# Variables Example

 LSL Portal

### Variables Example

This is an example to show the basic use of variables. --Eyana Yohkoh 19:24, 27 August 2007 (PDT)

```// this script will add 1 to x every other time it is touched.

integer x = 8;      // this makes an integer set to the value of eight when the script starts
integer y = FALSE;  // you can set integers to TRUE or FALSE too
// in this example, y is going to be used to see if the last time the object
// was clicked 1 was added to x.
// basically by setting y to TRUE and FALSE the script will be able to add one
// to x every other time

default
{
state_entry()       // we'll just have the script say the value of x when it loads
{
llSay( 0, "x has a value of: " + (string)x );
}

touch_start(integer total_number)
{
if ( y == FALSE )           // first time clicked y would be false so that's when 1
// should be added to x
{
x = x + 1;              // adding one to x here

llSay( 0, "1 added to x. x is now: " + (string)x );
// this will make the object say the value of x.
y = TRUE;               // since this started with y being FALSE, now it's time
// to make it TRUE so the next time it's clicked it does
// something different.
}

else if ( y == TRUE )       // do this stuff is y is TRUE
{   // object says this
llSay( 0, "nothing added to x this time. x is still: " + (string)x );

y = FALSE;          // since nothing was added this time then set y back to FALSE
// so something gets added next time.
}
}
}```