Viewer Evolution User Group/Archive/2011-03-30
08:08 | Oz Linden | rummages for agenda.... |
08:11 | https://wiki.secondlife.com/wiki/Viewer_Evolution_User_Group | |
has it together now | ||
VWR-25368 | ||
JIRA-helper | http://jira.secondlife.com/browse/VWR-25368
VWR-25368 Linux viewer sucks up file descriptors, stops loading content and crashes | |
08:12 | Haravikk | Doh, I completely forgot to add my issues, I'll add them now in case we have time |
Oz Linden | is that reproducible on one of our builds? | |
08:13 | Discrete Dreamscape | Unless there's a reason Linux needs fallback font support anymore, I think it's pretty much done. It's reproducible on the current release and pretty much everything around it. |
08:14 | Oz Linden | I'll pull it to STORM for review - please put the patch in an hg repo and post to codereview |
Discrete Dreamscape | k! | |
08:15 | Oz Linden | storm-809 |
JIRA-helper | http://jira.secondlife.com/browse/STORM-809
STORM-809 Official Linux builds no longer built with c-ares support - causes big performance pauses | |
08:16 | Oz Linden | that is fixed on the autobuild branch, which should merge to viewer-development any day now |
yes, I know I've been saying that for a while | ||
Discrete Dreamscape | <: | |
Oz Linden | vwr-23318 | |
JIRA-helper | http://jira.secondlife.com/browse/VWR-23318
VWR-23318 Persistent Viewer 2 Framerate "Stutter" | |
08:17 | Oz Linden | I believe that's probably the same issue |
Discrete Dreamscape | If it weren't reported from Windows, I would think it is. | |
Windows already has a threaded resolver built in and doesn't need c-ares | ||
Oz Linden | any time we look up a DNS name (which happens a lot), we're blocked | |
draconis.neurocam | it seems like a meta issue, the jira isnt very descriptive | |
08:18 | looking at the actual log in the jira | |
it would seem 2010-10-06T20:34:59Z WARNING: LLViewerObject::setRegion: viewer object set region to NULL | ||
is the persons problem | ||
Oz Linden | I'll leave it open for now and we'll look at it again after the vs2010/autobuild branch is merged | |
Discrete Dreamscape | The console txt doesn't show what the standard problem seems to have | |
08:19 | Oz Linden | the next couple ... gpu table and Windlight ... legit issues, but I don't have anything new to report on them |
08:20 | VWR-25260 | |
JIRA-helper | http://jira.secondlife.com/browse/VWR-25260
VWR-25260 Ability to synch landmarks between alts on the same computer | |
Oz Linden | We talked about this some last week, and I did a little digging around on it | |
08:21 | it's not clear that there's any really good reason for such a small limit on how many items can be selected | |
welcome trigger | NielArcher Resident arriving | |
08:22 | Oz Linden | I don't see this getting a very high priority internally very soon, but if someone wanted to do some experimenting with removing or raising that limit, I'd be glad to support that |
Tonya Souther | I don't see the discussion about limits in that JIRA, Oz... | |
Jonathan | What limit? | |
Oz Linden | Syncing itself is way to complicated to get into (a deep rathole full of dark scary corner cases) | |
08:23 | see the archive of this meeting from last week | |
Tonya Souther | okkay. | |
08:25 | Oz Linden | Next topic... the media filtering issues.... |
I've been working with Tonya on refining that contribution.... | ||
08:26 | Tonya Souther | I do have a question there, and a request for help. |
Oz Linden | I have not yet gotten wider internal review of whether or not we'll take it (waiting for a version I think will be more palatable); we're making progress | |
shoot, Tonya | ||
Discrete Dreamscape | Heading out for a while.. If I don't make it back, see ya! | |
08:27 | Tonya Souther | 1) What's avatar media, and how do I make some? and 2) if anyone has any suggestions for where I can hook the filter for MoaP and avatar media, I'd be grateful. |
draconis.neurocam | avatar media would be media on a prim attached to an avatar im guessing | |
Oz Linden | avatars certainly sometimes make noise | |
08:28 | Tonya Souther | Because the job isn't done till those are handled. |
Oz Linden | I think draconis is right | |
if so, I suspect that if you handle the MoaP case the other comes for free | ||
Tonya Souther | Avatar sounds are not a security risk, since they're played with in-wrld sound assets. | |
I think so too. | ||
Qie | The MoaP stuff is a big deal, indeed, because even with avatar-attached media disabled, the damned stuff leaks in from all over, way outside parcel boundaries. | |
08:29 | Tonya Souther | I don't want to bog down this meeting with that discussion, but would be happy to talk to folks outside this meeting. |
Jonathan | Bring it up on some IRC channel? | |
Cummere Mayo | moap aslo seems to ignore media preferences in the viewer | |
08:31 | Tonya Souther | facepaws and makes a mental not of a place to go looking. |
Oz Linden | The next one STORM-26 and STORM-1102 .... | |
JIRA-helper | http://jira.secondlife.com/browse/STORM-26
STORM-26 As a Power User, I want to be able to use Keyboard Shortcuts to control the Viewer 2 UI. Some of the keyboard shortcuts have changed since Viewer 1.23. I want those updated and also want new keyboard shortcuts to allow me to control the new Viewer 2 UI. | |
http://jira.secondlife.com/browse/STORM-1102
STORM-1102 Ctrl-Alt-F1 Hide/Show UI Incompatible with Linux | ||
Oz Linden | We've had to put fixing keyboard shortcuts in general onto the back burner for now | |
08:32 | Tonya Souther | There's also a related bit in that a lot of things you can do in mouselook in V1 you can't in V2, like hav e he chat history window open... |
Oz Linden | given the reduced resources of the Snowstorm Team at the moment, we can't take that on | |
08:33 | Tonya Souther | I might go fix that in Firestorm and then backport to Snowstorm. |
Cummere Mayo | >.> | |
Oz Linden | I think that's intentional, Tonya, and doubt that it will be changed | |
Tonya Souther | There are times when losing that ability is a serious problem. | |
But while I'm there, I'll look at the shortcut issue, too. | ||
08:34 | Oz Linden | I'm happy to hear discussion on it and pass it on |
Cummere Mayo | oz chat history in mouselook is very important to many combat roleplayers | |
and for some sports teams in SL | ||
so if tonya can fix it backporting it would be wonderful | ||
08:35 | draconis.neurocam | it being put on the backburner, hopefully not meaning it will be shelved forever? |
Tonya Souther | Basically, mouselook is used in BDSM to heighten the sense of restriction, but not being able to IM or bgo back in chat makes it necessary to exit mouselook to do what's needed. | |
Oz Linden | I make no predictions about forever | |
Personally (and I emphasize personally) I operate mostly on three priorities: | ||
Tonya Souther | Draconis, I think Oz is referring to backburnering the shortcuts thing....that should be a straightforward fix for the non-mouselook case. | |
08:36 | draconis.neurocam | yes i know |
thats what i meant | ||
Oz Linden | 1) what I'm doing now, 2) what I'll do next, 3) stuff I may not get to at all | |
:-) | ||
Tonya Souther | grins. | |
draconis.neurocam | very tao of you | |
08:37 | Oz Linden | How useful is chat history if you have no way to scroll the window? |
draconis.neurocam | it auto scrolls, no? | |
Tonya Souther | You can scroll the window, by alt-clicking inside it and then scrolling as normal. | |
Oz Linden | yes, but chat shows for a while in mouselook | |
Tonya Souther | Not long enough, and there's no way to go to IMs. | |
Cummere Mayo | just fyi durring a discussion at scrum it was made clear the issue here isnt that they dont want them fixed, the issue is pretty much that LL doesnt have the resources now | |
08:38 | oz in mouselook it shows only a few seconds then fades | |
my last sentance wouldnt even be readable | ||
Oz Linden | It's much more than a few seconds on my viewer now | |
Jonathan | Persist and fade time are adjustable | |
Oz Linden | I'm doing this discussion in mouselook and it's doable | |
08:39 | Cummere Mayo | im getting about 20 seconds a sentance unless "bumped" |
Tonya Souther | smiles..."Maybe I can educate you on that a bit." | |
Ima Mechanique | not so doable when you're trying to avoid having your butt blown off in combat. Saving butt takes precedence over reading | |
Oz Linden | well, I would think so | |
Cummere Mayo | accessability thing too | |
08:40 | Tonya Souther | what, you're not making effective use of cover? :3 |
Oz Linden | but wouldn't voice be better for that anyway? | |
Cummere Mayo | no oz | |
voice tends to fail on busy rp channels | ||
Ima Mechanique | butts too big, cover too small ;-) | |
Cummere Mayo | and many many many rpers find rp breaks the fantasy | |
Tonya Souther | not to mention being not an option for many folks. | |
Cummere Mayo | plus yeah what tonya said | |
08:41 | Oz Linden | well, if someone wants to work on a change to let the chat history floater show in mouselook, I'll take it to the UX review |
Tonya Souther | I'll do that in my copious free time...after I put the media filter to bed. | |
Cummere Mayo | keep in mind you have a sizeable percentage of deaf, mute, and people who can read write english (or whatever) but not speak it | |
Oz Linden | yes, I understand the accessibility issue | |
Cummere Mayo | loves tonya | |
08:42 | thinks LL should hire tonya before EA or someone does >.> | |
Oz Linden | I'm sure that the thinking was just that any floater is part of the UI and the point of mouselook is to get rid of UI | |
Tonya Souther | nods. | |
Cummere Mayo | probably | |
Tonya Souther | But making it user-selectable is even better. | |
Oz Linden | Willing to move, Tonya? | |
08:43 | Tonya Souther | Not to the People's Republic of Taxachusetts, hell no. |
Oz Linden | Virginia or California? | |
Loy Moon | I thought the point of mouselook, was to be in mouselook? Why does it -have- to hide the floaters? | |
Cummere Mayo | seattle is gone now? | |
draconis.neurocam | waits for the 2010 changes so i can actually tinker and have everything working in a viewer i compiled | |
Oz Linden | no, Seattle is there too | |
08:44 | Tonya Souther | Virginia might be doable. |
Oz Linden | talk to me later | |
Tonya Souther | all right. | |
Oz Linden | LL is hiring ... see the web site | |
Tonya Souther | Loy, I can see the point of that: mouselook is about looking out through your avatar's eyes. | |
Your avatar doesn't have the UI in their field of vision. | ||
08:45 | Loy Moon | You used to be able to have everything open in mouselook before |
And, you can hold "alt" to use them as if they were normal | ||
draconis.neurocam | position listings for reference | |
Jonathan | Isn't there another hide the ui option used by machinima? | |
draconis.neurocam | http://lindenlab.hrmdirect.com/employment/openings.php?sort=da& | |
Loy Moon | So, you could do everything, IM people, give people items, ect... all while in mouselook | |
Tonya Souther | I agree, Loy, and think that's the right answer, but I can see how they got where they did. | |
Loy Moon | Yes, there's a "hide UI" shortcut | |
08:47 | Oz Linden | next... VWR-24787 |
JIRA-helper | http://jira.secondlife.com/browse/VWR-24787
VWR-24787 Nearby Chat window doesn't remember settings correctly | |
Haravikk | Ah, dead minor bug but occasionally annoying, nearby chat just seems to forget its location when SL is updated | |
08:48 | I like to have my nearby chat match the width of my chat-bar, but after an update it goes back to a poky little window in the centre | |
Jonathan | I have the same trouble with the minimap moving back to the top left corner and not where I left it | |
Oz Linden | The Snowstorm Team has an item on the sprint we just started to do design work on how positions and sizes of all UI elements should be saved | |
08:49 | assuming we decide to move on to implementation of something based on that, this should fall out | |
Jonathan | Haravikk, I amost got the changes for what you want done, but ran into a snag | |
Tonya Souther | Is taht STORM-2, Oz? | |
Haravikk | Ah okay then! | |
JIRA-helper | http://jira.secondlife.com/browse/STORM-2
STORM-2 As a User, I want to set my own default views with specific UI layout so I can tailor my Viewer experience to the activities I'm most interested in. | |
08:50 | Oz Linden | yup - that's the one |
All we're doing now is trying to set a functional goal | ||
08:51 | just getting agreement on that will be an achievement of note :-) | |
Tonya Souther | Amen to that. | |
Haravikk | Okay, well in that case I'll close issue whenever it does get fixed, but keep it open in the mean-time? | |
Oz Linden | sure. in fact, I'll mark it as accepted - I see that too | |
08:52 | vwr-7830 | |
JIRA-helper | http://jira.secondlife.com/browse/VWR-7830
VWR-7830 Automatically switch active group on group land | |
Oz Linden | This is interesting.... I'd like to hear discussion.... | |
Loy Moon | I made that feature in my client early last year | |
08:53 | It can be annoying, because when you do change your group | |
Haravikk | I think a few third party viewers have implemented this in a very basic form (upon entering a parcel, if you have the right group, then it switches) but to do right it'll probably need a little more intelligent behaviour than that | |
Loy Moon | It has to 'reload' lots of prim details on the sim | |
Ima Mechanique | I think a warning you're not in group would be better | |
Loy Moon | So, two parcels next to each other, when you cross into them, and if you change groups a lot, it sorta stops giving you prim updates, until the que is over | |
Ima Mechanique | then you can change if you want | |
Ju | a warning sounds good | |
08:54 | Haravikk | I think that could be just as annoying, better if it would try to switch automatically when you do something that requires a different group like rezzing without permission, or rezzing on auto-return land. If the user hasn't yet set a behaviour for auto-switching then they'd get a pop-up asking how they'd like it to behave (always do it, do it when needed, or never do it) |
Oz Linden | What about having the viewer ask you if you want to switch (after some hysterisis delay) ? | |
08:55 | Tonya Souther | And you don't need to switch groups for the rez case, just have he object rezzed int he proper group. |
Ima Mechanique | asking is good, provided it's not too often ;-) | |
Ju | right, Tonya | |
Loy Moon | An icon on the land information would be pretty neat, where you click if you're in the group, but it's not active | |
08:56 | Haravikk | Sorry, forgot that, I think I listed the issues a bit more in-depth in the JIRA issue itself. But for things like land entry, you need to switch, and rezzing should set the object correctly |
If possible | ||
Oz Linden | is looking for a related issue.... | |
STORM-313 | ||
JIRA-helper | http://jira.secondlife.com/browse/STORM-313
STORM-313 Build parcel property is displayed incorrectly | |
08:57 | Oz Linden | The current parcel properties icons display what the rules are for Everyone |
08:58 | depending on your group and your relationship to where you are, they may not be correct for you | |
draconis.neurocam | which is kinda silly in a logical sense | |
Ju | i agree | |
Oz Linden | well, it depends on who you think they are for.... | |
that's the way it was in the 1.x viewer | ||
08:59 | since I created that issue, obviously I don't like it | |
Tonya Souther | grins. | |
draconis.neurocam | right, but i thought the point of 2.x was to make the user less confused, i could be wrong | |
Oz Linden | but your active group does have an effect | |
09:00 | so maybe those indicators should show you what applies to you now, and perhaps a control to indicate that a group change might alter them? | |
draconis.neurocam | nods | |
Ima Mechanique | sounds good | |
09:01 | Oz Linden | Do I have a volunteer to dummy up what such a UI might look and act like? |
a sketch ? | ||
Cummere Mayo | so is there a reason you can't have a preference to show what they are for you AND what they show for everyone? | |
Oz Linden | is artistically challenged | |
Haravikk | Well, having a good auto-switch behaviour could avoid a lot of it too, as most users (myself included) will tend to think that simply being in a group is enough. I tend to do the same thing even though I know better a lot of the time | |
Oz Linden | options are evil unless there's a real need | |
Loy Moon | Just change the crossed circle to a ? if you can build in the group with the correct group, but can't on any other? | |
09:02 | Cummere Mayo | i think this one is a real need |
Cabster | I could make a sketch, if given a description. | |
Oz Linden | auto-switch is almost certainly much trickier than it sounds | |
Loy Moon | It's not | |
You get an event in the client, basicly | ||
Cummere Mayo | but you want a sktech of which an auto switch ui? | |
Loy Moon | And it's a single packet to change groups, even a function to see if you're in the land or not | |
Tonya Souther | On top of that, sometimes being in a group is enough, sometimes you have to have it active. | |
09:03 | Loy Moon | But, changing groups causes updates on all the prims you can see, so it's bad on bandwidth |
Oz Linden | but what group you are in affects many things | |
Loy Moon | And, causes new updates to be forced to the end of the queue | |
09:04 | A 'better' thing that I did years ago, was just setting the group on the rez/create object packet, to use the land group (if you're in it) | |
Jonathan | Would it be simpler to just pop up a message "The parcel you have just entered is part of group XXX. You are a member of this group but do not have it active." | |
Loy Moon | And, a few months ago, I made it switch to the group you're in when you rez/wear something, when you're in the land group | |
Oz Linden | If the problem we're solving for is restrictions like entering a parcel or rezzing, then you'll get a hint from your failure... I think it might be enough to provide an easy way to chagne to something that would solve your problem | |
draconis.neurocam | isnt there already an issue somewhere of too many popups though jonathan | |
09:05 | Oz Linden | popups are not great if we can avoid them reasonably |
Jonathan | That issue was having to click on OK after clicking to not accept inventory, etc (which has or is being fixed) | |
Cummere Mayo | great thing about popups is ... you can turn em off | |
09:06 | Ju | what about Loy's switch group on rez ? |
Oz Linden | I think this is a great topic, and I'd love to see some UI proposals fully worked out | |
Cummere Mayo | yeah personally id just rather a small "you accepted/declined whatever to the chat log no okay dialogue >< | |
I could do sketches if someone bugs me next week but i cant attach to the jira | ||
09:07 | Oz Linden | I've got to wrap up, folks.... |
Thank everyone for coming... | ||
draconis.neurocam | take care oz | |
Qie | Thanks Oz. | |
Cummere Mayo | ty oz | |
Ju | bye Oz | |
Haravikk | The thing I don't like about the pop-ups is you're still making the user do the work for something that they expect to just work to begin with, even if the pop-up has all the options at hand it's still a bit of an annoyance | |
09:08 | Oz Linden | will post a transcript later this afternoon |
Haravikk | Oh, sorry, see you Oz! | |
Could we revisit this one at the start of next week? | ||
Cabster | Byes | |
Tonya Souther | See ya, Oz. | |
Jonathan | someone post this idea to the osdev mailing list to see what other people might say |