Difference between revisions of "Variables Example"
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This is an example to show the basic use of variables. --[[User:Eyana Yohkoh|Eyana Yohkoh]] 19:24, 27 August 2007 (PDT) | This is an example to show the basic use of variables. --[[User:Eyana Yohkoh|Eyana Yohkoh]] 19:24, 27 August 2007 (PDT) | ||
< | <lsl> | ||
// this script will add 1 to x every other time it is touched. | // this script will add 1 to x every other time it is touched. | ||
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} | } | ||
} | } | ||
</ | </lsl> | ||
[[Category:LSL Examples]] | [[Category:LSL Examples]] |
Revision as of 15:44, 30 March 2008
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Variables Example
This is an example to show the basic use of variables. --Eyana Yohkoh 19:24, 27 August 2007 (PDT)
<lsl> // this script will add 1 to x every other time it is touched.
integer x = 8; // this makes an integer set to the value of eight when the script starts integer y = FALSE; // you can set integers to TRUE or FALSE too
// in this example, y is going to be used to see if the last time the object // was clicked 1 was added to x. // basically by setting y to TRUE and FALSE the script will be able to add one // to x every other time
default {
state_entry() // we'll just have the script say the value of x when it loads { llSay( 0, "x has a value of: " + (string)x ); } touch_start(integer total_number) { if ( y == FALSE ) // first time clicked y would be false so that's when 1 // should be added to x { x = x + 1; // adding one to x here
llSay( 0, "1 added to x. x is now: " + (string)x ); // this will make the object say the value of x. y = TRUE; // since this started with y being FALSE, now it's time // to make it TRUE so the next time it's clicked it does // something different. } else if ( y == TRUE ) // do this stuff is y is TRUE { // object says this llSay( 0, "nothing added to x this time. x is still: " + (string)x );
y = FALSE; // since nothing was added this time then set y back to FALSE // so something gets added next time. } }
} </lsl>