Difference between revisions of "Template:LSL Constants/Vehicle Types"

From Second Life Wiki
Jump to navigation Jump to search
 
Line 1: Line 1:
{{#if:{{{no_wrapper|}}}||{{{!}} {{Prettytable}}
{{#if:{{{no_wrapper|}}}||{{{!}} {{Prettytable}}
{{!}}-{{Hl2}}
! colspan="2" {{!}}Flags
! colspan="2" {{!}}Flags
!Description
!Description
Line 26: Line 27:
{{!}}5
{{!}}5
{{!}}Hover, and friction, but no deflection.
{{!}}Hover, and friction, but no deflection.
{{!}}-
{{#if:{{{no_wrapper|}}}||{{!}}} }}
{{#if:{{{no_wrapper|}}}||{{!}}} }}

Revision as of 13:07, 24 February 2007

Flags Description
VEHICLE_TYPE_NONE 0
VEHICLE_TYPE_SLED 1 Simple vehicle that bumps along the ground, and likes to move along it's local x-axis.
VEHICLE_TYPE_CAR 2 Vehicle that bounces along the ground but needs the motors to be driven from external controls or timer events.
VEHICLE_TYPE_BOAT 3 Hovers over water with lots of friction and some angular deflection.
VEHICLE_TYPE_AIRPLANE 4 Uses linear deflection for lift, no hover, and banking to turn.
VEHICLE_TYPE_BALLOON 5 Hover, and friction, but no deflection.