Difference between revisions of "Release Notes/Second Life RC BlueSteel/13"
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* Changes since [[Release_Notes/Second_Life_RC_LeTigre/13#13.05.21.276236|13.05.21.276236]] | * Changes since [[Release_Notes/Second_Life_RC_LeTigre/13#13.05.21.276236|13.05.21.276236]] | ||
** Fixed a rare crash mode | ** Fixed a rare crash mode | ||
** Includes changes from [[Release_Notes/Second_Life_Server/13#13.05.20.276191|Second Life Server 13.05.20.276191]] | |||
=== 13.05.20.276216 === | === 13.05.20.276216 === |
Revision as of 14:36, 29 May 2013
13.05.28.276535
- This is an interest list improvement project
- Scheduled 2013-05-30 for RC BlueSteel, RC LeTigre, and RC Magnum
- New Features
- Slightly faster scene loading time when arriving in a new location
- Changes since 13.05.21.276236
- Fixed a rare crash mode
- Includes changes from Second Life Server 13.05.20.276191
13.05.20.276216
- This is preparatory work for the Experience Keys project
- Scheduled 2013-05-22 for RC BlueSteel
13.05.14.275813
- This is a server maintenance project
- New Features
- Added support LSL functions for manipulating JSON data
- list llJson2List(string json)
- Converts the top level of the json string to a list.
- string llList2Json(string type, list values)
- Type is JSON_ARRAY or JSON_OBJECT
- Converts either a strided list of key:value pairs to a JSON_OBJECT or a list of values to a JSON_ARRAY
- string llJsonGetValue(string json, list specifiers)
- Gets the value indicated by specifiers from the json string.
- string llJsonSetValue(string json, list specifiers, string value)
- Returns a new json string that is the json given with the value indicated by specifiers set to value
- string llJsonValueType(string json, list specifiers)
- Returns the type constant for the value in json indicated by specifiers.
- Usage guide: Json_usage_in_LSL
- list llJson2List(string json)
- Added support LSL functions for manipulating JSON data
- Bug Fixes
- Fix for 'Overriding "Sitting on Ground" animation while sitting on the ground makes "stand up" button disappear' (BUG-2424)
- Fix for 'ApplyImpulse now works only in the root prim' (SVC-8227)
- Fixed two crash modes
- Scheduled 2013-05-15 for RC BlueSteel, RC LeTigre, and RC Magnum
13.05.04.275247
- This is preparatory work for the Experience Keys project
- Scheduled 2013-05-08 for RC BlueSteel, RC LeTigre, and RC Magnum
- Changes since 13.04.26.274926
- Includes changes from Second Life Server 13.04.29.274986
13.04.26.274926
- This is preparatory work for the Experience Keys project
- Scheduled 2013-05-01 for RC BlueSteel
- Changes since 13.04.19.274370
- Removed changes introduced by Second Life Server 13.04.12.273874
13.04.19.274370
- This is preparatory work for the Experience Keys project
- Scheduled 2013-04-24 for RC LeTigre and RC BlueSteel
13.04.12.273874
- This is a maint-server project
- Scheduled 2013-04-17, for RC BlueSteel, RC LeTigre, and RC Magnum
- Features
- CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims (SVC-3755)
- New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
- Benefits:
- Reduced scripting overhead:
- Replacing a default animation is less code run only once.
- No polling required, no tracking agent state
- Works seamlessly with existing animations and animation systems
- Smoother Animation Overrider behavior
- Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
- Reduced scripting overhead:
- llSetAnimationOverride(string anim_state, string anim)
- Set the animation that will play for the given animation state.
- Animation must be in the contents of the object with the script, or one of the default animations.
- Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
- string llGetAnimationOverride(string anim_state)
- Get the name of the animation currently set for the given animation state.
- Requires either new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS or PERMISSION_TRIGGER_ANIMATION
- llResetAnimationOverride(string anim_state)
- Resets the animation for the given animation state to the default.
- Special state of "ALL" will reset all animation overrides to their defaults.
- Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
- PERMISSION_OVERRIDE_ANIMATIONS
- Only auto-granted for attachments.
- List of supported animation states
- "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
- Caveats:
- State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
- Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
- Benefits:
- Bug Fixes
- Fixed a simulator crash mode
- Slight region performance improvement when there are no pathfinding characters present
- Changes since 13.04.01.273300
- If llStopAnimation() is called with the default animation for the agent's current animation state, and the agent has overriden the animation for that state then the override will be stopped (BUG-2164)
- For example, if a user overrides his sit animation to be "yoga_sit" and then sits on a poseball, if that poseball calls 'llStopAnimation("sit")', then the user's "yoga_sit" animation will be stopped.
- Includes changes from Second Life Server 13.04.05.273580
- If llStopAnimation() is called with the default animation for the agent's current animation state, and the agent has overriden the animation for that state then the override will be stopped (BUG-2164)
13.04.05.273580
- This is a server HTTP improvement project
- Scheduled 2013-04-10, for RC Magnum, RC BlueSteel, and RC LeTigre
- Features
- More complete and more correct headers on texture and mesh fetches.
- The asset fetch responses, involving texture and mesh fetches, are fairly straight forward. More headers and correct headers will be returned. Viewers will begin to receive the following:
- Age
- Cache-Control
- Content-Encoding
- Content-Language
- Content-Length (for meshes)
- Content-Range (for 206 responses)
- Content-Type
- Etag
- Expires
- Last-Modified
- The 'Content-Type' for assets will start showing as image/x-j2c and application/vnd.ll.mesh for images and meshes, respectively. Old service behavior will still be present on the grid for a time. And as with HTTP in general, any of these headers may disappear or change in structure or meaning as permitted.
- The asset fetch responses, involving texture and mesh fetches, are fairly straight forward. More headers and correct headers will be returned. Viewers will begin to receive the following:
- Keepalive connections for some HTTP-based services
- The behavioral change for HTTP connections marks the beginning of support for persistent (keepalive) connections. Services transiting the capabilities router, at ports 12043 and 12046, may honor a request for keepalives and keep a connection open after request completion. These services may include such activities as texture and mesh fetching, event delivery to viewer, HTTP-In for LSL scripts, asset uploads and inventory operations. Benefits from keepalives include immediate and future throughput increases and less TCP connection churn (which often disrupts consumer-grade networking equipment).
- The exact set of services that will see this is expected to change over time.
- More complete and more correct headers on texture and mesh fetches.
- Changes since 13.04.01.273298
- Fixed a crash mode
13.04.01.273300
- This is a maint-server project
- Scheduled 2013-04-03, for RC BlueSteel and RC LeTigre
- Features
- CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims (SVC-3755)
- New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
- Benefits:
- Reduced scripting overhead:
- Replacing a default animation is less code run only once.
- No polling required, no tracking agent state
- Works seamlessly with existing animations and animation systems
- Smoother Animation Overrider behavior
- Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
- Reduced scripting overhead:
- llSetAnimationOverride(string anim_state, string anim)
- Set the animation that will play for the given animation state.
- Animation must be in the contents of the object with the script, or one of the default animations.
- Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
- string llGetAnimationOverride(string anim_state)
- Get the name of the animation currently set for the given animation state.
- Requires either new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS or PERMISSION_TRIGGER_ANIMATION
- llResetAnimationOverride(string anim_state)
- Resets the animation for the given animation state to the default.
- Special state of "ALL" will reset all animation overrides to their defaults.
- Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
- PERMISSION_OVERRIDE_ANIMATIONS
- Only auto-granted for attachments.
- List of supported animation states
- "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
- Caveats:
- State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
- Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
- Benefits:
- Bug Fixes
- Fixed a simulator crash mode
- Slight region performance improvement when there are no pathfinding characters present
- Changes since 13.03.22.272565
- Includes changes from Second_Life_Server 13.03.22.272563
- Fix for 'Avatar pre-jump is sporadic' (BUG-2134)
13.03.22.272565
- This is a maint-server project
- Scheduled 2013-03-27, for RC BlueSteel and RC LeTigre
- Features
- CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims (SVC-3755)
- New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
- Benefits:
- Reduced scripting overhead:
- Replacing a default animation is less code run only once.
- No polling required, no tracking agent state
- Works seamlessly with existing animations and animation systems
- Smoother Animation Overrider behavior
- Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
- Reduced scripting overhead:
- llSetAnimationOverride(string anim_state, string anim)
- Set the animation that will play for the given animation state.
- Animation must be in the contents of the object with the script, or one of the default animations.
- Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
- string llGetAnimationOverride(string anim_state)
- Get the name of the animation currently set for the given animation state.
- Requires either new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS or PERMISSION_TRIGGER_ANIMATION
- llResetAnimationOverride(string anim_state)
- Resets the animation for the given animation state to the default.
- Special state of "ALL" will reset all animation overrides to their defaults.
- Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
- PERMISSION_OVERRIDE_ANIMATIONS
- Only auto-granted for attachments.
- List of supported animation states
- "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
- Caveats:
- State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
- Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
- Benefits:
- Bug Fixes
- Fixed a simulator crash mode
- Slight region performance improvement when there are no pathfinding characters present
13.03.15.271999
- This is a maint-server project
- Scheduled 2013-03-20, for RC BlueSteel and RC LeTigre
- Bug Fixes
- Fixed a crash mode
- Changes since 13.03.11.271590
- Includes changes from Second_Life_Server 13.03.08.271457
13.03.11.271590
- This is a maint-server project
- Scheduled 2013-03-13, for RC BlueSteel and RC LeTigre
- Bug Fixes
- Fixed a crash mode
13.03.04.271238
- This is the object rez performance improvement project
- Scheduled 2013-03-06, for RC LeTigre and RC BlueSteel
- Features
- Reduced the burden of object rezzing on overall sim performance. Some of the object rez process has been moved into a separate thread.
- Bug Fixes
- Fixed a memory leak related to object rez
13.02.21.270686
- This is a maint-server project
- Scheduled 2013-02-27, for RC BlueSteel, RC, LeTigre, and RC Magnum
- Bug Fixes
- Fixed a crash mode
13.02.15.270481
- This is a maint-server project
- Scheduled 2013-02-21, for RC BlueSteel, RC, LeTigre, and RC Magnum
- Features
- Region restart notifications now use a more visible format (SVC-7759)
- Bug Fixes
- Fixed some crash modes
- An avatar banned from a parcel can now select an object located in that parcel if they have 'Return' powers over that object (SCR-496)
- Instant messages are now truncated to 1023 bytes to prevent certain types of delivery failure
13.02.08.270162
- This is the server project to support normal and specular maps
- Scheduled 2013-02-13, for RC BlueSteel
- Features
- This release includes the infrastructure to support Normal and Specular maps. The next step is to release a project viewer, which will allow users to try out this new functionality. We will post on the Project Viewer page, the Tools and Technology Blog, and STORM-1905 once this project viewer is ready.
- This week's update only includes the changes found in the Second Life Server update
13.02.01.269843
- This is the server project to support normal and specular maps
- Scheduled 2013-02-06, for RC BlueSteel
- Features
- This release includes the infrastructure to support Normal and Specular maps. The next step is to release a project viewer, which will allow users to try out this new functionality. We will post on the Project Viewer page, the Tools and Technology Blog, and STORM-1905 once this project viewer is ready.
- This week's update only includes the changes found in the Second Life Server update
13.01.26.269542
- This is the server project to support normal and specular maps
- Scheduled 2013-01-30, for RC BlueSteel
- Features
- This release includes the infrastructure to support Normal and Specular maps. The next step is to release a project viewer, which will allow users to try out this new functionality. We will post on the Project Viewer page, the Tools and Technology Blog, and STORM-1905 once this project viewer is ready.
13.01.14.269010
- This is the region crossing improvement project
- Scheduled 2013-01-23, for RC BlueSteel and RC LeTigre
- Contains
- Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.
- Fixes since 13.01.04.268719
- Fixed two crash modes
13.01.14.269041
- This is the interest list improvement project
- Scheduled 2013-01-16, for RC BlueSteel and RC LeTigre
- Features
- Less lag for very crowded regions:
- Faster sorting of visible objects.
- Faster construction of ObjectUpdate packets
- Less bandwidth:
- Fewer update packets for moving objects that are out of view.
- Fewer updates for for wind data.
- No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
- More correct object updates:
- Improved sorting of objects near to far.
- More correct object bounding volumes used for server-side culling.
- More correct camera position for server-side culling.
- More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
- KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
- Less frequent wind variation
- Less lag for very crowded regions:
- Bug Fixes
- Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
- Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
- Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
- Known issues
- If an avatar crosses between regions while seated on an object, he will briefly disappear and reappear from other avatars' views
13.01.04.268719
- This is the region crossing improvement project
- Scheduled 2013-01-09, for RC BlueSteel, RC LeTigre, and RC Magnum
- Contains
- Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.