camera by avatar position | Boolean | False |
DisableVerticalSync | Update frames as fast as possible (FALSE = update frames between display scans) | Boolean | True |
DisplayAvatarAgentTarget | Show avatar positioning locators (animation debug) | Boolean | ?? False |
Disregard128DefaultDrawDistance | Whether to use the auto default to 128 draw distance | Boolean | True.0 |
Disregard96DefaultDrawDistance | Whether to use the auto default to 96 draw distance | Boolean | True.0 |
DoubleClickAutoPilot | Enable double-click auto pilot | Boolean | False |
DragAndDropToolTipDelay | Seconds before displaying tooltip when performing drag and drop operation | Floating point | 0.10000000149 |
DropShadowButton | Drop shadow width for buttons (pixels) | Signed 32-bit integer | 2 |
DropShadowFloater | Drop shadow width for floaters (pixels) | Signed 32-bit integer | 5 |
DropShadowSlider | Drop shadow width for sliders (pixels) | Signed 32-bit integer | 3 |
DropShadowTooltip | Drop shadow width for tooltips (pixels) | Signed 32-bit integer | 4 |
DynamicCameraStrength | Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity) | Floating point | 2.0 |
E
Setting | Description | Data type | Default |
---|---|---|---|
EnableVoiceChat | Enable talking to other residents with a microphone | Boolean | True |
F
Setting | Description | Data type | Default |
---|---|---|---|
FilterItemsPerFrame | Maximum number of inventory items to match against search filter every frame (lower to increase framerate while searching, higher to improve search speed) | Signed 32-bit integer | ?? 500 |
FindPeopleOnline | Limits people search to only users who are logged on | Boolean | ?? True |
FocusOffsetDefault | Default focus point offset relative to avatar (x-axis is forward) | Vector3 | ( 1.0, 0.0, 1.0) |
FolderAutoOpenDelay | Seconds before automatically expanding the folder under the mouse when performing inventory drag and drop | Floating point | 0.75 |
FolderLoadingMessageWaitTime | Seconds to wait before showing the LOADING... text in folder views | Floating point | 0.5 |
ForceShowGrid | Always show grid dropdown on login screen | Boolean | False |
FPSLogFrequency | Seconds between display of FPS in log (0 for never) | Floating point | 60.0 |
FullScreen | Run SL in fullscreen mode | Boolean | False |
FullScreenAspectRatio | Aspect ratio of fullscreen display (width / height) | Floating point | 1.33329999447 |
FullScreenAutoDetectAspectRatio | Automatically detect proper aspect ratio for fullscreen display | Boolean | True |
FullScreenHeight | Fullscreen resolution in height | Signed 32-bit integer | 768 |
FullScreenWidth | Fullscreen resolution in width | Signed 32-bit integer | 1024 |
H
Setting | Description | Data type | Default |
---|---|---|---|
HighResSnapshot | Double resolution of snapshot from current window resolution | Boolean | False |
I
Setting | Description | Data type | Default |
---|---|---|---|
ImagePipelineUseHTTP | If TRUE use HTTP GET to fetch textures from the server (feature is disabled in versions current as of February 2009) | Boolean | False |
InBandwidth | Incoming bandwidth throttle (bps) | Floating point | 0.0 |
InventoryAutoOpenDelay | Seconds before automatically opening inventory when mouse is over inventory button when performing inventory drag and drop | Floating point | 1.0 |
K - L
Setting | Description | Data type | Default |
---|---|---|---|
LimitDragDistance | Limit translation of object via translate tool | Boolean | ?? True |
LimitSelectDistance | Disallow selection of objects beyond max select distance | Boolean | True |
LoginPage | Login authentication page. | String | |
LosslessJ2CUpload | Use lossless compression for small image uploads | Boolean | False |
LSLFindCaseInsensitivity | Use case insensitivity when searching in LSL editor | Boolean | False |
M
Setting | Description | Data type | Default |
---|---|---|---|
MaxDragDistance | Maximum allowed translation distance in a single operation of translate tool (meters from start point) | Floating point | ?? 48.0 |
MaxSelectDistance | Maximum allowed selection distance (meters from avatar) | Floating point | ?? 64.0 |
MemoryLogFrequency | Seconds between display of Memory in log (0 for never) | Floating point | ?? 600.0 |
MenuAccessKeyTime | Time (seconds) in which the menu key must be tapped to move focus to the menu bar | Floating point | 0.25 |
MouseSmooth | Smooths out motion of mouse when in mouselook mode. | Boolean | False |
MuteAmbient | Ambient sound effects, such as wind noise, play at 0 volume | Boolean | False |
MuteAudio | All audio plays at 0 volume (streaming audio still takes up bandwidth, for example) | Boolean | False |
MuteMedia | Media plays at 0 volume (streaming audio still takes up bandwidth) | Boolean | False |
MuteMusic | Music plays at 0 volume (streaming audio still takes up bandwidth) | Boolean | False |
MuteSounds | Sound effects play at 0 volume | Boolean | False |
MuteUI | UI sound effects play at 0 volume | Boolean | False |
MuteVoice | Voice plays at 0 volume (streaming audio still takes up bandwidth) | Boolean | False |
N
Setting | Description | Data type | Default |
---|---|---|---|
NoAudio | Disable audio playback. | Boolean | False |
NoHardwareProbe | Disable hardware probe. | Boolean | False |
NoInventoryLibrary | Do not request inventory library. | Boolean | False |
NoPreload | Disable sound and image preload. | Boolean | False |
NumpadControl | How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock) | Signed 32-bit integer | ?? 0 |
O
Setting | Description | Data type | Default |
---|---|---|---|
OpenDebugStatAdvanced | Expand advanced performance stats display | Boolean | ?? False |
OpenDebugStatBasic | Expand basic performance stats display | Boolean | True |
OpenDebugStatNet | Expand network stats display | Boolean | True |
OpenDebugStatRender | Expand render stats display | Boolean | True |
OpenDebugStatSim | Expand simulator performance stats display | Boolean | True |
OutBandwidth | Outgoing bandwidth throttle (bps) | Floating point | 0.0 |
P
Setting | Description | Data type | Default |
---|---|---|---|
PerAccountSettingsFile | Persisted client settings file name (per user). | String | |
PicksPerSecondMouseMoving | How often to perform hover picks while the mouse is moving (picks per second) | Floating point | ?? 5.0 |
PicksPerSecondMouseStationary | How often to perform hover picks while the mouse is stationary (picks per second) | Floating point | 0.0 |
PitchFromMousePosition | Vertical range over which avatar head tracks mouse position (degrees of head rotation from top of window to bottom) | Floating point | 90.0 |
PlayTypingAnim | Your avatar plays the typing animation whenever you type in the chat bar | Boolean | True |
PrecachingDelay | Delay when logging in to load world before showing it (seconds) | Floating point | 6.0 |
ProbeHardwareOnStartup | Query current hardware configuration on application startup | Boolean | True |
PurgeCacheOnNextStartup | Clear local file cache next time viewer is run | Boolean | False |
PurgeCacheOnStartup | Clear local file cache every time viewer is run | Boolean | False |
Q - R
Setting | Description | Data type | Default |
---|---|---|---|
QAMode | Enable Testing Features. | Boolean | ?? False |
QuietSnapshotsToDisk | Take snapshots to disk without playing animation or sound | Boolean | False |
RenderAnisotropic | Render textures using anisotropic filtering | Boolean | False |
RenderAttachedLights | Render lighted prims that are attached to avatars | Boolean | True |
RenderAttachedParticles | Render particle systems that are attached to avatars | Boolean | True |
RenderAvatarCloth | Controls if avatars use wavy cloth | Boolean | True |
RenderAvatarLODFactor | Controls level of detail of avatars (multiplier for current screen area when calculated level of detail) | Floating point | 0.5 |
RenderAvatarMaxVisible | Maximum number of avatars to display at any one time | Signed 32-bit integer | 35 |
RenderAvatarVP | Use vertex programs to perform hardware skinning of avatar | Boolean | True |
renderbeacons | Beacon / Highlight particle generators | Boolean | False |
RenderBumpmapMinDistanceSquared | Maximum distance at which to render bumpmapped primitives (distance in meters, squared) | Floating point | 100.0 |
RenderCubeMap | Whether we can render the cube map or not | Boolean | True |
RenderCustomSettings | Do you want to set the graphics settings yourself | Boolean | False |
RenderDebugGL | Enable strict GL debugging. | Boolean | False |
RenderDebugPipeline | Enable strict pipeline debugging. | Boolean | False |
RenderDebugTextureBind | Enable texture bind performance test. | Boolean | False |
RenderDeferred | Use deferred rendering pipeline. | Boolean | False |
RenderDynamicLOD | Dynamically adjust level of detail. | Boolean | True |
RenderFSAASamples | Number of samples to use for FSAA (0 = no AA). | Unsigned 32-bit integer | 0 |
RenderFarClip | Distance of far clip plane from camera (meters) | Floating point | 256.0 |
RenderFastAlpha | Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces). | Boolean | False |
RenderFastUI | [NOT USED] | Boolean | False |
RenderFlexTimeFactor | Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects) | Floating point | 1.0 |
RenderFogRatio | Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance) | Floating point | 4.0 |
RenderGamma | Sets gamma exponent for renderer | Floating point | 0.0 |
RenderGammaFull | Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2. | Boolean | True.0 |
RenderGlow | Render bloom post effect. | Boolean | True |
RenderGlowIterations | Number of times to iterate the glow (higher = wider and smoother but slower) | Signed 32-bit integer | 2 |
RenderGlowLumWeights | Weights for each color channel to be used in calculating luminance (should add up to 1.0) | Vector3 | ( 0.299, 0.587, 0.114) |
RenderGlowMaxExtractAlpha | Max glow alpha value for brightness extraction to auto-glow. | Floating point | 0.065 |
RenderGlowMinLuminance | Min luminance intensity necessary to consider an object bright enough to automatically glow. (Gets clamped to 0 - 1.0 range) | Floating point | 1.0 |
RenderGlowResolutionPow | Glow map resolution power of two. | Signed 32-bit integer | 9 |
RenderGlowStrength | Additive strength of glow. | Floating point | 0.35 |
RenderGlowWarmthAmount | Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth | Floating point | 0.0 |
RenderGlowWarmthWeights | Weight of each color channel used before finding the max warmth | Vector3 | (1.0, 0.5, 0.7) |
RenderGlowWidth | Glow sample size (higher = wider and softer but eventually more pixelated) | Floating point | 1.3 |
RenderHUDInSnapshot | Display HUD attachments in snapshot | Boolean | False |
RenderHiddenSelections | Show selection lines on objects that are behind other objects | Boolean | True |
RenderHideGroupTitle | Don't show my group title in my name label | Boolean | False |
RenderHideGroupTitleAll | Show group titles in name labels | Boolean | False |
renderhighlights | Beacon / Highlight scripted objects with touch function | Boolean | True |
RenderInitError | Error occured while initializing GL | Boolean | False |
RenderLightRadius | Render the radius of selected lights | Boolean | False |
RenderLightingDetail | Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights) | Signed 32-bit integer | 1 |
RenderMaxPartCount | Maximum number of particles to display on screen | Signed 32-bit integer | 4096 |
RenderMaxVBOSize | Maximum size of a vertex buffer (in KB). | Signed 32-bit integer | 32 |
RenderName | Controls display of names above avatars (0 = never, 1 = fade, 2 = always) | Signed 32-bit integer | 2 |
RenderNameFadeDuration | Time interval over which to fade avatar names (seconds) | Floating point | 1.0 |
RenderNameHideSelf | Don't display own name above avatar | Boolean | False |
RenderNameShowTime | Fade avatar names after specified time (seconds) | Floating point | 10.0 |
RenderObjectBump | Show bumpmapping on primitives | Boolean | True |
RenderQualityPerformance | Which graphics settings you've chosen | Unsigned 32-bit integer | 1 |
RenderReflectionDetail | Detail of reflection render pass. | Signed 32-bit integer | 2 |
RenderReflectionRes | Reflection map resolution. | Signed 32-bit integer | 64 |
RenderResolutionDivisor | Divisor for rendering 3D scene at reduced resolution. | Unsigned 32-bit integer | 1 |
RenderShaderLODThreshold | Fraction of draw distance defining the switch to a different shader LOD | Floating point | 1.0 |
RenderShaderParticleThreshold | Fraction of draw distance to not use shader on particles | Floating point | 0.25 |
RenderSunDynamicRange | Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ). | Floating point | 1.0 |
RenderTerrainDetail | Detail applied to terrain texturing (0 = none, 1 or 2 = full) | Signed 32-bit integer | 2 |
RenderTerrainLODFactor | Controls level of detail of terrain (multiplier for current screen area when calculated level of detail) | Floating point | 1.0 |
RenderTerrainScale | Terrain detail texture scale | Floating point | 12.0 |
RenderTextureMemoryMultiple | Multiple of texture memory value to use (should fit: 0 < value <= 1.0) | Floating point | 1.0 |
RenderTreeLODFactor | Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail) | Floating point | 0.5 |
RenderUIInSnapshot | Display user interface in snapshot | Boolean | False |
RenderUnloadedAvatar | Show avatars which haven't finished loading | Boolean | False |
RenderUseFBO | Whether we want to use GL_EXT_framebuffer_objects. | Boolean | False |
RenderUseFarClip | If false, frustum culling will ignore far clip plane. | Boolean | True |
RenderUseImpostors | Whether we want to use impostors for far away avatars. | Boolean | True |
RenderUseShaderLOD | Whether we want to have different shaders for LOD | Boolean | True |
RenderUseShaderNearParticles | Whether we want to use shaders on near particles | Boolean | False |
RenderVBOEnable | Use GL Vertex Buffer Objects | Boolean | True |
RenderVolumeLODFactor | Controls level of detail of primitives (multiplier for current screen area when calculated level of detail) | Floating point | 1.0 |
RenderWater | Display water | Boolean | True |
RenderWaterMipNormal | Use mip maps for water normal map. | Boolean | True |
RenderWaterRefResolution | Water planar reflection resolution. | Signed 32-bit integer | 512 |
RenderWaterReflections | Reflect the environment in the water. | Boolean | False |
RotationStep | All rotations via rotation tool are constrained to multiples of this unit (degrees) | Floating point | 1.0 |
RunMultipleThreads | If TRUE keep background threads active during render | Boolean | False |
S
Setting | Description | Data type | Default |
---|---|---|---|
SafeMode | Reset preferences, run in safe mode. | Boolean | False |
SaveMinidump | Save minidump for developer debugging on crash | Boolean | True |
ServerChoice | [DO NOT MODIFY] Controls which grid you connect to | Signed 32-bit integer | 0 |
ShowAllObjectHoverTip | Show descriptive tooltip when mouse hovers over non-interactive and interactive objects. | Boolean | False |
ShowHoverTips | Show descriptive tooltip when mouse hovers over items in world | Boolean | True |
ShowLeaders | Boolean | ?? False | |
ShowNearClip | Boolean | False | |
ShowPermissions | Boolean | False | |
ShowStartLocation | Display starting location menu on login screen | Boolean | False |
ShowXUINames | Display XUI Names as Tooltips | Boolean | False |
SkyAmbientScale | Controls strength of ambient, or non-directional light from the sun and moon (fraction or multiple of default ambient level) | Floating point | 0.300000011921 |
SkyEditPresets | Whether to be able to edit the sky defaults or not | Boolean | False |
SkyNightColorShift | Controls moonlight color (base color applied to moon as light source) | Color3 (r, g, b) | ( 0.699999988079, 0.699999988079, 1.0) |
SkyOverrideSimSunPosition | Boolean | False | |
SkySunDefaultPosition | Default position of sun in sky (direction in world coordinates) | Vector3 | (1.0, 0.0, 0.1) |
SkyUseClassicClouds | Whether to use the old Second Life particle clouds or not | Boolean | True |
SnapshotFormat | Save snapshots in this format (0 = PNG, 1 = JPEG, 2 = BMP) | Signed 32-bit integer | 0 |
SpeedTest | Performance testing mode, no network | Boolean | False |
StatsAutoRun | Play back autopilot | Boolean | False |
StatsFile | Filename for stats logging output | String | fs.txt |
StatsNumRuns | Loop autopilot playback this number of times | Signed 32-bit integer | -1 |
StatsPilotFile | Filename for stats logging autopilot path | String | pilot.txt |
StatsQuitAfterRuns | Quit application after this number of autopilot playback runs | Boolean | False |
StatsSessionTrackFrameStats | Track rendering and network statistics | Boolean | False |
StatsSummaryFile | Filename for stats logging summary | String | fss.txt |
StatusBarPad | Spacing between popup buttons at bottom of screen (Stand up, Release Controls) | Signed 32-bit integer | 10 |
T
Setting | Description | Data type | Default |
---|---|---|---|
TabToTextFieldsOnly | TAB key takes you to next text entry field, instead of next widget | Boolean | False |
TextureMemory | Amount of memory to use for textures in MB (0 = autodetect) | Signed 32-bit integer | 0 |
ThrottleBandwidthKBPS | Maximum allowable downstream bandwidth (kilo bits per second) | Floating point | 500.0 |
ToolTipDelay | Seconds before displaying tooltip when mouse stops over UI element | Floating point | 0.699999988079 |
ToolboxAutoMove | [NOT USED] | Boolean | False |
TypeAheadTimeout | Time delay before clearing type-ahead buffer in lists (seconds) | Floating point | 1.5 |
U
Setting | Description | Data type | Default |
---|---|---|---|
UIAutoScale | Keep UI scale consistent across different resolutions | Boolean | True |
UIFloaterTestBool | Example saved setting for the test floater | Boolean | False |
UseAltKeyForMenus | Access menus via keyboard by tapping Alt | Boolean | False |
UseDebugLogin | Provides extra control over which grid to connect to | Boolean | False |
UseDebugMenus | Turns on "Debug" menu | Boolean | False |
UseOcclusion | Enable object culling based on occlusion (coverage) by other objects | Boolean | True |
UseStartScreen | Whether to load a start screen image or not. | Boolean | True |
UseWebPagesOnPrims | [NOT USED] | Boolean | False |
UserConnectionPort | Port that this client transmits on. | Unsigned 32-bit integer | 0 |
V
Setting | Description | Data type | Default |
---|---|---|---|
VectorizeEnable | Enable general vector operations and data alignment. | Boolean | ?? False |
VectorizePerfTest | Test SSE/vectorization performance and choose fastest version. | Boolean | True |
VectorizeProcessor | 0=Compiler Default, 1=SSE, 2=SSE2, autodetected | Unsigned 32-bit integer | ?? 0 |
VectorizeSkin | Enable vector operations for avatar skinning. | Boolean | True |
VelocityInterpolate | Extrapolate object motion from last packet based on received velocity | Boolean | True |
VerboseLogs | Display source file and line number for each log item for debugging purposes | Boolean | False |
VersionChannelName | Versioning Channel Name. | String | Second Life Release |
VertexShaderEnable | Enable/disable all GLSL shaders (debug) | Boolean | False |
VFSSalt | [DO NOT MODIFY] Controls local file caching behavior | Unsigned 32-bit integer | 1 |
W
Setting | Description | Data type | Default |
---|---|---|---|
WatchdogEnabled | Controls whether the thread watchdog timer is activated. | Boolean | False |
WaterEditPresets | Whether to be able to edit the water defaults or not | Boolean | False |
WindLightUseAtmosShaders | Whether to enable or disable WindLight atmospheric shaders. | Boolean | True |
WindowHeight | SL viewer window height | Signed 32-bit integer | 700 |
WindowMaximized | SL viewer window maximized on login | Boolean | True |
WindowWidth | SL viewer window width | Signed 32-bit integer | 1000 |
WindowX | X coordinate of lower left corner of SL viewer window, relative to primary display (pixels) | Signed 32-bit integer | 10 |
WindowY | Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels) | Signed 32-bit integer | 10 |
WLSkyDetail | Controls vertex detail on the WindLight sky. Lower numbers will give better performance and uglier skies. | Unsigned 32-bit integer | 64 |
X -Z
Setting | Description | Data type | Default |
---|---|---|---|
XferThrottle | Maximum allowable downstream bandwidth for asset transfers (bits per second) | Floating point | 150000.0 |
YieldTime | Yield some time to the local host. | Signed 32-bit integer | -1 |
0-9 · A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |