User:Zero Linden/Office Hours/2007 Mar 01
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Transcript of Zero Linden's office hours:
| Rex Cronon: | i guess u came to the right place to talk to a linden:) | |
| Zero Linden: | Hello hello | |
| Zha Ewry: | Hey Zero | |
| Johannes Mulligan: | forget it | |
| Vitis Obviate: | Hey Zero | |
| Rex Cronon: | hello | |
| Zero Linden: | Well, Rex, you did if what you wnat is deep tech talk! | |
| Vitis Obviate: | I can only stay about 10 min this morning | |
| Vitis Obviate: | so appologizes in advance | |
| Zero Linden: | Oh dear - and I've got a treat for you all | |
| Zero Linden: | so, perhaps we should just get going! | |
| Rex Cronon: | actually i was talking to Johannes Mulligan, he said he was 12 years old:) | |
| Xanshin Paz: | HI, FOLKS! | |
| Rex Cronon: | hi | |
| Zero Linden: | Well- actually, the treat is going to take a while, so .... | |
| Soft Noel: | Hey hey :) | |
| Zha Ewry: | Hey Vitus | |
| flying ball whispers: I am ALIVE! | ||
| flying ball whispers: I am ALIVE! | ||
| Zha Ewry: | Still missing a few of the usual suspects, but I've got my RL coffe, and am ready to listen | |
| Vitis Obviate is listening | ||
| Zero Linden: | yikes - I'm spilling my coffee all over my couch | |
| Zero Linden: | All right | |
| Zero Linden: | as always - the transcript of this chat will be posted | |
| Zha Ewry nods | ||
| Zero Linden: | Can everyone see that new white screen I installed | |
| Zha Ewry: | Yes | |
| Rex Cronon: | it has a ver nice white color:) | |
| Zero Linden: | I want to show you some images of the message system | |
| Xanshin Paz: | MHMM | |
| Zero Linden: | next | |
| Error creating thumbnail: Unable to save thumbnail to destination | ||
| Zha Ewry Smiles. Oooh, Images | ||
| Zero Linden: | warning - 512x512 images coming! | |
| Zero Linden: | okay - this is the message system today | |
| Rex Cronon: | this is an good example why html is needed on obj surfaces:) | |
| Zero Linden: | There is a binary API for creating and reading messages | |
| Vitis Obviate: | will you be posting these images to the blog also? | |
| Zero Linden: | by binary, I mean that the API was written on the assumption that the messages were packed a certain way | |
| Zero Linden: | we also have a binary encoding of messages, using the fabled message template | |
| Zero Linden: | and as you know, we transmit those messages over UDP | |
| Zero Linden: | You can find all this code in the open source release | |
| Zero Linden: | The advantage of this system is that | |
| Zero Linden: | it is very efficient in packing, and network use | |
| Zero Linden: | and, for messages that have UDP like semantics, it poses no overhead | |
| Zero Linden: | The downsides, alas, are many: | |
| Zha Ewry: | Ah, so you're doubly hammered. both UDP, and you've a very low level formatting world, you're fixing both of these witht he message update | |
| Rex Cronon: | i was hoping for a UML diagram, but one can only hope | |
| Zero Linden: | fixed message length | |
| Zero Linden: | fixed message layout (the template) | |
| Zero Linden: | and doing anything with longer data, or reliable data, must be done at a higher level in the protocol stack | |
| Zero Linden: | But the biggest impediment right now is | |
| Zero Linden: | that you have to change every piece of SW if the message template changes | |
| Vitis Obviate nods | ||
| Zha Ewry: | (with attendent code to parse/unparse of course. for bigger things, and missing packets, means no message at all in a bigger chunk) | |
| Zero Linden: | and this is the reason for so many viewer downloads | |
| Zero Linden: | next | |
| Error creating thumbnail: Unable to save thumbnail to destination | ||
| Zero Linden: | This is phase 1 | |
| Rex Cronon: | sorry, but what does "sw" mean? | |
| Zero Linden: | The goal here is to use LLSD (our own structued data abstration that is extensible) | |
| Zero Linden: | and other transports to move messages | |
| Zero Linden: | sw = sowftware | |
| Zha Ewry: | Zero, any problem snapshotting these and passing them along to others? | |
| Rex Cronon: | oh | |
| Zero Linden: | Zha - no - I'll be posting them with the transcript, though... | |
| Vitis Obviate: | excellent | |
| Zero Linden: | but you can grab 'em now if you want | |
| Zha Ewry nods. I'm impatient :-) | ||
| Xanshin Paz: | wow | |
| Zero Linden: | If the data is in LLSD, then we can extend it, and be tollerant of both forward and backward compatible changes | |
| Zero Linden: | BUT | |
| Soft Noel: | Capability - that's a general system, or a class of systems? | |
| Zero Linden: | there are hundreds of call-sites in the code base that use the existing API | |
| Zero Linden: | So, we have to endevour to first make the new encoding and transports compatible with all the old code | |
| Zero Linden: | it would be too destabilizing to try to update all the code to some new API | |
| Vitis Obviate nods thanks - and looks forward to reading the transcript. Sends Zha and Rez, and Xan and Soft clarity dust to ensure Zero stays focused on on track - bows out | ||
| Zero Linden: | Since the old message API is rather old, and has evolved very closely with the binary encoding and UDP transport, | |
| Zero Linden: | it has become rather entangled -- hence this work is the hardest | |
| Zha Ewry nods. Are you going to both beta-grid and first look the updates? | ||
| Zero Linden: | Capability here refers to capability based transport - where the viewer gets a capabiliy, or an unforgable, unguessable, URL to an HTTP service | |
| Soft Noel: | ty | |
| Zero Linden: | This code has a live configurable switch where we can send messages either via UDP or via LLSD transports | |
| Zha Ewry nods, echos of the Hydra/MMP work | ||
| Hazime Watanabe: | stop | |
| Boyoma Bi Plane whispers: Shutting down | ||
| Zero Linden: | Zha, yes | |
| Zero Linden: | Right now, we have a test grid where it is all turned LLSD - and it is almost working | |
| Zero Linden: | Then we'll test and deploy this code with it all turned back to UDP | |
| Zero Linden: | In this way, we'll ensure that the fallback - should anything go wrong in the future | |
| Zero Linden: | will still work | |
| Zero Linden: | and we can switch it live on the grid | |
| Zero Linden: | without shutting down | |
| Zha Ewry cringes at phrase "almost" She's spent too much time fixing "almost working" code :-( | ||
| Zero Linden: | questions? | |
| Zero Linden: | on this slide? | |
| Zha Ewry: | One. Does ... | |
| Soft Noel: | There's an equivalent switch going back upstream, viewer->sim? | |
| Rex Cronon: | i guess the the voice chat to be added is using llsd? | |
| Zero Linden: | Zha - my studio has been using XP practices, estimating our tasks and tracking our velocity | |
| Zero Linden: | we are pretty sure of our time table | |
| Zha Ewry: | everything go tot he capabitilty stuff in time, or just stuff you really care about | |
| Zha Ewry: | Xtreme programming helps, yes. | |
| Zero Linden: | it took some time to get the team to this point - but we've got things running well | |
| Hazime Watanabe: | start | |
| Boyoma Bi Plane whispers: Starting engines | ||
| Zero Linden: | Zha - just things between systems that don't have trust | |
| Zero Linden: | between simulators, we use direct HTTP | |
| Zha Ewry: | Ah, what determines that now? COlo? or subsystem ownership? | |
| Zero Linden: | they are all behind our firewall, so, no need for the capabilities | |
| Adora DeSantis: | Pardon me | |
| Zero Linden: | okay | |
| Zero Linden: | next | |
| Error creating thumbnail: Unable to save thumbnail to destination | ||
| Rex Cronon: | np | |
| Adora DeSantis: | I am looking for someone form the Linden team to help a friedn of mine | |
| Zero Linden: | The next step is this | |
| Zha Ewry: | Ahh... | |
| Zero Linden: | we add new APIs for sending and receiving messages | |
| Zero Linden: | These APIs use LLSD, and so | |
| Zha Ewry: | That's a nce leverage point | |
| Zero Linden: | a handler for a message written this way can deal with older versinos of the message as well as newer | |
| Zero Linden: | The nice thing about this step is.... | |
| Zero Linden: | ....it is no code at all! | |
| Zero Linden: | all it is doing is exposing the internal APIs we developed for the first step | |
| Zero Linden: | ! | |
| Zha Ewry: | But it does, nicely further decouple stuff | |
| Soft Noel grins. | ||
| Zero Linden: | At this point, so long as a message is routed over a LLSD transport | |
| Rex Cronon: | looks like the llsd doesn't use any udp | |
| Zero Linden: | we can have systems of different versions interact | |
| Zha Ewry: | Messaging today, so far, tree | |
| Zha Ewry: | I assume you want to have no UDP, at all, over time, Zero? | |
| Zero Linden: | Rex - well, it is concievable that we could make a LLSD transport that ran over UDP | |
| Zero Linden: | but we don't anticipate a need for that now | |
| Zha Ewry cringes | ||
| Zha Ewry: | UDP isn't gonig to be happy SFO to Europe or Asia | |
| Zero Linden: | Zha - we will probably alwyas have some UDP, with binary encoding for those messages that it makes sense for: | |
| Zero Linden: | things like object updates where if you lose one, no big deal - | |
| Zha Ewry: | Across colos? | |
| Zero Linden: | and where the compatness of the data seems important | |
| Zero Linden: | Zha - no between colos, we'll be doing TCP based transports | |
| Zero Linden: | but realize that right now - it is ALL UDP | |
| Zha Ewry: | Yes, and it shows, alas. | |
| Zero Linden: | Yes, so sympathize with our Eurpean and Asian residents!!! | |
| Tree Kyomoon: | I have a question about messaging to inventoried objects...will it be possible soon to communicate with objects inside inventories that arent rezzed? | |
| Zha Ewry: | Ok, UDP, box to box, inside a colo, I'll believe | |
| Zero Linden: | Actually - even there, probably mostly TCP - because | |
| Zha Ewry is on the east coast. I have sympathy with me! | ||
| Zero Linden: | most of that traffic needs to be reliable, and can get large | |
| Zero Linden: | next | |
| Error creating thumbnail: Unable to save thumbnail to destination | ||
| Zha Ewry: | OK, so, UDP local, when it makes sense. Fair enough. I'll stop bitching | |
| Zero Linden: | Now, for safety | |
| Zero Linden: | we've design this pathway | |
| Zero Linden: | IF we need, for some reason, to keep a particular message binary/UDP -- then we can still support | |
| Rex Cronon: | now makes more sense | |
| Zha Ewry: | Heh. Belt and Suspenders, and don't trust peple not to be lazy. Makes sense | |
| Zero Linden: | the new APIs by bridging | |
| Zero Linden: | Indeed - | |
| Rex Cronon: | i gues i might not need the binary builder/reader | |
| Zero Linden: | In other software environments, I'm usually much more of a rip-it-all-out-and -redo-it | |
| Zero Linden: | kind of guy | |
| Rex Cronon: | guess u* | |
| Zero Linden: | but here at Linden, I"m very concious that we've got to keep a very complex system up and running | |
| Zha Ewry: | I'm especially happy to see this paranoia, given the open source client, as well, Zero | |
| Zero Linden: | oh | |
| Zero Linden: | prev | |
| Error creating thumbnail: Unable to save thumbnail to destination | ||
| Zero Linden: | Here - on this one | |
| Zero Linden: | At this point we "freeze" the Message Template | |
| Zero Linden: | meaning that we only allow new messages, depricating old messages, or extending messages at the end of the message | |
| Zha Ewry: | Ahh. So, from there forward, no new binary formats. Excellent | |
| Zero Linden: | It is required to allow the binary transport to support differeing versions - at least after the freeze point | |
| Zero Linden: | Well, again, we need to be cautious - so I can't say *no* new ones | |
| Zero Linden: | There is enough working going on simultaneously in dev | |
| Zha Ewry grins. Ok, best effort. Be tough. | ||
| Zero Linden: | that the most we can be realistic about is, only wholey new ones, or extensions - | |
| Zero Linden: | but no removing data fields, no renumbering, | |
| Zero Linden: | we call this point | |
| Zero Linden: | Dà a de la Liberación | |
| Zha Ewry nods. I assume you've been telling people this is comming for a while, so they'll get any last minute changes in now. | ||
| Xanshin Paz: | hehe | |
| Zero Linden: | Oh yes - I've been preaching this internally for several months | |
| Zha Ewry blnks. Will you be sequenced after the new render pipeline? (or in paralell?) | ||
| Zero Linden: | And the funny name is partially to drive home the point that this is an important moment in engineering | |
| Zero Linden: | after - | |
| Zha Ewry nods. Good. | ||
| Zero Linden: | we are aiming for end of March internally - meaning we'll have the first liberated test grid internally by end of quarter | |
| Zero Linden: | next | |
| Zero Linden: | next | |
| Error creating thumbnail: Unable to save thumbnail to destination | ||
| Zero Linden: | So - this is the future of the message system | |
| Zero Linden: | Thought you all might like to see it! | |
| Zha Ewry: | Yes, very much | |
| Zero Linden: | Any questions? | |
| Soft Noel: | You had the switch sim-side for the old/LLSD crossover per message type. The sim will also be telling the client what transport to use on the fly? | |
| Soft Noel: | s/client/viewer/ | |
| Zero Linden: | We'll actually run both transports to the viewer | |
| Zero Linden: | Some messages will go binary/UDP, other LLSD | |
| Zero Linden: | Initially all going UDP, but we'll be able to switch, message by message, over to LLSD | |
| Zha Ewry: | IS that per sim, or across the whole grid? | |
| Zero Linden: | slide 1 | |
| Error creating thumbnail: Unable to save thumbnail to destination | ||
| Zero Linden: | whole grid | |
| Zero Linden: | though in the future, once we have the internal management to run different versions of the sim on differnt hosts | |
| Zero Linden: | we'll be able to do it version by version | |
| Zha Ewry: | Any chance of doing it per sim for beta testing? | |
| Zero Linden: | Yes - that is exactly the plan | |
| Zero Linden: | Once we can run a hetrogenous grid | |
| Zero Linden: | (the day of liberation!) | |
| Zero Linden: | We can then do things like bring up some set of regions on the main grid with the next release, in beta | |
| Zero Linden: | we can then test moving messages over to LLSD on those regions only | |
| Zero Linden: | The viewer will happily accept messages either way | |
| Zero Linden: | Notice that we don't talk HTTP directly to the viewer or from it --- | |
| Zero Linden: | To the viewer we can't due to firewalls - so we use the event queue - where the viewer comes back an polls | |
| Zero Linden: | this sounds awful BUT | |
| Zero Linden: | it is a "long poll" meaning that if viewer asks for messages and there aren't any- the sim just stalls replying "none".... | |
| Zero Linden: | it stalls replying at all... until the moment a message comes | |
| Zero Linden: | and then it replys with "here" | |
| Zero Linden: | From viewer to sim, we use a capability - (which itself is HTTP), but in this way, the capability provides the authenication | |
| Zha Ewry: | Hmm. Any way of having us "kick" the long poll from the client side? (I think I asked this Tuesday) | |
| Zero Linden: | Meaning? restart it? | |
| Zha Ewry: | Yes, pretty much | |
| Zha Ewry: | I'm often aware we've lost the pipe, but the server (sim) doesn't know, of course | |
| Zero Linden: | Well, the current viewer code doesn't have a UI for that | |
| Zero Linden: | but you could easily - add a menu item- the code base, LLEventPoll (I think), could easily be made to handle just dropping it's current request on the floor and restarting a new one... | |
| Zero Linden: | However - are you sure it is just the long poll that has dropped? | |
| Zha Ewry: | Well, that's a good question. | |
| Zero Linden: | usually what kills things is that the UDP channel has lost its connection (meaning our higher level abstraction of circuit) | |
| Zha Ewry: | It *might* be worth a debug option to test/sort that out. | |
| Rex Cronon: | how can udp channel loose connection? | |
| Rex Cronon: | is never connectd | |
| Zero Linden: | slide 5 | |
| Rex Cronon: | connected* | |
| Tree Kyomoon: | could add it to the statistics bar | |
| Zero Linden: | slide 4 | |
| Error creating thumbnail: Unable to save thumbnail to destination | ||
| Zero Linden: | Rex - it isn't the UDP layer,(since UDP has no connection), is the connection layer in our message transport built on top of the UDP system | |
| Zero Linden: | it relies on a set of pings and other sync. operations | |
| Zha Ewry: | Ahh. | |
| Zha Ewry: | Sure. | |
| Zero Linden: | because the current system tries to send reliable data through UDP! | |
| Zha Ewry: | So, when one "ghosts" of the grid, we don't really know what's lost synch | |
| Zha Ewry: | off | |
| Zero Linden: | Also, realize that since most viewers are behind NATs - if you don't keep the UDP circuit running, you can loose the NAT association, and | |
| Rex Cronon: | oh, so you tried to build your own version on TCP:) | |
| Zero Linden: | you may get a new external port on the next send.... which kind of breaks thigns | |
| Zero Linden: | Rex - cool isn't exactly the term I'd use.... | |
| Zha Ewry: | Heh. Yes. I've looked at my firewall logs at home | |
| Rex Cronon: | i didn't say cool | |
| Zha Ewry: | That makes perfect sense, now. | |
| Tree Kyomoon: | so what can be done about the ghosting? | |
| Zha Ewry: | Oh, it's cool, not cool, in the really pretty pair of shoes, sense, but cool, like the dancing bear. It does dance. | |
| Zero Linden: | oops - you're right - I misscanned your last name and "oh" into "cool"... suppose I need to use a bigger font! | |
| Soft Noel: | If it's going TCP now, there's a connection that dies when you ghost | |
| Zero Linden: | Tree - I think that once we have most things moved over to LLSD transports - then we can | |
| Zero Linden: | work on adding support for re-establishing the UDP link if it goes... | |
| Zero Linden: | right now, that isn't really possible as you have almost no other link to the grid... | |
| Zha Ewry looks thoughtful... | ||
| Tree Kyomoon: | well for now could you make it visually obvious that you are not on the grid? | |
| Tree Kyomoon: | by logging the user off or whatever? | |
| Zha Ewry: | Yeah, sure. You're just giong to be miserable, trying to resynch you whole set of things at the moment | |
| Zha Ewry: | I'd rather see the effort go into getting the new stack finished :-) | |
| Zero Linden: | Again - the problem with a UDP based transport is that you really don' t know on the sim side what is going on... | |
| Rex Cronon: | i have see lots of people that crash, and their av is still there | |
| Zha Ewry: | That's UDP for you. | |
| Tree Kyomoon: | Ive built some neat stuff while I was crashed...only to find I had built it entirely while offline | |
| Zha Ewry: | The sim never gets told that you're gone until you re-log | |
| Zero Linden: | Rex - well, the other problem is, if those AVs have lots of attachments, (or big, in the data sense) then the sim has to wait until those attachments are saved | |
| Zero Linden: | mind you - I suppose we could add a message to the viewer that says "don't show this ghost" | |
| Tree Kyomoon: | that would be good | |
| Zero Linden: | though I prefer the message that says "let other av's draw on this ghost with lipstick" | |
| Zha Ewry this the always wrong, but well meaning "don't log on until next thursday" messages | ||
| Rex Cronon: | i had the same problem that tree had | |
| Zero Linden: | Yes - | |
| Zha Ewry: | You come back on, the sim says, "Ah, Ave gone" starts the logout... Until that's done, can't let you back in as the asset server is incoherent | |
| Zero Linden: | a different approach to that problme would be if we had a way to know which scripts had any meaningful persistent state | |
| Zero Linden: | most scripts in attachements do not - you can reset them at will | |
| Rex Cronon: | the thing is as long as u can move aroun u are connected, that seems one way to know when u lost connection | |
| Zero Linden: | in those cases, we could, as long as yo uhaven't edited the attachement, just not save it at all | |
| Tree Kyomoon: | yes thats what I do now | |
| Zha Ewry: | Yes, once you can only turn, but not move/standup, etc. You're ghosted | |
| Zero Linden: | Yes - that is a pretty good test - though again, I've seen UDP drop for 30 seconds and then return.... | |
| Tree Kyomoon: | yes, Ive seen that too | |
| Zero Linden: | but admittedly, it is rare | |
| Zero Linden: | that it comes back, that is | |
| Tree Kyomoon: | yes | |
| Zha Ewry: | Hah! Now... Here's a good question? How about having a stronger "Gonig away" message, when you exit from the browser, to start the logout process? | |
| Soft Noel: | I frequently end up ghosted while flying, and warp back the moment I hit a sim boundary. | |
| Tree Kyomoon: | lol | |
| Rex Cronon: | if u have open a browser and load a page, sometimes u r reconnected | |
| Zero Linden: | Rex - that sounds more like a problem with intermediate routers - like perhaps your NAT box.... | |
| Zero Linden: | but again,SL's heavy UDP use isn't very friendly to most home NAT boxes | |
| Tree Kyomoon: | so I would really like to get my question in about messaging to inventorys of objects before we go | |
| Tree Kyomoon: | if that is ok | |
| Rex Cronon: | migh be possible, i am on wireless:) | |
| Zero Linden: | Sure | |
| Zero Linden: | Shoot | |
| Zha Ewry: | Did you see my notes on the wiki about blobs? | |
| Tree Kyomoon: | I need to be able to send messages / scripts to inventoried objects | |
| Zero Linden: | I did Zha - and have some thoughts back - mostly about the need for additional API to access that data from LSL | |
| Tree Kyomoon: | will that ever be possilbe? | |
| Zero Linden: | Tree - no, never | |
| Zha Ewry: | Yes, I owe you, some api samples, of that sort, if you'd like. | |
| Zero Linden: | objects in inventory are "freeze dried" - they are templates for objects, not objects themselves | |
| Zha Ewry: | I've a pretty good image in my head, of what that might look like | |
| Soft Noel: | Tree: What do they need to do in inventory that they can't check for when pulled out of inventory? | |
| Zero Linden: | only when "rez'd", the template is instantiated and then you have an object | |
| Tree Kyomoon: | basically I need a parent/child relationship | |
| Tree Kyomoon: | and that doesnt seem to exist in "objects" | |
| Zero Linden: | This does make some semblence of sense - rez'd objects take resources of the simulator: object lists, script state,etc.... | |
| Zha Ewry nods. You want a strong distinction, otherwise you end up uable to tell what might need to be live in people's 10,000 object inven tory | ||
| Tree Kyomoon: | and you cant pass much to a rezzed object | |
| Zero Linden: | Inventories only cost asset server data storage | |
| Zero Linden: | Tree - well, perhaps that is the bigger issue | |
| Zero Linden: | most builders have solved it with rather intracate and awkward messaging between objects | |
| Rex Cronon: | actually u can but is so slow:( | |
| Zha Ewry frowns. Yes. I've been noodling over how to handle it in the blobbing cases | ||
| Zero Linden: | but a richer API for rezing an object would be nice | |
| Tree Kyomoon: | yes, taking days or weeks to do very simple tasks in most oop languages | |
| Tree Kyomoon: | yes, is that possible in the future? | |
| Zha Ewry: | Something that says "These are the children I've rezzed recently" (in a list) and (this is my parent) | |
| Zha Ewry: | With a simpe API to to things similar to LinkedMessageSends to the children/parent | |
| Zero Linden crashes and reconnects | ||
| Zero Linden: | bother | |
| Tree Kyomoon: | lol | |
| Zero Linden: | see - even Lindens! | |
| Zha Ewry smiels. SL | ||
| Zero Linden: | quick | |
| Zero Linden: | can someone e-mail me the chat log | |
| Zero Linden: | zero.linden@secondlife.com | |
| Zha Ewry I shoul dhave a complete one. | ||
| Zero Linden: | thanks! | |
| Zha Ewry: | np | |
| Zha Ewry: | Let me double check, right now, tho. | |
| Zero Linden: | So - er, yes | |
| Rex Cronon: | your client crashed zero? | |
| Zero Linden: | even my own projects make me frustrated | |
| Zero Linden: | when working in LSL | |
| Tree Kyomoon: | so I was just asking about parent/child relatiohships with objects | |
| Zero Linden: | Rex - yes | |
| Zero Linden: | Oooooo that one! | |
| Zero Linden: | Short term - no we aren't going to be doing major changes to the object system like that | |
| Tree Kyomoon: | aww | |
| Zha Ewry: | Yes. Got it all the way back to before spilled coffee | |
| Rex Cronon: | i don't know if u know zero, but there is a wepon that can crash the client, it seem it spams it with textures | |
| Zero Linden: | longer term (year?) we are trying to get to the point where such things could be done | |
| Rex Cronon: | weapon* | |
| Zero Linden: | Well, we are aware of all sorts of bad content - and we know that some of it can cause the client to crash - | |
| Zha Ewry: | Am I right in guessing that the theme, at least for the first half of '07 is scale not function? | |
| Zero Linden: | Zha - without question | |
| Zero Linden: | there is a group working on high priority bug fixes and UI problems | |
| Tree Kyomoon: | well mabey a libsecondlife project to create parent child object emulation | |
| Zha Ewry: | So, one question is, how can we prioritize the functions we do need, so that we have a chance of getting those in the pipelines soonest, once you get the | |
| Zha Ewry: | scaleing under control? | |
| Zero Linden: | and there is my studio working on larger architectural changes | |
| Zero Linden: | but everyone else is scaling! | |
| Zha Ewry: | Heh. You're scaling too, just in the large | |
| Zero Linden: | Zha - well, actually, the rate of total fall overs has reduced somewhat in the last few months | |
| Zha Ewry: | Yes, it has. | |
| Zero Linden: | We have lots of things to do, but seem to be keeping ahead of the tidal wave! | |
| Rex Cronon: | can there be a pool asking people what functions do they need? | |
| Zero Linden: | But I will admit we feel like we're in a bit of a race! | |
| Zha Ewry: | I'd love to know why the worst things hapen 2-8 hours after peak loads | |
| Zha Ewry: | (You'll notice that the pattern is very consistent. Peak load around 3:00 pm, bad grid by around 8:00 pm) | |
| Zha Ewry: | Especialy when we hit new total highs | |
| Zero Linden: | Zha - the interactions of the DBs are difficult to model - but | |
| Zero Linden: | things start to fall behind at peak - and get progressivly worse | |
| Zero Linden: | that is , the slave dbs are falling behind in logical time | |
| Zero Linden: | when they get very out of whack - stuff breaks | |
| Zero Linden: | right at peak, they are just starting to fall behind, so things might not be so bad... | |
| Zha Ewry: | What's odd, is that we often seem quite good, from an hour or two after the peak, and then, it falls over. One would *hope* it would catch up | |
| Zha Ewry: | Instead, its as if something is harvesting objects, or otherwise adding load well after people log off | |
| Zero Linden: | catching up, once behind, seems very diffficult and sluggish to us - | |
| Zero Linden: | we have DB folks, internal and external, looking at it, and they poke here and there, but so far no clear solution to that particular problem | |
| Tree Kyomoon: | bfore the end....just wanted to ask.....sheepishly....cookies-any further thoughts? | |
| Zha Ewry: | Well, of course, if you used DB/2 in full commercial setup... :-) | |
| Zero Linden: | so our goal is keep ahead of it by moving things out of the DBs, and splitting DBs. | |
| Zero Linden: | Sorry, Tree, not at the moment... | |
| Zha Ewry: | (I think I'm required to say that :-) | |
| Tree Kyomoon: | ok just call me sqeaky | |
| Zha Ewry: | But yes, scaling out, to more DBs should help | |
| Zero Linden: | Okay all - my time is up - got to get back to coding | |
| Zha Ewry: | Zero, would you like some API thoghts on how to deal with blobbed objects? | |
| Zha Ewry: | I can add them to the wiki over the next week | |
| Zha Ewry: | (before next tuesdasy) | |
| Zero Linden: | Hope all this was interesting. | |
| Zha Ewry: | Very. | |
| Zero Linden: | Thank you all for coming | |
| Tree Kyomoon: | very | |
| Zha Ewry: | I'll e-mail you the transcript montarily | |
| Zero Linden: | Yes, Zha - I do read the wiki entries you all post! | |
| Rex Cronon: | bye | |
| Wyn Galbraith smiles, "Thank you Zero." | ||
| Xanshin Paz: | thanks for having us! | |
| Zha Ewry: | Thanks, as always | |
| Zero Linden: | great, Zha, appreaciate it | |
| Zha Ewry: | And the slides were really, really helpful | |
| Zero Linden: | next | |
| Tree Kyomoon: | thnks again! | |