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ACTIVE
A constante ACTIVE, do tipo integer, armazena o valor 0x2
Esta constante é utilizada para identificar objetos que estão se movendo ou objetos que possuem algum script ativo.
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Funções, Eventos & Constantes Relacionadas
Constantes
Flag Mask
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Description (llDetectedType())
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Description (llSensor() and llSensorRepeat() mask)
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AGENT_BY_LEGACY_NAME
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0x1
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Agents
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This is used to find agents by legacy name.
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AGENT
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0x1
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Agents
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This is also used to find agents by legacy name, and is functionally identical to AGENT_BY_LEGACY_NAME
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AGENT_BY_USERNAME
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0x10
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Reserved
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This is used to find agents by username.
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ACTIVE
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0x2
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Physical tasks. (Physical objects & agents)
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Physical objects that are moving or objects containing an active script. Thus, it is using SL server resources now.
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PASSIVE
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0x4
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Non-physical objects.
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Non-scripted or script is inactive and non-physical or, if physical, not moving. Thus, it is not using SL server resources now.
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SCRIPTED
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0x8
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Objects containing any active script.
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Objects that has any script, which is doing anything in simulator just now.
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| Funções
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