Difference between revisions of "LlResetAnimationOverride/ja"

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{{LSL_Function
{{LSL_Function/ja
|inject-2=
|inject-2=
{{LSL_Function/permission|PERMISSION_OVERRIDE_ANIMATIONS}}
{{LSL_Function/permission|PERMISSION_OVERRIDE_ANIMATIONS}}

Revision as of 13:07, 2 November 2023

要約

関数: llResetAnimationOverride( string anim_state );

Resets the animation override of the specified animation state (anim_state) to the corresponding default value.

• string anim_state animation state to be reset

To run this function the script must request the PERMISSION_OVERRIDE_ANIMATIONS permission with llRequestPermissions. If anim_state equals "ALL", all animation states are reset.

Value Type Description Default
"ALL" Macro Used to reset all overrides.
"Crouching" State crouch
"CrouchWalking" State crouchwalk
"Falling Down" State falldown
"Flying" State fly
"FlyingSlow" State Transition between hovering and forward flight. flyslow
"Hovering" State hover
"Hovering Down" State hover_down
"Hovering Up" State hover_up
"Jumping" State While still in the air during a jump. jump
"Landing" Transition When landing from a jump. land
"PreJumping" Transition At the beginning of a jump. prejump
"Running" State run
"Sitting" State Sitting on an object (and linked to it). sit
"Sitting on Ground" State Sitting, but not linked to an object.[1] sit_ground_constrained
"Standing" State stand
"Standing Up" Transition After falling a great distance. Sometimes referred to as Hard Landing. standup
"Striding" State When the avatar is stuck on the edge of an object or on top of another avatar. stride
"Soft Landing" Transition After falling a small distance. soft_land
"Taking Off" State hover_up
"Turning Left" State turnleft
"Turning Right" State turnright
"Walking" State walk

警告

Permissions
  • Once the PERMISSION_OVERRIDE_ANIMATIONS permission is granted there may be no way to revoke it except from inside the script (for example, with a new llRequestPermissions call) or if the script is reset. Furthermore even if the script loses the permission (or is derezzed), it will not reset/revert the overridable animations.
    • For Viewer 3.6.7 and up: If the object is not attached to the permission granter but is in the same region, then Me>Movement>Stop Animating Me will revoke both PERMISSION_TRIGGER_ANIMATION and PERMISSION_OVERRIDE_ANIMATIONS (other permissions will remain). In this case, overrides are reset.
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サンプル

関連項目

イベント

•  run_time_permissions Permission receiving event

関数

•  llGetPermissions Get the permissions granted
•  llGetPermissionsKey Get the agent who granted permissions
•  llRequestPermissions Request permissions
•  llGetAnimationOverride
•  llResetAnimationOverride

記事

•  Script permissions
•  Internal_Animations lists internal Animations always available

特記事項

経緯

Date of Release 12/04/2013

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脚注

  1. ^ "Sit down" on the avatar context menu allows ground sits anywhere: atop the terrain, objects or even in the air.

Signature

function void llResetAnimationOverride( string anim_state );
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