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  • {{#vardefine:specular_const|{{LSL Const/ja|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} t * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (873 words) - 04:18, 8 October 2023
  • {{#vardefine:specular_const|{{LSL Const|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (871 words) - 06:05, 30 November 2023
  • {{#vardefine:type_const|{{LSL Const/ja|PRIM_TYPE|integer|9|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the th }}{{LSL Constant
    5 KB (678 words) - 01:07, 8 October 2023
  • {{#vardefine:type_const|{{LSL Const|PRIM_TYPE|integer|9|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the the t }}{{LSL Constant
    5 KB (800 words) - 10:49, 5 January 2014
  • {{LSL Header}} [[LSL Protocol|Back to Protocol page]]
    3 KB (414 words) - 12:40, 25 January 2015
  • {{Multi-lang|category=LSL}}{{LSL Header{{#var:lang}}}} __NOTOC__ <noinclude> See [[Template:LSL Function]] for syntax explanation (they are almost identical).
    17 KB (2,314 words) - 09:02, 1 April 2014
  • {{LSL Header|ml=*}} In LSL, most scripts sit idle until they receive some input, or detect some change
    5 KB (790 words) - 12:57, 14 June 2020
  • ...ithin Second Life? Is that in any way related to the up-coming HTTP-in new LSL features? (I'm looking forward to those features, but I couldn'find any oth == Non Comment on [[Talk:Text To Byte Conversion]] ==
    3 KB (480 words) - 16:42, 14 September 2010
  • ...script calling llSetText if the script is or is not changing the floating text of the prim. ...of the prim. For example, llGetText could return a list of four results: [text, color, alpha, font].
    6 KB (946 words) - 17:48, 29 January 2016
  • The text spacing could be too big or small, resize the object with the editor llSetText("Rez a generic cube, take it to your inventory,\n"
    11 KB (1,002 words) - 19:58, 24 January 2015
  • llSetText("Rez a generic cube, take it to your inventory,\n" llSetText("No object found in object inventory. Rez a generic cube, take it to your\n"
    12 KB (1,119 words) - 21:39, 24 January 2015
  • I added some information regarding the open sourcing of the LSL-Editor and changed its status to actively maintained in the feature table. I finally found the symbol that was lurking in the back of my brain, the generic currency symbol, &curren;, "used to denote a currency when the symbol for a
    5 KB (820 words) - 17:35, 16 November 2018
  • |style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|{{#var:gazanfer_jehangir}}: |style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|{{#var:kelly_linden}}:
    102 KB (12,764 words) - 10:15, 5 May 2011
  • * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ** Run any LSL benchmark -- it should run faster in the new code given a similar simstate
    36 KB (5,126 words) - 00:14, 14 December 2011
  • // - First post to lsl wiki ( https://wiki.secondlife.com/wiki/MLPV2_Addons ) debug(string text) { if (VERBOSE) llOwnerSay(text); }
    25 KB (2,316 words) - 00:17, 7 June 2016
  • ...ted to script-to-viewer communications than traditional "loose" multi-type LSL protcols or delimited lists and, indeed, could potentially be encapsulated ...ity to interception by other residents"; any individual with access to the LSL script engine would, of course, be capable of eavesdropping.)
    15 KB (2,052 words) - 07:40, 2 May 2010
  • ...he Lindens have plans to finally give us a proper suite of escape codes in LSL (or some other solution)? ...eading one :D But yeah.. if they do add the capability to handle enquoted* text, how would that break anyone's scripts? Is anyone really relying on enquota
    29 KB (4,383 words) - 09:34, 7 November 2023
  • # Costs display: Even with the hover text it is not clear to me how much my prim actually costs. is it always the "co # Do you plan to add a generic import tool for ALL sorts of prims(regular prims,sculptes,meshes) similar t
    137 KB (17,348 words) - 14:20, 6 June 2011
  • {{LSL Header}} * XyText generic engine for displaying character (see: )
    16 KB (1,780 words) - 04:06, 2 August 2009
  • * [2009/09/15 11:15] Sebastean Steamweaver: Andrew, concerning text on a prim face and llGet/SetObjectSize (or any of the ones on MISC-3077) ha * [2009/09/15 11:16] Andrew Linden: However the "text on a prim" is a LSL or server feature that we talked about a week or two ago, right?
    35 KB (4,631 words) - 12:40, 16 May 2010

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