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  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
    47 KB (6,673 words) - 15:46, 19 January 2012
  • | style="white-space:normal;"|in the case of LSL scripts, they cost 16KB of sim memory whether they're using all of it or no ...ormal;"|Well, that is mainly solving the problem of not having to retrieve parameters that you don't want to change before changing an associated parameter.
    59 KB (7,669 words) - 05:31, 21 April 2010
  • ...imon Linden</b><nowiki>: Now, just theoretically speaking, how would a new LSL function sound?</nowiki></font> ...wiki>: The 10m movement limit goes waaaaaaay back to the very beginning of LSL... we were worried about scripted objects being too powerful/fast to deal w
    55 KB (8,639 words) - 12:16, 13 December 2011
  • ...e viewer UI to move the child prims within the link set? Or were you using LSL calls? |width=100% style=" padding:0 3px;"|depends if it uses vertex data or the parameters to store it
    68 KB (8,362 words) - 11:53, 29 June 2010
  • ...people create their excessive products, and then trying to make the system handle displaying them with minimal lag. I believe a better solution is informatio ...happen; some of it a viewer developer can handle, the rest of it LL has to handle
    71 KB (10,535 words) - 16:46, 3 July 2012
  • ...Resident contributors to the Second Life wiki?''' Can be in any topic from LSL to internationalization, and list as many names as you know. I'm looking at :If you lookin for someone who can handle non-English terms, count on me too. I'm doing admin of http://ja.secondlife
    33 KB (5,356 words) - 02:16, 26 October 2009
  • See: https://community.secondlife.com/t5/Tools-and-Technology/New-LSL-support-for-Avatar-Shape-Height-and-Hover/ba-p/2930353 list users;//[ handle, time, user, amount, item]
    21 KB (3,262 words) - 15:49, 22 June 2015
  • ...e:normal;"|But you don't have to escape each one separately. Computers can handle it automatically, or raise blocks against it happening. ...-space:normal;"|There's also one I'm seeing here, that activates "vehicle" parameters to increase the movement friction of your avatar, so you won't budge very f
    27 KB (3,595 words) - 16:25, 6 August 2009
  • ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font> ...owiki>: The "faster scripts" project specifically speeds up accessing prim parameters, if I understand it correctly?</nowiki></font>
    54 KB (8,372 words) - 07:52, 21 September 2011
  • ...nking phones are getting to the point where they shouild be about ready to handle a relatively light client (maybe)</nowiki></font> ...al (not video stream) viewer is going to be really tough, as it just can't handle the textures and scene drawing very well.</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ...0b2b2><b>Latif Khalifa</b><nowiki>: So you decided not to ship the physics lsl bug with it?</nowiki></font> ...incent Nacon</b><nowiki>: anyway... Andrew, when do you think I can expect LSL function codes for density, friction, gravity etc etc</nowiki></font>
    39 KB (5,958 words) - 17:49, 27 September 2011
  • ...ntation. The tool lets you choose how much to simplify it, and has lots of parameters to play with. The advantage is that it will cost much less if you use the t <br>[12:12] JB Hancroft: Once you've used the tool to select a set of parameters, are they fixed for that mesh, from then on?
    50 KB (7,886 words) - 13:10, 15 September 2010
  • ...Urriah</b><nowiki>: The 3rd party server, depending on how set up, should handle per request caching. Is there going to be an announcment of the change in t ...Linden</b><nowiki>: In their LSL yes, not in the request string but in the parameters list</nowiki></font>
    31 KB (4,802 words) - 18:11, 26 October 2012
  • ...iled look, but it would appear that the call to llRegionSayTo has too many parameters ... looks like the edit from oct has broken it ...? ...hen a letter to indicate type is overkill. I write my LSL as ESL (which is LSL passed through a C precompiler) and I reserve all uppercase lettered names
    25 KB (4,339 words) - 17:04, 29 December 2012
  • * [2009/09/15 11:16] Andrew Linden: However the "text on a prim" is a LSL or server feature that we talked about a week or two ago, right? ...o split/combine a texture face to have more then one texture on a face and LSL define what textrue goes where...don't know how hard to implemet that.
    35 KB (4,631 words) - 12:40, 16 May 2010
  • | style="white-space:normal;"|Can owners of no-mod scripts set the memory parameters for them? | style="white-space:normal;"|we could for example, set mono and LSL reserved memory to 16KB and let them all just fault up
    93 KB (12,350 words) - 04:12, 31 March 2010
  • {{LSL Header}} ...unction, mainly for convenience but also because of the limitations of the LSL scripting memory.
    44 KB (4,156 words) - 18:12, 30 May 2023
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    31 KB (4,565 words) - 16:29, 26 July 2012
  • // Swinging door LSL script #1 // Parameters you might want to change
    77 KB (8,466 words) - 13:13, 18 May 2016
  • | style="white-space:normal;"|thanks to everyone who has had a look at the LSL HMAC-SHA1 code | style="white-space:normal;"|I've added some notes here: http://lsl.pastebin.com/m95bc82
    87 KB (11,662 words) - 05:26, 3 February 2010

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