User:Zero Linden/Office Hours/2007 May 03
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Transcript of Zero Linden's office hours:
[7:31] | Ryozu Kojima: | MoveToTarget? Yeah |
[7:31] | Ryozu Kojima shrugs. | |
[7:31] | Dr Scofield: | hi zha |
[7:32] | Zha Ewry: | Hey Dr. |
[7:32] | Ryozu Kojima: | MoveToTarget will Dampen your position to your current position at any distance above 64 meters |
[7:32] | Zero Linden: | Good morning all |
[7:32] | Marcello Aldwych: | let me start working, and i'll keep you posted how well I am doing |
[7:32] | Ryozu Kojima: | You can either applyimpulse to overcome it |
[7:32] | Dr Scofield: | hi zero |
[7:32] | Ryozu Kojima: | Or activate it when within distance |
[7:32] | Rex Cronon: | good morning |
[7:32] | Zha Ewry: | Morning Zero |
[7:32] | Marcello Aldwych: | is there a meeting here now ? |
[7:32] | Ryozu Kojima: | Alright, good luck Marceollo, Office hours begin =) |
[7:32] | Marcello Aldwych: | hello all |
[7:33] | Marcello Aldwych: | thanks and see you later Ryozu |
[7:33] | Marcello Aldwych: | bye for now |
[7:33] | Ryozu Kojima waves. | |
[7:34] | Wyn Galbraith sits down quickly soshe stays put. "Good morning." | |
[7:34] | Tree Kyomoon: | morning zero |
[7:34] | Zha Ewry: | Rough Mornign Wyn? |
[7:35] | Zero Linden: | Welcome to office hours - transcript to be put in wiki - talk about tech - yadda yadda yadda.... |
[7:35] | Zero Linden: | there that's over with |
[7:35] | Ryozu Kojima: | Heh |
[7:35] | Tree Kyomoon: | did you guys cover scupted prims last time? |
[7:35] | Zero Linden: | So - group messinging and friends feel better? |
[7:35] | Ryozu Kojima: | A bit |
[7:35] | Zero Linden: | Not in any technical sense, Tree |
[7:35] | Tree Kyomoon: | i think its incredibly cool, great concept |
[7:35] | Wyn Galbraith can't wait for those, "The artist in me is so excited to get my hands on those." | |
[7:36] | Ryozu Kojima: | No kidding, can't believe anyone really thinks they're bad |
[7:36] | Tree Kyomoon: | would be nice to have sculpting tools in world |
[7:36] | Wyn Galbraith: | Who would think they're bad? |
[7:36] | Ryozu Kojima: | I imagine those will come at some point |
[7:36] | Wyn Galbraith: | I've been wishing for them since I came here. |
[7:36] | Ryozu Kojima: | People think they're more polygons, and will run slower on the client |
[7:36] | Zero Linden: | Do people? Really? I've noticed over my time in SL that people are very conservative: they fear any change to the system |
[7:36] | Ryozu Kojima: | Others think they'll ruin the economy |
[7:36] | Rex Cronon: | those that don't have high-end graphics cards might not like them |
[7:37] | Zha Ewry: | A bit, Zero, tho. We're still seenig some people who don't update when the log off |
[7:37] | Wyn Galbraith: | I fear no change. |
[7:37] | Zero Linden: | More polygons? Than twisted tortured cut hollow tubes?!?!?!?! |
[7:37] | Tree Kyomoon: | yes, particularly evidenced in that "open letter of paranoia" |
[7:37] | Ryozu Kojima: | LOL, no kidding Zero! |
[7:37] | Wyn Galbraith: | Life is change, either you adapt or you die. |
[7:37] | Jarod Godel: | Zero, that's whatcha get when your uer base is made of users. |
[7:37] | Ryozu Kojima: | Now, the Open letter does have some valid concerns, at least it was worded nicely =P |
[7:37] | Jarod Godel: | *user |
[7:37] | Wyn Galbraith: | Good one Tree. |
[7:38] | Ryozu Kojima: | Others are convinced that sculpted prims will only be for the elite 3D artists |
[7:38] | Zero Linden: | Hey, with sculpted prims - at least it can all be done in the vertex shader - on the video card |
[7:38] | Wyn Galbraith: | At Robin's meeting there seemed to be more concern over the badly drawn sun. |
[7:38] | Ryozu Kojima laughs. | |
[7:38] | Jarod Godel: | Wyn, well, the sun is the center of our universe. |
[7:38] | Wyn Galbraith will have to be elite then. | |
[7:38] | Tree Kyomoon: | yes, so what about remotely hosting the images, on our own webservers? |
[7:39] | Zero Linden: | uhm - right 'cause LL is going to require "elite artist" certiication before we enable the sculpted prim editor..... |
[7:39] | Dr Scofield is surprised, thought the earth was... | |
[7:39] | Ryozu Kojima: | They think Sculpted Prims won't have an in game editor |
[7:39] | Ryozu Kojima: | For a while |
[7:39] | Wyn Galbraith: | The sun is ... well, something to give confort to those who don't like change and to make the VR sky interesting. |
[7:39] | Ryozu Kojima: | That's the general fear I've been hearing |
[7:39] | Rex Cronon: | i hope u kidding zero |
[7:39] | Jarod Godel: | SSL = Sculpted Sculpture Licensing. |
[7:39] | Ryozu Kojima: | Thus you'll "have to buy Maya for $6bazillion dollarz" |
[7:39] | Zero Linden: | sorry - hard to express sarcastic voice in chat |
[7:39] | Wyn Galbraith: | *comfort |
[7:39] | Ryozu Kojima: | Aye |
[7:39] | Ryozu Kojima: | ;) |
[7:40] | Zero Linden: | Well - there won't be a in-viewer editor from us - just the - "apply this texture as the shape map" |
[7:40] | Tree Kyomoon: | and spend 8 years working through the incomprehensible interface of Maya |
[7:40] | Zero Linden: | as shown in the video |
[7:40] | Ryozu Kojima: | Right, which is fine, as long as there is a free way to make those textures logically |
[7:40] | Wyn Galbraith tends to take things literally sometime ;) | |
[7:40] | Ryozu Kojima: | Which I imagine there WILL be |
[7:40] | Zero Linden: | But I believe that a) there are, or can easily be, plug ins for other 3D software |
[7:40] | Zero Linden: | and b) the viewer is open source - if you think you can make a good sculpty prim editor - do it! |
[7:41] | Ryozu Kojima giggles. | |
[7:41] | Wyn Galbraith: | My son worked for Sega and knows Maya. |
[7:41] | Rex Cronon: | and sell it? |
[7:41] | Tree Kyomoon: | how is maya these days? |
[7:41] | Ryozu Kojima: | Heh! |
[7:41] | Ryozu Kojima: | Well Rex, someone's selling a Clothing maker on SLX |
[7:41] | Ryozu Kojima: | So why not |
[7:42] | Wyn Galbraith: | They canned him a couple of years ago, he did motion capture and they decided they were paying him and his boss too much. :) |
[7:42] | Jarod Godel: | AUGH |
[7:42] | Ryozu Kojima: | Ouch |
[7:42] | Jarod Godel: | witch! |
[7:42] | Zero Linden: | My spouse just bought Maya and loaded up the several 100 Meg of tutorials.... |
[7:42] | Tree Kyomoon: | yes, I trid that once |
[7:42] | Ryozu Kojima: | I want a ZBrush plugin |
[7:42] | Ryozu Kojima: | ZBrush is amazing for making things like that |
[7:42] | Tree Kyomoon: | I got a copy of Maya from a rep in sandiego |
[7:42] | Wyn Galbraith: | Still I bet if it's a mp that it won't be that hard to figure out. |
[7:43] | Zero Linden: | The concept of the texture mapping is easy - so I imagine folks will easily build plugins for those 3D apps that don't support it yet |
[7:43] | Wyn Galbraith: | *mp =map |
[7:43] | Ryozu Kojima: | Indeed |
[7:43] | Tree Kyomoon: | yes |
[7:43] | Zero Linden: | the harder part, the reason that maya is so expensive, is that 3D editing interfaces are difficult to make functional |
[7:43] | Zero Linden: | well, to make highly functional |
[7:43] | Tree Kyomoon: | so what about hosting textures and shapes on remote web servers? |
[7:43] | Tree Kyomoon: | :) |
[7:43] | Wyn Galbraith: | Oh, I think I still have access to educational software. |
[7:44] | Ryozu Kojima: | I don't see that happening, personally |
[7:44] | Rex Cronon: | wouldn't be better, if a importer/exporter to .obj files was available? |
[7:44] | Ryozu Kojima: | Hey Zero... Here's a fun question for you |
[7:44] | Ryozu Kojima: | Video streaming and scultped prims |
[7:44] | Zero Linden: | When we have remote hosted textures- the sculpted shapes will come for free... they are just textures themselves |
[7:44] | Zero Linden: | The dev path is this: |
[7:44] | Zero Linden: | 1) textures over HTTP |
[7:44] | Tree Kyomoon: | yay remote hosted textures! |
[7:44] | Zero Linden: | 2) remote hosted textures |
[7:45] | Zero Linden: | #1 is coded and running in house |
[7:45] | Zero Linden: | it is twice as fast as the current texture download -- in our limited testing |
[7:45] | Tree Kyomoon: | yay twice as fast! |
[7:45] | Zero Linden: | we haven't seen what it does under more stressful conditions - like over slow internet connections |
[7:45] | Dr Scofield: | any ideas on how you are going to charge for remote hosted textures? |
[7:45] | Zero Linden: | or under high-packet loss situations |
[7:45] | Tree Kyomoon: | yay not going to charge ! |
[7:45] | Zero Linden: | Dr. - we aren't going to charge for remote hosted textures |
[7:45] | Dr Scofield: | nice! |
[7:46] | Ryozu Kojima: | The charge for uploading textures is more to discourage mass upload of textures and bog down the asset server |
[7:46] | Wyn Galbraith: | Did Autodesk buy Maya? |
[7:46] | Ryozu Kojima: | I believe |
[7:46] | Dr Scofield: | so, i could have a photo collection tied to prim surfaces |
[7:46] | Wyn Galbraith: | Wow. |
[7:46] | Dr Scofield: | ? |
[7:46] | Rex Cronon: | so the slviewer gets them directly from the host without going through the LL servers? |
[7:47] | Ryozu Kojima: | As long as it's not stored on the asset server, it may not matter? |
[7:47] | Tree Kyomoon: | yes, and could you get texutres from perl scripts, so you could do image editing in world |
[7:47] | Zero Linden: | upload charges are about 1/4 of the sinks in the money supply |
[7:47] | Zero Linden: | but that includes all types |
[7:47] | Wyn Galbraith: | 389.98 from journeyed.com for Maya |
[7:47] | Ryozu Kojima: | True, but people want free, Wyn |
[7:48] | Ryozu Kojima: | Heh |
[7:48] | Wyn Galbraith: | Well good software isn't free. |
[7:48] | Tree Kyomoon: | hey thats one months teir fee on an island almost |
[7:48] | Wyn Galbraith: | Except for Linux ;) |
[7:48] | Ryozu Kojima: | True |
[7:48] | Dr Scofield: | exactly :-) |
[7:48] | Ryozu Kojima: | Except SL? ;) |
[7:48] | Zero Linden: | Rex - yes - the viewer will be going directly to the server |
[7:48] | Wyn Galbraith: | And to be legal one has to pay. That's the software realm. |
[7:49] | Zero Linden: | we've decided against the version where the viewer gets it from the simhost which in turn gets it from the external server |
[7:49] | Zero Linden: | although - alas, that is the version that is coded right now (it is was a little easier...) |
[7:50] | Ryozu Kojima: | Too much bandwidth there? I imagine heavier loads would kill the server. The only issue I'd have about getting it directly from the server is, that would make it a lot easier to steal those textures |
[7:50] | Rex Cronon: | but the host can get the ip addressof who requests the image, no more annonymous users? |
[7:50] | Ryozu Kojima: | Not that it's terribly hard anyways I suppose |
[7:50] | Ryozu Kojima: | That too |
[7:50] | Tree Kyomoon: | screen captcha |
[7:50] | Zero Linden: | whoa.... hold on |
[7:51] | Zero Linden: | Bandwidth? Well, we either get a texture from the asset server for a face, or we get it from an external server - on average about the same |
[7:51] | Zero Linden: | and we still expect the vast bulk of textures to be in the asset system -- |
[7:51] | Zero Linden: | for L$10 - it is cheep hosting! |
[7:51] | Ryozu Kojima: | I'd expect differently, to be honest, free webhosting is abundant |
[7:51] | Tree Kyomoon: | right but they all get squeezed through your IP, with externals they can be independent of linden right? |
[7:51] | Zero Linden: | free webhosting is ... well ... what you pay for |
[7:52] | Jarod Godel: | Not many free hosts allow external image usage. Flickr, PhotoBucket... |
[7:52] | Ryozu Kojima: | Well, two different issues Tree, Bandwith usage by LL's servers and Privacy of IPs |
[7:52] | Zero Linden: | When the texture is external, and our servers are fetching it, it means our servers have to handle the vagueries of all those external servers |
[7:52] | Zero Linden: | rather than just the asset system |
[7:52] | Tree Kyomoon: | so it cant just go from external IP to viewer?? |
[7:52] | Ryozu Kojima: | One with a dedicated host can use an LSL script to log times of visitors and HTTP logs of downloads of a texture and roughtly associate an IP with a username |
[7:52] | Zero Linden: | and there is almost no advantage to us fetching the texture for you |
[7:52] | Tree Kyomoon: | why create the bottleneck? |
[7:53] | Rex Cronon: | right ryozu |
[7:53] | Zero Linden: | Exactly Tree, that is what we've decided to do |
[7:53] | Zero Linden: | there are two downsides to it: |
[7:53] | Ryozu Kojima: | To protect the IP of the users |
[7:54] | Zero Linden: | 1) Both the viewer (and the user) thus know the URL of the source, and hence the machine -- and the external server knows the IP of the viewer (though not which user -- but that can be correlated against inworld objects) |
[7:54] | Zero Linden: | So there is a loss of anonymous access -- but no less than with a web browser |
[7:54] | Dr Scofield: | royozu: true...anonymizer? |
[7:54] | Jarod Godel clap | |
[7:54] | Zero Linden: | (well, may be a little less... but not much) |
[7:54] | Tree Kyomoon: | exactly...anonymous schmonymous |
[7:55] | Ryozu Kojima: | Ah, good idea, maybe allow proxy for remote hosted textures |
[7:55] | Ryozu Kojima: | That is, a proxy just for that |
[7:55] | Zero Linden: | 2) It would be easier for the external server to intentionally serve different images to different people - which would make the world look different to different folks |
[7:55] | Zero Linden: | of course - that will be an advantage to some |
[7:55] | Tree Kyomoon: | RIAA would like that |
[7:55] | Ryozu Kojima: | Kind of ruins consistency in my opinion |
[7:56] | Zero Linden: | Exactly - but really, as a external image provider - you'd have to work hard at it.... |
[7:56] | Zha Ewry dislikes things which break the single POV | |
[7:56] | Zero Linden: | So do i |
[7:56] | Tree Kyomoon: | it totally ruines the idea of a virtual world |
[7:56] | Ryozu Kojima: | Yeah |
[7:56] | Zero Linden: | But - it would still be possible even if we proxied the requests (and cached them), only it would be harder |
[7:56] | Ryozu Kojima: | I can't say "See that blue dot there?" if they aren't even getting the same data as I am |
[7:56] | Rex Cronon: | maybe the obejects that do it, should give a warning to users, that each might be seeing different things |
[7:57] | Dr Scofield: | no, it ruins the idea of a virtual world as a replica of the RL |
[7:57] | Zero Linden: | Well - I think if you do it intentionally as part of an inworld experience - and frame the experience correctly, it could be used to great benefit |
[7:57] | Ryozu Kojima: | What it ruins is: Shared experiences |
[7:57] | Dr Scofield: | some people do so already in RL |
[7:57] | Jarod Godel: | Zha, this won't break the single POV. It might provide the ability to do it, but someone would have to code an image loader to specifically do that. |
[7:57] | Tree Kyomoon: | yes, look at the blue screen ads in soccer fields |
[7:58] | Ryozu Kojima: | which is a fundamental of Multi user enviroments |
[7:58] | Zero Linden: | The other advantage of having the viewer know the originating server is DMCA: That way if you find your work on a prim |
[7:58] | Zero Linden: | and that prim texture is hosted externally, then LL doesn't need to be in the middle of the DMCA issue: You can go directly to the source, just like any other website you find |
[7:58] | Jarod Godel clap | |
[7:58] | Tree Kyomoon: | excellent point zero |
[7:58] | Dr Scofield thinks it would even allow for increased privacy in-world: only show certain content to members of the same group | |
[7:59] | Zero Linden: | If we proxied the image, then things get weird - "take down" - but we don't host it..... |
[7:59] | Tree Kyomoon: | me good point |
[7:59] | Ryozu Kojima: | Heh |
[7:59] | Zero Linden: | ha ha |
[7:59] | Zero Linden: | you should script that so you can have it point at whomever you want |
[8:00] | Ryozu Kojima: | Welcome back Khamon |
[8:00] | Khamon Fate: | Thanks |
[8:00] | Khamon Fate: | I'm only kinda here. |
[8:00] | Tree Kyomoon: | yes, I had originally intended it to bolster my ego |
[8:00] | Zero Linden notes that he needs a lantern in here | |
[8:00] | Ryozu Kojima: | Heh |
[8:00] | Wyn Galbraith loves SL in the dark. "Still waiting for simualted Space." | |
[8:01] | Rex Cronon: | not if u press Ctrl+Shift+Y |
[8:01] | Jarod Godel: | wrong lantern |
[8:01] | Khamon Fate: | I leave my night light turned all the way up. I wish we could just override the cycle in our preferences. |
[8:01] | Ryozu Kojima: | Never been orbited Wyn? |
[8:01] | Ryozu Kojima chuckles. | |
[8:01] | Wyn Galbraith: | I've been threatened ;) |
[8:01] | Tree Kyomoon gave you arrowPointingAtME. | |
[8:01] | Zero Linden: | World > Force Sun... |
[8:01] | Khamon Fate: | Oh, question, Zero, is LL implementing some kind of global or simwide weather system, additional to wind, that includes random rain et al? |
[8:01] | Wyn Galbraith: | I don't want to orbit I want to be in. |
[8:02] | Khamon Fate: | yeah I force sunrise a few times a day. |
[8:02] | Ryozu Kojima: | I bet they will at some point Khamon |
[8:02] | Wyn Galbraith: | Oh weather. Good idea. |
[8:02] | Ryozu Kojima: | It was one of Phil's dreams, if I recall |
[8:02] | Khamon Fate: | I just wish we could set it permanently like you can on an estate. |
[8:02] | Zero Linden: | Khamon - no, I don't think weather is currently on the plat |
[8:02] | Zero Linden: | palte |
[8:02] | Khamon Fate: | It's a good idea if it's OPTIONAL to the viewer. |
[8:02] | Zero Linden: | plate (dang!) |
[8:02] | Ryozu Kojima: | Really? Heh |
[8:02] | Tree Kyomoon: | would be cool when you fly up high if the world was spherical rather than a bunch of region borders |
[8:03] | Wyn Galbraith: | I think it would be too costly. |
[8:03] | Khamon Fate: | Thanks, people keep asking me that because I'm a sprite and should know all that nature related stuff. |
[8:03] | Ryozu Kojima: | There used to be a more dynamic cloud and weather system a long long time ago, but got taken out? I may be wrong on that. |
[8:03] | Zero Linden: | Despite perhaps what the "Open Letter" people may think - the very items they are concerned about are in general our top priorities |
[8:03] | Khamon Fate: | You're correct; there were water currents too but they cost WAAY too much |
[8:04] | Ryozu Kojima: | I have an awful memory |
[8:04] | Ryozu Kojima: | Heh |
[8:04] | Wyn Galbraith: | Isn't there wind under the water? |
[8:04] | Tree Kyomoon: | of course, the open letter was ridiculous and embarassing IMHO |
[8:04] | Zero Linden: | while things like Sculpted prims may look like we are ignoring stability or scaling and doing features - know that that feature was the work of one engineer |
[8:04] | Ryozu Kojima: | For someone in the know Tree, perhaps, but not everyone is "In the know" |
[8:04] | Zero Linden: | kind of on the side |
[8:04] | Khamon Fate: | Prior Khamon has posted with great alacrity the truth of LLSD and distributed regions to those SC people. But they haven't listended. |
[8:04] | Rex Cronon: | there are still people signing it |
[8:04] | Ryozu Kojima: | Oh really? Which one, so we can go thank him, hehe |
[8:05] | Zero Linden: | And - "all work and no play makes for dull programmers" |
[8:05] | Wyn Galbraith: | Give that guy a raise. |
[8:05] | Tree Kyomoon: | I dont have access to any information that anyone else in SL cant get easily |
[8:05] | Zero Linden: | but really, we are mostly all coding away at the big issues |
[8:05] | Ryozu Kojima: | Depends on your definition of easily Tree |
[8:05] | Ryozu Kojima: | You're above average from what I know of you |
[8:06] | Ryozu Kojima: | Everyone here seems to be |
[8:06] | Tree Kyomoon: | map-->search-->"linden" |
[8:06] | Ryozu Kojima: | You all have a better grasp at what is going on |
[8:06] | Jarod Godel: | Zero, once the new systems go Live, what's next on your plate? |
[8:06] | Zero Linden: | I admit - I was upset when I heard we were spending cycles on new primtive types too -- but then Sculpted Prims is so elegantly simple, and such a big win - I now realize it was worth the effort |
[8:06] | Zero Linden: | "the new systems"? Like the stuff I was talking about last time? |
[8:06] | Tree Kyomoon: | amen to sculpted prims! |
[8:06] | Zha Ewry thinks scultped prims makes sense as a nice incremental step to more meshes | |
[8:06] | Khamon Fate: | What seems different about your team Zero is that y'all work on something until it's done, fun or not. |
[8:06] | Wyn Galbraith thinks it's brilliant. | |
[8:07] | Jarod Godel: | Yes. That and web textures. |
[8:07] | Zero Linden: | Well - that will be shipping in pieces for probably the next year |
[8:07] | Zero Linden: | So - after that? who knows? |
[8:07] | Jarod Godel: | Ah-aha. I keep forgetting it's an incremental thing. |
[8:07] | Tree Kyomoon: | open sourcing the server |
[8:07] | Wyn Galbraith: | Sky's the limit... or not ;) |
[8:07] | Ryozu Kojima: | What I'd like to know about Sculpted Prims is at what point do they take shape in the graphic system... I'd LOVE to be able to point a video stream at a sculpted prim and have it morph smoothly. |
[8:08] | Zero Linden: | We could do it faster if we didn't have to do it incrementally |
[8:08] | Wyn Galbraith: | Incremental is good, gives a chance to ease the bugs out ;) |
[8:08] | Zero Linden: | BUT - that would risk two things: 1) possible serious divergence from the current code base |
[8:08] | Ryozu Kojima: | My question about that subject is, when the server and all this stuff gets released, where does LL see itself in the big picture, just service provider? |
[8:08] | Khamon Fate: | Sculpted prims are "lopsided" spheres aren't they? |
[8:08] | Zero Linden: | and 2) missing the true challenges and needs - our crystal balls are not perfectly sharp |
[8:09] | Zero Linden: | Ah - |
[8:09] | Wyn Galbraith suggest, "Next Simulated Space." :) | |
[8:09] | Khamon Fate: | LL can be several things, they can continue to host SL, they can license grid software, they can provide connecting architecture, |
[8:09] | Tree Kyomoon: | mabey you guys could put a freeze on the current SL build, assign some maintainance dudes to it, and start building a new indpendant one |
[8:09] | Ryozu Kojima: | Less a tech thing and more a policy thing I know |
[8:09] | Rex Cronon: | where can i get more info about the order that pixel values are mapped into what vertices on a sphere? |
[8:09] | Zero Linden: | In the longer run, there will always be the mainland, and the islands we host - and the community we support |
[8:10] | Zero Linden: | Tree - and leave you all behind?!?!? No way!!!!! |
[8:10] | Zero Linden: | Rex - there is a whole FAQ in the external wiki |
[8:10] | Rex Cronon: | that has limited info:( |
[8:10] | Tree Kyomoon: | you could set up an importer so we could bring our stuff over when the new system is all ready to go |
[8:10] | Zero Linden: | http://wiki.secondlife.com/wiki/Sculpted_Prims |
[8:11] | Rex Cronon: | i know, been there |
[8:11] | Tree Kyomoon: | and those who dont like change could stay here |
[8:11] | Khamon Fate: | Oh I'm sorry Ryozu, I thought you meant LL the company, not just SL the grid. |
[8:11] | Ryozu Kojima: | I'm pretty sure Phil's ultimate goal is Web3D, ubiquitous use of SL's base for the world wide web in 3D |
[8:11] | Ryozu Kojima: | I did, in part |
[8:11] | Zero Linden: | see the talk pages for ongoing more detailed description |
[8:12] | Tree Kyomoon: | I wonder if phil will ever hold office hours |
[8:12] | Tree Kyomoon: | that would be cool |
[8:12] | Ryozu Kojima: | Heh |
[8:12] | Wyn Galbraith feels like a kitten who's got something shiney dangled in front of her. | |
[8:12] | Zero Linden: | I think a crucial part of what SL is, is a continuous experience |
[8:12] | Tree Kyomoon: | I got an email from him once |
[8:12] | Zha Ewry: | Zero.. can I ask one quick. totally random question? |
[8:12] | Zero Linden: | This is why we don't just license the technology as it sits out now so corporatations can create private little grids |
[8:12] | Ryozu Kojima: | I sat around and talked to Phil on Christmas, with flying green santa hatted pickles in the air. |
[8:12] | Ryozu Kojima giggles. | |
[8:13] | Zero Linden: | We believe that there is MUCH more power to this when everyone is in the same space - even if their islands are private |
[8:13] | Zha Ewry: | Is there a performance reason to limit people to 25 groups? (Because I constantly have to juggle mine) |
[8:13] | Zero Linden: | Zha - yes |
[8:13] | Zero Linden: | group information is currently a PITA to get to the viewer |
[8:13] | Wyn Galbraith: | Someone asked me that the other day. |
[8:13] | Jarod Godel: | Zero, it's nice to hear a Linden acknowledge that both private and public can exist. |
[8:14] | Zero Linden: | This is for no really good reason than the old message system |
[8:14] | Ryozu Kojima: | Zero: What I'd like to see, is the ability for anyone to host not a grid, but a single region on a home machine, and link them to friend regions much like hrefs in html. It may have to be seperate from SL's grid,but I think it could be made to use many of SL's features, if they were modularized.. Making our names an identy to be used on the entire web, for example. |
[8:14] | Zero Linden: | When message liberation ships - it will become much easier for that data to get to the viewer |
[8:15] | Tree Kyomoon: | I agree with Ryozu |
[8:15] | Wyn Galbraith: | As much as I'd like more groups I'm worried that more would become hard to manage unless you could divide them into groups theirselves, like Education, Fun, Business, etc. |
[8:15] | Ryozu Kojima: | The one could travel from the main grid to a friend's region and maintain identity.. Further, if the L$ became it's own independant service, one could use it more like Paypal to pay for things, even when on a seperate grid. |
[8:16] | Zha Ewry nods "The hard think Ryozu.. is stuff like permissions. Trust between sime an asset sevrers, but it's the right goal" | |
[8:16] | Ryozu Kojima: | That's the thing |
[8:16] | Rex Cronon: | each user with their own sims, hosted on their computers:) |
[8:16] | Ryozu Kojima: | I imagine Assets would be grid dependent |
[8:16] | Zero Linden: | As for the future role of SL on the Internet, and LL in that cosmos, believe you me, we are well into deep thinking about that here. |
[8:16] | Zero Linden: | I believe in about a months time I'll be ready to talk more about that here with you |
[8:16] | Ryozu Kojima: | I've been thinking about just how SL could be the next WWW for the last two years. |
[8:16] | Ryozu Kojima: | How you all were going to pull it off, that is ;) |
[8:16] | Zero Linden: | (there - will that keep you coming back?!?!) |
[8:17] | Ryozu Kojima: | Hehe |
[8:17] | Tree Kyomoon: | lol |
[8:17] | Tree Kyomoon: | suspense! |
[8:17] | Zero Linden: | As for groups - when we build the Agent Domain - and then when we move groups to it, we'll be able to relax many of the restrictions on them |
[8:17] | Ryozu Kojima: | I've only recently came to the conclusion that it'll be through modularization and providing services, but not controling the entire thing. |
[8:17] | Ryozu Kojima: | Oooh, hope that's soon |
[8:17] | Zero Linden: | right now - there is just too many problems (all hail the central DB) |
[8:17] | Zha Ewry grins Super. Zero. Nice to know there are some reasons :-) | |
[8:17] | Wyn Galbraith would keep coming back anyway. | |
[8:17] | Tree Kyomoon: | just like CIsco did in the early 90's |
[8:18] | Jarod Godel hisses at Zero | |
[8:18] | Gotthilf Fischer: | Hi everyone. |
[8:18] | Couch sit 2(male model setup) RED: Gotthilf Fischer, say '/1 Hide' to hide me, or '/1 Show' to make me show. Or just right-click and sit on me to use me. | |
[8:18] | Tree Kyomoon: | provide the tools and leave th content to the residnets |
[8:18] | Rex Cronon: | hi |
[8:18] | Ryozu Kojima: | In a way, they do that already,but they also control the tools |
[8:18] | Tree Kyomoon: | hi foxy |
[8:18] | Ryozu Kojima: | The WWW is what it is today because the tools were open and out there |
[8:19] | Tree Kyomoon: | and companies like Macromedia and Adobe came along and made awesome tools |
[8:19] | Dr Scofield: | and everybody can host their own content if they want to |
[8:19] | Ryozu Kojima: | Ultimately, LL should be what Mozilla is to the internet |
[8:19] | Zha Ewry: | Yes.. but there are more interdendencies in the immersive web, because of the state sharing. I can't muck up your assets by playing with them in the WWW. I could in an SL style web |
[8:19] | Wyn Galbraith: | Maybe Adobe would make a plugin for sculpted prims ;) |
[8:19] | Zero Linden: | Ryozu - we understand that - hence we've open sourced the viewer already - and have said that we will do so for the servers one day too |
[8:19] | Ryozu Kojima: | Mozilla, Paypal, Etc, all in one ;) |
[8:19] | Jarod Godel: | Mozilla and Apache. |
[8:19] | Ryozu Kojima: | Heh, indeed |
[8:19] | Jarod Godel: | They're Mozilla now, opening the client. |
[8:20] | Tree Kyomoon: | has adobe shown any interest yet? |
[8:20] | Dr Scofield: | no, not all in one: federated |
[8:20] | Tree Kyomoon: | Ive been hounding the flash lead guy there |
[8:20] | Jarod Godel: | But the 3D web needs an Apache. |
[8:20] | Zero Linden: | In LL? Who knows.... |
[8:20] | Ryozu Kojima: | Mozilla: SL Viewer, Apache: SL Server, Paypal: Lindex, Etc. |
[8:20] | Jarod Godel: | Adobe used to have Atmosphere. |
[8:20] | Dr Scofield: | yep |
[8:20] | Tree Kyomoon: | adobe should be partnering with you to build content tools |
[8:20] | Wyn Galbraith: | You'd think they'd be interested. |
[8:21] | Jarod Godel: | Zero, have you seen Valve's new game, Portal? |
[8:21] | Ryozu Kojima: | New game? |
[8:21] | Zero Linden: | We don't really partner that much.... we don't have the time --- They can build all the content tools they want right now! |
[8:21] | Zero Linden: | There is nothing stopping them |
[8:21] | Ryozu Kojima: | Heh |
[8:21] | Ryozu Kojima: | They already do =P Photoshop, heh |
[8:21] | Jarod Godel: | Where you fire off A portal and B portal, and jump through? |
[8:21] | Zero Linden: | Jarod - sorry, the only game I play is Go |
[8:21] | Wyn Galbraith: | Maybe we need to bombard them as users with suggestions and requests. |
[8:22] | Tree Kyomoon: | yes, if the users go to Adobe direclty |
[8:22] | Zero Linden: | (and yes, I play it in SL!) |
[8:22] | Ryozu Kojima: | Heh, I should learn Go |
[8:22] | Tree Kyomoon: | is Go a card game? |
[8:22] | Ryozu Kojima: | Board game |
[8:22] | Ryozu Kojima: | Of the ancient variety |
[8:22] | Gotthilf Fischer: | Go is awesome. |
[8:22] | Jarod Godel: | Nevermind. I just realized, I answered my own question. Sit hack. |
[8:22] | Rex Cronon: | is a black and white dots on a grid |
[8:23] | Tree Kyomoon: | like pente? |
[8:23] | Ryozu Kojima: | Same board, differnt goals |
[8:23] | Zero Linden: | Uhm... no, just the most popular board game in the world... but mostly played in Asia: http://senseis.xmp.net/ |
[8:23] | Tree Kyomoon: | that would be a good SL game |
[8:23] | Wyn Galbraith has spent the last week helping to originate a gang of text-based role-players from text-based games she plays. | |
[8:23] | Jarod Godel: | Go, aka Othello |
[8:23] | Zero Linden: | no Go != Othello at all |
[8:23] | Tree Kyomoon: | != hehe hehe |
[8:23] | Ryozu Kojima: | Othelo does color flips, Go does captures, I believe |
[8:23] | Wyn Galbraith: | Totally different Jarod. |
[8:23] | Jarod Godel: | REALLY? Yikes. Sorry. |
[8:23] | Gotthilf Fischer: | Go is much more complex, even though you only have black and white stones. |
[8:24] | Ryozu Kojima: | And some other fundamental differences, but I can't play either, so I should shut up ;) |
[8:24] | Dr Scofield: | /wiki Go |
[8:24] | AVpack: Looking for http://en.wikipedia.org/wiki/go | |
[8:24] | Zero Linden: | Othello - pretty easy, strategy well understood. Go - 4,000 year history, 1,000 years of professionals - lifetime to master - etc. |
[8:24] | Ryozu Kojima: | Heh |
[8:24] | Zha Ewry used to be serious Go. player. Not at all the same. | |
[8:24] | Jarod Godel: | Interesting. |
[8:24] | Tree Kyomoon: | sounds awesome |
[8:24] | Dr Scofield: | http://en.wikipedia.org/wiki/Go_%28board_game%29 |
[8:24] | Tree Kyomoon: | must learn, need to be more nerdy |
[8:24] | Ryozu Kojima giggles. | |
[8:24] | Rex Cronon: | is addictive:) |
[8:25] | Jarod Godel: | Yahoo!Games has a Go section. I learned there how much I suck at Go. :) |
[8:25] | Wyn Galbraith: | Tree, you're as funny as you are boney |
[8:25] | Zero Linden: | http://senseis.xmp.net/?WhatIsGo |
[8:25] | Ryozu Kojima: | http://www.gokgs.com/ |
[8:25] | Ryozu Kojima: | Online Go |
[8:25] | Zero Linden: | you can play in world at the Go Center of Second Life |
[8:25] | Wyn Galbraith: | I saw a Go table in SL. |
[8:25] | Ryozu Kojima: | Or here ;) |
[8:25] | Zero Linden: | http://www.flickr.com/photos/92519859@N00/sets/72157600098690999/ |
[8:26] | Tree Kyomoon: | hey guys, jsut as a cool aside... |
[8:26] | Zero Linden: | but - I appologize about going on about my own personal diversion..... |
[8:26] | Tree Kyomoon: | I was at a concert last night where three musicians in three locations were all playing together for a concert in SL |
[8:26] | Ryozu Kojima: | Indeed |
[8:26] | Ryozu Kojima: | Gotta love SL |
[8:26] | Zero Linden: | That's great Tree |
[8:26] | Gotthilf Fischer: | How did they synchronize it? |
[8:26] | Wyn Galbraith loves SL. | |
[8:26] | Tree Kyomoon: | they improvised a piece on the spot and "jammed" with each other , the sound was perfect |
[8:27] | Ryozu Kojima: | Probably through a 4rth "Conductor" type source |
[8:27] | Tree Kyomoon: | It was "cypress rosewood" if you know him |
[8:27] | Wyn Galbraith: | My son's band wants to do that. That's why I built the castle, to be a place for their fans to come hear them. |
[8:27] | Tree Kyomoon: | anyway just had to mention it, it was stunning use of second life and convergence, |
[8:27] | Tree Kyomoon: | made me realize we are much more than a glorified chat engine :) |
[8:27] | Ryozu Kojima: | A streaming audio with a hearbeat to syncronize with other streams before being routed to a shoutcast I imagine? |
[8:28] | Gotthilf Fischer: | You need to hear your companions playing along, though, that's not working with a heartbeat sync. |
[8:28] | Ryozu Kojima: | I ramble, anyways |
[8:28] | Ryozu Kojima: | I'm also not much of a musician |
[8:28] | Zero Linden: | Yes - those are good examples of stuff that make SL what it is |
[8:29] | Dr Scofield: | you provide the heartbeat aka beat before it's mixed back togehter |
[8:29] | Zero Linden: | well - I think I'm going to try to get Qarl to come talk about sculpty prims for next time..... I'll put it on the calendar and on the wiki if he does |
[8:29] | Ryozu Kojima: | Cool |
[8:29] | Rex Cronon: | would be really, really cool if it was possible to have/play something like Half-life:) |
[8:29] | Tree Kyomoon: | you should call them sculpy |
[8:29] | Gotthilf Fischer: | Sculpted prims look like a very cool thing. |
[8:29] | Wyn Galbraith jumps up and down, "Yes yes please! Tell him I'm a fan already." | |
[8:30] | Tree Kyomoon: | sculpy being one of the coolest modelling clays around |
[8:30] | Ryozu Kojima: | Rex: That's almost possible, there are some things on the way to help with that I hear |
[8:30] | Zero Linden: | Okay all - I'm going to head on out..... |
[8:30] | Ryozu Kojima: | Later Zero =) |
[8:30] | Zero Linden: | thank you all for coming |
[8:30] | Wyn Galbraith: | Ah already? |
[8:30] | Zero Linden: | till next week |
[8:30] | Rex Cronon: | bye zero |
[8:30] | Tree Kyomoon: | thanks Zero! |
[8:30] | Wyn Galbraith: | Bye Zero, thanks. |
[8:30] | Dr Scofield: | cu! |