User:Toy Wylie/Meeroos/Cycle Script
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Diurnal Version:
<lsl>float INTERVAL=30.0; integer HOUR_OFFSET=-4;
// 2 3 4 0 1 // Mischievous ———— rise peak fall ———– // Aggressive rise peak fall ———— ———— // Shy peak fall —–—— ———– rise // Friendly fall ———– ———— rise peak // Lazy ———— ———— rise peak fall
list seasons= [
"Friendly", "Shy", "Aggressive", "Mischievous", "Lazy"
];
update() {
string text="";
integer time=llGetUnixTime()+(HOUR_OFFSET*3600);
integer day=(time/(24*60*60)) % 5; integer hour=(time/(60*60)) % 24;
text+="Rise: "+llList2String(seasons,day)+"\n"; text+="Peak: "+llList2String(seasons,(day+4) % 5)+"\n"; text+="Fall: "+llList2String(seasons,(day+3) % 5)+"\n"; text+="2 Wait: "+llList2String(seasons,(day+2) % 5)+"\n"; text+="1 Wait: "+llList2String(seasons,(day+1) % 5)+"\n"; text+="Remaining: "+(string) (24-hour)+" hours";
llSetText(text,<1.0,1.0,1.0>,1.0);
}
default {
state_entry() { llSetTimerEvent(INTERVAL); update(); }
timer() { update(); }
}</lsl>
Nocturnal Version:
<lsl> float INTERVAL=30.0; integer HOUR_OFFSET=-4;
// 2 3 4 0 1 // Impish ———— rise peak fall ———– // Arrogant rise peak fall ———— ———— // Fidgety peak fall —–—— ———– rise // Loyal fall ———– ———— rise peak // Clumsy ———— ———— rise peak fall
list seasons= [
"Loyal", "Fidgety", "Arrogant", "Impish", "Clumsy"
];
update() {
string text="";
integer time=llGetUnixTime()+(HOUR_OFFSET*3600);
integer day=(time/(24*60*60)) % 5; integer hour=(time/(60*60)) % 24;
text+="Rise: "+llList2String(seasons,day)+"\n"; text+="Peak: "+llList2String(seasons,(day+4) % 5)+"\n"; text+="Fall: "+llList2String(seasons,(day+3) % 5)+"\n"; text+="2 Wait: "+llList2String(seasons,(day+2) % 5)+"\n"; text+="1 Wait: "+llList2String(seasons,(day+1) % 5)+"\n"; text+="Remaining: "+(string) (24-hour)+" hours";
llSetText(text,<1.0,1.0,1.0>,1.0);
}
default {
state_entry() { llSetTimerEvent(INTERVAL); update(); }
timer() { update(); }
}</lsl>